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Template:BBDW Character: Difference between revisions

Template page
(create page)
 
(More BBDW character page tweaks, hopefully this isn't too much flex.)
 
(98 intermediate revisions by 4 users not shown)
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<includeonly>{{Infobox
<includeonly>
| bodyclass  =vcard outcell
<h2 id="{{{nameen|}}}">{{{nameen|}}}</h2>
| bodystyle  =text-align: left; width: 300px;
{{#if:{{{limited|}}}|{{BBDW Limited Notice|Character|{{{limited|}}}}}}}
| above      ={{#if:{{{nameJp|}}} |'''{{lang|ja|{{{nameJp}}}}}'''<br />}}{{{nameEn|}}}{{#if:{{{nameIPA|}}}|<br /><span style="font-size:11px">{{{nameIPA}}}</span>}}{{#if:{{{nameAlt|}}}|<span style="font-size: 10px"><br />''{{{nameAlt}}}''</span>}}
{| table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%; margin-bottom:0; display:table"
| aboveclass  =vcard; incell_top
! style="vertical-align:middle;position:relative" |<!--
| labelstyle  =background: transparent; width: 70px;
-->{{#if:{{{icon|}}}|<div style="float:left">{{bbdw|Rarity {{{baserarity|}}}}}{{bbdw|{{{element|}}}}}{{bbdw|{{{position|}}} {{{role|}}}}}</div>}}<!--
| headerstyle =text-align: left;
--><div style="float:right"><Small>([[Gameplay:{{{nameen|}}} BBDW|view page]])</small></br>{{edit|Special:FormEdit/BBDW Character/Gameplay:{{{nameen|}}} BBDW}}</div><!--
| datastyle  =text-align: left;
--><div>{{#if:{{{namejp|}}}|'''{{{namejp}}}'''}}<!--
| image      ={{{image|No image}}}
-->{{#if:{{{nameen|}}}| {{#if:{{{namejp|}}}|<br />}} {{{nameen|}}}}}
| label1      =Name
</div>
| data1      ={{{name|}}}
|}
| label5      =Voice Actors
<div style="display: flex; flex-wrap: wrap; flex-direction: row; text-align:center; vertical-align:top">
| data5      ={{{voice|}}}
<div style="flex:1 1 480px">
| label6      =Blood Type
{{#invoke:Tabs|main
| data6      ={{{blood|}}}
|name=bbdw-char
| label7      =Height
|containerclass=forceport
| data7      ={{{height|}}}
|containerstyle=
| label8      =Weight
|contentclass=character-image
| data8      ={{{weight|}}}
|tab1={{#if:{{{image|}}}|Art 1}}
| header17    ={{#if:{{{Titles|}}}|<div style="text-align:center;"><span style="font-size: 12px">Character Titles</span></div>}}
|content1={{#if:{{{image|}}}|[[File:{{{image}}}|frameless|516x516px]]}}
| data18      ={{#if:{{{Titles|}}}|{{{Titles}}}|}}
|tab2={{#if:{{{image2|}}}|Art 2}}
| class17    =incell
|content2={{#if:{{{image2|}}}|[[File:{{{image2}}}|frameless|516x516px]]}}
|tab3={{#if:{{{image3|}}}|Expressions 1}}
|content3={{#if:{{{image3|}}}|[[File:{{{image3}}}|frameless|516x516px]]}}
|tab4={{#if:{{{image4|}}}|Expressions 2}}
|content4={{#if:{{{image4|}}}|[[File:{{{image4}}}|frameless|516x516px]]}}
|tab5={{#if:{{{sprite|}}}|Sprite}}
|content5={{#if:{{{sprite|}}}|[[File:{{{sprite}}}]]}}
|tab6={{#if:{{{distortion|}}}|Distortion Drive}}
|content6={{#if:{{{distortion|}}}|[[File:{{{distortion}}}]]}}
|tab7={{#if:{{{astral|}}}|Astral Heat}}
|content7={{#if:{{{astral|}}}|[[File:{{{astral}}}]]}}
}}
</div>
<div style="display: flex; align-items: stretch; flex: 1 1 220px; margin-bottom: 0;min-height: 300px;">
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="margin:0;padding:0;width:100%;height:100%;overflow-y:auto; display:table;">
<tr>
<th colspan="2" style="height:1em"> Profile Description </th>
</tr><tr><td colspan="2" style="text-align:left; vertical-align:top"|>{{{profiledesc|}}}</td>
</tr>
<tr><td colspan="2" style="text-align:left; vertical-align:top"|>{{{profiledescjp|}}}</td>
</tr><!--
-->{{#if:{{{illust|}}}|<tr><th> Illustrator </th><td><!--
-->{{#if:{{{illustLink|}}}|[{{{illustLink}}} {{{illust|}}}]|{{{illust|}}}}}{{#if:{{{illustalt|}}}|&nbsp;({{{illustalt|}}})}} </td></tr>}}<!--
-->{{#if:{{{voice|}}}{{{voicealt|}}}|<tr><th> Voice Actor </th><td>{{{voice|}}}{{#if:{{{voicealt|}}}|&nbsp;({{{voicealt|}}})}}</td></tr>}}<!--
--><tr><th {{#if:{{{releasejp2|}}}|rowspan="2"}}>Release Date</th><td>{{{releasejp|}}}<br/><!--
-->{{#cargo_query:table=BBDW_Events
|fields=CONCAT('([[Gameplay: ', nameen, ' BBDW Event|', nameen, ']])' )=name
|where=new_chars HOLDS '{{#replace:{{{nameen|}}}|'|\'}}' OR featured_chars HOLDS '{{#replace:{{{nameen|}}}|'|\'}}' {{#ifeq:{{{limited|}}}|Event|AND eventtype='Event'|AND eventtype='Gacha'}}
|order by=startdate
|more results text=|limit=1
|default={{{obtain|}}}
}}
</td></tr>
{{#if:{{{releasejp2|}}}|<tr><td>{{{releasejp2|}}}<br>([[Gameplay:Crystallized Azure Gacha BBDW Event|Crystallized Azure Gacha]])</td></tr>}}
<tr><td colspan="2">[[Gameplay:{{{nameen|}}} BBDW Quotes|Quotes]]</td></tr>
</table></div>
</div>
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;text-align:center;display:table;">
<tr><!--
-->{{#if:{{{element|}}}|<th>Element</th>}}<!--
-->{{#if:{{{baserarity|}}}|<th>Base Rarity</th>}}<!--
-->{{#if:{{{cost|}}}|<th>Cost</th>}}<!--
-->{{#if:{{{position|}}}{{{role|}}}|<th>Position and Role</th>}}<!--
-->{{#if:{{{influences|}}}|<th>Character Groups</th>}}<!--
--></tr><!--
-->{{#if:{{{element|}}}|<td>{{{element|}}}</td>}}<!--
-->{{#if:{{{baserarity|}}}|<td>{{{baserarity|}}}</td>}}<!--
-->{{#if:{{{cost|}}}|<td>{{{cost|}}}</td>}}<!--
-->{{#if:{{{position|}}}{{{role|}}}|<td>{{{position|}}} {{{role|}}}</td>}}<!--
-->{{#if:{{{influences|}}}|<td>{{bbdw|group|{{{influences|}}}}}</td>}}<!--
--></tr>
</table><!--
 
