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m (fixed typo) |
(More BBDW character page tweaks, hopefully this isn't too much flex.) |
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|name=bbdw-char | |name=bbdw-char | ||
|containerclass=forceport | |containerclass=forceport | ||
|containerstyle= | |containerstyle= | ||
|contentclass=character-image | |||
|tab1={{#if:{{{image|}}}|Art 1}} | |tab1={{#if:{{{image|}}}|Art 1}} | ||
|content1={{#if:{{{image|}}}|[[File:{{{image}}}|516x516px]]}} | |content1={{#if:{{{image|}}}|[[File:{{{image}}}|frameless|516x516px]]}} | ||
|tab2={{#if:{{{image2|}}}|Art 2}} | |tab2={{#if:{{{image2|}}}|Art 2}} | ||
|content2={{#if:{{{image2|}}}|[[File:{{{image2}}}|516x516px]]}} | |content2={{#if:{{{image2|}}}|[[File:{{{image2}}}|frameless|516x516px]]}} | ||
|tab3={{#if:{{{image3|}}}| | |tab3={{#if:{{{image3|}}}|Expressions 1}} | ||
|content3={{#if:{{{image3|}}}|[[File:{{{image3}}}|516x516px]]}} | |content3={{#if:{{{image3|}}}|[[File:{{{image3}}}|frameless|516x516px]]}} | ||
|tab4={{#if:{{{image4|}}}| | |tab4={{#if:{{{image4|}}}|Expressions 2}} | ||
|content4={{#if:{{{image4|}}}|[[File:{{{image4}}}| | |content4={{#if:{{{image4|}}}|[[File:{{{image4}}}|frameless|516x516px]]}} | ||
|tab5={{#if:{{{sprite|}}}|Sprite}} | |tab5={{#if:{{{sprite|}}}|Sprite}} | ||
|content5={{#if:{{{sprite|}}}|[[File:{{{sprite}}} | |content5={{#if:{{{sprite|}}}|[[File:{{{sprite}}}]]}} | ||
|tab6={{#if:{{{distortion|}}}|Distortion Drive}} | |tab6={{#if:{{{distortion|}}}|Distortion Drive}} | ||
|content6={{#if:{{{distortion|}}}|[[File:{{{distortion}}} | |content6={{#if:{{{distortion|}}}|[[File:{{{distortion}}}]]}} | ||
|tab7={{#if:{{{astral|}}}|Astral Heat}} | |tab7={{#if:{{{astral|}}}|Astral Heat}} | ||
|content7={{#if:{{{astral|}}}|[[File:{{{astral}}} | |content7={{#if:{{{astral|}}}|[[File:{{{astral}}}]]}} | ||
}} | }} | ||
</div> | </div> | ||
<div style="flex:1 1 220px; margin-bottom:0;min-height:300px"> | <div style="display: flex; align-items: stretch; flex: 1 1 220px; margin-bottom: 0;min-height: 300px;"> | ||
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="margin:0;padding:0;width:100%;height:100%;overflow-y:auto; display:table;"> | <table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="margin:0;padding:0;width:100%;height:100%;overflow-y:auto; display:table;"> | ||
<tr> | <tr> | ||
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-->{{#if:{{{illustLink|}}}|[{{{illustLink}}} {{{illust|}}}]|{{{illust|}}}}}{{#if:{{{illustalt|}}}| ({{{illustalt|}}})}} </td></tr>}}<!-- | -->{{#if:{{{illustLink|}}}|[{{{illustLink}}} {{{illust|}}}]|{{{illust|}}}}}{{#if:{{{illustalt|}}}| ({{{illustalt|}}})}} </td></tr>}}<!-- | ||
-->{{#if:{{{voice|}}}{{{voicealt|}}}|<tr><th> Voice Actor </th><td>{{{voice|}}}{{#if:{{{voicealt|}}}| ({{{voicealt|}}})}}</td></tr>}}<!-- | -->{{#if:{{{voice|}}}{{{voicealt|}}}|<tr><th> Voice Actor </th><td>{{{voice|}}}{{#if:{{{voicealt|}}}| ({{{voicealt|}}})}}</td></tr>}}<!-- | ||
--><tr><th>Release Date</th><td>{{{releasejp|}}}<br/><!-- | --><tr><th {{#if:{{{releasejp2|}}}|rowspan="2"}}>Release Date</th><td>{{{releasejp|}}}<br/><!-- | ||
-->{{#cargo_query:table=BBDW_Events | -->{{#cargo_query:table=BBDW_Events | ||
|fields=CONCAT('([[Gameplay: ', nameen, ' BBDW Event|', nameen, ']])' )=name | |fields=CONCAT('([[Gameplay: ', nameen, ' BBDW Event|', nameen, ']])' )=name | ||
