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BlazBlue Entropy Effect/Tactics: Difference between revisions

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(finished ice tactics)
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'''Stage 1'''
'''Stage 1'''


<u>Skill Burn:</u>
<u>Skill Burn</u>:


When your Skill lands a hit, inflicts Burn on the enemy for 5 seconds, dealing 310 damage to them per second.
When your Skill lands a hit, inflicts Burn on the enemy for 5 seconds, dealing 310 damage to them per second.


<u>Attack Burn:</u>
<u>Attack Burn</u>:


When your Attack lands a hit, inflicts Burn on the enemy for 5 seconds, dealing 150 damage to them per second.
When your Attack lands a hit, inflicts Burn on the enemy for 5 seconds, dealing 150 damage to them per second.


<u>Dash Burn:</u>
<u>Dash Burn</u>:


Upon Dashing, inflicts Burn on nearby enemies for 5 seconds, dealing 150 damage to them per second.
Upon Dashing, inflicts Burn on nearby enemies for 5 seconds, dealing 150 damage to them per second.
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'''Stage 1'''
'''Stage 1'''


<u>Skill/Legacy Fire Projectile</u>:
<u>Skill Fire Projectile</u>:


Upon using a Skill/Legacy, shoots 10 Fire Projectiles outward, each dealing 280/X damage. This damage decreases against the same enemy with each projectile that hits them.
Upon using a Skill, shoots 10 Fire Projectiles outward, each dealing 280 damage. This damage decreases against the same enemy with each projectile that hits them.
 
<u>Legacy Fire Projectile</u>:
 
Upon using your Legacy, shoots 10 Fire Projectiles outward, each dealing X damage. This damage decreases against the same enemy with each projectile that hits them.


'''Stage 2'''
'''Stage 2'''
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'''Stage 1'''
'''Stage 1'''


<u>Cold Attack/Skill:</u>
<u>Cold Attack</u>:


Attacks deal 46% more damage and inflict 1 stack of Cold on enemies, causing them to slow down.
Attacks deal 46% more damage and inflict 1 stack of Cold on enemies, causing them to slow down.
<u>Skill Cold</u>:


Skills deal 47% more damage and inflict 2 stacks of Cold on enemies, causing them to slow down.
Skills deal 47% more damage and inflict 2 stacks of Cold on enemies, causing them to slow down.
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'''Stage 2''' <span style="color:#FF0000;">*The Cold Tactic Tree splits into two different branches that force you into one of two Stage 3 Tactics.</span>
'''Stage 2''' <span style="color:#FF0000;">*The Cold Tactic Tree splits into two different branches that force you into one of two Stage 3 Tactics.</span>


<u>Frost Burst:</u>
<u>Frost Burst</u>:


At max stacks of Cold, they burst and deal 980 damage.
At max stacks of Cold, they burst and deal 980 damage.


<u>Freezing Cold:</u>
<u>Freezing Cold</u>:


When more than 5 enemies are inflicted with Cold, the enemies in range become Frozen. Breaking a Frozen enemy deals 1600 damage.
When more than 5 enemies are inflicted with Cold, the enemies in range become Frozen. Breaking a Frozen enemy deals 1600 damage.
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'''Stage 3'''
'''Stage 3'''


<u>Frost Explosion:</u>
<u>Frost Explosion</u>:


Frost Burst becomes 20% large in range and deals 117% more damage.
Frost Burst becomes 20% large in range and deals 117% more damage.


<u>Powerful Icebreaker:</u>
<u>Powerful Icebreaker</u>:


When breaking a Frozen enemy, deals 1400 extra damage.
When breaking a Frozen enemy, deals 1400 extra damage.
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'''Stage 1'''
'''Stage 1'''


<u>Icicle Dash/Legacy Icicle</u>
<u>Icicle Dash</u>:


