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Template:BBDW Character: Difference between revisions

Template page
(hides skill icon when there's no icon to show, adds voicealt field, fields for trait3 and skill2, changes position2 -> role, chargroup -> influences)
(More BBDW character page tweaks, hopefully this isn't too much flex.)
 
(77 intermediate revisions by 4 users not shown)
Line 1: Line 1:
<includeonly>
<includeonly>
<h2 id="{{{nameen|}}}">{{{nameen|}}}</h2>
<h2 id="{{{nameen|}}}">{{{nameen|}}}</h2>
{| table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-bottom:0;"
{{#if:{{{limited|}}}|{{BBDW Limited Notice|Character|{{{limited|}}}}}}}
! style="vertical-align:middle;position:relative;" |<!--
{| table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%; margin-bottom:0; display:table"
-->{{#if:{{{icon|}}}|<div style="float:left;">{{bbdw|{{{element|}}}}} {{{baserarity|}}}</div>}}<!--
! style="vertical-align:middle;position:relative" |<!--
-->{{#if:{{{icon|}}}|<div style="float:left">{{bbdw|Rarity {{{baserarity|}}}}}{{bbdw|{{{element|}}}}}{{bbdw|{{{position|}}} {{{role|}}}}}</div>}}<!--
--><div style="float:right"><Small>([[Gameplay:{{{nameen|}}} BBDW|view page]])</small></br>{{edit|Special:FormEdit/BBDW Character/Gameplay:{{{nameen|}}} BBDW}}</div><!--
--><div>{{#if:{{{namejp|}}}|'''{{{namejp}}}'''}}<!--
--><div>{{#if:{{{namejp|}}}|'''{{{namejp}}}'''}}<!--
-->{{#if:{{{nameen|}}}| {{#if:{{{namejp|}}}|<br />}} {{{nameen|}}}}}<!--
-->{{#if:{{{nameen|}}}| {{#if:{{{namejp|}}}|<br />}} {{{nameen|}}}}}
--><div style="float:right;">{{edit|Special:FormEdit/BBDW Character/{{{pgname|}}}}}</div>
</div>
</div>
|}
|}
<div style="display: flex; flex-wrap: wrap; flex-direction: row; text-align:center; vertical-align:top;">
<div style="display: flex; flex-wrap: wrap; flex-direction: row; text-align:center; vertical-align:top">
<div style="flex:1 1 480px;">
<div style="flex:1 1 480px">
{{#invoke:Tabs|main|containerclass=forceport
{{#invoke:Tabs|main
|name=bbdw-char
|containerclass=forceport
|containerstyle=
|contentclass=character-image
|tab1={{#if:{{{image|}}}|Art 1}}
|tab1={{#if:{{{image|}}}|Art 1}}
|content1={{#if:{{{image|}}}|[[File:{{{image}}}|300x300px]]}}
|content1={{#if:{{{image|}}}|[[File:{{{image}}}|frameless|516x516px]]}}
|tab2={{#if:{{{image2|}}}|Art 2}}
|tab2={{#if:{{{image2|}}}|Art 2}}
|content2={{#if:{{{image2|}}}|[[File:{{{image2}}}]]}}
|content2={{#if:{{{image2|}}}|[[File:{{{image2}}}|frameless|516x516px]]}}
|tab3={{#if:{{{sprite|}}}|Sprite}}
|tab3={{#if:{{{image3|}}}|Expressions 1}}
|content3={{#if:{{{sprite|}}}|[[File:{{{sprite}}}|300x300px]]}}
|content3={{#if:{{{image3|}}}|[[File:{{{image3}}}|frameless|516x516px]]}}
|tab4={{#if:{{{image4|}}}|Expressions 2}}
|content4={{#if:{{{image4|}}}|[[File:{{{image4}}}|frameless|516x516px]]}}
|tab5={{#if:{{{sprite|}}}|Sprite}}
|content5={{#if:{{{sprite|}}}|[[File:{{{sprite}}}]]}}
|tab6={{#if:{{{distortion|}}}|Distortion Drive}}
|content6={{#if:{{{distortion|}}}|[[File:{{{distortion}}}]]}}
|tab7={{#if:{{{astral|}}}|Astral Heat}}
|content7={{#if:{{{astral|}}}|[[File:{{{astral}}}]]}}
}}
}}
</div>
</div>
<div style="flex:1 1 220px; margin-bottom:0;min-height:300px;">
<div style="display: flex; align-items: stretch; flex: 1 1 220px; margin-bottom: 0;min-height: 300px;">
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="margin:0;padding:0;width:100%;height:100%;overflow-y:auto;">
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="margin:0;padding:0;width:100%;height:100%;overflow-y:auto; display:table;">
<tr>
<tr>
<th colspan=2 style="height:1em;"> Profile Description </th>
<th colspan="2" style="height:1em"> Profile Description </th>
</tr><tr><td colspan=2 style="text-align:left; vertical-align:top;"|>{{{profiledesc|}}}</td>
</tr><tr><td colspan="2" style="text-align:left; vertical-align:top"|>{{{profiledesc|}}}</td>
</tr>
<tr><td colspan="2" style="text-align:left; vertical-align:top"|>{{{profiledescjp|}}}</td>
</tr><!--
</tr><!--
-->{{#if:{{{illust|}}}|<tr><th> Illustrator </th><td><!--
-->{{#if:{{{illust|}}}|<tr><th> Illustrator </th><td><!--
-->{{#if:{{{illustLink|}}}|[{{{illustLink}}} {{{illust|}}}]|{{{illust|}}}}}{{#if:{{{illustalt|}}}|&nbsp;({{{illustalt|}}})}} </td></tr>}}<!--
-->{{#if:{{{illustLink|}}}|[{{{illustLink}}} {{{illust|}}}]|{{{illust|}}}}}{{#if:{{{illustalt|}}}|&nbsp;({{{illustalt|}}})}} </td></tr>}}<!--
-->{{#if:{{{voice|}}}{{{voicealt|}}}|<tr><th> Voice Actor </th><td>{{{voice|}}}{{#if:{{{voicealt|}}}|&nbsp;{{{voicealt|}}}}}</td></tr>}}<!--
-->{{#if:{{{voice|}}}{{{voicealt|}}}|<tr><th> Voice Actor </th><td>{{{voice|}}}{{#if:{{{voicealt|}}}|&nbsp;({{{voicealt|}}})}}</td></tr>}}<!--
-->{{#if:{{{releasejp|}}}|<tr><th>Release Date</th><td>{{{releasejp|}}}</td></tr>}}<!--
--><tr><th {{#if:{{{releasejp2|}}}|rowspan="2"}}>Release Date</th><td>{{{releasejp|}}}<br/><!--
-->{{#if:{{{obtain|}}}|<tr><th>Obtain</th><td>{{{obtain|}}}</td></tr>}}
-->{{#cargo_query:table=BBDW_Events
|fields=CONCAT('([[Gameplay: ', nameen, ' BBDW Event|', nameen, ']])' )=name
|where=new_chars HOLDS '{{#replace:{{{nameen|}}}|'|\'}}' OR featured_chars HOLDS '{{#replace:{{{nameen|}}}|'|\'}}' {{#ifeq:{{{limited|}}}|Event|AND eventtype='Event'|AND eventtype='Gacha'}}
|order by=startdate
|more results text=|limit=1
|default={{{obtain|}}}
}}
</td></tr>
{{#if:{{{releasejp2|}}}|<tr><td>{{{releasejp2|}}}<br>([[Gameplay:Crystallized Azure Gacha BBDW Event|Crystallized Azure Gacha]])</td></tr>}}
<tr><td colspan="2">[[Gameplay:{{{nameen|}}} BBDW Quotes|Quotes]]</td></tr>
</table></div>
</table></div>
</div>
</div>
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;text-align:center;">
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;text-align:center;display:table;">
<tr><!--
<tr><!--
-->{{#if:{{{element|}}}|<th>Element</th>}}<!--
-->{{#if:{{{element|}}}|<th>Element</th>}}<!--
Line 39: Line 63:
-->{{#if:{{{cost|}}}|<th>Cost</th>}}<!--
-->{{#if:{{{cost|}}}|<th>Cost</th>}}<!--
-->{{#if:{{{position|}}}{{{role|}}}|<th>Position and Role</th>}}<!--
-->{{#if:{{{position|}}}{{{role|}}}|<th>Position and Role</th>}}<!--
-->{{#if:{{{minatk|}}}|<th>Base ATK</th>}}<!--
-->{{#if:{{{influences|}}}|<th>Character Groups</th>}}<!--
-->{{#if:{{{minhp|}}}|<th>Base HP</th>}}<!--
-->{{#if:{{{mindef|}}}|<th>Base DEF</th>}}<!--
-->{{#if:{{{influences|}}}|<th>Influences</th>}}<!--
--></tr><!--
--></tr><!--
-->{{#if:{{{element|}}}|<td>{{bbdw|{{{element|}}}}}</td>}}<!--
-->{{#if:{{{element|}}}|<td>{{{element|}}}</td>}}<!--
-->{{#if:{{{baserarity|}}}|<td>{{{baserarity|}}}</td>}}<!--
-->{{#if:{{{baserarity|}}}|<td>{{{baserarity|}}}</td>}}<!--
-->{{#if:{{{cost|}}}|<td>{{{cost|}}}</td>}}<!--
-->{{#if:{{{cost|}}}|<td>{{{cost|}}}</td>}}<!--
-->{{#if:{{{position|}}}{{{role|}}}|<td>{{bbdw|{{{position|}}} {{{role|}}}}}</td>}}<!--
-->{{#if:{{{position|}}}{{{role|}}}|<td>{{{position|}}} {{{role|}}}</td>}}<!--
-->{{#if:{{{minatk|}}}|<td>{{{minatk|}}}</td>}}<!--
-->{{#if:{{{influences|}}}|<td>{{bbdw|group|{{{influences|}}}}}</td>}}<!--
-->{{#if:{{{minhp|}}}|<td>{{{minhp|}}}</td>}}<!--
-->{{#if:{{{mindef|}}}|<td>{{{mindef|}}}</td>}}<!--
-->{{#if:{{{influences|}}}|<td>{{{influences|}}}</td>}}<!--
--></tr>
--></tr>
</table><!--
</table><!--