--><table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%; margin-top:0; text-align:center; display:table">
<tr style="height:0;margin:0;padding:0" class="nomobile">
<td style="width:50px;margin:0;padding:0"></td>
<td style="width:50px;margin:0;padding:0"></td>
<td style="width:50px;margin:0;padding:0"></td>
<td style="width:50px;margin:0;padding:0"></td>
</tr>
<tr>
<th></th>
<th>HP</th>
<th>ATK</th>
<th>DEF</th>
</tr>
<tr>
<td>{{tt|Base Stats|At base rarity ({{{baserarity|}}}) and level 1 unless noted otherwise}}</td>
<td>{{{minhp|}}}</td>
<td>{{{minatk|}}}</td>
<td>{{{mindef|}}}</td>
</tr>
{{#if:{{{maxhp|}}}{{{maxatk|}}}{{{maxdef|}}}|<tr>
<td>{{tt|Max Raw Stats|Raw stats before passive skills are applied}}</td>
<td>{{{maxhp|}}}</td>
<td>{{{maxatk|}}}</td>
<td>{{{maxdef|}}}</td>
</tr>}}
</table><!--
 
--><h3>Commands</h3>
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;text-align:center">
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:50px;margin:0;padding:0"></td><td style="width:250px;margin:0;padding:0"></td><td style="width:50px;margin:0;padding:0"></td></tr>
<tr>
<th style="width:12%"></th>
<th style="width:12%">{{bbdw|Command R}}</th>
<th style="width:12%">{{bbdw|Command D}}</th>
<th style="width:12%">{{bbdw|Command S}}</th>
<th style="width:12%">{{bbdw|Command DD}}</th>
<th style="width:12%">{{bbdw|Command AH}}</th>
</tr>
<tr>
<td>Hit Count</td>
<td>{{tt|{{{hitcountR|}}}|Overdrive Gauge Gain:<br>6% (before bonuses)}}</td>
<td>{{tt|{{{hitcountD|}}}|Drive Gauge Gain:<br>{{#expr:15+{{{hitcountD|0}}}}}% (before bonuses)}}</td>
<td>{{{hitcountS|}}}</td>
<td>{{{hitcountDD|}}}</td>
<td>{{{hitcountAH|}}}</td>
</tr>
<tr>
<td>Command Spread</td>
<td colspan="5"><div style="display: flex; height: 45px;"><!--
-->{{#vardefine:Revolver|{{#ifexpr:({{#if:{{{spreadR|}}}|{{#expr:100*{{{spreadR}}}/100}}|0}}<1)|1%|{{#if:{{{spreadR|}}}|{{#expr:100*{{{spreadR}}}/100round 1}}|0}}%}}}}<!--
-->{{#vardefine:Drive|{{#ifexpr:({{#if:{{{spreadD|}}}|{{#expr:100*{{{spreadD}}}/100}}|0}}<1)|1%|{{#if:{{{spreadD|}}}|{{#expr:100*{{{spreadD}}}/100round 1}}|0}}%}}}}<!--
-->{{#vardefine:Special|{{#ifexpr:({{#if:{{{spreadS|}}}|{{#expr:100*{{{spreadS}}}/100}}|0}}<1)|1%|{{#if:{{{spreadS|}}}|{{#expr:100*{{{spreadS}}}/100round 1}}|0}}%}}}}<!--
 
-->{{#ifeq:{{#var:Revolver}}|0| | <div class="bbdw-revolver" style="width:{{#var:Revolver}}">{{{spreadR|?}}}%</div> }}
{{#ifeq:{{#var:Drive}}|0| | <div class="bbdw-drive" style="width:{{#var:Drive}}">{{{spreadD|?}}}%</div> }}
{{#ifeq:{{#var:Special}}|0| | <div class="bbdw-special" style="width:{{#var:Special}}">{{{spreadS|?}}}%</div> }}
</div></td>
</tr>
</table><!--
 
-->{{#if:{{{fxnameen1|}}}{{{fxnamejp1|}}}{{{fxnameen2|}}}{{{fxnamejp2|}}}{{{fxnameen3|}}}{{{fxnamejp3|}}}|
<h3>Additional Effects</h3>
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;text-align:center">
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:50px;margin:0;padding:0"></td><td style="width:250px;margin:0;padding:0"></td><td style="width:50px;margin:0;padding:0"></td></tr>
<tr>
<th>Modifies</th>
<th>Name</th>
<th>Target</th>
<th>Details</th>
</tr>
<tr>
<td style="max-width:45px">{{bbdw|Command S}}</td>
<td style="text-align:left">{{{fxnameen1|}}}</br><small>{{{fxnamejp1|}}}<br><i>{{{fxnamejpalt1|}}}</i></small></td>
<td>{{{fxtargettype1|}}}</td>
<td>{{{fxdesc1|}}}<br/>{{#if:{{{fxunlock1|}}}|Can be leveled at {{{fxunlock1|}}} rarity.}}</td>
</tr>
<tr><td style="max-width:45px">{{bbdw|Command DD}}</td>
<td style="text-align:left">{{{fxnameen2|}}}</br><small>{{{fxnamejp2|}}}<br><i>{{{fxnamejpalt2|}}}</i></small></td>
<td>{{{fxtargettype2|}}}</td>
<td>{{{fxdesc2|}}}<br/>{{#if:{{{fxunlock2|}}}|Can be leveled at {{{fxunlock2|}}} rarity.}}</td>
</tr>
<tr>
<td style="max-width:45px">{{bbdw|Command AH}}</td>
<td style="text-align:left">{{{fxnameen3|}}}</br><small>{{{fxnamejp3|}}}<br><i>{{{fxnamejpalt3|}}}</i></small></td>
<td>{{{fxtargettype3|}}}</td>
<td>{{{fxdesc3|}}}<br/>{{#if:{{{fxunlock3|}}}|Can be leveled at {{{fxunlock3|}}} rarity.}}</td>
</tr>
</table>
}}<!--


-->{{#if:{{{skillnamejp1|}}}{{{skillnameen1|}}}{{{skillnamejp2|}}}{{{skillnameen2|}}}|
<h3>Skills</h3>
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;;text-align:center">
{{#if:{{{skillnameen1|}}}{{{skillnamejp1|}}}{{{skillnamejpalt1|}}}|<tr>
<th colspan="1" style="width:30px">{{#if:{{{skillicon1|}}}|[[File:{{{skillicon1|}}}|45x45px]]}}</th>
<th colspan="3" style="text-align:left"><big>{{{skillnameen1|}}}</big></th>
<th colspan="8" style="text-align:left">{{{skillnamejp1|}}}<br /><i>{{{skillnamejpalt1|}}}</i></th>
</tr>
<tr style="height: 5em;>
<td colspan="6" style="width:50%"><big><b>Cooldown:</b> {{{skillbasecd1|}}}</big></td>
<td colspan="6" style="width:50%">{{{skilldesc1|}}}<br />{{#if:{{{skillunlock1|}}}|Can be leveled at {{{skillunlock1|}}} rarity.}}</td>
</tr>
<tr>
<td colspan="2">Skill Level</td>
<td style="width: 8%;"> 1st </td>
<td style="width: 8%;"> 2nd </td>
<td style="width: 8%;"> 3rd </td>
<td style="width: 8%;"> 4th </td>
<td style="width: 8%;"> 5th </td>
<td style="width: 8%;"> 6th </td>
<td style="width: 8%;"> 7th </td>
<td style="width: 8%;"> 8th </td>
<td style="width: 8%;"> 9th </td>
<td style="width: 8%;"> 10th </td>
</tr>
{{#if:{{{skill1_fx1|}}}|<tr><td colspan="2">{{{skill1_fx1|}}}</td>
{{#arraymap:{{{skill1_val1|}}}|,|x|<td>x</td>|}}
</tr>}}{{#if:{{{skill1_fx2|}}}|</tr><tr><td colspan="2">{{{skill1_fx2|}}}</td>
{{#arraymap:{{{skill1_val2|}}}|,|x|<td>x</td>|}}
</tr>}}{{#if:{{{skill1_fx3|}}}|</tr><tr><td colspan="2">{{{skill1_fx3|}}}</td>
{{#arraymap:{{{skill1_val3|}}}|,|x|<td>x</td>|}}
</tr>}}
}}
{{#if:{{{skillnameen2|}}}{{{skillnamejp2|}}}{{{skillnamejpalt2|}}}|<tr>
<th colspan="1" style="width:30px">{{#if:{{{skillicon2|}}}|[[File:{{{skillicon2|}}}|45x45px]]}}</th>
<th colspan="3" style="text-align:left"><big>{{{skillnameen2|}}}</big></th>
<th colspan="8" style="text-align:left">{{{skillnamejp2|}}}<br /><i>{{{skillnamejpalt2|}}}</i></th>
</tr>
<tr style="height: 5em;>
<td colspan="6" style="width:50%"><big><b>Cooldown:</b> {{{skillbasecd2|}}}</big></td>
<td colspan="6" style="width:50%">{{{skilldesc2|}}}<br />{{#if:{{{skillunlock2|}}}|Can be leveled at {{{skillunlock2|}}} rarity.}}</td>
</tr>
<tr>
<td colspan="2">Skill Level</td>
<td> 1st </td>
<td> 2nd </td>
<td> 3rd </td>
<td> 4th </td>
<td> 5th </td>
<td> 6th </td>
<td> 7th </td>
<td> 8th </td>
<td> 9th </td>
<td> 10th </td>
</tr>
{{#if:{{{skill2_fx1|}}}|<tr><td colspan="2">{{{skill2_fx1|}}}</td>
{{#arraymap:{{{skill2_val1|}}}|,|x|<td>x</td>|}}
</tr>}}{{#if:{{{skill2_fx2|}}}|</tr><tr><td colspan="2">{{{skill2_fx2|}}}</td>
{{#arraymap:{{{skill2_val2|}}}|,|x|<td>x</td>|}}
</tr>}}{{#if:{{{skill2_fx3|}}}|</tr><tr><td colspan="2">{{{skill2_fx3|}}}</td>
{{#arraymap:{{{skill2_val3|}}}|,|x|<td>x</td>|}}
</tr>}}{{#if:{{{skill2_fx4|}}}|</tr><tr><td colspan="2">{{{skill2_fx4|}}}</td>
{{#arraymap:{{{skill2_val4|}}}|,|x|<td>x</td>|}}
</tr>}}{{#if:{{{skill2_fx5|}}}|</tr><tr><td colspan="2">{{{skill2_fx5|}}}</td>
{{#arraymap:{{{skill2_val5|}}}|,|x|<td>x</td>|}}
</tr>}}{{#if:{{{skill2_fx6|}}}|</tr><tr><td colspan="2">{{{skill2_fx6|}}}</td>
{{#arraymap:{{{skill2_val6|}}}|,|x|<td>x</td>|}}
</tr>}}{{#if:{{{skill2_fx7|}}}|</tr><tr><td colspan="2">{{{skill2_fx7|}}}</td>
{{#arraymap:{{{skill2_val7|}}}|,|x|<td>x</td>|}}
</tr>}}
}}
</table>
}}<!--
-->{{#if:{{{traitnameen1|}}}{{{traitnamejp1|}}}{{{traitnameen2|}}}{{{traitnamejp2|}}}{{{traitnameen3|}}}{{{traitnamejp3|}}}{{{traitnameen4|}}}{{{traitnamejp4|}}}{{{traitnameen5|}}}{{{traitnamejp5|}}}|
<h3>Traits</h3>
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0">
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:300px;margin:0;padding:0"></td></tr>
<tr><th>Name</th><th>Details</th></tr>
{{BBDW Character Trait|
|charnameen={{{nameen|}}}
|nameen={{{traitnameen1|}}}
|namejp={{{traitnamejp1|}}}
|namejpalt={{{traitnamejpalt1|}}}
|fxdesc={{{traitfxdesc1|}}}
|fxstatuses={{{traitstatuses1|}}}
|fxcondition={{{traitfxcondition1|}}}
|reqrarity={{{traitreqrarity1|}}}
}}{{BBDW Character Trait|
|charnameen={{{nameen|}}}
|nameen={{{traitnameen2|}}}
|namejp={{{traitnamejp2|}}}
|namejpalt={{{traitnamejpalt2|}}}
|fxdesc={{{traitfxdesc2|}}}
|fxstatuses={{{traitstatuses2|}}}
|fxcondition={{{traitfxcondition2|}}}
|reqrarity={{{traitreqrarity2|}}}
}}{{BBDW Character Trait|
|charnameen={{{nameen|}}}
|nameen={{{traitnameen3|}}}
|namejp={{{traitnamejp3|}}}
|namejpalt={{{traitnamejpalt3|}}}
|fxdesc={{{traitfxdesc3|}}}
|fxstatuses={{{traitstatuses3|}}}
|fxcondition={{{traitfxcondition3|}}}
|reqrarity={{{traitreqrarity3|}}}
}}{{BBDW Character Trait|
|charnameen={{{nameen|}}}
|nameen={{{traitnameen4|}}}
|namejp={{{traitnamejp4|}}}
|namejpalt={{{traitnamejpalt4|}}}
|fxdesc={{{traitfxdesc4|}}}
|fxstatuses={{{traitstatuses4|}}}
|fxcondition={{{traitfxcondition4|}}}
|reqrarity={{{traitreqrarity4|}}}
}}{{BBDW Character Trait|
|charnameen={{{nameen|}}}
|nameen={{{traitnameen5|}}}
|namejp={{{traitnamejp5|}}}
|namejpalt={{{traitnamejpalt5|}}}
|fxdesc={{{traitfxdesc5|}}}
|fxstatuses={{{traitstatuses5|}}}
|fxcondition={{{traitfxcondition5|}}}
|reqrarity={{{traitreqrarity5|}}}
}}{{BBDW Character Trait|
|charnameen={{{nameen|}}}
|nameen={{{traitnameen6|}}}
|namejp={{{traitnamejp6|}}}
|namejpalt={{{traitnamejpalt6|}}}
|fxdesc={{{traitfxdesc6|}}}
|fxstatuses={{{traitstatuses6|}}}
|fxcondition={{{traitfxcondition6|}}}
|reqrarity={{{traitreqrarity6|}}}
}}
</table>}}<!--


| header19    ={{#if:{{{Music|}}}|<div style="text-align:center;"><span style="font-size: 12px">Character Themes</span></div>}}
--></div><!--
| data20      ={{#if:{{{Music|}}}|{{{Music}}}|}}
-->{{#ifeq:{{NAMESPACE}}|Gameplay|[[Category:BBDW Character]][[Category:Gameplay Subpage]]<!--
| class19    =incell
-->{{#cargo_store:
_table = BBDW_Characters
|pgname= {{{pgname|}}}
|basechar = {{{basechar|}}}
|relatedchar={{{relatedchar|}}}
|namejp = {{{namejp|}}}
|nameen = {{{nameen|}}}
|voice = {{{voice|}}}
|voicealt = {{{voicealt|}}}
|illust = {{{illust|}}}
|illustalt = {{{illustalt|}}}
|icon = {{{icon|}}}
|image = {{{image|}}}
|profiledesc = {{{profiledesc|}}}
|releasejp = {{{releasejp|}}}
|limited= {{{limited|}}}
|element = {{{element|}}}
|baserarity= {{{baserarity|}}}
|position = {{{position|}}}
|role= {{{role|}}}
|cost = {{{cost|}}}
|minatk={{{minatk|}}}
|minhp={{{minhp|}}}
|mindef={{{mindef|}}}
|fxnameen1 = {{{fxnameen1|}}}
|fxnamejp1 = {{{fxnamejp1|}}}
|fxtargettype1 = {{{fxtargettype1|}}}
|fxdesc1 = {{{fxdesc1|}}}
|fxstatuses1 = {{{fxstatuses1|}}}
|fxunlock1 = {{{fxunlock1|}}}
|fxnameen2 = {{{fxnameen2|}}}
|fxnamejp2 = {{{fxnamejp2|}}}
|fxtargettype2 = {{{fxtargettype2|}}}
|fxdesc2 = {{{fxdesc2|}}}
|fxstatuses2 = {{{fxstatuses2|}}}
|fxunlock2 = {{{fxunlock2|}}}
|fxnameen3 = {{{fxnameen3|}}}
|fxnamejp3 = {{{fxnamejp3|}}}
|fxtargettype3 = {{{fxtargettype3|}}}
|fxdesc3 = {{{fxdesc3|}}}
|fxstatuses3 = {{{fxstatuses3|}}}
|fxunlock3 = {{{fxunlock3|}}}
|skillnamejp1 = {{{skillnamejp1|}}}
|skillnameen1 = {{{skillnameen1|}}}
|skillicon1 = {{{skillicon1|}}}
|skilldesc1 = {{{skilldesc1|}}}
|skillstatuses1 = {{{skillstatuses1|}}}
|skillbasecd1 = {{{skillbasecd1|}}}
|skillunlock1 = {{{skillunlock1|}}}
|skillnamejp2 = {{{skillnamejp2|}}}
|skillnameen2 = {{{skillnameen2|}}}
|skillicon2 = {{{skillicon2|}}}
|skilldesc2 = {{{skilldesc2|}}}
|skillstatuses2 = {{{skillstatuses2|}}}
|skillbasecd2 = {{{skillbasecd2|}}}
|skillunlock2 = {{{skillunlock2|}}}
|influences = {{{influences|}}}
}}<!--
-->{{#if:{{{fxstatuses1|}}}|{{BBDW Character Status Application|charnameen={{{nameen|}}}|fxtype = S|nameen = {{{fxnameen1|}}}|namejp = {{{fxnamejp1|}}}|namejpalt = {{{fxnamejpalt1|}}}|fxtargettype = {{{fxtargettype1|}}}|fxdesc = {{{fxdesc1|}}}|fxstatuses = {{{fxstatuses1|}}}|reqrarity = {{{fxunlock1|}}}}}}}<!--
-->{{#if:{{{fxstatuses2|}}}|{{BBDW Character Status Application|charnameen={{{nameen|}}}|fxtype = DD|nameen = {{{fxnameen2|}}}|namejp = {{{fxnamejp2|}}}|namejpalt = {{{fxnamejpalt2|}}}|fxtargettype = {{{fxtargettype2|}}}|fxdesc = {{{fxdesc2|}}}|fxstatuses = {{{fxstatuses2|}}}|reqrarity = {{{fxunlock2|}}}}}}}<!--
-->{{#if:{{{fxstatuses3|}}}|{{BBDW Character Status Application|charnameen={{{nameen|}}}|fxtype = AH|nameen = {{{fxnameen3|}}}|namejp = {{{fxnamejp3|}}}|namejpalt = {{{fxnamejpalt3|}}}|fxtargettype = {{{fxtargettype3|}}}|fxdesc = {{{fxdesc3|}}}|fxstatuses = {{{fxstatuses3|}}}|reqrarity = {{{fxunlock3|}}}}}}}<!--
-->{{#if:{{{skillstatuses1|}}}|{{BBDW Character Status Application|charnameen = {{{nameen|}}}|fxtype = Skill|fxnum = 1|icon = {{{skillicon1|}}}|nameen = {{{skillnameen1|}}}|namejp = {{{skillnamejp1|}}}|namejpalt = {{{skillnamejpalt1|}}}|fxdesc = {{{skilldesc1|}}}|fxstatuses = {{{skillstatuses1|}}}|fxbasecd = {{{skillbasecd1|}}}|reqrarity = {{{skillunlock1|}}} }}}}<!--
-->{{#if:{{{skillstatuses2|}}}|{{BBDW Character Status Application|charnameen = {{{nameen|}}}|fxtype = Skill|fxnum = 2|icon = {{{skillicon2|}}}|nameen = {{{skillnameen2|}}}|namejp = {{{skillnamejp2|}}}|namejpalt = {{{skillnamejpalt2|}}}|fxdesc = {{{skilldesc2|}}}|fxstatuses = {{{skillstatuses2|}}}|fxbasecd = {{{skillbasecd2|}}}|reqrarity = {{{skillunlock2|}}} }}}}
}}</includeonly><!--


| header22    ={{#if:{{{appgames|}}}{{{appmanga|}}}{{{appnovel|}}}{{{appshort|}}}{{{appdrama|}}}|<div style="text-align: center;"><span style="font-size: 12px">Appearances</span></div>}}
--><noinclude>
| class22    =incell
{{#cargo_declare:
| header23    ={{#if:{{{appgames|}}}|Games}}
_table = BBDW_Characters
| data24      ={{#if:{{{appgames|}}}|{{{appgames|}}}}}
|pgname = Page
| class24    =mw-collapsible mw-collapsed
|basechar = String
| header25    ={{#if:{{{appmanga|}}}|Manga}}
|relatedchar= List (,) of String
| data26      ={{#if:{{{appmanga|}}}|{{{appmanga|}}}}}
|namejp = String
| class26    =mw-collapsible mw-collapsed
|nameen = String
| header27    ={{#if:{{{appnovel|}}}|Novels}}
|voice = List (,) of String
| data28      ={{#if:{{{appnovel|}}}|{{{appnovel|}}}}}
|voicealt=List (,) of String
| class28    =mw-collapsible mw-collapsed
|illust = List (,) of String
| header29    ={{#if:{{{appshort|}}}|Short Stories}}
|illustalt = List (,) of String
| data30      ={{#if:{{{appshort|}}}|{{{appshort|}}}}}
|icon = File
| class30    =mw-collapsible mw-collapsed
|image = File
| header31    ={{#if:{{{appdrama|}}}|Drama Cd}}
|profiledesc = Wikitext
| data32      ={{#if:{{{appdrama|}}}|{{{appdrama|}}}}}
|releasejp = Date
| class32    =mw-collapsible mw-collapsed
|limited = String
}}</includeonly><noinclude>
|element = String
This template is used on non-character pages to display information about the characters. It does not apply SEO to the pages it is added to. See also [[Template:Infobox Character]].
|baserarity= String
<pre><nowiki>
|position = String
{{Infobox Character 2
|role = String
| nameJp          =Name in Japanese
|cost = Integer
| nameEn          =Name in English
|minatk = Integer
| nameIPA          =Name pronunciation in Japanese IPA (with soundfile link)
|minhp = Integer
| nameAlt          =An alternative romanization for the character that is currently in use,such as Glassfille/Glassfield
|mindef = Integer
| image            =Image of the latest appearance of the character
|fxnameen1 = String
| name            =Character Name
|fxnamejp1 = String
| age              = Character's Age (if applicable, such as the case of xblaze characters)
|fxtargettype1 = String
| voice            =*Seiyuu
|fxdesc1 = Wikitext
*EN voice actor
|fxstatuses1= List (,) of String
*En voice actor #2 (if applicable)
|fxunlock1 = String
| blood            =Blood type
|fxnameen2 = String
| height          =Character's Height
|fxnamejp2 = String
| weight          =Character's Weight
|fxtargettype2 = String
| Titles          =Character's Affiliation (if any)
|fxdesc2 = Wikitext
| Music            =Official themes and vs themes
|fxstatuses2= List (,) of String
| appgames        =Any appearances in official games
|fxunlock2 = String
| appmanga        =Any appearances in manga
|fxnameen3 = String
| appnovel        =Any appearances in novels
|fxnamejp3 = String
| appshort        =Any appearances in short stories and side works
|fxtargettype3 = String
| appdrama        =Any appearances in drama cds
|fxdesc3 = Wikitext
|fxstatuses3 = List (,) of String
|fxunlock3 = String
|skillnamejp1 = String
|skillnameen1 = String
|skillicon1 = File
|skilldesc1 = Wikitext
|skillstatuses1 = List (,) of String
|skillbasecd1 = Integer
|skillunlock1 = String
|skillnamejp2 = String
|skillnameen2 = String
|skillicon2 = File
|skilldesc2 = Wikitext
|skillstatuses2 = List (,) of String
|skillbasecd2 = Integer
|skillunlock2 = String
|influences=List (,) of String
}}
}}
</nowiki></pre></noinclude>
{{Documentation}}
</noinclude>

Latest revision as of 04:39, 1 April 2024

This template defines the table "BBDW_Characters". View table.

Documentation icon Template documentation[view] [edit] [history] [purge]

Defines a profile for a playable character in BlazBlue Alternative: Dark War.

Tables are colored based on the element specified (fire, water, earth, wind, light, or dark).

BBDW Element Fire.png Fire
BBDW Element Water.png Water
BBDW Element Earth.png Earth
BBDW Element Wind.png Wind
BBDW Element Light.png Light
BBDW Element Dark.png Dark

See Also

Usage

{{BBDW Character
|pgname= {{FULLPAGENAME}}
|basechar =the name of the base character, used to link different versions of the same character listed on the page
|relatedchar=names of characters who are alternate versions or possibilities that go under different names (like Terumi & Susano'o, Tsubaki & Izayoi)
|namejp =Name in Japanese
|nameen =Name in English
|illust =Illustrator
|illustalt =Alternate spelling of the artist's name or handle if applicable
|voice =Voice actor
|voicealt = Alternate spelling of voice actor's name or handle if applicable
|profiledesc =for now, the official site description

|icon =Filename of the icon (doesn't need File: prefix)
|image =Image of the character (doesn't need File: prefix)
|image2 =Image2.png
|image3=
|image4=
|sprite =Sprite.png
|distortion =Distortion.webm
|astral =Astral.webm

|releasejp = Date of release
|releasejp2 = Date character was added to the Crystallized Azure Gacha, if they were first introduced in a different gacha
|limited=Gacha (if character is limited; omit if not limited)
|obtain=Method(s) of obtaining the character
|element = one of fire, wind, water, earth, light, or dark
|baserarity= starting rarity (lowest rarity)
|position = front, flex, rear
|role= Tank, Attacker, Supporter, Healer
|cost = Integer

|minhp= At base rarity and level 1
|minatk=
|mindef=
|maxhp= ???
|maxatk=
|maxdef=

|spreadR=
|spreadD=
|spreadS=

|hitcountR=
|hitcountD=
|hitcountS=
|hitcountEX=
|hitcountDD=
|hitcountAH=

|fxnameen1 = String
|fxnamejp1 = String
|fxnamejpalt1 = romaji name
|fxtargettype1 = ST, AOE
|fxdesc1 = Wikitext
|fxstatuses1 = List (,) of String
|fxunlock1 = String

|fxnameen2 = String
|fxnamejp2 = String
|fxnamejpalt2 = romaji name
|fxtargettype2 = String
|fxdesc2 = Wikitext
|fxstatuses2 = List (,) of String
|fxunlock2 = String

|fxnameen3 = String
|fxnamejp3 = String
|fxnamejpalt3 = romaji name
|fxtargettype3 = String
|fxdesc3 = Wikitext
|fxstatuses3 = List (,) of String
|fxunlock3 = String

|skillnamejp1 = String
|skillnameen1 = String
|skillnamejpalt1 = romaji name
|skillicon1 = File
|skilldesc1 = Wikitext
|skillstatuses1 = List (,) of String
|skillbasecd1 = Integer
|skillunlock1 = String
|skill1_fx1 = Name of the effect that changes based on level
|skill1_val1= Comma-separated values at each level (e.g. 1,1,1,1,1,2,2,2,2,3)
|skill1_fx2=
|skill1_val2=
|skill1_fx3=
|skill1_val3=

|skillnameen2 = String
|skillnamejp2 = String
|skillnamejpalt2= romaji name
|skillicon2 = File
|skilldesc2 = Wikitext
|skillstatuses2 = List (,) of String
|skillbasecd2 = Integer
|skillunlock2 = String
|skill2_fx1 = Name of the effect that changes based on level
|skill2_val1= Comma-separated values at each level (e.g. 1,1,1,1,1,2,2,2,2,3)
|skill2_fx2=
|skill2_val2=
|skill2_fx3=
|skill2_val3=

|traitnameen<n> = String, where <n> is a number between 1 to 5
|traitnamejp<n> = String, where <n> is a number between 1 to 5
|trainnamejpalt<n> = name in romaji, where <n> is a number between 1 to 5
|traitfxdesc<n> = Wikitext, where <n> is a number between 1 to 5
|traitstatuses<n> = List (,) of String
|traitfxcondition<n> = Wikitext, where <n> is a number between 1 to 5
|traitreqrarity<n> = String, where <n> is a number between 1 to 5

|influences =List (,) of String
}}