Dashing summons Icicles, dealing 150 damage and inflicting 1 stack of Cold on enemies, causing them to slow down.
Dashing summons Icicles, dealing 150 damage and inflicting 1 stack of Cold on enemies, causing them to slow down.
<u>Legacy Icicle</u>:
Upon using your Legacy, generates Two-Way Icicles on the ground that deal 440 damage to enemies and inflict 2 stacks of Cold.
'''Stage 2'''
<u>Icicle Upgrade</u>:
The Icicles shapeshift and deal 60% more damage.
<u>Dodging Icicle</u>:
Upon dodging, the Icicles generate become Two-Way Icicles, dealing 180 damage to enemies.
<u>Reactive Icicle</u>:
Upon taking a hit, summons Icicles at where the hit comes from, dealing X damage.
'''Stage 3'''
<u>Random Icicle</u>:
Icicles spawn at random to attack enemies, each dealing 270 damage.
==== Ice Spike ====
'''Stage 1'''
<u>Summon Ice Spike</u>:
Automatically generates Ice Spikes, each dealing 220 damage and inflicting 1 stack of Cold on enemies, causing them to slow down.
'''Stage 2'''
<u>Ice Spike Upgrade</u>:
The Ice Spikes become larger and deal 60% more damage.
<u>Precision Ice Spike</u>:
Ice Spikes prioritize attacking non-Cold enemies and deal X% more damage.
<u>Freezing Blade</u>:
Ice Spikes can penetrate enemies and deal 45% more damage.
'''Stage 3'''
<u>Multi Ice Spikes</u>:
Upon generating Ice Spikes, you can generate 5 more.

Revision as of 01:51, 7 September 2024

What are Tactics?

BBEE's 5 Tactic Slots

Tactics are 1 of the 2 major ways you'll enhance your Evotype's capabilities during a run. As you go through Mind Training, you'll eventually be given the option to choose from 1 of the 7 elements available, those being Fire, Ice, Electric, Toxin, Umbra, Light, and Blade. Each element has a Tactic group that correlates to one of the 5 Tactic Slots which determine how you trigger the Tactic's abilities. Tactics are designed to work in tandem with each other and reward players who discover powerful combinations that synergize with your Evotype. Not all Tactics are made evenly however, which leads to some tactics seeming extremely good while others are lackluster.

BBEE's 7 Elements

Tactics will appear in 4 different rarities, Common -> Uncommon -> Rare -> Legendary, with each rarity being an upgraded version that increases the utility of what the Tactic does, such as increasing the damage percentage or duration. These Tactics can be upgraded to the next rarity via a Tactic Ascension found in various places. Additionally, Tactics have 3 stages going from the base tactic, secondary upgrade, and then third upgrade. You can only have one base Tactic on each slot, and you cannot have the same Tactic on two different slots such as Cold Attack and Cold Skill which you can only obtain one of in your run. The secondary upgrades is always a choice between different upgrades to make it unique. Finally the third upgrade only has one option. Once you have have 3 Tactics in one Tactic Slot, the only way to continue to upgrade that slot is with Tactic Ascensions and Double Tactics.

Double Tactics are a combination of 2 Tactics from different Tactic Trees and/or Elements. These Tactics combine the attributes of the 2 Tactics to make a powerful tactic that goes in the 4th slot in your Tactic Slots. These Tactics require you to plan ahead by viewing the Tactics Codex and look at the Tactic Tree to see what Doubles are possible with that Tactic. In order to obtain a Double, you'll need to obtain the 3 Tactics from the main Tactic and the base tactic from the other required Tactic. Only then will the Double appear in the respective element.

Inheriting Tactics

When passing down Tactics via a saved Evotype, any base tactic will be automatically equipped when you start a new run. Secondary/Third/Double Tactics will not be equipped until you obtain the necessary base Tactic. Double Tactics when being passed down have the unique property of often only needing the base Tactic associated with it, allowing you to get a Double that only requires 1 Tactic Slot be filled and creating a new combination in the now open slot.

Once you've filled in the first 5 base slots, you'll only see Tactics of those Tactic's respective element, allowing you to only focus on upgrades at that point. Inheriting certain elements allows you to manipulate how likely you are to see a certain element without sacrificing any Mind Crystal slots. When attempting to get the "1+1>2" achievement, this significantly helps steer your 5 Doubles in the right direction.

Obtainable Tactics

Below is a comprehensive list of every Tactic currently in the game, sorted by element. All numbers shown are for Legendary rarity.

Fire

Burn

Stage 1

Skill Burn:

When your Skill lands a hit, inflicts Burn on the enemy for 5 seconds, dealing 310 damage to them per second.

Attack Burn:

When your Attack lands a hit, inflicts Burn on the enemy for 5 seconds, dealing 150 damage to them per second.

Dash Burn:

Upon Dashing, inflicts Burn on nearby enemies for 5 seconds, dealing 150 damage to them per second.

Stage 2

Durable Burn:

Burn now lasts 3 seconds longer, and the Burning damage is increased by 60%.

Conflagration:

For every 1 more enemy Burning, the next instance of Burn deals X% more damage.

Catching Fire:

Burning enemies will spread the fire to nearby enemies while also increasing the Burn damage by 55%.

Flamewalker: *Flamewalker is only available if you choose Dash Burn.