-->{{#if:{{{hitcountR|}}}|
--><table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%; margin-top:0; text-align:center; display:table">
<h3>Commands</h3>
<tr style="height:0;margin:0;padding:0" class="nomobile">
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;text-align:center;">
<td style="width:50px;margin:0;padding:0"></td>
<td style="width:50px;margin:0;padding:0"></td>
<td style="width:50px;margin:0;padding:0"></td>
<td style="width:50px;margin:0;padding:0"></td>
</tr>
<tr>
<th></th>
<th>HP</th>
<th>ATK</th>
<th>DEF</th>
</tr>
<tr>
<td>{{tt|Base Stats|At base rarity ({{{baserarity|}}}) and level 1 unless noted otherwise}}</td>
<td>{{{minhp|}}}</td>
<td>{{{minatk|}}}</td>
<td>{{{mindef|}}}</td>
</tr>
{{#if:{{{maxhp|}}}{{{maxatk|}}}{{{maxdef|}}}|<tr>
<td>{{tt|Max Raw Stats|Raw stats before passive skills are applied}}</td>
<td>{{{maxhp|}}}</td>
<td>{{{maxatk|}}}</td>
<td>{{{maxdef|}}}</td>
</tr>}}
</table><!--
 
--><h3>Commands</h3>
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;text-align:center">
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:50px;margin:0;padding:0"></td><td style="width:250px;margin:0;padding:0"></td><td style="width:50px;margin:0;padding:0"></td></tr>
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:50px;margin:0;padding:0"></td><td style="width:250px;margin:0;padding:0"></td><td style="width:50px;margin:0;padding:0"></td></tr>
<tr>
<tr>
<th style="width:12%"></th>
<th style="width:12%"></th>
<th style="width:12%">Revolver</th>
<th style="width:12%">{{bbdw|Command R}}</th>
<th style="width:12%">Drive</th>
<th style="width:12%">{{bbdw|Command D}}</th>
<th style="width:12%">Special</th>
<th style="width:12%">{{bbdw|Command S}}</th>
<th style="width:12%">Extra</th>
<th style="width:12%">{{bbdw|Command DD}}</th>
<th style="width:12%">Distortion Drive</th>
<th style="width:12%">{{bbdw|Command AH}}</th>
<th style="width:12%">Astral Heat</th>
</tr>
</tr>
<tr>
<tr>
<th>Hit Count</th>
<td>Hit Count</td>
<td>{{{hitcountR|}}}</td>
<td>{{tt|{{{hitcountR|}}}|Overdrive Gauge Gain:<br>6% (before bonuses)}}</td>
<td>{{{hitcountD|}}}</td>
<td>{{tt|{{{hitcountD|}}}|Drive Gauge Gain:<br>{{#expr:15+{{{hitcountD|0}}}}}% (before bonuses)}}</td>
<td>{{{hitcountS|}}}</td>
<td>{{{hitcountS|}}}</td>
<td>{{{hitcountEX|}}}</td>
<td>{{{hitcountDD|}}}</td>
<td>{{{hitcountDD|}}}</td>
<td>{{{hitcountAH|}}}</td>
<td>{{{hitcountAH|}}}</td>
</tr>
</tr>
</table>
<tr>
}}<!--
<td>Command Spread</td>
<td colspan="5"><div style="display: flex; height: 45px;"><!--
-->{{#vardefine:Revolver|{{#ifexpr:({{#if:{{{spreadR|}}}|{{#expr:100*{{{spreadR}}}/100}}|0}}<1)|1%|{{#if:{{{spreadR|}}}|{{#expr:100*{{{spreadR}}}/100round 1}}|0}}%}}}}<!--
-->{{#vardefine:Drive|{{#ifexpr:({{#if:{{{spreadD|}}}|{{#expr:100*{{{spreadD}}}/100}}|0}}<1)|1%|{{#if:{{{spreadD|}}}|{{#expr:100*{{{spreadD}}}/100round 1}}|0}}%}}}}<!--
-->{{#vardefine:Special|{{#ifexpr:({{#if:{{{spreadS|}}}|{{#expr:100*{{{spreadS}}}/100}}|0}}<1)|1%|{{#if:{{{spreadS|}}}|{{#expr:100*{{{spreadS}}}/100round 1}}|0}}%}}}}<!--
 
-->{{#ifeq:{{#var:Revolver}}|0| | <div class="bbdw-revolver" style="width:{{#var:Revolver}}">{{{spreadR|?}}}%</div> }}
{{#ifeq:{{#var:Drive}}|0| | <div class="bbdw-drive" style="width:{{#var:Drive}}">{{{spreadD|?}}}%</div> }}
{{#ifeq:{{#var:Special}}|0| | <div class="bbdw-special" style="width:{{#var:Special}}">{{{spreadS|?}}}%</div> }}
</div></td>
</tr>
</table><!--


