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Module:Sandbox/Chao: Difference between revisions

From BlazBlue Wiki
mNo edit summary
m (insert subheader only when there are images to include below it)
 
(12 intermediate revisions by the same user not shown)
Line 74: Line 74:


function GalleryTemplate.makeGallerySectionCargo(self)
function GalleryTemplate.makeGallerySectionCargo(self)
local expanded_template = nil
self.character = cargo_escape(self.character)
self.character = cargo_escape(self.character)


Line 100: Line 102:
self.character = cargo_escape(self.character)
self.character = cargo_escape(self.character)
self.count_all = GalleryTemplate._countImages_GallerySectionBBRadio(self) or 0
self.count_all = GalleryTemplate._countImages_GallerySectionBBRadio(self) or 0
expanded_template = GalleryTemplate._expandTemplate_GallerySectionBBRadio(self,self.frame)
local expanded_template = GalleryTemplate._expandTemplate_GallerySectionBBRadio(self,self.frame)
--table.insert(t_galleries, expanded_template)
--table.insert(t_galleries, expanded_template)
self.images_in_section = self.images_in_section + self.count_all
self.images_in_section = self.images_in_section + self.count_all
Line 108: Line 110:
function GalleryTemplate.makeGallerySection(self)
function GalleryTemplate.makeGallerySection(self)
self.count_all = GalleryTemplate._countImages_GallerySection(self) or 0
self.count_all = GalleryTemplate._countImages_GallerySection(self) or 0
expanded_template = GalleryTemplate._expandTemplate_GallerySection(self,self.frame)
local expanded_template = GalleryTemplate._expandTemplate_GallerySection(self,self.frame)
--table.insert(t_galleries, expanded_template)
--table.insert(t_galleries, expanded_template)
self.images_in_section = self.images_in_section + self.count_all
self.images_in_section = self.images_in_section + self.count_all
Line 184: Line 186:
_limit = tonumber(self.limit) or 4
_limit = tonumber(self.limit) or 4


if self.frame.expandTemplate == nil then return '' end
gallery = self.frame:expandTemplate{ title = 'Gallery Section (Cargo)', args = {  
gallery = self.frame:expandTemplate{ title = 'Gallery Section (Cargo)', args = {  
character = self.character,
character = self.character,
Line 204: Line 207:
_widths = tonumber(self.widths) or 250
_widths = tonumber(self.widths) or 250


if self.frame.expandTemplate == nil then return '' end
gallery = self.frame:expandTemplate { title = 'Gallery Section (BBRadio)', args = {
gallery = self.frame:expandTemplate { title = 'Gallery Section (BBRadio)', args = {
self.character,
self.character,
Line 224: Line 228:
_title = self.title or ''
_title = self.title or ''


if self.frame.expandTemplate == nil then return '' end
gallery = self.frame:expandTemplate { title = 'Gallery Section', args = {
gallery = self.frame:expandTemplate { title = 'Gallery Section', args = {
self.character,
self.character,
Line 286: Line 291:


local title = v2.title or ''
local title = v2.title or ''
mw.log(title .. ": " .. template)
mw.log(template .. ": " .. title)


if template == 'Header' then
if not (template == 'Header') and template ~= '' then
local g = nil
local expanded_g = nil
 
g = GalleryTemplate.new(frame, template, v2)
if g ~= nil then
expanded_g = tostring(g)
mw.log("imgs: " .. g:getNumberOfImages(g) or 0 )
if expanded_g ~= nil and expanded_g ~= '' then
table.insert(t_galleries, expanded_g)
num_images = tonumber(g:getNumberOfImages(g)) or 0
images_in_subsection = images_in_subsection  + num_images
images_in_section = images_in_section + num_images
mw.log("expanded_g: " .. expanded_g)
end
mw.log("t_galleries: " .. table.concat(t_galleries))
end
elseif template == 'Header' then
-- if this is not the first subheader in this section
-- if this is not the first subheader in this section
if current_subheader ~= '' then
if current_subheader ~= '' then
Line 306: Line 328:
-- save the new subheader and wait to see if the following galleries have any images in them
-- save the new subheader and wait to see if the following galleries have any images in them
current_subheader = '<' .. header .. '>' .. title .. '</' .. header .. ">\n"
current_subheader = '<' .. header .. '>' .. title .. '</' .. header .. ">\n"
elseif template ~=  '' then
temp = GalleryTemplate.new(frame, template, v2)
table.insert(t_galleries, tostring(temp))
mw.log("TEMP imgs: " .. temp:getNumberOfImages(temp) or 9 )
num_images = tonumber(temp:getNumberOfImages(temp)) or 0
images_in_subsection = images_in_subsection  + num_images
images_in_section = images_in_section + num_images
end
end
end
end


-- check the number of images in the section
-- check the number of images in the section
mw.log(category .. " images_in_section = " .. images_in_section)
mw.log("---\n" .. category .. " images_in_section = " .. images_in_section)
mw.log("t_galleries: " .. table.concat(t_galleries))
 
if images_in_section > 0 then
if images_in_section > 0 then
-- if there is a subheader to insert, then insert it
-- if there is a subheader to insert, then insert it
if current_subheader ~= "" then
if current_subheader ~= "" and images_in_subsection > 0 then
table.insert(t_section, current_subheader)
table.insert(t_section, current_subheader)
end
end
Line 333: Line 349:
table.insert(t_section, "</div>")
table.insert(t_section, "</div>")
end
end
 
-- insert the section, prepended by the section header, to the final text
-- insert the section, prepended by the section header, to the final text
s = table.concat(t_section)
s = concatvaluesonly(t_section, '')
mw.log('t_section ' .. category .. ' ' .. s)
if s ~= "" then
if s ~= "" then
table.insert(text, '<h2>' .. category .. '</h2>\n' .. s)
table.insert(text, '<h2>' .. category .. '</h2>\n' .. s)
end
end
else
mw.log(images_in_section .. " images total in this section")
end
end
mw.log("\n")
clear_table(t_galleries)
clear_table(t_section)
end
end
end
end
Line 355: Line 374:


function p.main(frame)
function p.main(frame)
data = frame.args.data or 'Module:Sandbox/Chao/data'
data = frame.args.data or 'Module:Character Gallery/data'
gallery = Gallery.new(data, frame)
gallery = Gallery.new(data, frame)



Latest revision as of 01:26, 29 April 2020

Main Visuals

ⓘ How to add an image hereTo add an image to this section, upload it with all of the following categories:
[[Category:Noel Vermillion]][[Category:Main Artwork]]
OR make sure the file has the following filled out on its page:
{{Gallery Metadata
|characters=Noel Vermillion
|locations=
|weapons=
|artists=
|section=Main Artwork
|sources=
}}
Load 3 more...

Gallery Section (Cargo)/Q3 4 7 50 Noel Vermillion Main Artwork _pageName

Character Crest

ⓘ How to add an image hereTo add an image to this section, upload it with all of the following categories:
[[Category:Noel Vermillion]][[Category:Crests]]
OR make sure the file has the following filled out on its page:
{{Gallery Metadata
|characters=Noel Vermillion
|locations=
|weapons=
|artists=
|section=Crests
|sources=
}}

Chibi

ⓘ How to add an image hereTo add an image to this section, upload it with all of the following categories:
[[Category:Noel Vermillion]][[Category:Chibi]]
OR make sure the file has the following filled out on its page:
{{Gallery Metadata
|characters=Noel Vermillion
|locations=
|weapons=
|artists=
|section=Chibi
|sources=
}}

Gameplay

Arcade

BlazBlue: Calamity Trigger

ⓘ How to add an image hereTo add an image to this section, upload it with all of the following categories:
[[Category:Noel Vermillion]][[Category:Arcade Mode]][[Category:BlazBlue: Calamity Trigger]]
OR make sure the file has the following filled out on its page:
{{Gallery Metadata
|characters=Noel Vermillion OR
|cameos=Noel Vermillion
|locations=
|weapons=
|artists=
|section=Arcade Mode
|sources=BlazBlue: Calamity Trigger
}}
Load 2 more...

Gallery Section (Cargo)/Q3 4 6 50 Noel Vermillion BlazBlue: Calamity Trigger Arcade Mode _pageName

BlazBlue: Continuum Shift

ⓘ How to add an image hereTo add an image to this section, upload it with all of the following categories:
[[Category:Noel Vermillion]][[Category:Arcade Mode]][[Category:BlazBlue: Continuum Shift]]
OR make sure the file has the following filled out on its page:
{{Gallery Metadata
|characters=Noel Vermillion OR
|cameos=Noel Vermillion
|locations=
|weapons=
|artists=
|section=Arcade Mode
|sources=BlazBlue: Continuum Shift
}}

BlazBlue: Chrono Phantasma

ⓘ How to add an image hereTo add an image to this section, upload it with all of the following categories:
[[Category:Noel Vermillion]][[Category:Arcade Mode]][[Category:BlazBlue: Chrono Phantasma]]
OR make sure the file has the following filled out on its page:
{{Gallery Metadata
|characters=Noel Vermillion OR
|cameos=Noel Vermillion
|locations=
|weapons=
|artists=
|section=Arcade Mode
|sources=BlazBlue: Chrono Phantasma
}}
Load 6 more...

Gallery Section (Cargo)/Q3 4 10 50 Noel Vermillion BlazBlue: Chrono Phantasma Arcade Mode _pageName

BlazBlue: Central Fiction

ⓘ How to add an image hereTo add an image to this section, upload it with all of the following categories:
[[Category:Noel Vermillion]][[Category:Arcade Mode]][[Category:BlazBlue: Central Fiction]]
OR make sure the file has the following filled out on its page:
{{Gallery Metadata
|characters=Noel Vermillion OR
|cameos=Noel Vermillion
|locations=
|weapons=
|artists=
|section=Arcade Mode
|sources=BlazBlue: Central Fiction
}}
Load 3 more...

Gallery Section (Cargo)/Q3 4 7 50 Noel Vermillion BlazBlue: Central Fiction Arcade Mode _pageName

Load 9 more...

Gallery Section (Cargo)/Q3 4 13 50 Noel Vermillion BlazBlue: Central Fiction Arcade Mode _pageName

Story

Portraits

ⓘ How to add an image hereTo add an image to this section, upload it with all of the following categories:
[[Category:Noel Vermillion]][[Category:Portraits]]
OR make sure the file has the following filled out on its page:
{{Gallery Metadata
|characters=Noel Vermillion
|locations=
|weapons=
|artists=
|section=Portraits
|sources=
}}
Load 7 more...

Gallery Section (Cargo)/Q3 4 11 50 Noel Vermillion Portraits _pageName

Short Stories

ⓘ How to add an image hereTo add an image to this section, upload it with all of the following categories:
[[Category:Noel Vermillion]][[Category:Short Story Illustrations]]
OR make sure the file has the following filled out on its page:
{{Gallery Metadata
|characters=Noel Vermillion
|locations=
|weapons=
|artists=
|section=Short Story Illustrations
|sources=
}}

BlazBlue: Calamity Trigger

ⓘ How to add an image hereTo add an image to this section, upload it with all of the following categories:
[[Category:Noel Vermillion]][[Category:Story]][[Category:BlazBlue: Calamity Trigger]]
OR make sure the file has the following filled out on its page:
{{Gallery Metadata
|characters=Noel Vermillion OR
|cameos=Noel Vermillion
|locations=
|weapons=
|artists=
|section=Story
|sources=BlazBlue: Calamity Trigger
}}
Load 11 more...

Gallery Section (Cargo)/Q3 4 15 50 Noel Vermillion BlazBlue: Calamity Trigger Story _pageName

Load 1 more...

Gallery Section (Cargo)/Q3 4 5 50 Noel Vermillion BlazBlue: Calamity Trigger Story _pageName

BlazBlue: Continuum Shift

ⓘ How to add an image hereTo add an image to this section, upload it with all of the following categories:
[[Category:Noel Vermillion]][[Category:Story]][[Category:BlazBlue: Continuum Shift]]
OR make sure the file has the following filled out on its page:
{{Gallery Metadata
|characters=Noel Vermillion OR
|cameos=Noel Vermillion
|locations=
|weapons=
|artists=
|section=Story
|sources=BlazBlue: Continuum Shift
}}
Load 8 more...

Gallery Section (Cargo)/Q3 4 12 50 Noel Vermillion BlazBlue: Continuum Shift Story _pageName

BlazBlue: Chrono Phantasma

ⓘ How to add an image hereTo add an image to this section, upload it with all of the following categories:
[[Category:Noel Vermillion]][[Category:Story]][[Category:BlazBlue: Chrono Phantasma]]
OR make sure the file has the following filled out on its page:
{{Gallery Metadata
|characters=Noel Vermillion
|locations=
|weapons=
|artists=
|section=Story
|sources=BlazBlue: Chrono Phantasma
}}
Load 9 more...

Gallery Section (Cargo)/Q3 4 13 50 Noel Vermillion BlazBlue: Chrono Phantasma Story _pageName

BlazBlue: Central Fiction

ⓘ How to add an image hereTo add an image to this section, upload it with all of the following categories:
[[Category:Noel Vermillion]][[Category:Story]][[Category:BlazBlue: Central Fiction]]
OR make sure the file has the following filled out on its page:
{{Gallery Metadata
|characters=Noel Vermillion OR
|cameos=Noel Vermillion
|locations=
|weapons=
|artists=
|section=Story
|sources=BlazBlue: Central Fiction
}}
Load 7 more...

Gallery Section (Cargo)/Q3 4 11 50 Noel Vermillion BlazBlue: Central Fiction Story _pageName

BlazBlue: Cross Tag Battle

ⓘ How to add an image hereTo add an image to this section, upload it with all of the following categories:
[[Category:Noel Vermillion]][[Category:Story]][[Category:BlazBlue: Cross Tag Battle]]
OR make sure the file has the following filled out on its page:
{{Gallery Metadata
|characters=Noel Vermillion
|locations=
|weapons=
|artists=
|section=Story
|sources=BlazBlue: Cross Tag Battle
}}
Load 1 more...