Upon dodging, for a while, you generate a Flaming Trail as you move around. That trail deals 240 damage per second.

Stage 3

Powerful Burn:

Burn damage ticks happen X% faster.

Fire Projectile

Stage 1

Skill Fire Projectile:

Upon using a Skill, shoots 10 Fire Projectiles outward, each dealing 280 damage. This damage decreases against the same enemy with each projectile that hits them.

Legacy Fire Projectile:

Upon using your Legacy, shoots 10 Fire Projectiles outward, each dealing X damage. This damage decreases against the same enemy with each projectile that hits them.

Stage 2

Focused Fire Projectile:

The Fire Projectiles are now fired in a 45-degree sector, and deals X% more damage.

Fire Projectile Bounce:

Fire Projectiles can bounce and deal X% more damage.

Fire Projectile Upgrade:

The Fire Projectiles become larger and deal 60% more damage.

Ring of Fire

Stage 1

Legacy Ring of Fire:

Upon using your Legacy, spawns Rings of Fire, dealing 770 damage to enemies.

Stage 2

Large Ring of Fire:

Rings of Fire become larger in range and deal X% more damage.

Transformative Ring of Fire:

Rings of Fire shapeshift and deal X% more damage in total.

Struct Ring of Fire:

Upon taking a hit, conjures a Ring of Fire that deals X damage.

Mine

Stage 1

Place Mine:

Crouches to place 1 Mine. By default, the Mine deals x damage. This damage can scale over time.

Stage 2

Mine Upgrade:

Mines become larger in explosion range and deal 48% more damage.

Splashing Mines:

Upon explosion, Mines send out 6 shrapnel, each dealing 460 damage.

Stage 3

Efficient Mine Placing:

The cooldown of Place Mine is reduced by Xs.

Fire Spirit

Stage 1

Fire Spirit Assist:

Spawns a Fire Spirit that assists you in combat. Over time, more and more Fire Spirits will spawn. When your Attack hits an enemy, they hunt that enemy, each dealing 190 damage.

Stage 2

Fire Spirit Upgrade:

Fire Spirits shapeshift and deal 60% more damage.

Fire Spirit Combo:

When a Fire Spirit hits the same enemies multiple times, the damage is increased by X% with each hit.

Quick Split:

Fire Spirits now split X% faster.

Stage 3

Durable Split:

Fire Spirits split 1 more times and deal 115% more total damage.

Ice

Cold

Stage 1

Cold Attack:

Attacks deal 46% more damage and inflict 1 stack of Cold on enemies, causing them to slow down.

Skill Cold:

Skills deal 47% more damage and inflict 2 stacks of Cold on enemies, causing them to slow down.

Stage 2 *The Cold Tactic Tree splits into two different branches that force you into one of two Stage 3 Tactics.

Frost Burst:

At max stacks of Cold, they burst and deal 980 damage.

Freezing Cold:

When more than 5 enemies are inflicted with Cold, the enemies in range become Frozen. Breaking a Frozen enemy deals 1600 damage.

Stage 3

Frost Explosion:

Frost Burst becomes 20% large in range and deals 117% more damage.

Powerful Icebreaker:

When breaking a Frozen enemy, deals 1400 extra damage.

Icicle

Stage 1

Icicle Dash:

Dashing summons Icicles, dealing 150 damage and inflicting 1 stack of Cold on enemies, causing them to slow down.

Legacy Icicle:

Upon using your Legacy, generates Two-Way Icicles on the ground that deal 440 damage to enemies and inflict 2 stacks of Cold.

Stage 2

Icicle Upgrade:

The Icicles shapeshift and deal 60% more damage.

Dodging Icicle:

Upon dodging, the Icicles generate become Two-Way Icicles, dealing 180 damage to enemies.

Reactive Icicle:

Upon taking a hit, summons Icicles at where the hit comes from, dealing X damage.

Stage 3

Random Icicle:

Icicles spawn at random to attack enemies, each dealing 270 damage.

Ice Spike

Stage 1

Summon Ice Spike:

Automatically generates Ice Spikes, each dealing 220 damage and inflicting 1 stack of Cold on enemies, causing them to slow down.

Stage 2

Ice Spike Upgrade:

The Ice Spikes become larger and deal 60% more damage.

Precision Ice Spike:

Ice Spikes prioritize attacking non-Cold enemies and deal X% more damage.

Freezing Blade:

Ice Spikes can penetrate enemies and deal 45% more damage.

Stage 3

Multi Ice Spikes:

Upon generating Ice Spikes, you can generate 5 more.