-->{{#if:{{{fxnameen1|}}}{{{fxnamejp1|}}}{{{fxnameen2|}}}{{{fxnamejp2|}}}{{{fxnameen3|}}}{{{fxnamejp3|}}}|
-->{{#if:{{{fxnameen1|}}}{{{fxnamejp1|}}}{{{fxnameen2|}}}{{{fxnamejp2|}}}{{{fxnameen3|}}}{{{fxnamejp3|}}}|
<h3>Additional Effects</h3>
<h3>Additional Effects</h3>
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;text-align:center;">
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;text-align:center">
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:50px;margin:0;padding:0"></td><td style="width:250px;margin:0;padding:0"></td><td style="width:50px;margin:0;padding:0"></td></tr>
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:50px;margin:0;padding:0"></td><td style="width:250px;margin:0;padding:0"></td><td style="width:50px;margin:0;padding:0"></td></tr>
<tr>
<tr>
Line 89: Line 142:
<th>Target</th>
<th>Target</th>
<th>Details</th>
<th>Details</th>
</tr>
<tr>
<tr>
<td style="max-width:45px;">S</td>
<td style="max-width:45px">{{bbdw|Command S}}</td>
<td style="text-align:left;">{{{fxnameen1|}}}</br><small>{{{fxnamejp1|}}}<br><i>{{{fxnamejpalt1|}}}</i></small></td>
<td style="text-align:left">{{{fxnameen1|}}}</br><small>{{{fxnamejp1|}}}<br><i>{{{fxnamejpalt1|}}}</i></small></td>
<td>{{{fxtargettype1|}}}</td>
<td>{{{fxtargettype1|}}}</td>
<td>{{{fxdesc1|}}}<br/>{{#if:{{{fxunlock1|}}}|Unlocks at {{{fxunlock1|}}} rarity.}}</td>
<td>{{{fxdesc1|}}}<br/>{{#if:{{{fxunlock1|}}}|Can be leveled at {{{fxunlock1|}}} rarity.}}</td>
</tr>
</tr>
<tr>
<tr><td style="max-width:45px">{{bbdw|Command DD}}</td>
<td style="max-width:45px;">DD</td>
<td style="text-align:left">{{{fxnameen2|}}}</br><small>{{{fxnamejp2|}}}<br><i>{{{fxnamejpalt2|}}}</i></small></td>
<td style="text-align:left;">{{{fxnameen2|}}}</br><small>{{{fxnamejp2|}}}<br><i>{{{fxnamejpalt2|}}}</i></small></td>
<td>{{{fxtargettype2|}}}</td>
<td>{{{fxtargettype2|}}}</td>
<td>{{{fxdesc2|}}}<br/>{{#if:{{{fxunlock2|}}}||Unlocks at {{{fxunlock2|}}} rarity.}}</td>
<td>{{{fxdesc2|}}}<br/>{{#if:{{{fxunlock2|}}}|Can be leveled at {{{fxunlock2|}}} rarity.}}</td>
</tr>
</tr>
<tr>
<tr>
<td style="max-width:45px;">AH</td>
<td style="max-width:45px">{{bbdw|Command AH}}</td>
<td style="text-align:left;">{{{fxnameen3|}}}</br><small>{{{fxnamejp3|}}}<br><i>{{{fxnamejpalt3|}}}</i></small></td>
<td style="text-align:left">{{{fxnameen3|}}}</br><small>{{{fxnamejp3|}}}<br><i>{{{fxnamejpalt3|}}}</i></small></td>
<td>{{{fxtargettype3|}}}</td>
<td>{{{fxtargettype3|}}}</td>
<td>{{{fxdesc3|}}}<br/>{{#if:{{{fxunlock3|}}}|Unlocks at {{{fxunlock3|}}} rarity.}}</td>
<td>{{{fxdesc3|}}}<br/>{{#if:{{{fxunlock3|}}}|Can be leveled at {{{fxunlock3|}}} rarity.}}</td>
</tr>
</tr>
</table>
</table>
Line 112: Line 165:
-->{{#if:{{{skillnamejp1|}}}{{{skillnameen1|}}}{{{skillnamejp2|}}}{{{skillnameen2|}}}|
-->{{#if:{{{skillnamejp1|}}}{{{skillnameen1|}}}{{{skillnamejp2|}}}{{{skillnameen2|}}}|
<h3>Skills</h3>
<h3>Skills</h3>
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;;text-align:center;">
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;;text-align:center">
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:50px;margin:0;padding:0"></td><td style="width:250px;margin:0;padding:0"></td><td style="width:50px;margin:0;padding:0"></td></tr>
{{#if:{{{skillnameen1|}}}{{{skillnamejp1|}}}{{{skillnamejpalt1|}}}|<tr>
<th colspan="1" style="width:30px">{{#if:{{{skillicon1|}}}|[[File:{{{skillicon1|}}}|45x45px]]}}</th>
<th colspan="3" style="text-align:left"><big>{{{skillnameen1|}}}</big></th>
<th colspan="8" style="text-align:left">{{{skillnamejp1|}}}<br /><i>{{{skillnamejpalt1|}}}</i></th>
</tr>
<tr style="height: 5em;>
<td colspan="6" style="width:50%"><big><b>Cooldown:</b> {{{skillbasecd1|}}}</big></td>
<td colspan="6" style="width:50%">{{{skilldesc1|}}}<br />{{#if:{{{skillunlock1|}}}|Can be leveled at {{{skillunlock1|}}} rarity.}}</td>
</tr>
<tr>
<tr>
<th>Icon</th>
<td colspan="2">Skill Level</td>
<th>Name</th>
<td style="width: 8%;"> 1st </td>
<th>{{tt|CD|Cooldown}}</td>
<td style="width: 8%;"> 2nd </td>
<th>Details</th>
<td style="width: 8%;"> 3rd </td>
<td style="width: 8%;"> 4th </td>
<td style="width: 8%;"> 5th </td>
<td style="width: 8%;"> 6th </td>
<td style="width: 8%;"> 7th </td>
<td style="width: 8%;"> 8th </td>
<td style="width: 8%;"> 9th </td>
<td style="width: 8%;"> 10th </td>
</tr>
</tr>
{{#if:{{{skillnameen1|}}}{{{skillnamejp1|}}}{{{skillnamejpalt1|}}}|<tr>
{{#if:{{{skill1_fx1|}}}|<tr><td colspan="2">{{{skill1_fx1|}}}</td>
<td style="max-width:45px;">{{#if:{{{skillicon1|}}}|[[File:{{{skillicon1|}}}|45x45px]]}}</th>
{{#arraymap:{{{skill1_val1|}}}|,|x|<td>x</td>|}}
<td style="text-align:left;">{{{skillnameen1|}}}<br/><small>{{{skillnamejp1|}}}<br/><i>{{{skillnamejpalt1|}}}</i></small></td>
</tr>}}{{#if:{{{skill1_fx2|}}}|</tr><tr><td colspan="2">{{{skill1_fx2|}}}</td>
<td>{{{skillbasecd1|}}}</td>
{{#arraymap:{{{skill1_val2|}}}|,|x|<td>x</td>|}}
<td>{{{skilldesc1|}}}<br/>{{#if:{{{skillunlock1|}}}|Unlocks at {{{skillunlock1|}}} rarity.}}</td>
</tr>}}{{#if:{{{skill1_fx3|}}}|</tr><tr><td colspan="2">{{{skill1_fx3|}}}</td>
{{#arraymap:{{{skill1_val3|}}}|,|x|<td>x</td>|}}
</tr>}}
</tr>}}
}}
{{#if:{{{skillnameen2|}}}{{{skillnamejp2|}}}{{{skillnamejpalt2|}}}|<tr>
{{#if:{{{skillnameen2|}}}{{{skillnamejp2|}}}{{{skillnamejpalt2|}}}|<tr>
<td style="max-width:45px;">{{#if:{{{skillicon1|}}}|[[File:{{{skillicon2|}}}|45x45px]]}}</td>
<th colspan="1" style="width:30px">{{#if:{{{skillicon2|}}}|[[File:{{{skillicon2|}}}|45x45px]]}}</th>
<td style="text-align:left;">{{{skillnameen2|}}}<br/><small>{{{skillnamejp2|}}}<br/><i>{{{skillnamejpalt2|}}}</i></small></td>
<th colspan="3" style="text-align:left"><big>{{{skillnameen2|}}}</big></th>
<td>{{{skillbasecd2|}}}</td>
<th colspan="8" style="text-align:left">{{{skillnamejp2|}}}<br /><i>{{{skillnamejpalt2|}}}</i></th>
<td>{{{skilldesc2|}}}<br/>{{#if:{{{skillunlock2|}}}|Unlocks at {{{skillunlock2|}}} rarity.}}</td>
</tr>
<tr style="height: 5em;>
<td colspan="6" style="width:50%"><big><b>Cooldown:</b> {{{skillbasecd2|}}}</big></td>
<td colspan="6" style="width:50%">{{{skilldesc2|}}}<br />{{#if:{{{skillunlock2|}}}|Can be leveled at {{{skillunlock2|}}} rarity.}}</td>
</tr>
<tr>
<td colspan="2">Skill Level</td>
<td> 1st </td>
<td> 2nd </td>
<td> 3rd </td>
<td> 4th </td>
<td> 5th </td>
<td> 6th </td>
<td> 7th </td>
<td> 8th </td>
<td> 9th </td>
<td> 10th </td>
</tr>
{{#if:{{{skill2_fx1|}}}|<tr><td colspan="2">{{{skill2_fx1|}}}</td>
{{#arraymap:{{{skill2_val1|}}}|,|x|<td>x</td>|}}
</tr>}}{{#if:{{{skill2_fx2|}}}|</tr><tr><td colspan="2">{{{skill2_fx2|}}}</td>
{{#arraymap:{{{skill2_val2|}}}|,|x|<td>x</td>|}}
</tr>}}{{#if:{{{skill2_fx3|}}}|</tr><tr><td colspan="2">{{{skill2_fx3|}}}</td>
{{#arraymap:{{{skill2_val3|}}}|,|x|<td>x</td>|}}
</tr>}}{{#if:{{{skill2_fx4|}}}|</tr><tr><td colspan="2">{{{skill2_fx4|}}}</td>
{{#arraymap:{{{skill2_val4|}}}|,|x|<td>x</td>|}}
</tr>}}{{#if:{{{skill2_fx5|}}}|</tr><tr><td colspan="2">{{{skill2_fx5|}}}</td>
{{#arraymap:{{{skill2_val5|}}}|,|x|<td>x</td>|}}
</tr>}}{{#if:{{{skill2_fx6|}}}|</tr><tr><td colspan="2">{{{skill2_fx6|}}}</td>
{{#arraymap:{{{skill2_val6|}}}|,|x|<td>x</td>|}}
</tr>}}{{#if:{{{skill2_fx7|}}}|</tr><tr><td colspan="2">{{{skill2_fx7|}}}</td>
{{#arraymap:{{{skill2_val7|}}}|,|x|<td>x</td>|}}
</tr>}}
</tr>}}
}}
</table>
</table>
}}<!--
}}<!--


-->{{#if:{{{skillnamejp1|}}}{{{skillnamejpalt1|}}}{{{skillnameen1|}}}{{{skillnamejp2|}}}{{{skillnamejpalt2|}}}{{{skillnameen2|}}}|
-->{{#if:{{{traitnameen1|}}}{{{traitnamejp1|}}}{{{traitnameen2|}}}{{{traitnamejp2|}}}{{{traitnameen3|}}}{{{traitnamejp3|}}}{{{traitnameen4|}}}{{{traitnamejp4|}}}{{{traitnameen5|}}}{{{traitnamejp5|}}}|
<h3>Traits</h3>
<h3>Traits</h3>
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;">
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0">
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:300px;margin:0;padding:0"></td></tr>
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:300px;margin:0;padding:0"></td></tr>
<tr>
<tr><th>Name</th><th>Details</th></tr>
<th>Name</th>
{{BBDW Character Trait|
<th>Details</th>
|charnameen={{{nameen|}}}
</tr>
|nameen={{{traitnameen1|}}}
{{#if:{{{traitnameen1|}}}{{{traitnamejp1|}}}{{{traitnamejpalt1|}}}|<tr>
|namejp={{{traitnamejp1|}}}
<td style="text-align:left;">{{{traitnameen1|}}}<br/><small>{{{traitnamejp1|}}}<br/><i>{{{traitnamejpalt1|}}}</i></small></td>
|namejpalt={{{traitnamejpalt1|}}}
<td>{{#if:{{{traittrigger1|}}}|{{{traittrigger1|}}}<br/>}}{{{traitdesc1|}}}{{#if:{{{traitunlock1|}}}|<br/>Unlocks at {{{traitunlock1|}}} rarity.}}</td></td>
|fxdesc={{{traitfxdesc1|}}}
</tr>}}
|fxstatuses={{{traitstatuses1|}}}
{{#if:{{{traitnameen2|}}}{{{traitnamejp2|}}}{{{traitnamejpalt2|}}}|<tr>
|fxcondition={{{traitfxcondition1|}}}
<td style="text-align:left;">{{{traitnameen2|}}}<br/><small>{{{traitnamejp2|}}}<br/><i>{{{traitnamejpalt2|}}}</i></small></td>
|reqrarity={{{traitreqrarity1|}}}
<td>{{#if:{{{traittrigger2|}}}|{{{traittrigger2|}}}<br/>}}{{{traitdesc2|}}}{{#if:{{{traitunlock2|}}}|<br/>Unlocks at {{{traitunlock2|}}} rarity.}}</td></td>
}}{{BBDW Character Trait|
</tr>}}
|charnameen={{{nameen|}}}
{{#if:{{{traitnameen3|}}}{{{traitnamejp3|}}}{{{traitnamejpalt3|}}}|<tr>
|nameen={{{traitnameen2|}}}
<td style="text-align:left;">{{{traitnameen3|}}}<br/><small>{{{traitnamejp3|}}}<br/><i>{{{traitnamejpalt3|}}}</i></small></td>
|namejp={{{traitnamejp2|}}}
<td>{{#if:{{{traittrigger3|}}}|{{{traittrigger3|}}}<br/>}}{{{traitdesc3|}}}{{#if:{{{traitunlock3|}}}|<br/>Unlocks at {{{traitunlock3|}}} rarity.}}</td></td>
|namejpalt={{{traitnamejpalt2|}}}
</tr>}}
|fxdesc={{{traitfxdesc2|}}}
</table>
|fxstatuses={{{traitstatuses2|}}}
}}[[Category:BBDW Character]][[Category:Gameplay Subpage]]
|fxcondition={{{traitfxcondition2|}}}
</div><!--
|reqrarity={{{traitreqrarity2|}}}
}}{{BBDW Character Trait|
|charnameen={{{nameen|}}}
|nameen={{{traitnameen3|}}}
|namejp={{{traitnamejp3|}}}
|namejpalt={{{traitnamejpalt3|}}}
|fxdesc={{{traitfxdesc3|}}}
|fxstatuses={{{traitstatuses3|}}}
|fxcondition={{{traitfxcondition3|}}}
|reqrarity={{{traitreqrarity3|}}}
}}{{BBDW Character Trait|
|charnameen={{{nameen|}}}
|nameen={{{traitnameen4|}}}
|namejp={{{traitnamejp4|}}}
|namejpalt={{{traitnamejpalt4|}}}
|fxdesc={{{traitfxdesc4|}}}
|fxstatuses={{{traitstatuses4|}}}
|fxcondition={{{traitfxcondition4|}}}
|reqrarity={{{traitreqrarity4|}}}
}}{{BBDW Character Trait|
|charnameen={{{nameen|}}}
|nameen={{{traitnameen5|}}}
|namejp={{{traitnamejp5|}}}
|namejpalt={{{traitnamejpalt5|}}}
|fxdesc={{{traitfxdesc5|}}}
|fxstatuses={{{traitstatuses5|}}}
|fxcondition={{{traitfxcondition5|}}}
|reqrarity={{{traitreqrarity5|}}}
}}{{BBDW Character Trait|
|charnameen={{{nameen|}}}
|nameen={{{traitnameen6|}}}
|namejp={{{traitnamejp6|}}}
|namejpalt={{{traitnamejpalt6|}}}
|fxdesc={{{traitfxdesc6|}}}
|fxstatuses={{{traitstatuses6|}}}
|fxcondition={{{traitfxcondition6|}}}
|reqrarity={{{traitreqrarity6|}}}
}}
</table>}}<!--


--></div><!--
-->{{#ifeq:{{NAMESPACE}}|Gameplay|[[Category:BBDW Character]][[Category:Gameplay Subpage]]<!--
-->{{#cargo_store:
-->{{#cargo_store:
_table = BBDW_Characters
_table = BBDW_Characters
|pgname= {{{pgname|}}}
|pgname= {{{pgname|}}}
|basechar = {{{basechar|}}}
|basechar = {{{basechar|}}}
|relatedchar={{{relatedchar|}}}
|namejp = {{{namejp|}}}
|namejp = {{{namejp|}}}
|nameen = {{{nameen|}}}
|nameen = {{{nameen|}}}
Line 173: Line 316:
|profiledesc = {{{profiledesc|}}}
|profiledesc = {{{profiledesc|}}}
|releasejp = {{{releasejp|}}}
|releasejp = {{{releasejp|}}}
|limited= {{{limited|}}}
|element = {{{element|}}}
|element = {{{element|}}}
|baserarity= {{{baserarity|}}}
|baserarity= {{{baserarity|}}}
Line 178: Line 322:
|role= {{{role|}}}
|role= {{{role|}}}
|cost = {{{cost|}}}
|cost = {{{cost|}}}
|minatk={{{minatk|}}}
|minhp={{{minhp|}}}
|mindef={{{mindef|}}}
|fxnameen1 = {{{fxnameen1|}}}
|fxnameen1 = {{{fxnameen1|}}}
|fxnamejp1 = {{{fxnamejp1|}}}
|fxnamejp1 = {{{fxnamejp1|}}}
|fxtargettype1 = {{{fxtargettype1|}}}
|fxtargettype1 = {{{fxtargettype1|}}}
|fxdesc1 = {{{fxdesc1|}}}
|fxdesc1 = {{{fxdesc1|}}}
|fxstatuses1 = {{{fxstatuses1|}}}
|fxunlock1 = {{{fxunlock1|}}}
|fxunlock1 = {{{fxunlock1|}}}
|fxnameen2 = {{{fxnameen2|}}}
|fxnameen2 = {{{fxnameen2|}}}
Line 187: Line 335:
|fxtargettype2 = {{{fxtargettype2|}}}
|fxtargettype2 = {{{fxtargettype2|}}}
|fxdesc2 = {{{fxdesc2|}}}
|fxdesc2 = {{{fxdesc2|}}}
|fxunlock2 = {{{fxunlock2 |}}}
|fxstatuses2 = {{{fxstatuses2|}}}
|fxunlock2 = {{{fxunlock2|}}}
|fxnameen3 = {{{fxnameen3|}}}
|fxnameen3 = {{{fxnameen3|}}}
|fxnamejp3 = {{{fxnamejp3|}}}
|fxnamejp3 = {{{fxnamejp3|}}}
|fxtargettype3 = {{{fxtargettype3|}}}
|fxtargettype3 = {{{fxtargettype3|}}}
|fxdesc3 = {{{fxdesc3|}}}
|fxdesc3 = {{{fxdesc3|}}}
|fxstatuses3 = {{{fxstatuses3|}}}
|fxunlock3 = {{{fxunlock3|}}}
|fxunlock3 = {{{fxunlock3|}}}
|skillnamejp1 = {{{skillnamejp1|}}}
|skillnamejp1 = {{{skillnamejp1|}}}
Line 197: Line 347:
|skillicon1 = {{{skillicon1|}}}
|skillicon1 = {{{skillicon1|}}}
|skilldesc1 = {{{skilldesc1|}}}
|skilldesc1 = {{{skilldesc1|}}}
|skillstatuses1 = {{{skillstatuses1|}}}
|skillbasecd1 = {{{skillbasecd1|}}}
|skillbasecd1 = {{{skillbasecd1|}}}
|skillunlock1 = {{{skillunlock1|}}}
|skillunlock1 = {{{skillunlock1|}}}
|skillnamejp1 = {{{skillnamejp2|}}}
|skillnamejp2 = {{{skillnamejp2|}}}
|skillnameen1 = {{{skillnameen2|}}}
|skillnameen2 = {{{skillnameen2|}}}
|skillicon1 = {{{skillicon2|}}}
|skillicon2 = {{{skillicon2|}}}
|skilldesc1 = {{{skilldesc2|}}}
|skilldesc2 = {{{skilldesc2|}}}
|skillbasecd1 = {{{skillbasecd2|}}}
|skillstatuses2 = {{{skillstatuses2|}}}
|skillunlock1 = {{{skillunlock2|}}}
|skillbasecd2 = {{{skillbasecd2|}}}
|traitnamejp1 = {{{traitnamejp1|}}}
|skillunlock2 = {{{skillunlock2|}}}
|traitnameen1 = {{{traitnameen1|}}}
|traitdesc1 = {{{traitdesc1|}}}
|traittrigger1 = {{{traittrigger1|}}}
|traitunlock1 = {{{traitunlock1|}}}
|traitnamejp2 = {{{traitnamejp2|}}}
|traitnameen2 = {{{traitnameen2|}}}
|traitdesc2 = {{{traitdesc2|}}}
|traittrigger2 = {{{traittrigger2|}}}
|traitunlock2 = {{{traitunlock2|}}}
|traitnamejp2 = {{{traitnamejp3|}}}
|traitnameen2 = {{{traitnameen3|}}}
|traitdesc2 = {{{traitdesc3|}}}
|traittrigger2 = {{{traittrigger3|}}}
|traitunlock2 = {{{traitunlock3|}}}
|influences = {{{influences|}}}
|influences = {{{influences|}}}
}}<!--
-->{{#if:{{{fxstatuses1|}}}|{{BBDW Character Status Application|charnameen={{{nameen|}}}|fxtype = S|nameen = {{{fxnameen1|}}}|namejp = {{{fxnamejp1|}}}|namejpalt = {{{fxnamejpalt1|}}}|fxtargettype = {{{fxtargettype1|}}}|fxdesc = {{{fxdesc1|}}}|fxstatuses = {{{fxstatuses1|}}}|reqrarity = {{{fxunlock1|}}}}}}}<!--
-->{{#if:{{{fxstatuses2|}}}|{{BBDW Character Status Application|charnameen={{{nameen|}}}|fxtype = DD|nameen = {{{fxnameen2|}}}|namejp = {{{fxnamejp2|}}}|namejpalt = {{{fxnamejpalt2|}}}|fxtargettype = {{{fxtargettype2|}}}|fxdesc = {{{fxdesc2|}}}|fxstatuses = {{{fxstatuses2|}}}|reqrarity = {{{fxunlock2|}}}}}}}<!--
-->{{#if:{{{fxstatuses3|}}}|{{BBDW Character Status Application|charnameen={{{nameen|}}}|fxtype = AH|nameen = {{{fxnameen3|}}}|namejp = {{{fxnamejp3|}}}|namejpalt = {{{fxnamejpalt3|}}}|fxtargettype = {{{fxtargettype3|}}}|fxdesc = {{{fxdesc3|}}}|fxstatuses = {{{fxstatuses3|}}}|reqrarity = {{{fxunlock3|}}}}}}}<!--
-->{{#if:{{{skillstatuses1|}}}|{{BBDW Character Status Application|charnameen = {{{nameen|}}}|fxtype = Skill|fxnum = 1|icon = {{{skillicon1|}}}|nameen = {{{skillnameen1|}}}|namejp = {{{skillnamejp1|}}}|namejpalt = {{{skillnamejpalt1|}}}|fxdesc = {{{skilldesc1|}}}|fxstatuses = {{{skillstatuses1|}}}|fxbasecd = {{{skillbasecd1|}}}|reqrarity = {{{skillunlock1|}}} }}}}<!--
-->{{#if:{{{skillstatuses2|}}}|{{BBDW Character Status Application|charnameen = {{{nameen|}}}|fxtype = Skill|fxnum = 2|icon = {{{skillicon2|}}}|nameen = {{{skillnameen2|}}}|namejp = {{{skillnamejp2|}}}|namejpalt = {{{skillnamejpalt2|}}}|fxdesc = {{{skilldesc2|}}}|fxstatuses = {{{skillstatuses2|}}}|fxbasecd = {{{skillbasecd2|}}}|reqrarity = {{{skillunlock2|}}} }}}}
}}</includeonly><!--
}}</includeonly><!--


Line 228: Line 371:
|pgname = Page
|pgname = Page
|basechar = String
|basechar = String
|relatedchar= List (,) of String
|namejp = String
|namejp = String
|nameen = String
|nameen = String
|voice = List (,) of String
|voice = List (,) of String
|illust = String
|voicealt=List (,) of String
|illustalt = String
|illust = List (,) of String
|illustalt = List (,) of String
|icon = File
|icon = File
|image = File
|image = File
|profiledesc = Wikitext
|profiledesc = Wikitext
|releasejp = Date
|releasejp = Date
|limited = String
|element = String
|element = String
|baserarity= String
|baserarity= String
Line 242: Line 388:
|role = String
|role = String
|cost = Integer
|cost = Integer
|minatk = Integer
|minhp = Integer
|mindef = Integer
|fxnameen1 = String
|fxnameen1 = String
|fxnamejp1 = String
|fxnamejp1 = String
|fxtargettype1 = String
|fxtargettype1 = String
|fxdesc1 = Wikitext
|fxdesc1 = Wikitext
|fxstatuses1= List (,) of String
|fxunlock1 = String
|fxunlock1 = String
|fxnameen2 = String
|fxnameen2 = String
Line 251: Line 401:
|fxtargettype2 = String
|fxtargettype2 = String
|fxdesc2 = Wikitext
|fxdesc2 = Wikitext
|fxstatuses2= List (,) of String
|fxunlock2 = String
|fxunlock2 = String
|fxnameen3 = String
|fxnameen3 = String
Line 256: Line 407:
|fxtargettype3 = String
|fxtargettype3 = String
|fxdesc3 = Wikitext
|fxdesc3 = Wikitext
|fxstatuses3 = List (,) of String
|fxunlock3 = String
|fxunlock3 = String
|skillnamejp1 = String
|skillnamejp1 = String
Line 261: Line 413:
|skillicon1 = File
|skillicon1 = File
|skilldesc1 = Wikitext
|skilldesc1 = Wikitext
|skillstatuses1 = List (,) of String
|skillbasecd1 = Integer
|skillbasecd1 = Integer
|skillunlock1 = String
|skillunlock1 = String
Line 267: Line 420:
|skillicon2 = File
|skillicon2 = File
|skilldesc2 = Wikitext
|skilldesc2 = Wikitext
|skillstatuses2 = List (,) of String
|skillbasecd2 = Integer
|skillbasecd2 = Integer
|skillunlock2 = String
|skillunlock2 = String
|traitnamejp1 = String
|influences=List (,) of String
|traitnameen1 = String
|traitdesc1 = Wikitext
|traittrigger1 = Wikitext
|traitunlock1 = String
|traitnamejp2 = String
|traitnameen2 = String
|traitdesc2 = Wikitext
|traittrigger2 = Wikitext
|traitunlock2 = String
|traitnamejp3 = String
|traitnameen3 = String
|traitdesc3 = Wikitext
|traittrigger3 = Wikitext
|traitunlock3 = String
|chargroup =List (,) of String
}}
}}
{{Documentation}}
{{Documentation}}
{{BBDW Character
|pgname=Gameplay:Ciel Sulfur BBDW
|basechar=Ciel Sulfur
|nameen=Ciel Sulfur
|namejp=シエル=サルファー
|illust=森利通
|illustalt=Toshimichi Mori
|voice=
|voicealt=Honnizumi Rina
|profiledesc=A girl mobilized for combat by the organization known as the Mitsurugi Agency. Exceedingly powerful, she is efficient, rational and doesn't let her emotions get in the way. With others she is exceptionally blunt and straightforward. Because her personality is very frank, her peers normally believe her words with little doubt.
|icon=BlazBlue Alternative Dark War Ciel Sulfur Icon.png
|image=Ciel Sulfur (BBDW Render).png
|obtain=test
|releasejp=2021/02/16
|element=light
|baserarity=A1
|position=Flex
|role=Attacker
|cost=6
|influencces=Grimoire/魔道書, Neutral/中立, Prime Field/素体
|hitcountR=2
|hitcountD=1
|hitcountS=6
|hitcountEX=1-6
|hitcountDD=3
|hitcountAH=
|fxnameen1=Dark Swan
|fxnamejp1=ダークスワン
|fxnamejpalt1=Dāku Suan
|fxdesc1=Grants self 8% increase in ATK (3T)
|fxtargettype1=ST
|fxnameen2=War Drumbeats
|fxnamejp2=ウォードラムビーツ
|fxnamejpalt2=Uō Doramubītsu
|fxdesc2=Grants all allies 7% recovery (3T)
|fxtargettype2=AOE
|fxunlock2=SS
|fxnameen3=BlazBlue Alternative
|fxnamejp3=ブレイブルーオルタナティブ
|fxnamejpalt3=Bureiburū Orutanatibu
|fxdesc3=Recover 100% of damage taken by this character as HP
|fxtargettype3=AOE
|fxunlock3=SS
|skillnameen1=Gale Wing: Gale Wing Call Type-C - Flight
|skillnamejp1=ゲイル・ウィング 風翼臨 丙型 - 翔
|skillnamejpalt1=Geiru Uingu: Kayokurin Heigata - Shō
|skillicon1=BBDW_Double_Skill_Up_Placeholder.png
|skilldesc1=Raise attack by 10% (2 turns) and Critical hit rate by 20% (2 Turns) for a single ally
|skillbasecd1=6
|skillnameen2=Glorious Feather: Light Wing Formation Type-C - Heavens
|skillnamejp2=グローリアス·フェザー 光翼陣 丙型 - 天
|skillnamejpalt2=Gurōriasu Fezā : Miyokujin Heigata - Ten
|skillicon2=BlazBlue Alternative Dark War Ciel Sulfur Icon.png
|skilldesc2=28% Defense Down (1 Turn) to a single enemy and cancel all buffing effects.
|skillbasecd2=5
|skillunlock2=SS++
|traitnameen1=Sleipnir's Sword
|traitnamejp1=スレイプニルの剣
|traitnamejpalt1=Sureipuniru no Tsurugi
|traittrigger1=
|traitdesc1=Increase all allies' ATK by 5%
|traitnameen2=Mitsurugi Agency's Provisioned Medicine
|traitnamejp2=御剣機関の支給薬
|traitnamejpalt2=Mitsurugi-kikan no Shikyūyaku
|traittrigger2=
|traitdesc2=Restore 5% HP to self
|traitnameen3=Auto-parry
|traitnamejp3=オートパリィ
|traitnamejpalt3=Ōtoparī
|traittrigger3=When there is an ally next to her
|traitdesc3=Return 5% of incoming damage when she receives an attack
}}
</noinclude>
</noinclude>

Latest revision as of 04:39, 1 April 2024

This template defines the table "BBDW_Characters". View table.

Documentation icon Template documentation[view] [edit] [history] [purge]

Defines a profile for a playable character in BlazBlue Alternative: Dark War.

Tables are colored based on the element specified (fire, water, earth, wind, light, or dark).

BBDW Element Fire.png Fire
BBDW Element Water.png Water
BBDW Element Earth.png Earth
BBDW Element Wind.png Wind
BBDW Element Light.png Light
BBDW Element Dark.png Dark

See Also

Usage

{{BBDW Character
|pgname= {{FULLPAGENAME}}
|basechar =the name of the base character, used to link different versions of the same character listed on the page
|relatedchar=names of characters who are alternate versions or possibilities that go under different names (like Terumi & Susano'o, Tsubaki & Izayoi)
|namejp =Name in Japanese
|nameen =Name in English
|illust =Illustrator
|illustalt =Alternate spelling of the artist's name or handle if applicable
|voice =Voice actor
|voicealt = Alternate spelling of voice actor's name or handle if applicable
|profiledesc =for now, the official site description

|icon =Filename of the icon (doesn't need File: prefix)
|image =Image of the character (doesn't need File: prefix)
|image2 =Image2.png
|image3=
|image4=
|sprite =Sprite.png
|distortion =Distortion.webm
|astral =Astral.webm

|releasejp = Date of release
|releasejp2 = Date character was added to the Crystallized Azure Gacha, if they were first introduced in a different gacha
|limited=Gacha (if character is limited; omit if not limited)
|obtain=Method(s) of obtaining the character
|element = one of fire, wind, water, earth, light, or dark
|baserarity= starting rarity (lowest rarity)
|position = front, flex, rear
|role= Tank, Attacker, Supporter, Healer
|cost = Integer

|minhp= At base rarity and level 1
|minatk=
|mindef=
|maxhp= ???
|maxatk=
|maxdef=

|spreadR=
|spreadD=
|spreadS=

|hitcountR=
|hitcountD=
|hitcountS=
|hitcountEX=
|hitcountDD=
|hitcountAH=

|fxnameen1 = String
|fxnamejp1 = String
|fxnamejpalt1 = romaji name
|fxtargettype1 = ST, AOE
|fxdesc1 = Wikitext
|fxstatuses1 = List (,) of String
|fxunlock1 = String

|fxnameen2 = String
|fxnamejp2 = String
|fxnamejpalt2 = romaji name
|fxtargettype2 = String
|fxdesc2 = Wikitext
|fxstatuses2 = List (,) of String
|fxunlock2 = String

|fxnameen3 = String
|fxnamejp3 = String
|fxnamejpalt3 = romaji name
|fxtargettype3 = String
|fxdesc3 = Wikitext
|fxstatuses3 = List (,) of String
|fxunlock3 = String

|skillnamejp1 = String
|skillnameen1 = String
|skillnamejpalt1 = romaji name
|skillicon1 = File
|skilldesc1 = Wikitext
|skillstatuses1 = List (,) of String
|skillbasecd1 = Integer
|skillunlock1 = String
|skill1_fx1 = Name of the effect that changes based on level
|skill1_val1= Comma-separated values at each level (e.g. 1,1,1,1,1,2,2,2,2,3)
|skill1_fx2=
|skill1_val2=
|skill1_fx3=
|skill1_val3=

|skillnameen2 = String
|skillnamejp2 = String
|skillnamejpalt2= romaji name
|skillicon2 = File
|skilldesc2 = Wikitext
|skillstatuses2 = List (,) of String
|skillbasecd2 = Integer
|skillunlock2 = String
|skill2_fx1 = Name of the effect that changes based on level
|skill2_val1= Comma-separated values at each level (e.g. 1,1,1,1,1,2,2,2,2,3)
|skill2_fx2=
|skill2_val2=
|skill2_fx3=
|skill2_val3=

|traitnameen<n> = String, where <n> is a number between 1 to 5
|traitnamejp<n> = String, where <n> is a number between 1 to 5
|trainnamejpalt<n> = name in romaji, where <n> is a number between 1 to 5
|traitfxdesc<n> = Wikitext, where <n> is a number between 1 to 5
|traitstatuses<n> = List (,) of String
|traitfxcondition<n> = Wikitext, where <n> is a number between 1 to 5
|traitreqrarity<n> = String, where <n> is a number between 1 to 5

|influences =List (,) of String
}}