Gallery Section (Cargo)/Q3 4 5 50 Noel Vermillion BlazBlue: Cross Tag Battle Story _pageName

BlazBlue: Clone Phantasma

ⓘ How to add an image hereTo add an image to this section, upload it with all of the following categories:
[[Category:Noel Vermillion]][[Category:Story]][[Category:BlazBlue: Clone Phantasma]]
OR make sure the file has the following filled out on its page:
{{Gallery Metadata
|characters=Noel Vermillion OR
|cameos=Noel Vermillion
|locations=
|weapons=
|artists=
|section=Story
|sources=BlazBlue: Clone Phantasma
}}

Novels

BlazBlue: Calamity Trigger - Part 1

ⓘ How to add an image hereTo add an image to this section, upload it with all of the following categories:
[[Category:Noel Vermillion]][[Category:BlazBlue: Calamity Trigger - Part 1]]
OR make sure the file has the following filled out on its page:
{{Gallery Metadata
|characters=Noel Vermillion
|locations=
|weapons=
|artists=
|section=
|sources=BlazBlue: Calamity Trigger - Part 1
}}

BlazBlue: Calamity Trigger - Part 2

ⓘ How to add an image hereTo add an image to this section, upload it with all of the following categories:
[[Category:Noel Vermillion]][[Category:BlazBlue: Calamity Trigger - Part 2]]
OR make sure the file has the following filled out on its page:
{{Gallery Metadata
|characters=Noel Vermillion
|locations=
|weapons=
|artists=
|section=
|sources=BlazBlue: Calamity Trigger - Part 2
}}
Load 2 more...

Gallery Section (Cargo)/Q3 4 6 50 Noel Vermillion BlazBlue: Calamity Trigger - Part 2 _pageName

BlazBlue: Continuum Shift - Part 1

ⓘ How to add an image hereTo add an image to this section, upload it with all of the following categories:
[[Category:Noel Vermillion]][[Category:BlazBlue: Continuum Shift - Part 1]]
OR make sure the file has the following filled out on its page:
{{Gallery Metadata
|characters=Noel Vermillion
|locations=
|weapons=
|artists=
|section=
|sources=BlazBlue: Continuum Shift - Part 1
}}

BlazBlue: Continuum Shift - Part 2

ⓘ How to add an image hereTo add an image to this section, upload it with all of the following categories:
[[Category:Noel Vermillion]][[Category:BlazBlue: Continuum Shift - Part 2]]
OR make sure the file has the following filled out on its page:
{{Gallery Metadata
|characters=Noel Vermillion
|locations=
|weapons=
|artists=
|section=
|sources=BlazBlue: Continuum Shift - Part 2
}}

Radio Show

Chibi Portraits

ⓘ How to add an image hereTo add an image to this section, upload it with all of the following categories:
[[Category:Noel Vermillion]][[Category:Chibi Portraits]]
OR make sure the file has the following filled out on its page:
{{Gallery Metadata
|characters=Noel Vermillion
|locations=
|weapons=
|artists=
|section=Chibi Portraits
|sources=
}}
Load 47 more...

Gallery Section (Cargo)/Q3 4 51 50 Noel Vermillion Chibi Portraits _pageName

Blazblue Radio

Load 50 more...

Gallery_Section_(BBRadio)/Q1 4 117 50 Noel Vermillion 1 _pageName 150

Blazblue Radio Continued

Load 50 more...

Gallery_Section_(BBRadio)/Q1 4 151 50 Noel Vermillion 2 _pageName 150

Blazblue Radio Wide

Load 50 more...

Gallery_Section_(BBRadio)/Q1 4 130 50 Noel Vermillion W _pageName 150

Blazblue Radio Hyper

Load 50 more...

Gallery_Section_(BBRadio)/Q1 4 70 50 Noel Vermillion H _pageName 150

Blazblue Radio Ace

Load 50 more...

Gallery_Section_(BBRadio)/Q1 4 57 50 Noel Vermillion A _pageName 150

Blazblue Radio Quick

Load 47 more...

Gallery_Section_(BBRadio)/Q1 4 51 50 Noel Vermillion Q _pageName 150

Blazblue Radio Dynamic

Load 38 more...

Gallery_Section_(BBRadio)/Q1 4 42 50 Noel Vermillion D _pageName 150

Blazblue Radio NEO

Load 33 more...

Gallery_Section_(BBRadio)/Q1 4 37 50 Noel Vermillion NEO _pageName 150

Blazblue Radio Repeat

Load 1 more...

Gallery_Section_(BBRadio)/Q1 4 5 50 Noel Vermillion R _pageName 150

Blazblue Radio Repeat 2

BlazBlue Alternative: Dark War

All Related Files

... further results

Artwork

Promotional

ⓘ How to add an image hereTo add an image to this section, upload it with all of the following categories:
[[Category:Noel Vermillion]][[Category:Promotional Artwork]]
OR make sure the file has the following filled out on its page:
{{Gallery Metadata
|characters=Noel Vermillion
|locations=
|weapons=
|artists=
|section=Promotional Artwork
|sources=
}}
Load 46 more...

Gallery Section (Cargo)/Q3 4 50 50 Noel Vermillion Promotional Artwork _pageName

Birthday Art

ⓘ How to add an image hereTo add an image to this section, upload it with all of the following categories:
[[Category:Noel Vermillion]][[Category:Birthday Art]]
OR make sure the file has the following filled out on its page:
{{Gallery Metadata
|characters=Noel Vermillion OR
|cameos=Noel Vermillion
|locations=
|weapons=
|artists=
|section=Birthday Art
|sources=
}}
Load 7 more...

Gallery Section (Cargo)/Q3 4 11 50 Noel Vermillion Birthday Art _pageName

Load 1 more...

Gallery Section (Cargo)/Q3 4 5 50 Noel Vermillion Birthday Art _pageName

Staff Extras

ⓘ How to add an image hereTo add an image to this section, upload it with all of the following categories:
[[Category:Noel Vermillion]][[Category:Staff Extras]]
OR make sure the file has the following filled out on its page:
{{Gallery Metadata
|characters=Noel Vermillion
|locations=
|weapons=
|artists=
|section=Staff Extras
|sources=
}}
Load 27 more...

Gallery Section (Cargo)/Q3 4 31 50 Noel Vermillion Staff Extras _pageName

Special Artwork

ⓘ How to add an image hereTo add an image to this section, upload it with all of the following categories:
[[Category:Noel Vermillion]][[Category:Special Artwork]]
OR make sure the file has the following filled out on its page:
{{Gallery Metadata
|characters=Noel Vermillion
|locations=
|weapons=
|artists=
|section=Special Artwork
|sources=
}}
Load 10 more...

Gallery Section (Cargo)/Q3 4 14 50 Noel Vermillion Special Artwork _pageName

Pre-order Bonuses

ⓘ How to add an image hereTo add an image to this section, upload it with all of the following categories:
[[Category:Noel Vermillion]][[Category:Pre-order Bonuses]]
OR make sure the file has the following filled out on its page:
{{Gallery Metadata
|characters=Noel Vermillion
|locations=
|weapons=
|artists=
|section=Pre-order Bonuses
|sources=
}}
Load 44 more...

Gallery Section (Cargo)/Q3 4 48 50 Noel Vermillion Pre-order Bonuses _pageName

Wallpapers

ⓘ How to add an image hereTo add an image to this section, upload it with all of the following categories:
[[Category:Noel Vermillion]][[Category:Wallpapers]]
OR make sure the file has the following filled out on its page:
{{Gallery Metadata
|characters=Noel Vermillion
|locations=
|weapons=
|artists=
|section=Wallpapers
|sources=
}}
Load 17 more...

Gallery Section (Cargo)/Q3 4 21 50 Noel Vermillion Wallpapers _pageName

Stickers

ⓘ How to add an image hereTo add an image to this section, upload it with all of the following categories:
[[Category:Noel Vermillion]][[Category:Stickers]]
OR make sure the file has the following filled out on its page:
{{Gallery Metadata
|characters=Noel Vermillion
|locations=
|weapons=
|artists=
|section=Stickers
|sources=
}}
Load 42 more...

Gallery Section (Cargo)/Q3 4 46 50 Noel Vermillion Stickers _pageName

Icons

ⓘ How to add an image hereTo add an image to this section, upload it with all of the following categories:
[[Category:Noel Vermillion]][[Category:Icons]]
OR make sure the file has the following filled out on its page:
{{Gallery Metadata
|characters=Noel Vermillion OR
|cameos=Noel Vermillion
|locations=
|weapons=
|artists=
|section=Icons
|sources=
}}
Load 25 more...

Gallery Section (Cargo)/Q3 4 29 50 Noel Vermillion Icons _pageName

Production Art

Model Sheets

ⓘ How to add an image hereTo add an image to this section, upload it with all of the following categories:
[[Category:Noel Vermillion]][[Category:Model Sheets]]
OR make sure the file has the following filled out on its page:
{{Gallery Metadata
|characters=Noel Vermillion
|locations=
|weapons=
|artists=
|section=Model Sheets
|sources=
}}
Load 11 more...

Gallery Section (Cargo)/Q3 4 15 50 Noel Vermillion Model Sheets _pageName

Early Designs

ⓘ How to add an image hereTo add an image to this section, upload it with all of the following categories:
[[Category:Noel Vermillion]][[Category:Early Designs]]
OR make sure the file has the following filled out on its page:
{{Gallery Metadata
|characters=Noel Vermillion
|locations=
|weapons=
|artists=
|section=Early Designs
|sources=
}}

Storyboards

ⓘ How to add an image hereTo add an image to this section, upload it with all of the following categories:
[[Category:Noel Vermillion]][[Category:Storyboards]]
OR make sure the file has the following filled out on its page:
{{Gallery Metadata
|characters=Noel Vermillion
|locations=
|weapons=
|artists=
|section=Storyboards
|sources=
}}
Load 10 more...

Gallery Section (Cargo)/Q3 4 14 50 Noel Vermillion Storyboards _pageName

Collaborations

Destiny Child

... further results

Girls' Frontline

... further results

Lord of Vermilion Re:2

... further results

Mabinogi Duel

Unlimited VS

... further results

Fantasy War Tactics


--[[
{{#invoke:Sandbox/Chao|GallerySection|character=Noel Vermillion|section=Portraits}}
simulate passing a frame to the function in the console with:
myFrame = { args = { character='Noel Vermillion' } }
=p.main(myFrame)
=p.GallerySection ( myFrame )
=p.testExpandTemplate( myFrame )

--]]

local cargo = mw.ext.cargo

-------------------------------------
-- Gallery Section Class
-------------------------------------

local GalleryTemplate = {}
GalleryTemplate.__index = GalleryTemplate

GalleryTemplate.fields = {
	character = true,
	source = true,
	section = true,
	limit = true,
	widths = true,
	header = true,
	title = true,
	sort = true,
	see_all = true,
	see_cameos = true,
	--Gallery Section (BBRadio)
	season = true,
	episode = true,
	widths = true,
	--Gallery Section
	cat = true,
	cat2 = true,
	--Misc/Shared
	count_all = true,
	count_cameos = true,
	images_in_section = true,
}

GalleryTemplate.templateMethods = {
	['Gallery Section (Cargo)'] = 'makeGallerySectionCargo',
	['Gallery Section (BBRadio)'] = 'makeGallerySectionBBRadio',
	['Gallery Section'] = 'makeGallerySection',
}

function GalleryTemplate.new(frame, templateType, params)
	local self = setmetatable({}, GalleryTemplate)
	self.templateType= templateType
	self.frame = frame
	for field in pairs(GalleryTemplate.fields) do
		self[field] = params[field] or ''
	end

	self.images_in_section = 0
	self.cat = params.category or ''
	if (params.character == nil)
		then self.character = frame.args.character or ''
		else self.character = params.character or ''
	end
	return self
end

function GalleryTemplate:__tostring()
	local method = GalleryTemplate.templateMethods[self.templateType]
	if method then
		return self[method](self)
	end
	return ''
end

function GalleryTemplate.makeGallerySectionCargo(self)
	local expanded_template = nil

	self.character = cargo_escape(self.character)

	self.count_all = GalleryTemplate._countImages_GallerySectionCargo(self,false) or 0
	self.count_cameos = GalleryTemplate._countImages_GallerySectionCargo(self,true) or 0
	local total_images = self.count_all + self.count_cameos
	
	if self.count_all > 0 then
		self.see_all = 'y'
	end
	
	if self.count_cameos > 0 then
		self.see_cameos = 'y'
	end
	
	if total_images > 0 then
		expanded_template = GalleryTemplate._expandTemplate_GallerySectionCargo(self, self.frame)
		--table.insert(t_galleries, expanded_template)
		self.images_in_section = self.images_in_section + total_images
	end

	return expanded_template
end

function GalleryTemplate.makeGallerySectionBBRadio(self)
	self.character = cargo_escape(self.character)
	self.count_all = GalleryTemplate._countImages_GallerySectionBBRadio(self) or 0
	local expanded_template = GalleryTemplate._expandTemplate_GallerySectionBBRadio(self,self.frame)
	--table.insert(t_galleries, expanded_template)
	self.images_in_section = self.images_in_section + self.count_all
	return expanded_template
end

function GalleryTemplate.makeGallerySection(self)
	self.count_all = GalleryTemplate._countImages_GallerySection(self) or 0
	local expanded_template = GalleryTemplate._expandTemplate_GallerySection(self,self.frame)
	--table.insert(t_galleries, expanded_template)
	self.images_in_section = self.images_in_section + self.count_all
	return expanded_template
end

-- counts the number of images with this character (or cameo) for sections using Template:Gallery Section (Cargo)
-- countCameos: boolean
function GalleryTemplate._countImages_GallerySectionCargo(self, countCameos)
	tables = 'Files'
	fields = 'COUNT(Files._pageName)'

	character = self.character or ''
	source = self.source or ''
	section = self.section or ''

	where_clause_parts = {}
	if countCameos then
		table.insert(where_clause_parts, "Files.Cameos HOLDS '" .. character .. "'")
	else
		table.insert(where_clause_parts, "Files.Characters HOLDS '" .. character .. "'")
	end
	
	if source == '' then else table.insert(where_clause_parts, "Files.Source HOLDS '" .. source .. "'")	end
	if section == '' then else table.insert(where_clause_parts, "Files.Gallery_Sections HOLDS '" .. section .. "'")	end
	where_clause = concatvalues(where_clause_parts, " AND ")

	local args = {
		where = where_clause
	}

	result = cargo.query( tables, fields, args )
	count = result[1][fields] or '0'

	return tonumber(count)
end

function GalleryTemplate._countImages_GallerySectionBBRadio(self)
	tables = 'Files,BBRadio_Cuts'
	fields = 'COUNT(Files._pageName)'
	join_on = 'Files._pageName=BBRadio_Cuts._pageName'
	
	mw.log("Count images for " .. self.character .. ' season ' .. self.season)

	where_clause = 'Files.Characters HOLDS "' .. self.character .. '" AND BBRadio_Cuts.Season="' .. self.season .. '"'

	local args = {
		where = where_clause,
		join = join_on
	}

	result = cargo.query( tables, fields, args )
	count = result[1][fields] or '0'

	return tonumber(count)
end

function GalleryTemplate._countImages_GallerySection(self)
	cat1 = self.character or ''
	cat2 = self.cat or ''
	cat3 = self.cat2 or ''

	local query = {}
	if cat1 ~= '' then table.insert(query, '[[Category:' .. cat1 .. ']]') end
	if cat2 ~= '' then table.insert(query, '[[Category:' .. cat2 .. ']]') end
	if cat3 ~= '' then table.insert(query, '[[Category:' .. cat3 .. ']]') end
	
	local result = mw.smw.getQueryResult( query )
	count = result.meta.count or 0

	return count
end

function GalleryTemplate._expandTemplate_GallerySectionCargo(self)
	_limit = tonumber(self.limit) or 4

	if self.frame.expandTemplate == nil then return '' end
	gallery = self.frame:expandTemplate{ title = 'Gallery Section (Cargo)', args = { 
		character = self.character,
		source = self.source,
		section = self.section,
		limit = _limit,
		title = self.title,
		header = self.header,
		see_all = self.see_all,
		see_cameos = self.see_cameos,
		count_all = self.count_all,
		count_cameos = self.count_cameos
	}}

	return gallery
end

function GalleryTemplate._expandTemplate_GallerySectionBBRadio(self)
	_limit = tonumber(self.limit) or 4
	_widths = tonumber(self.widths) or 250

	if self.frame.expandTemplate == nil then return '' end
	gallery = self.frame:expandTemplate { title = 'Gallery Section (BBRadio)', args = {
		self.character,
		self.season,
		self.episode,
		self.header,
		self.title,
		widths = _widths,
		limit = _limit,
		count_all = self.count_all
	}}

	return gallery
end

function GalleryTemplate._expandTemplate_GallerySection(self)
	_limit = tonumber(self.limit) or 4
	_widths = tonumber(self.widths) or 250
	_count_all = self.count_all or 0
	_title = self.title or ''

	if self.frame.expandTemplate == nil then return '' end
	gallery = self.frame:expandTemplate { title = 'Gallery Section', args = {
		self.character,
		self.cat,
		self.cat2,
		self.header,
		self.title,
		widths = _widths,
		limit = _limit,
		count_all = _count_all,
	}}

	return gallery
end

function GalleryTemplate:getNumberOfImages(self)
	return self.images_in_section
end

-------------------------------------
-- Gallery Class
-------------------------------------

local Gallery = {}
Gallery.__index = Gallery

function Gallery.new(data, frame)
	local self = setmetatable({}, Gallery)
	self.galleryData = mw.loadData(data)
	self.ordering = self.galleryData.ordering
	self.sections = self.galleryData.sections
	self.frame = frame
	return self
end

function Gallery:__tostring()
	local frame = self.frame
	text = {}
	_char = frame.args['character'] or ''
	
	for i,v in ipairs (self.ordering) do
		category = v
		local params = self.sections[v] or ''
		
		if params == '' then
		else
			local t_section = {}
			local t_galleries = {}
			local images_in_section = 0
			local images_in_subsection = 0
			local current_subheader = ''
			
			-- add a wrapper div if there's a class to apply to the section
			class = params.class or ''
			if class ~= '' then
				table.insert(t_section, '<div class="' .. class .. '">')
			end

			-- each v2 represents one template call
			for k2,v2 in pairs(params) do
				template = v2.template or ''

				local title = v2.title or ''
				mw.log(template .. ": " .. title)

				if not (template == 'Header') and template ~= '' then
					local g = nil
					local expanded_g = nil

					g = GalleryTemplate.new(frame, template, v2)
					if g ~= nil then
						expanded_g = tostring(g)
						mw.log("imgs: " .. g:getNumberOfImages(g) or 0 )
						if expanded_g ~= nil and expanded_g ~= '' then
							table.insert(t_galleries, expanded_g)
							num_images = tonumber(g:getNumberOfImages(g)) or 0
							images_in_subsection = images_in_subsection  + num_images
							images_in_section = images_in_section + num_images
							mw.log("expanded_g: " .. expanded_g)
						end
						mw.log("t_galleries: " .. table.concat(t_galleries))
					end
				elseif template == 'Header' then
					-- if this is not the first subheader in this section
					if current_subheader ~= '' then
						-- check if the previous subheader's galleries had images in them
						if images_in_subsection > 0 then
							table.insert(t_section, current_subheader)
							g = table.concat(t_galleries)
							if g ~= "" then
								table.insert(t_section, g)
							end
							-- reset galleries and images for the next subsection
							clear_table(t_galleries)
							images_in_subsection = 0
						end
					end
					local header = v2.header or ''
					-- save the new subheader and wait to see if the following galleries have any images in them
					current_subheader = '<' .. header .. '>' .. title .. '</' .. header .. ">\n"
				end
			end

			-- check the number of images in the section
			mw.log("---\n" .. category .. " images_in_section = " .. images_in_section)
			mw.log("t_galleries: " .. table.concat(t_galleries))

			if images_in_section > 0 then
				-- if there is a subheader to insert, then insert it
				if current_subheader ~= "" and images_in_subsection > 0 then
					table.insert(t_section, current_subheader)
				end
			
				-- if there are galleries to insert, then insert them
				g = table.concat(t_galleries)
				table.insert(t_section, g)

				-- close the wrapping div if one was added
				if class ~= "" then
					table.insert(t_section, "</div>")
				end

				-- insert the section, prepended by the section header, to the final text
				s = concatvaluesonly(t_section, '')
				mw.log('t_section ' .. category .. ' ' .. s)
				if s ~= "" then
					table.insert(text, '<h2>' .. category .. '</h2>\n' .. s)
				end
			end

			mw.log("\n")
			clear_table(t_galleries)
			clear_table(t_section)
		end
	end
	
	gallery = table.concat(text)
	return gallery
end

-------------------------------------
-- Main
-------------------------------------
local p = {}

function p.main(frame)
	data = frame.args.data or 'Module:Character Gallery/data'
	gallery = Gallery.new(data, frame)

	--mw.log(dump(tostring(gallery)))
	return tostring(gallery)
end

-------------------------------------
-- Tests
-------------------------------------

function p.testExpandTemplate_1(frame)
	
	v = {
		character = 'Noel Vermillion',
		source = 'BlazBlue: Central Fiction', 
		section = '', 
		limit = 8, 
		title = 'title', 
		header = 'h3', 
		see_all = 'y', 
		see_cameos = 'y', 
		count_all = '7'
	}
	text = p._expandTemplate_GallerySectionCargo(frame, v)
	
	return text
end

function p.testExpandTemplate_2(frame)
	
	v = {
		character = 'Noel Vermillion',
		season = 'NEO', 
		limit = 8, 
		title = 'title', 
		header = 'h3', 
		see_all = 'y', 
		count_all = '7',
	}
	text = p._expandTemplate_GallerySectionBBRadio(frame, v)
	
	return text
end

function p.testOrdering()
	for i,v in ipairs (ordering) do
		section = v
		k = sections[v] or ''

		mw.log('\n' .. i .. ': ' .. section)
		if k == '' then
			mw.log('no parameters found')
		else
			mw.log(k.class)
			for k2,v2 in pairs (k) do
				mw.log(k2)
			end
		end
		
	end
end

-------------------------------------
-- Utility Functions
-------------------------------------

-- clear a table
function clear_table(t)
	for k in pairs (t) do
    	t [k] = nil
	end
end

-- concat all the strings in table s together with the given delimiter
function concatvalues(s,delimiter)
    local t = { }
    for k,v in ipairs(s) do
        t[#t+1] = tostring(v)
    end
    return table.concat(t,delimiter)
end

-- concat all the strings in table s together with the given delimiter
-- skips blank entries (where value v = "")
function concatvaluesonly(s,delimiter)
    local t = { }
    for k,v in ipairs(s) do
    	if not (v == '') then
    		t[#t+1] = tostring(v)
    	end
    end
    return table.concat(t,delimiter)
end

function cargo_escape(s)
	return (string.gsub(s, "[']", {
		["'"] = "",
		['"'] = "",
	}))
end

function quote_escape(s)
	return (string.gsub(s, "[\"']", {
		["\'"] = "\\'",
		['\"'] = '\\"'
	}))
end

function html_escape(s)
    return (string.gsub(s, "[<>\"'/ ,]", {
        ["<"] = "%3C",
        [">"] = "%3E",
        ['"'] = "%22",
        ["'"] = "%27",
        ["/"] = "%2F",
        [" "] = "+",
        [","] = "%2C"
    }))
end

-- helpful for printing tables
function dump(o)
   if type(o) == 'table' then
      local s = '{ '
      for k,v in pairs(o) do
         if type(k) ~= 'number' then k = '"'..k..'"' end
         s = s .. '['..k..'] = ' .. dump(v) .. ','
      end
      return s .. '} '
   else
      return tostring(o)
   end
end

return p