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}} | }} | ||
</td></tr> | </td></tr> | ||
{{#if:{{{releasejp2|}}}|<tr><td> | {{#if:{{{releasejp2|}}}|<tr><td>{{{releasejp2|}}}<br>([[Gameplay:Crystallized Azure Gacha BBDW Event|Crystallized Azure Gacha]])</td></tr>}} | ||
<tr>< | <tr><td colspan="2">[[Gameplay:{{{nameen|}}} BBDW Quotes|Quotes]]</td></tr> | ||
</table></div> | </table></div> | ||
</div> | </div> | ||
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</tr> | </tr> | ||
{{#if:{{{maxhp|}}}{{{maxatk|}}}{{{maxdef|}}}|<tr> | {{#if:{{{maxhp|}}}{{{maxatk|}}}{{{maxdef|}}}|<tr> | ||
<td>Max Stats</td> | <td>{{tt|Max Raw Stats|Raw stats before passive skills are applied}}</td> | ||
<td>{{{maxhp|}}}</td> | <td>{{{maxhp|}}}</td> | ||
<td>{{{maxatk|}}}</td> | <td>{{{maxatk|}}}</td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Hit Count</td> | <td>Hit Count</td> | ||
<td>{{tt|{{{hitcountR|}}}|Overdrive Gauge Gain:<br>6% (before bonuses)}}</td> | <td>{{tt|{{{hitcountR|}}}|Overdrive Gauge Gain:<br>6% (before bonuses)}}</td> | ||
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<td>{{{hitcountDD|}}}</td> | <td>{{{hitcountDD|}}}</td> | ||
<td>{{{hitcountAH|}}}</td> | <td>{{{hitcountAH|}}}</td> | ||
</tr> | |||
<tr> | |||
<td>Command Spread</td> | |||
<td colspan="5"><div style="display: flex; height: 45px;"><!-- | |||
-->{{#vardefine:Revolver|{{#ifexpr:({{#if:{{{spreadR|}}}|{{#expr:100*{{{spreadR}}}/100}}|0}}<1)|1%|{{#if:{{{spreadR|}}}|{{#expr:100*{{{spreadR}}}/100round 1}}|0}}%}}}}<!-- | |||
-->{{#vardefine:Drive|{{#ifexpr:({{#if:{{{spreadD|}}}|{{#expr:100*{{{spreadD}}}/100}}|0}}<1)|1%|{{#if:{{{spreadD|}}}|{{#expr:100*{{{spreadD}}}/100round 1}}|0}}%}}}}<!-- | |||
-->{{#vardefine:Special|{{#ifexpr:({{#if:{{{spreadS|}}}|{{#expr:100*{{{spreadS}}}/100}}|0}}<1)|1%|{{#if:{{{spreadS|}}}|{{#expr:100*{{{spreadS}}}/100round 1}}|0}}%}}}}<!-- | |||
-->{{#ifeq:{{#var:Revolver}}|0| | <div class="bbdw-revolver" style="width:{{#var:Revolver}}">{{{spreadR|?}}}%</div> }} | |||
{{#ifeq:{{#var:Drive}}|0| | <div class="bbdw-drive" style="width:{{#var:Drive}}">{{{spreadD|?}}}%</div> }} | |||
{{#ifeq:{{#var:Special}}|0| | <div class="bbdw-special" style="width:{{#var:Special}}">{{{spreadS|?}}}%</div> }} | |||
</div></td> | |||
</tr> | </tr> | ||
</table><!-- | </table><!-- | ||
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<td style="text-align:left">{{{fxnameen1|}}}</br><small>{{{fxnamejp1|}}}<br><i>{{{fxnamejpalt1|}}}</i></small></td> | <td style="text-align:left">{{{fxnameen1|}}}</br><small>{{{fxnamejp1|}}}<br><i>{{{fxnamejpalt1|}}}</i></small></td> | ||
<td>{{{fxtargettype1|}}}</td> | <td>{{{fxtargettype1|}}}</td> | ||
<td>{{{fxdesc1|}}}<br/>{{#if:{{{fxunlock1|}}}| | <td>{{{fxdesc1|}}}<br/>{{#if:{{{fxunlock1|}}}|Can be leveled at {{{fxunlock1|}}} rarity.}}</td> | ||
</tr> | </tr> | ||
<tr><td style="max-width:45px">{{bbdw|Command DD}}</td> | <tr><td style="max-width:45px">{{bbdw|Command DD}}</td> | ||
<td style="text-align:left">{{{fxnameen2|}}}</br><small>{{{fxnamejp2|}}}<br><i>{{{fxnamejpalt2|}}}</i></small></td> | <td style="text-align:left">{{{fxnameen2|}}}</br><small>{{{fxnamejp2|}}}<br><i>{{{fxnamejpalt2|}}}</i></small></td> | ||
<td>{{{fxtargettype2|}}}</td> | <td>{{{fxtargettype2|}}}</td> | ||
<td>{{{fxdesc2|}}}<br/>{{#if:{{{fxunlock2|}}}| | <td>{{{fxdesc2|}}}<br/>{{#if:{{{fxunlock2|}}}|Can be leveled at {{{fxunlock2|}}} rarity.}}</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td style="text-align:left">{{{fxnameen3|}}}</br><small>{{{fxnamejp3|}}}<br><i>{{{fxnamejpalt3|}}}</i></small></td> | <td style="text-align:left">{{{fxnameen3|}}}</br><small>{{{fxnamejp3|}}}<br><i>{{{fxnamejpalt3|}}}</i></small></td> | ||
<td>{{{fxtargettype3|}}}</td> | <td>{{{fxtargettype3|}}}</td> | ||
<td>{{{fxdesc3|}}}<br/>{{#if:{{{fxunlock3|}}}| | <td>{{{fxdesc3|}}}<br/>{{#if:{{{fxunlock3|}}}|Can be leveled at {{{fxunlock3|}}} rarity.}}</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
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<tr style="height: 5em;> | <tr style="height: 5em;> | ||
<td colspan="6" style="width:50%"><big><b>Cooldown:</b> {{{skillbasecd1|}}}</big></td> | <td colspan="6" style="width:50%"><big><b>Cooldown:</b> {{{skillbasecd1|}}}</big></td> | ||
<td colspan="6" style="width:50%">{{{skilldesc1|}}}<br />{{#if:{{{skillunlock1|}}}| | <td colspan="6" style="width:50%">{{{skilldesc1|}}}<br />{{#if:{{{skillunlock1|}}}|Can be leveled at {{{skillunlock1|}}} rarity.}}</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<tr style="height: 5em;> | <tr style="height: 5em;> | ||
<td colspan="6" style="width:50%"><big><b>Cooldown:</b> {{{skillbasecd2|}}}</big></td> | <td colspan="6" style="width:50%"><big><b>Cooldown:</b> {{{skillbasecd2|}}}</big></td> | ||
<td colspan="6" style="width:50%">{{{skilldesc2|}}}<br />{{#if:{{{skillunlock2|}}}| | <td colspan="6" style="width:50%">{{{skilldesc2|}}}<br />{{#if:{{{skillunlock2|}}}|Can be leveled at {{{skillunlock2|}}} rarity.}}</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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</tr>}}{{#if:{{{skill2_fx3|}}}|</tr><tr><td colspan="2">{{{skill2_fx3|}}}</td> | </tr>}}{{#if:{{{skill2_fx3|}}}|</tr><tr><td colspan="2">{{{skill2_fx3|}}}</td> | ||
{{#arraymap:{{{skill2_val3|}}}|,|x|<td>x</td>|}} | {{#arraymap:{{{skill2_val3|}}}|,|x|<td>x</td>|}} | ||
</tr>}}{{#if:{{{skill2_fx4|}}}|</tr><tr><td colspan="2">{{{skill2_fx4|}}}</td> | |||
{{#arraymap:{{{skill2_val4|}}}|,|x|<td>x</td>|}} | |||
</tr>}}{{#if:{{{skill2_fx5|}}}|</tr><tr><td colspan="2">{{{skill2_fx5|}}}</td> | |||
{{#arraymap:{{{skill2_val5|}}}|,|x|<td>x</td>|}} | |||
</tr>}}{{#if:{{{skill2_fx6|}}}|</tr><tr><td colspan="2">{{{skill2_fx6|}}}</td> | |||
{{#arraymap:{{{skill2_val6|}}}|,|x|<td>x</td>|}} | |||
</tr>}}{{#if:{{{skill2_fx7|}}}|</tr><tr><td colspan="2">{{{skill2_fx7|}}}</td> | |||
{{#arraymap:{{{skill2_val7|}}}|,|x|<td>x</td>|}} | |||
</tr>}} | </tr>}} | ||
}} | }} | ||
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|pgname= {{{pgname|}}} | |pgname= {{{pgname|}}} | ||
|basechar = {{{basechar|}}} | |basechar = {{{basechar|}}} | ||
|relatedchar={{{relatedchar|}}} | |||
|namejp = {{{namejp|}}} | |namejp = {{{namejp|}}} | ||
|nameen = {{{nameen|}}} | |nameen = {{{nameen|}}} | ||
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|pgname = Page | |pgname = Page | ||
|basechar = String | |basechar = String | ||
|relatedchar= List (,) of String | |||
|namejp = String | |namejp = String | ||
|nameen = String | |nameen = String |
Latest revision as of 04:39, 1 April 2024
This template defines the table "BBDW_Characters". View table.
Defines a profile for a playable character in BlazBlue Alternative: Dark War.
Tables are colored based on the element specified (fire, water, earth, wind, light, or dark).
See Also
- Template:BBDW Character - Holds main gameplay information about a BBDW character.
- Category:BBDW Character - Gameplay pages using this template.
- Form:BBDW Character - Create or edit this template using a Page Form
- Template:BBDW Limited Notice - For displaying a message notice when the character is limited.
- Template:BBDW Character Status Application - Holds information about statuses applied by this character via commands, skills, or traits. Used to create lists of characters and how they apply different statuses on Status (BBDW)
- Template:BBDW Character Trait - A sub-template to help display and store information about the character's many traits
- Template:BBDW Character Orb - A sub-template to help display and store information about an orb needed by this character
- Template:BBDW Character Orb/row - A template that displays a table row for the 6 orbs needed to upgrade a character's grade by 1.
- Form:BBDW Character Orbs - The form for filling out character orbs
- Characters (BBDW) - A list of all characters in BBDW
Usage
{{BBDW Character |pgname= {{FULLPAGENAME}} |basechar =the name of the base character, used to link different versions of the same character listed on the page |relatedchar=names of characters who are alternate versions or possibilities that go under different names (like Terumi & Susano'o, Tsubaki & Izayoi) |namejp =Name in Japanese |nameen =Name in English |illust =Illustrator |illustalt =Alternate spelling of the artist's name or handle if applicable |voice =Voice actor |voicealt = Alternate spelling of voice actor's name or handle if applicable |profiledesc =for now, the official site description |icon =Filename of the icon (doesn't need File: prefix) |image =Image of the character (doesn't need File: prefix) |image2 =Image2.png |image3= |image4= |sprite =Sprite.png |distortion =Distortion.webm |astral =Astral.webm |releasejp = Date of release |releasejp2 = Date character was added to the Crystallized Azure Gacha, if they were first introduced in a different gacha |limited=Gacha (if character is limited; omit if not limited) |obtain=Method(s) of obtaining the character |element = one of fire, wind, water, earth, light, or dark |baserarity= starting rarity (lowest rarity) |position = front, flex, rear |role= Tank, Attacker, Supporter, Healer |cost = Integer |minhp= At base rarity and level 1 |minatk= |mindef= |maxhp= ??? |maxatk= |maxdef= |spreadR= |spreadD= |spreadS= |hitcountR= |hitcountD= |hitcountS= |hitcountEX= |hitcountDD= |hitcountAH= |fxnameen1 = String |fxnamejp1 = String |fxnamejpalt1 = romaji name |fxtargettype1 = ST, AOE |fxdesc1 = Wikitext |fxstatuses1 = List (,) of String |fxunlock1 = String |fxnameen2 = String |fxnamejp2 = String |fxnamejpalt2 = romaji name |fxtargettype2 = String |fxdesc2 = Wikitext |fxstatuses2 = List (,) of String |fxunlock2 = String |fxnameen3 = String |fxnamejp3 = String |fxnamejpalt3 = romaji name |fxtargettype3 = String |fxdesc3 = Wikitext |fxstatuses3 = List (,) of String |fxunlock3 = String |skillnamejp1 = String |skillnameen1 = String |skillnamejpalt1 = romaji name |skillicon1 = File |skilldesc1 = Wikitext |skillstatuses1 = List (,) of String |skillbasecd1 = Integer |skillunlock1 = String |skill1_fx1 = Name of the effect that changes based on level |skill1_val1= Comma-separated values at each level (e.g. 1,1,1,1,1,2,2,2,2,3) |skill1_fx2= |skill1_val2= |skill1_fx3= |skill1_val3= |skillnameen2 = String |skillnamejp2 = String |skillnamejpalt2= romaji name |skillicon2 = File |skilldesc2 = Wikitext |skillstatuses2 = List (,) of String |skillbasecd2 = Integer |skillunlock2 = String |skill2_fx1 = Name of the effect that changes based on level |skill2_val1= Comma-separated values at each level (e.g. 1,1,1,1,1,2,2,2,2,3) |skill2_fx2= |skill2_val2= |skill2_fx3= |skill2_val3= |traitnameen<n> = String, where <n> is a number between 1 to 5 |traitnamejp<n> = String, where <n> is a number between 1 to 5 |trainnamejpalt<n> = name in romaji, where <n> is a number between 1 to 5 |traitfxdesc<n> = Wikitext, where <n> is a number between 1 to 5 |traitstatuses<n> = List (,) of String |traitfxcondition<n> = Wikitext, where <n> is a number between 1 to 5 |traitreqrarity<n> = String, where <n> is a number between 1 to 5 |influences =List (,) of String }}
The above documentation is transcluded from Template:BBDW Character/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |