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(More BBDW character page tweaks, hopefully this isn't too much flex.) |
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<includeonly>{{ | <includeonly> | ||
| | <h2 id="{{{nameen|}}}">{{{nameen|}}}</h2> | ||
{{#if:{{{limited|}}}|{{BBDW Limited Notice|Character|{{{limited|}}}}}}} | |||
| | {| table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%; margin-bottom:0; display:table" | ||
| | ! style="vertical-align:middle;position:relative" |<!-- | ||
| | -->{{#if:{{{icon|}}}|<div style="float:left">{{bbdw|Rarity {{{baserarity|}}}}}{{bbdw|{{{element|}}}}}{{bbdw|{{{position|}}} {{{role|}}}}}</div>}}<!-- | ||
| | --><div style="float:right"><Small>([[Gameplay:{{{nameen|}}} BBDW|view page]])</small></br>{{edit|Special:FormEdit/BBDW Character/Gameplay:{{{nameen|}}} BBDW}}</div><!-- | ||
| | --><div>{{#if:{{{namejp|}}}|'''{{{namejp}}}'''}}<!-- | ||
| | -->{{#if:{{{nameen|}}}| {{#if:{{{namejp|}}}|<br />}} {{{nameen|}}}}} | ||
| | </div> | ||
| | |} | ||
| | <div style="display: flex; flex-wrap: wrap; flex-direction: row; text-align:center; vertical-align:top"> | ||
| | <div style="flex:1 1 480px"> | ||
| | {{#invoke:Tabs|main | ||
| | |name=bbdw-char | ||
| | |containerclass=forceport | ||
| | |containerstyle= | ||
| | |contentclass=character-image | ||
| | |tab1={{#if:{{{image|}}}|Art 1}} | ||
| | |content1={{#if:{{{image|}}}|[[File:{{{image}}}|frameless|516x516px]]}} | ||
| | |tab2={{#if:{{{image2|}}}|Art 2}} | ||
| | |content2={{#if:{{{image2|}}}|[[File:{{{image2}}}|frameless|516x516px]]}} | ||
|tab3={{#if:{{{image3|}}}|Expressions 1}} | |||
|content3={{#if:{{{image3|}}}|[[File:{{{image3}}}|frameless|516x516px]]}} | |||
|tab4={{#if:{{{image4|}}}|Expressions 2}} | |||
|content4={{#if:{{{image4|}}}|[[File:{{{image4}}}|frameless|516x516px]]}} | |||
|tab5={{#if:{{{sprite|}}}|Sprite}} | |||
|content5={{#if:{{{sprite|}}}|[[File:{{{sprite}}}]]}} | |||
|tab6={{#if:{{{distortion|}}}|Distortion Drive}} | |||
|content6={{#if:{{{distortion|}}}|[[File:{{{distortion}}}]]}} | |||
|tab7={{#if:{{{astral|}}}|Astral Heat}} | |||
|content7={{#if:{{{astral|}}}|[[File:{{{astral}}}]]}} | |||
}} | |||
</div> | |||
<div style="display: flex; align-items: stretch; flex: 1 1 220px; margin-bottom: 0;min-height: 300px;"> | |||
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="margin:0;padding:0;width:100%;height:100%;overflow-y:auto; display:table;"> | |||
<tr> | |||
<th colspan="2" style="height:1em"> Profile Description </th> | |||
</tr><tr><td colspan="2" style="text-align:left; vertical-align:top"|>{{{profiledesc|}}}</td> | |||
</tr> | |||
<tr><td colspan="2" style="text-align:left; vertical-align:top"|>{{{profiledescjp|}}}</td> | |||
</tr><!-- | |||
-->{{#if:{{{illust|}}}|<tr><th> Illustrator </th><td><!-- | |||
-->{{#if:{{{illustLink|}}}|[{{{illustLink}}} {{{illust|}}}]|{{{illust|}}}}}{{#if:{{{illustalt|}}}| ({{{illustalt|}}})}} </td></tr>}}<!-- | |||
-->{{#if:{{{voice|}}}{{{voicealt|}}}|<tr><th> Voice Actor </th><td>{{{voice|}}}{{#if:{{{voicealt|}}}| ({{{voicealt|}}})}}</td></tr>}}<!-- | |||
--><tr><th {{#if:{{{releasejp2|}}}|rowspan="2"}}>Release Date</th><td>{{{releasejp|}}}<br/><!-- | |||
-->{{#cargo_query:table=BBDW_Events | |||
|fields=CONCAT('([[Gameplay: ', nameen, ' BBDW Event|', nameen, ']])' )=name | |||
|where=new_chars HOLDS '{{#replace:{{{nameen|}}}|'|\'}}' OR featured_chars HOLDS '{{#replace:{{{nameen|}}}|'|\'}}' {{#ifeq:{{{limited|}}}|Event|AND eventtype='Event'|AND eventtype='Gacha'}} | |||
|order by=startdate | |||
|more results text=|limit=1 | |||
|default={{{obtain|}}} | |||
}} | |||
</td></tr> | |||
{{#if:{{{releasejp2|}}}|<tr><td>{{{releasejp2|}}}<br>([[Gameplay:Crystallized Azure Gacha BBDW Event|Crystallized Azure Gacha]])</td></tr>}} | |||
<tr><td colspan="2">[[Gameplay:{{{nameen|}}} BBDW Quotes|Quotes]]</td></tr> | |||
</table></div> | |||
</div> | |||
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;text-align:center;display:table;"> | |||
<tr><!-- | |||
-->{{#if:{{{element|}}}|<th>Element</th>}}<!-- | |||
-->{{#if:{{{baserarity|}}}|<th>Base Rarity</th>}}<!-- | |||
-->{{#if:{{{cost|}}}|<th>Cost</th>}}<!-- | |||
-->{{#if:{{{position|}}}{{{role|}}}|<th>Position and Role</th>}}<!-- | |||
-->{{#if:{{{influences|}}}|<th>Character Groups</th>}}<!-- | |||
--></tr><!-- | |||
-->{{#if:{{{element|}}}|<td>{{{element|}}}</td>}}<!-- | |||
-->{{#if:{{{baserarity|}}}|<td>{{{baserarity|}}}</td>}}<!-- | |||
-->{{#if:{{{cost|}}}|<td>{{{cost|}}}</td>}}<!-- | |||
-->{{#if:{{{position|}}}{{{role|}}}|<td>{{{position|}}} {{{role|}}}</td>}}<!-- | |||
-->{{#if:{{{influences|}}}|<td>{{bbdw|group|{{{influences|}}}}}</td>}}<!-- | |||
--></tr> | |||
</table><!-- | |||
--><table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%; margin-top:0; text-align:center; display:table"> | |||
<tr style="height:0;margin:0;padding:0" class="nomobile"> | |||
<td style="width:50px;margin:0;padding:0"></td> | |||
<td style="width:50px;margin:0;padding:0"></td> | |||
<td style="width:50px;margin:0;padding:0"></td> | |||
<td style="width:50px;margin:0;padding:0"></td> | |||
</tr> | |||
<tr> | |||
<th></th> | |||
<th>HP</th> | |||
<th>ATK</th> | |||
<th>DEF</th> | |||
</tr> | |||
<tr> | |||
<td>{{tt|Base Stats|At base rarity ({{{baserarity|}}}) and level 1 unless noted otherwise}}</td> | |||
<td>{{{minhp|}}}</td> | |||
<td>{{{minatk|}}}</td> | |||
<td>{{{mindef|}}}</td> | |||
</tr> | |||
{{#if:{{{maxhp|}}}{{{maxatk|}}}{{{maxdef|}}}|<tr> | |||
<td>{{tt|Max Raw Stats|Raw stats before passive skills are applied}}</td> | |||
<td>{{{maxhp|}}}</td> | |||
<td>{{{maxatk|}}}</td> | |||
<td>{{{maxdef|}}}</td> | |||
</tr>}} | |||
</table><!-- | |||
--><h3>Commands</h3> | |||
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;text-align:center"> | |||
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:50px;margin:0;padding:0"></td><td style="width:250px;margin:0;padding:0"></td><td style="width:50px;margin:0;padding:0"></td></tr> | |||
<tr> | |||
<th style="width:12%"></th> | |||
<th style="width:12%">{{bbdw|Command R}}</th> | |||
<th style="width:12%">{{bbdw|Command D}}</th> | |||
<th style="width:12%">{{bbdw|Command S}}</th> | |||
<th style="width:12%">{{bbdw|Command DD}}</th> | |||
<th style="width:12%">{{bbdw|Command AH}}</th> | |||
</tr> | |||
<tr> | |||
<td>Hit Count</td> | |||
<td>{{tt|{{{hitcountR|}}}|Overdrive Gauge Gain:<br>6% (before bonuses)}}</td> | |||
<td>{{tt|{{{hitcountD|}}}|Drive Gauge Gain:<br>{{#expr:15+{{{hitcountD|0}}}}}% (before bonuses)}}</td> | |||
<td>{{{hitcountS|}}}</td> | |||
<td>{{{hitcountDD|}}}</td> | |||
<td>{{{hitcountAH|}}}</td> | |||
</tr> | |||
<tr> | |||
<td>Command Spread</td> | |||
<td colspan="5"><div style="display: flex; height: 45px;"><!-- | |||
-->{{#vardefine:Revolver|{{#ifexpr:({{#if:{{{spreadR|}}}|{{#expr:100*{{{spreadR}}}/100}}|0}}<1)|1%|{{#if:{{{spreadR|}}}|{{#expr:100*{{{spreadR}}}/100round 1}}|0}}%}}}}<!-- | |||
-->{{#vardefine:Drive|{{#ifexpr:({{#if:{{{spreadD|}}}|{{#expr:100*{{{spreadD}}}/100}}|0}}<1)|1%|{{#if:{{{spreadD|}}}|{{#expr:100*{{{spreadD}}}/100round 1}}|0}}%}}}}<!-- | |||
-->{{#vardefine:Special|{{#ifexpr:({{#if:{{{spreadS|}}}|{{#expr:100*{{{spreadS}}}/100}}|0}}<1)|1%|{{#if:{{{spreadS|}}}|{{#expr:100*{{{spreadS}}}/100round 1}}|0}}%}}}}<!-- | |||
-->{{#ifeq:{{#var:Revolver}}|0| | <div class="bbdw-revolver" style="width:{{#var:Revolver}}">{{{spreadR|?}}}%</div> }} | |||
{{#ifeq:{{#var:Drive}}|0| | <div class="bbdw-drive" style="width:{{#var:Drive}}">{{{spreadD|?}}}%</div> }} | |||
{{#ifeq:{{#var:Special}}|0| | <div class="bbdw-special" style="width:{{#var:Special}}">{{{spreadS|?}}}%</div> }} | |||
</div></td> | |||
</tr> | |||
</table><!-- | |||
-->{{#if:{{{fxnameen1|}}}{{{fxnamejp1|}}}{{{fxnameen2|}}}{{{fxnamejp2|}}}{{{fxnameen3|}}}{{{fxnamejp3|}}}| | |||
<h3>Additional Effects</h3> | |||
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;text-align:center"> | |||
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:50px;margin:0;padding:0"></td><td style="width:250px;margin:0;padding:0"></td><td style="width:50px;margin:0;padding:0"></td></tr> | |||
<tr> | |||
<th>Modifies</th> | |||
<th>Name</th> | |||
<th>Target</th> | |||
<th>Details</th> | |||
</tr> | |||
<tr> | |||
<td style="max-width:45px">{{bbdw|Command S}}</td> | |||
<td style="text-align:left">{{{fxnameen1|}}}</br><small>{{{fxnamejp1|}}}<br><i>{{{fxnamejpalt1|}}}</i></small></td> | |||
<td>{{{fxtargettype1|}}}</td> | |||
<td>{{{fxdesc1|}}}<br/>{{#if:{{{fxunlock1|}}}|Can be leveled at {{{fxunlock1|}}} rarity.}}</td> | |||
</tr> | |||
<tr><td style="max-width:45px">{{bbdw|Command DD}}</td> | |||
<td style="text-align:left">{{{fxnameen2|}}}</br><small>{{{fxnamejp2|}}}<br><i>{{{fxnamejpalt2|}}}</i></small></td> | |||
<td>{{{fxtargettype2|}}}</td> | |||
<td>{{{fxdesc2|}}}<br/>{{#if:{{{fxunlock2|}}}|Can be leveled at {{{fxunlock2|}}} rarity.}}</td> | |||
</tr> | |||
<tr> | |||
<td style="max-width:45px">{{bbdw|Command AH}}</td> | |||
<td style="text-align:left">{{{fxnameen3|}}}</br><small>{{{fxnamejp3|}}}<br><i>{{{fxnamejpalt3|}}}</i></small></td> | |||
<td>{{{fxtargettype3|}}}</td> | |||
<td>{{{fxdesc3|}}}<br/>{{#if:{{{fxunlock3|}}}|Can be leveled at {{{fxunlock3|}}} rarity.}}</td> | |||
</tr> | |||
</table> | |||
}}<!-- | |||
-->{{#if:{{{skillnamejp1|}}}{{{skillnameen1|}}}{{{skillnamejp2|}}}{{{skillnameen2|}}}| | |||
<h3>Skills</h3> | |||
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;;text-align:center"> | |||
{{#if:{{{skillnameen1|}}}{{{skillnamejp1|}}}{{{skillnamejpalt1|}}}|<tr> | |||
<th colspan="1" style="width:30px">{{#if:{{{skillicon1|}}}|[[File:{{{skillicon1|}}}|45x45px]]}}</th> | |||
<th colspan="3" style="text-align:left"><big>{{{skillnameen1|}}}</big></th> | |||
<th colspan="8" style="text-align:left">{{{skillnamejp1|}}}<br /><i>{{{skillnamejpalt1|}}}</i></th> | |||
</tr> | |||
<tr style="height: 5em;> | |||
<td colspan="6" style="width:50%"><big><b>Cooldown:</b> {{{skillbasecd1|}}}</big></td> | |||
<td colspan="6" style="width:50%">{{{skilldesc1|}}}<br />{{#if:{{{skillunlock1|}}}|Can be leveled at {{{skillunlock1|}}} rarity.}}</td> | |||
</tr> | |||
<tr> | |||
<td colspan="2">Skill Level</td> | |||
<td style="width: 8%;"> 1st </td> | |||
<td style="width: 8%;"> 2nd </td> | |||
<td style="width: 8%;"> 3rd </td> | |||
<td style="width: 8%;"> 4th </td> | |||
<td style="width: 8%;"> 5th </td> | |||
<td style="width: 8%;"> 6th </td> | |||
<td style="width: 8%;"> 7th </td> | |||
<td style="width: 8%;"> 8th </td> | |||
<td style="width: 8%;"> 9th </td> | |||
<td style="width: 8%;"> 10th </td> | |||
</tr> | |||
{{#if:{{{skill1_fx1|}}}|<tr><td colspan="2">{{{skill1_fx1|}}}</td> | |||
{{#arraymap:{{{skill1_val1|}}}|,|x|<td>x</td>|}} | |||
</tr>}}{{#if:{{{skill1_fx2|}}}|</tr><tr><td colspan="2">{{{skill1_fx2|}}}</td> | |||
{{#arraymap:{{{skill1_val2|}}}|,|x|<td>x</td>|}} | |||
</tr>}}{{#if:{{{skill1_fx3|}}}|</tr><tr><td colspan="2">{{{skill1_fx3|}}}</td> | |||
{{#arraymap:{{{skill1_val3|}}}|,|x|<td>x</td>|}} | |||
</tr>}} | |||
}} | |||
{{#if:{{{skillnameen2|}}}{{{skillnamejp2|}}}{{{skillnamejpalt2|}}}|<tr> | |||
<th colspan="1" style="width:30px">{{#if:{{{skillicon2|}}}|[[File:{{{skillicon2|}}}|45x45px]]}}</th> | |||
<th colspan="3" style="text-align:left"><big>{{{skillnameen2|}}}</big></th> | |||
<th colspan="8" style="text-align:left">{{{skillnamejp2|}}}<br /><i>{{{skillnamejpalt2|}}}</i></th> | |||
</tr> | |||
<tr style="height: 5em;> | |||
<td colspan="6" style="width:50%"><big><b>Cooldown:</b> {{{skillbasecd2|}}}</big></td> | |||
<td colspan="6" style="width:50%">{{{skilldesc2|}}}<br />{{#if:{{{skillunlock2|}}}|Can be leveled at {{{skillunlock2|}}} rarity.}}</td> | |||
</tr> | |||
<tr> | |||
<td colspan="2">Skill Level</td> | |||
<td> 1st </td> | |||
<td> 2nd </td> | |||
<td> 3rd </td> | |||
<td> 4th </td> | |||
<td> 5th </td> | |||
<td> 6th </td> | |||
<td> 7th </td> | |||
<td> 8th </td> | |||
<td> 9th </td> | |||
<td> 10th </td> | |||
</tr> | |||
{{#if:{{{skill2_fx1|}}}|<tr><td colspan="2">{{{skill2_fx1|}}}</td> | |||
{{#arraymap:{{{skill2_val1|}}}|,|x|<td>x</td>|}} | |||
</tr>}}{{#if:{{{skill2_fx2|}}}|</tr><tr><td colspan="2">{{{skill2_fx2|}}}</td> | |||
{{#arraymap:{{{skill2_val2|}}}|,|x|<td>x</td>|}} | |||
</tr>}}{{#if:{{{skill2_fx3|}}}|</tr><tr><td colspan="2">{{{skill2_fx3|}}}</td> | |||
{{#arraymap:{{{skill2_val3|}}}|,|x|<td>x</td>|}} | |||
</tr>}}{{#if:{{{skill2_fx4|}}}|</tr><tr><td colspan="2">{{{skill2_fx4|}}}</td> | |||
{{#arraymap:{{{skill2_val4|}}}|,|x|<td>x</td>|}} | |||
</tr>}}{{#if:{{{skill2_fx5|}}}|</tr><tr><td colspan="2">{{{skill2_fx5|}}}</td> | |||
{{#arraymap:{{{skill2_val5|}}}|,|x|<td>x</td>|}} | |||
</tr>}}{{#if:{{{skill2_fx6|}}}|</tr><tr><td colspan="2">{{{skill2_fx6|}}}</td> | |||
{{#arraymap:{{{skill2_val6|}}}|,|x|<td>x</td>|}} | |||
</tr>}}{{#if:{{{skill2_fx7|}}}|</tr><tr><td colspan="2">{{{skill2_fx7|}}}</td> | |||
{{#arraymap:{{{skill2_val7|}}}|,|x|<td>x</td>|}} | |||
</tr>}} | |||
}} | |||
</table> | |||
}}<!-- | |||
-->{{#if:{{{traitnameen1|}}}{{{traitnamejp1|}}}{{{traitnameen2|}}}{{{traitnamejp2|}}}{{{traitnameen3|}}}{{{traitnamejp3|}}}{{{traitnameen4|}}}{{{traitnamejp4|}}}{{{traitnameen5|}}}{{{traitnamejp5|}}}| | |||
<h3>Traits</h3> | |||
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0"> | |||
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:300px;margin:0;padding:0"></td></tr> | |||
<tr><th>Name</th><th>Details</th></tr> | |||
{{BBDW Character Trait| | |||
|charnameen={{{nameen|}}} | |||
|nameen={{{traitnameen1|}}} | |||
|namejp={{{traitnamejp1|}}} | |||
|namejpalt={{{traitnamejpalt1|}}} | |||
|fxdesc={{{traitfxdesc1|}}} | |||
|fxstatuses={{{traitstatuses1|}}} | |||
|fxcondition={{{traitfxcondition1|}}} | |||
|reqrarity={{{traitreqrarity1|}}} | |||
}}{{BBDW Character Trait| | |||
|charnameen={{{nameen|}}} | |||
|nameen={{{traitnameen2|}}} | |||
|namejp={{{traitnamejp2|}}} | |||
|namejpalt={{{traitnamejpalt2|}}} | |||
|fxdesc={{{traitfxdesc2|}}} | |||
|fxstatuses={{{traitstatuses2|}}} | |||
|fxcondition={{{traitfxcondition2|}}} | |||
|reqrarity={{{traitreqrarity2|}}} | |||
}}{{BBDW Character Trait| | |||
|charnameen={{{nameen|}}} | |||
|nameen={{{traitnameen3|}}} | |||
|namejp={{{traitnamejp3|}}} | |||
|namejpalt={{{traitnamejpalt3|}}} | |||
|fxdesc={{{traitfxdesc3|}}} | |||
|fxstatuses={{{traitstatuses3|}}} | |||
|fxcondition={{{traitfxcondition3|}}} | |||
|reqrarity={{{traitreqrarity3|}}} | |||
}}{{BBDW Character Trait| | |||
|charnameen={{{nameen|}}} | |||
|nameen={{{traitnameen4|}}} | |||
|namejp={{{traitnamejp4|}}} | |||
|namejpalt={{{traitnamejpalt4|}}} | |||
|fxdesc={{{traitfxdesc4|}}} | |||
|fxstatuses={{{traitstatuses4|}}} | |||
|fxcondition={{{traitfxcondition4|}}} | |||
|reqrarity={{{traitreqrarity4|}}} | |||
}}{{BBDW Character Trait| | |||
|charnameen={{{nameen|}}} | |||
|nameen={{{traitnameen5|}}} | |||
|namejp={{{traitnamejp5|}}} | |||
|namejpalt={{{traitnamejpalt5|}}} | |||
|fxdesc={{{traitfxdesc5|}}} | |||
|fxstatuses={{{traitstatuses5|}}} | |||
|fxcondition={{{traitfxcondition5|}}} | |||
|reqrarity={{{traitreqrarity5|}}} | |||
}}{{BBDW Character Trait| | |||
|charnameen={{{nameen|}}} | |||
|nameen={{{traitnameen6|}}} | |||
|namejp={{{traitnamejp6|}}} | |||
|namejpalt={{{traitnamejpalt6|}}} | |||
|fxdesc={{{traitfxdesc6|}}} | |||
|fxstatuses={{{traitstatuses6|}}} | |||
|fxcondition={{{traitfxcondition6|}}} | |||
|reqrarity={{{traitreqrarity6|}}} | |||
}} | |||
</table>}}<!-- | |||
| | --></div><!-- | ||
| | -->{{#ifeq:{{NAMESPACE}}|Gameplay|[[Category:BBDW Character]][[Category:Gameplay Subpage]]<!-- | ||
| | -->{{#cargo_store: | ||
_table = BBDW_Characters | |||
|pgname= {{{pgname|}}} | |||
|basechar = {{{basechar|}}} | |||
|relatedchar={{{relatedchar|}}} | |||
|namejp = {{{namejp|}}} | |||
|nameen = {{{nameen|}}} | |||
|voice = {{{voice|}}} | |||
|voicealt = {{{voicealt|}}} | |||
|illust = {{{illust|}}} | |||
|illustalt = {{{illustalt|}}} | |||
|icon = {{{icon|}}} | |||
|image = {{{image|}}} | |||
|profiledesc = {{{profiledesc|}}} | |||
|releasejp = {{{releasejp|}}} | |||
|limited= {{{limited|}}} | |||
|element = {{{element|}}} | |||
|baserarity= {{{baserarity|}}} | |||
|position = {{{position|}}} | |||
|role= {{{role|}}} | |||
|cost = {{{cost|}}} | |||
|minatk={{{minatk|}}} | |||
|minhp={{{minhp|}}} | |||
|mindef={{{mindef|}}} | |||
|fxnameen1 = {{{fxnameen1|}}} | |||
|fxnamejp1 = {{{fxnamejp1|}}} | |||
|fxtargettype1 = {{{fxtargettype1|}}} | |||
|fxdesc1 = {{{fxdesc1|}}} | |||
|fxstatuses1 = {{{fxstatuses1|}}} | |||
|fxunlock1 = {{{fxunlock1|}}} | |||
|fxnameen2 = {{{fxnameen2|}}} | |||
|fxnamejp2 = {{{fxnamejp2|}}} | |||
|fxtargettype2 = {{{fxtargettype2|}}} | |||
|fxdesc2 = {{{fxdesc2|}}} | |||
|fxstatuses2 = {{{fxstatuses2|}}} | |||
|fxunlock2 = {{{fxunlock2|}}} | |||
|fxnameen3 = {{{fxnameen3|}}} | |||
|fxnamejp3 = {{{fxnamejp3|}}} | |||
|fxtargettype3 = {{{fxtargettype3|}}} | |||
|fxdesc3 = {{{fxdesc3|}}} | |||
|fxstatuses3 = {{{fxstatuses3|}}} | |||
|fxunlock3 = {{{fxunlock3|}}} | |||
|skillnamejp1 = {{{skillnamejp1|}}} | |||
|skillnameen1 = {{{skillnameen1|}}} | |||
|skillicon1 = {{{skillicon1|}}} | |||
|skilldesc1 = {{{skilldesc1|}}} | |||
|skillstatuses1 = {{{skillstatuses1|}}} | |||
|skillbasecd1 = {{{skillbasecd1|}}} | |||
|skillunlock1 = {{{skillunlock1|}}} | |||
|skillnamejp2 = {{{skillnamejp2|}}} | |||
|skillnameen2 = {{{skillnameen2|}}} | |||
|skillicon2 = {{{skillicon2|}}} | |||
|skilldesc2 = {{{skilldesc2|}}} | |||
|skillstatuses2 = {{{skillstatuses2|}}} | |||
|skillbasecd2 = {{{skillbasecd2|}}} | |||
|skillunlock2 = {{{skillunlock2|}}} | |||
|influences = {{{influences|}}} | |||
}}<!-- | |||
-->{{#if:{{{fxstatuses1|}}}|{{BBDW Character Status Application|charnameen={{{nameen|}}}|fxtype = S|nameen = {{{fxnameen1|}}}|namejp = {{{fxnamejp1|}}}|namejpalt = {{{fxnamejpalt1|}}}|fxtargettype = {{{fxtargettype1|}}}|fxdesc = {{{fxdesc1|}}}|fxstatuses = {{{fxstatuses1|}}}|reqrarity = {{{fxunlock1|}}}}}}}<!-- | |||
-->{{#if:{{{fxstatuses2|}}}|{{BBDW Character Status Application|charnameen={{{nameen|}}}|fxtype = DD|nameen = {{{fxnameen2|}}}|namejp = {{{fxnamejp2|}}}|namejpalt = {{{fxnamejpalt2|}}}|fxtargettype = {{{fxtargettype2|}}}|fxdesc = {{{fxdesc2|}}}|fxstatuses = {{{fxstatuses2|}}}|reqrarity = {{{fxunlock2|}}}}}}}<!-- | |||
-->{{#if:{{{fxstatuses3|}}}|{{BBDW Character Status Application|charnameen={{{nameen|}}}|fxtype = AH|nameen = {{{fxnameen3|}}}|namejp = {{{fxnamejp3|}}}|namejpalt = {{{fxnamejpalt3|}}}|fxtargettype = {{{fxtargettype3|}}}|fxdesc = {{{fxdesc3|}}}|fxstatuses = {{{fxstatuses3|}}}|reqrarity = {{{fxunlock3|}}}}}}}<!-- | |||
-->{{#if:{{{skillstatuses1|}}}|{{BBDW Character Status Application|charnameen = {{{nameen|}}}|fxtype = Skill|fxnum = 1|icon = {{{skillicon1|}}}|nameen = {{{skillnameen1|}}}|namejp = {{{skillnamejp1|}}}|namejpalt = {{{skillnamejpalt1|}}}|fxdesc = {{{skilldesc1|}}}|fxstatuses = {{{skillstatuses1|}}}|fxbasecd = {{{skillbasecd1|}}}|reqrarity = {{{skillunlock1|}}} }}}}<!-- | |||
-->{{#if:{{{skillstatuses2|}}}|{{BBDW Character Status Application|charnameen = {{{nameen|}}}|fxtype = Skill|fxnum = 2|icon = {{{skillicon2|}}}|nameen = {{{skillnameen2|}}}|namejp = {{{skillnamejp2|}}}|namejpalt = {{{skillnamejpalt2|}}}|fxdesc = {{{skilldesc2|}}}|fxstatuses = {{{skillstatuses2|}}}|fxbasecd = {{{skillbasecd2|}}}|reqrarity = {{{skillunlock2|}}} }}}} | |||
}}</includeonly><!-- | |||
--><noinclude> | |||
{{#cargo_declare: | |||
_table = BBDW_Characters | |||
| | |pgname = Page | ||
| | |basechar = String | ||
| | |relatedchar= List (,) of String | ||
| | |namejp = String | ||
| | |nameen = String | ||
| | |voice = List (,) of String | ||
| | |voicealt=List (,) of String | ||
| | |illust = List (,) of String | ||
| | |illustalt = List (,) of String | ||
| | |icon = File | ||
| | |image = File | ||
| | |profiledesc = Wikitext | ||
| | |releasejp = Date | ||
| | |limited = String | ||
|element = String | |||
|baserarity= String | |||
|position = String | |||
|role = String | |||
| | |cost = Integer | ||
| | |minatk = Integer | ||
| | |minhp = Integer | ||
| | |mindef = Integer | ||
| | |fxnameen1 = String | ||
| | |fxnamejp1 = String | ||
| | |fxtargettype1 = String | ||
| | |fxdesc1 = Wikitext | ||
|fxstatuses1= List (,) of String | |||
|fxunlock1 = String | |||
| | |fxnameen2 = String | ||
| | |fxnamejp2 = String | ||
| | |fxtargettype2 = String | ||
| | |fxdesc2 = Wikitext | ||
| | |fxstatuses2= List (,) of String | ||
| | |fxunlock2 = String | ||
| | |fxnameen3 = String | ||
| | |fxnamejp3 = String | ||
| | |fxtargettype3 = String | ||
| | |fxdesc3 = Wikitext | ||
|fxstatuses3 = List (,) of String | |||
|fxunlock3 = String | |||
|skillnamejp1 = String | |||
|skillnameen1 = String | |||
|skillicon1 = File | |||
|skilldesc1 = Wikitext | |||
|skillstatuses1 = List (,) of String | |||
|skillbasecd1 = Integer | |||
|skillunlock1 = String | |||
|skillnamejp2 = String | |||
|skillnameen2 = String | |||
|skillicon2 = File | |||
|skilldesc2 = Wikitext | |||
|skillstatuses2 = List (,) of String | |||
|skillbasecd2 = Integer | |||
|skillunlock2 = String | |||
|influences=List (,) of String | |||
}} | }} | ||
{{Documentation}} | |||
</noinclude> |
Latest revision as of 04:39, 1 April 2024
This template defines the table "BBDW_Characters". View table.
Defines a profile for a playable character in BlazBlue Alternative: Dark War.
Tables are colored based on the element specified (fire, water, earth, wind, light, or dark).
See Also
- Template:BBDW Character - Holds main gameplay information about a BBDW character.
- Category:BBDW Character - Gameplay pages using this template.
- Form:BBDW Character - Create or edit this template using a Page Form
- Template:BBDW Limited Notice - For displaying a message notice when the character is limited.
- Template:BBDW Character Status Application - Holds information about statuses applied by this character via commands, skills, or traits. Used to create lists of characters and how they apply different statuses on Status (BBDW)
- Template:BBDW Character Trait - A sub-template to help display and store information about the character's many traits
- Template:BBDW Character Orb - A sub-template to help display and store information about an orb needed by this character
- Template:BBDW Character Orb/row - A template that displays a table row for the 6 orbs needed to upgrade a character's grade by 1.
- Form:BBDW Character Orbs - The form for filling out character orbs
- Characters (BBDW) - A list of all characters in BBDW
Usage
{{BBDW Character |pgname= {{FULLPAGENAME}} |basechar =the name of the base character, used to link different versions of the same character listed on the page |relatedchar=names of characters who are alternate versions or possibilities that go under different names (like Terumi & Susano'o, Tsubaki & Izayoi) |namejp =Name in Japanese |nameen =Name in English |illust =Illustrator |illustalt =Alternate spelling of the artist's name or handle if applicable |voice =Voice actor |voicealt = Alternate spelling of voice actor's name or handle if applicable |profiledesc =for now, the official site description |icon =Filename of the icon (doesn't need File: prefix) |image =Image of the character (doesn't need File: prefix) |image2 =Image2.png |image3= |image4= |sprite =Sprite.png |distortion =Distortion.webm |astral =Astral.webm |releasejp = Date of release |releasejp2 = Date character was added to the Crystallized Azure Gacha, if they were first introduced in a different gacha |limited=Gacha (if character is limited; omit if not limited) |obtain=Method(s) of obtaining the character |element = one of fire, wind, water, earth, light, or dark |baserarity= starting rarity (lowest rarity) |position = front, flex, rear |role= Tank, Attacker, Supporter, Healer |cost = Integer |minhp= At base rarity and level 1 |minatk= |mindef= |maxhp= ??? |maxatk= |maxdef= |spreadR= |spreadD= |spreadS= |hitcountR= |hitcountD= |hitcountS= |hitcountEX= |hitcountDD= |hitcountAH= |fxnameen1 = String |fxnamejp1 = String |fxnamejpalt1 = romaji name |fxtargettype1 = ST, AOE |fxdesc1 = Wikitext |fxstatuses1 = List (,) of String |fxunlock1 = String |fxnameen2 = String |fxnamejp2 = String |fxnamejpalt2 = romaji name |fxtargettype2 = String |fxdesc2 = Wikitext |fxstatuses2 = List (,) of String |fxunlock2 = String |fxnameen3 = String |fxnamejp3 = String |fxnamejpalt3 = romaji name |fxtargettype3 = String |fxdesc3 = Wikitext |fxstatuses3 = List (,) of String |fxunlock3 = String |skillnamejp1 = String |skillnameen1 = String |skillnamejpalt1 = romaji name |skillicon1 = File |skilldesc1 = Wikitext |skillstatuses1 = List (,) of String |skillbasecd1 = Integer |skillunlock1 = String |skill1_fx1 = Name of the effect that changes based on level |skill1_val1= Comma-separated values at each level (e.g. 1,1,1,1,1,2,2,2,2,3) |skill1_fx2= |skill1_val2= |skill1_fx3= |skill1_val3= |skillnameen2 = String |skillnamejp2 = String |skillnamejpalt2= romaji name |skillicon2 = File |skilldesc2 = Wikitext |skillstatuses2 = List (,) of String |skillbasecd2 = Integer |skillunlock2 = String |skill2_fx1 = Name of the effect that changes based on level |skill2_val1= Comma-separated values at each level (e.g. 1,1,1,1,1,2,2,2,2,3) |skill2_fx2= |skill2_val2= |skill2_fx3= |skill2_val3= |traitnameen<n> = String, where <n> is a number between 1 to 5 |traitnamejp<n> = String, where <n> is a number between 1 to 5 |trainnamejpalt<n> = name in romaji, where <n> is a number between 1 to 5 |traitfxdesc<n> = Wikitext, where <n> is a number between 1 to 5 |traitstatuses<n> = List (,) of String |traitfxcondition<n> = Wikitext, where <n> is a number between 1 to 5 |traitreqrarity<n> = String, where <n> is a number between 1 to 5 |influences =List (,) of String }}
The above documentation is transcluded from Template:BBDW Character/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |