Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Template:BBDW Character: Difference between revisions

Template page
m (add hit count, color table headers based on element)
(More BBDW character page tweaks, hopefully this isn't too much flex.)
 
(78 intermediate revisions by 4 users not shown)
Line 1: Line 1:
<includeonly>
<includeonly>
<h2 id="{{{nameen|}}}">{{{nameen|}}}</h2>
<h2 id="{{{nameen|}}}">{{{nameen|}}}</h2>
{| table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-bottom:0;"
{{#if:{{{limited|}}}|{{BBDW Limited Notice|Character|{{{limited|}}}}}}}
! style="vertical-align:middle;position:relative;" |<!--
{| table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%; margin-bottom:0; display:table"
-->{{#if:{{{icon|}}}|<div style="float:left;">{{bbdw|{{{element|}}}}} {{{baserarity|}}}</div>}}<!--
! style="vertical-align:middle;position:relative" |<!--
-->{{#if:{{{icon|}}}|<div style="float:left">{{bbdw|Rarity {{{baserarity|}}}}}{{bbdw|{{{element|}}}}}{{bbdw|{{{position|}}} {{{role|}}}}}</div>}}<!--
--><div style="float:right"><Small>([[Gameplay:{{{nameen|}}} BBDW|view page]])</small></br>{{edit|Special:FormEdit/BBDW Character/Gameplay:{{{nameen|}}} BBDW}}</div><!--
--><div>{{#if:{{{namejp|}}}|'''{{{namejp}}}'''}}<!--
--><div>{{#if:{{{namejp|}}}|'''{{{namejp}}}'''}}<!--
-->{{#if:{{{nameen|}}}| {{#if:{{{namejp|}}}|<br />}} {{{nameen|}}}}}<!--
-->{{#if:{{{nameen|}}}| {{#if:{{{namejp|}}}|<br />}} {{{nameen|}}}}}
--><div style="float:right;">{{edit|Special:FormEdit/BBDW Character/{{{pgname|}}}}}</div>
</div>
</div>
|}
|}
<div style="display: flex; flex-wrap: wrap; flex-direction: row; text-align:center; vertical-align:top;">
<div style="display: flex; flex-wrap: wrap; flex-direction: row; text-align:center; vertical-align:top">
<div style="flex:1 1 480px;">
<div style="flex:1 1 480px">
{{#invoke:Tabs|main|containerclass=forceport
{{#invoke:Tabs|main
|name=bbdw-char
|containerclass=forceport
|containerstyle=
|contentclass=character-image
|tab1={{#if:{{{image|}}}|Art 1}}
|tab1={{#if:{{{image|}}}|Art 1}}
|content1={{#if:{{{image|}}}|[[File:{{{image}}}|300x300px]]}}
|content1={{#if:{{{image|}}}|[[File:{{{image}}}|frameless|516x516px]]}}
|tab2={{#if:{{{image2|}}}|Art 2}}
|tab2={{#if:{{{image2|}}}|Art 2}}
|content2={{#if:{{{image2|}}}|[[File:{{{image2}}}]]}}
|content2={{#if:{{{image2|}}}|[[File:{{{image2}}}|frameless|516x516px]]}}
|tab3={{#if:{{{sprite|}}}|Sprite}}
|tab3={{#if:{{{image3|}}}|Expressions 1}}
|content3={{#if:{{{sprite|}}}|[[File:{{{sprite}}}|300x300px]]}}
|content3={{#if:{{{image3|}}}|[[File:{{{image3}}}|frameless|516x516px]]}}
|tab4={{#if:{{{image4|}}}|Expressions 2}}
|content4={{#if:{{{image4|}}}|[[File:{{{image4}}}|frameless|516x516px]]}}
|tab5={{#if:{{{sprite|}}}|Sprite}}
|content5={{#if:{{{sprite|}}}|[[File:{{{sprite}}}]]}}
|tab6={{#if:{{{distortion|}}}|Distortion Drive}}
|content6={{#if:{{{distortion|}}}|[[File:{{{distortion}}}]]}}
|tab7={{#if:{{{astral|}}}|Astral Heat}}
|content7={{#if:{{{astral|}}}|[[File:{{{astral}}}]]}}
}}
}}
</div>
</div>
<div style="flex:1 1 220px; margin-bottom:0;min-height:300px;">
<div style="display: flex; align-items: stretch; flex: 1 1 220px; margin-bottom: 0;min-height: 300px;">
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="margin:0;padding:0;width:100%;height:100%;overflow-y:auto;">
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="margin:0;padding:0;width:100%;height:100%;overflow-y:auto; display:table;">
<tr>
<tr>
<th colspan=2 style="height:1em;"> Profile Description </th>
<th colspan="2" style="height:1em"> Profile Description </th>
</tr><tr><td colspan=2 style="text-align:left; vertical-align:top;"|>{{{profile|}}}</td>
</tr><tr><td colspan="2" style="text-align:left; vertical-align:top"|>{{{profiledesc|}}}</td>
</tr>
<tr><td colspan="2" style="text-align:left; vertical-align:top"|>{{{profiledescjp|}}}</td>
</tr><!--
</tr><!--
-->{{#if:{{{illust|}}}|<tr><th> Illustrator </th><td><!--
-->{{#if:{{{illust|}}}|<tr><th> Illustrator </th><td><!--
-->{{#if:{{{illustLink|}}}|[{{{illustLink}}} {{{illust|}}}]|{{{illust|}}}}}{{#if:{{{illustalt|}}}|&nbsp;({{{illustalt|}}})}} </td></tr>}}<!--
-->{{#if:{{{illustLink|}}}|[{{{illustLink}}} {{{illust|}}}]|{{{illust|}}}}}{{#if:{{{illustalt|}}}|&nbsp;({{{illustalt|}}})}} </td></tr>}}<!--
-->{{#if:{{{voice|}}}|<tr><th> Voice Actor </th><td>{{{voice|}}}</td></tr>}}<!--
-->{{#if:{{{voice|}}}{{{voicealt|}}}|<tr><th> Voice Actor </th><td>{{{voice|}}}{{#if:{{{voicealt|}}}|&nbsp;({{{voicealt|}}})}}</td></tr>}}<!--
-->{{#if:{{{releasejp|}}}|<tr><th>Release Date</th><td>{{{releasejp|}}}</td></tr>}}<!--
--><tr><th {{#if:{{{releasejp2|}}}|rowspan="2"}}>Release Date</th><td>{{{releasejp|}}}<br/><!--
-->{{#if:{{{obtain|}}}|<tr><th>Obtain</th><td>{{{obtain|}}}</td></tr>}}
-->{{#cargo_query:table=BBDW_Events
|fields=CONCAT('([[Gameplay: ', nameen, ' BBDW Event|', nameen, ']])' )=name
|where=new_chars HOLDS '{{#replace:{{{nameen|}}}|'|\'}}' OR featured_chars HOLDS '{{#replace:{{{nameen|}}}|'|\'}}' {{#ifeq:{{{limited|}}}|Event|AND eventtype='Event'|AND eventtype='Gacha'}}
|order by=startdate
|more results text=|limit=1
|default={{{obtain|}}}
}}
</td></tr>
{{#if:{{{releasejp2|}}}|<tr><td>{{{releasejp2|}}}<br>([[Gameplay:Crystallized Azure Gacha BBDW Event|Crystallized Azure Gacha]])</td></tr>}}
<tr><td colspan="2">[[Gameplay:{{{nameen|}}} BBDW Quotes|Quotes]]</td></tr>
</table></div>
</table></div>
</div>
</div>
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;text-align:center;">
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;text-align:center;display:table;">
<tr><!--
<tr><!--
-->{{#if:{{{element|}}}|<th>Element</th>}}<!--
-->{{#if:{{{element|}}}|<th>Element</th>}}<!--
-->{{#if:{{{baserarity|}}}|<th>Base Rarity</th>}}<!--
-->{{#if:{{{baserarity|}}}|<th>Base Rarity</th>}}<!--
-->{{#if:{{{cost|}}}|<th>Cost</th>}}<!--
-->{{#if:{{{cost|}}}|<th>Cost</th>}}<!--
-->{{#if:{{{position|}}}{{{position2|}}}|<th>Position</th>}}<!--
-->{{#if:{{{position|}}}{{{role|}}}|<th>Position and Role</th>}}<!--
-->{{#if:{{{chargroup|}}}|<th>Groups</th>}}<!--
-->{{#if:{{{influences|}}}|<th>Character Groups</th>}}<!--
-->{{#if:{{{minatk|}}}|<th>Base ATK</th>}}<!--
-->{{#if:{{{minhp|}}}|<th>Base HP</th>}}<!--
-->{{#if:{{{mindef|}}}|<th>Base DEF</th>}}<!--
--></tr><!--
--></tr><!--
-->{{#if:{{{element|}}}|<td>{{bbdw|{{{element|}}}}}</td>}}<!--
-->{{#if:{{{element|}}}|<td>{{{element|}}}</td>}}<!--
-->{{#if:{{{baserarity|}}}|<td>{{{baserarity|}}}</td>}}<!--
-->{{#if:{{{baserarity|}}}|<td>{{{baserarity|}}}</td>}}<!--
-->{{#if:{{{cost|}}}|<td>{{{cost|}}}</td>}}<!--
-->{{#if:{{{cost|}}}|<td>{{{cost|}}}</td>}}<!--
-->{{#if:{{{position|}}}{{{position2|}}}|<td>{{bbdw|{{{position|}}} {{{position2}}}}}</td>}}<!--
-->{{#if:{{{position|}}}{{{role|}}}|<td>{{{position|}}} {{{role|}}}</td>}}<!--
-->{{#if:{{{chargroup|}}}|<td>{{{chargroup|}}}</td>}}<!--
-->{{#if:{{{influences|}}}|<td>{{bbdw|group|{{{influences|}}}}}</td>}}<!--
-->{{#if:{{{minatk|}}}|<td>{{{minatk|}}}</td>}}<!--
-->{{#if:{{{minhp|}}}|<td>{{{minhp|}}}</td>}}<!--
-->{{#if:{{{mindef|}}}|<td>{{{mindef|}}}</td>}}<!--
--></tr>
--></tr>
</table><!--
</table><!--


-->{{#if:{{{hitcountR|}}}|
--><table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%; margin-top:0; text-align:center; display:table">
<h3>Commands</h3>
<tr style="height:0;margin:0;padding:0" class="nomobile">
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;text-align:center;">
<td style="width:50px;margin:0;padding:0"></td>
<td style="width:50px;margin:0;padding:0"></td>
<td style="width:50px;margin:0;padding:0"></td>
<td style="width:50px;margin:0;padding:0"></td>
</tr>
<tr>
<th></th>
<th>HP</th>
<th>ATK</th>
<th>DEF</th>
</tr>
<tr>
<td>{{tt|Base Stats|At base rarity ({{{baserarity|}}}) and level 1 unless noted otherwise}}</td>
<td>{{{minhp|}}}</td>
<td>{{{minatk|}}}</td>
<td>{{{mindef|}}}</td>
</tr>
{{#if:{{{maxhp|}}}{{{maxatk|}}}{{{maxdef|}}}|<tr>
<td>{{tt|Max Raw Stats|Raw stats before passive skills are applied}}</td>
<td>{{{maxhp|}}}</td>
<td>{{{maxatk|}}}</td>
<td>{{{maxdef|}}}</td>
</tr>}}
</table><!--
 
--><h3>Commands</h3>
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;text-align:center">
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:50px;margin:0;padding:0"></td><td style="width:250px;margin:0;padding:0"></td><td style="width:50px;margin:0;padding:0"></td></tr>
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:50px;margin:0;padding:0"></td><td style="width:250px;margin:0;padding:0"></td><td style="width:50px;margin:0;padding:0"></td></tr>
<tr>
<tr>
<th style="width:12%"></th>
<th style="width:12%"></th>
<th style="width:12%">Revolver</th>
<th style="width:12%">{{bbdw|Command R}}</th>
<th style="width:12%">Drive</th>
<th style="width:12%">{{bbdw|Command D}}</th>
<th style="width:12%">Special</th>
<th style="width:12%">{{bbdw|Command S}}</th>
<th style="width:12%">Extra</th>
<th style="width:12%">{{bbdw|Command DD}}</th>
<th style="width:12%">Distortion Drive</th>
<th style="width:12%">{{bbdw|Command AH}}</th>
<th style="width:12%">Astral Heat</th>
</tr>
</tr>
<tr>
<tr>
<th>Hit Count</th>
<td>Hit Count</td>
<td>{{{hitcountR|}}}</td>
<td>{{tt|{{{hitcountR|}}}|Overdrive Gauge Gain:<br>6% (before bonuses)}}</td>
<td>{{{hitcountD|}}}</td>
<td>{{tt|{{{hitcountD|}}}|Drive Gauge Gain:<br>{{#expr:15+{{{hitcountD|0}}}}}% (before bonuses)}}</td>
<td>{{{hitcountS|}}}</td>
<td>{{{hitcountS|}}}</td>
<td>{{{hitcountEX|}}}</td>
<td>{{{hitcountDD|}}}</td>
<td>{{{hitcountDD|}}}</td>
<td>{{{hitcountAH|}}}</td>
<td>{{{hitcountAH|}}}</td>
</tr>
</tr>
</table>
<tr>
}}<!--
<td>Command Spread</td>
<td colspan="5"><div style="display: flex; height: 45px;"><!--
-->{{#vardefine:Revolver|{{#ifexpr:({{#if:{{{spreadR|}}}|{{#expr:100*{{{spreadR}}}/100}}|0}}<1)|1%|{{#if:{{{spreadR|}}}|{{#expr:100*{{{spreadR}}}/100round 1}}|0}}%}}}}<!--
-->{{#vardefine:Drive|{{#ifexpr:({{#if:{{{spreadD|}}}|{{#expr:100*{{{spreadD}}}/100}}|0}}<1)|1%|{{#if:{{{spreadD|}}}|{{#expr:100*{{{spreadD}}}/100round 1}}|0}}%}}}}<!--
-->{{#vardefine:Special|{{#ifexpr:({{#if:{{{spreadS|}}}|{{#expr:100*{{{spreadS}}}/100}}|0}}<1)|1%|{{#if:{{{spreadS|}}}|{{#expr:100*{{{spreadS}}}/100round 1}}|0}}%}}}}<!--
 
-->{{#ifeq:{{#var:Revolver}}|0| | <div class="bbdw-revolver" style="width:{{#var:Revolver}}">{{{spreadR|?}}}%</div> }}
{{#ifeq:{{#var:Drive}}|0| | <div class="bbdw-drive" style="width:{{#var:Drive}}">{{{spreadD|?}}}%</div> }}
{{#ifeq:{{#var:Special}}|0| | <div class="bbdw-special" style="width:{{#var:Special}}">{{{spreadS|?}}}%</div> }}
</div></td>
</tr>
</table><!--


-->{{#if:{{{fxnameen1|}}}{{{fxnamejp1|}}}{{{fxnameen2|}}}{{{fxnamejp2|}}}{{{fxnameen3|}}}{{{fxnamejp3|}}}|
-->{{#if:{{{fxnameen1|}}}{{{fxnamejp1|}}}{{{fxnameen2|}}}{{{fxnamejp2|}}}{{{fxnameen3|}}}{{{fxnamejp3|}}}|
<h3>Additional Effects</h3>
<h3>Additional Effects</h3>
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;text-align:center;">
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;text-align:center">
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:50px;margin:0;padding:0"></td><td style="width:250px;margin:0;padding:0"></td><td style="width:50px;margin:0;padding:0"></td></tr>
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:50px;margin:0;padding:0"></td><td style="width:250px;margin:0;padding:0"></td><td style="width:50px;margin:0;padding:0"></td></tr>
<tr>
<tr>
Line 89: Line 142:
<th>Target</th>
<th>Target</th>
<th>Details</th>
<th>Details</th>
</tr>
<tr>
<tr>
<td style="max-width:45px;">S</td>
<td style="max-width:45px">{{bbdw|Command S}}</td>
<td style="text-align:left;">{{{fxnameen1|}}}</br><small>{{{fxnamejp1|}}}<br><i>{{{fxnamejpalt1|}}}</i></small></td>
<td style="text-align:left">{{{fxnameen1|}}}</br><small>{{{fxnamejp1|}}}<br><i>{{{fxnamejpalt1|}}}</i></small></td>
<td>{{{fxtargettype1|}}}</td>
<td>{{{fxtargettype1|}}}</td>
<td>{{{fxdesc1|}}}<br/>{{#if:{{{fxunlock1|}}}|Unlocks at {{{fxunlock1|}}} rarity.}}</td>
<td>{{{fxdesc1|}}}<br/>{{#if:{{{fxunlock1|}}}|Can be leveled at {{{fxunlock1|}}} rarity.}}</td>
</tr>
</tr>
<tr>
<tr><td style="max-width:45px">{{bbdw|Command DD}}</td>
<td style="max-width:45px;">DD</td>
<td style="text-align:left">{{{fxnameen2|}}}</br><small>{{{fxnamejp2|}}}<br><i>{{{fxnamejpalt2|}}}</i></small></td>
<td style="text-align:left;">{{{fxnameen2|}}}</br><small>{{{fxnamejp2|}}}<br><i>{{{fxnamejpalt2|}}}</i></small></td>
<td>{{{fxtargettype2|}}}</td>
<td>{{{fxtargettype2|}}}</td>
<td>{{{fxdesc2|}}}<br/>{{#if:{{{fxunlock2|}}}||Unlocks at {{{fxunlock2|}}} rarity.}}</td>
<td>{{{fxdesc2|}}}<br/>{{#if:{{{fxunlock2|}}}|Can be leveled at {{{fxunlock2|}}} rarity.}}</td>
</tr>
</tr>
<tr>
<tr>
<td style="max-width:45px;">AH</td>
<td style="max-width:45px">{{bbdw|Command AH}}</td>
<td style="text-align:left;">{{{fxnameen3|}}}</br><small>{{{fxnamejp3|}}}<br><i>{{{fxnamejpalt3|}}}</i></small></td>
<td style="text-align:left">{{{fxnameen3|}}}</br><small>{{{fxnamejp3|}}}<br><i>{{{fxnamejpalt3|}}}</i></small></td>
<td>{{{fxtargettype3|}}}</td>
<td>{{{fxtargettype3|}}}</td>
<td>{{{fxdesc3|}}}<br/>{{#if:{{{fxunlock3|}}}|Unlocks at {{{fxunlock3|}}} rarity.}}</td>
<td>{{{fxdesc3|}}}<br/>{{#if:{{{fxunlock3|}}}|Can be leveled at {{{fxunlock3|}}} rarity.}}</td>
</tr>
</tr>
</table>
</table>
Line 112: Line 165:
-->{{#if:{{{skillnamejp1|}}}{{{skillnameen1|}}}{{{skillnamejp2|}}}{{{skillnameen2|}}}|
-->{{#if:{{{skillnamejp1|}}}{{{skillnameen1|}}}{{{skillnamejp2|}}}{{{skillnameen2|}}}|
<h3>Skills</h3>
<h3>Skills</h3>
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;;text-align:center;">
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;;text-align:center">
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:50px;margin:0;padding:0"></td><td style="width:250px;margin:0;padding:0"></td><td style="width:50px;margin:0;padding:0"></td></tr>
{{#if:{{{skillnameen1|}}}{{{skillnamejp1|}}}{{{skillnamejpalt1|}}}|<tr>
<th colspan="1" style="width:30px">{{#if:{{{skillicon1|}}}|[[File:{{{skillicon1|}}}|45x45px]]}}</th>
<th colspan="3" style="text-align:left"><big>{{{skillnameen1|}}}</big></th>
<th colspan="8" style="text-align:left">{{{skillnamejp1|}}}<br /><i>{{{skillnamejpalt1|}}}</i></th>
</tr>
<tr style="height: 5em;>
<td colspan="6" style="width:50%"><big><b>Cooldown:</b> {{{skillbasecd1|}}}</big></td>
<td colspan="6" style="width:50%">{{{skilldesc1|}}}<br />{{#if:{{{skillunlock1|}}}|Can be leveled at {{{skillunlock1|}}} rarity.}}</td>
</tr>
<tr>
<tr>
<th>Icon</th>
<td colspan="2">Skill Level</td>
<th>Name</th>
<td style="width: 8%;"> 1st </td>
<th>{{tt|CD|Cooldown}}</td>
<td style="width: 8%;"> 2nd </td>
<th>Details</th>
<td style="width: 8%;"> 3rd </td>
<td style="width: 8%;"> 4th </td>
<td style="width: 8%;"> 5th </td>
<td style="width: 8%;"> 6th </td>
<td style="width: 8%;"> 7th </td>
<td style="width: 8%;"> 8th </td>
<td style="width: 8%;"> 9th </td>
<td style="width: 8%;"> 10th </td>
</tr>
</tr>
{{#if:{{{skillnameen1|}}}{{{skillnamejp1|}}}{{{skillnamejpalt1|}}}|<tr>
{{#if:{{{skill1_fx1|}}}|<tr><td colspan="2">{{{skill1_fx1|}}}</td>
<td style="max-width:45px;">[[File:{{{skillicon1|}}}|45x45px]]</th>
{{#arraymap:{{{skill1_val1|}}}|,|x|<td>x</td>|}}
<td style="text-align:left;">{{{skillnameen1|}}}<br/><small>{{{skillnamejp1|}}}<br/><i>{{{skillnamejpalt1|}}}</i></small></td>
</tr>}}{{#if:{{{skill1_fx2|}}}|</tr><tr><td colspan="2">{{{skill1_fx2|}}}</td>
<td>{{{skillbasecd1|}}}</td>
{{#arraymap:{{{skill1_val2|}}}|,|x|<td>x</td>|}}
<td>{{{skilldesc1|}}}<br/>{{#if:{{{skillunlock1|}}}|Unlocks at {{{skillunlock1|}}} rarity.}}</td>
</tr>}}{{#if:{{{skill1_fx3|}}}|</tr><tr><td colspan="2">{{{skill1_fx3|}}}</td>
{{#arraymap:{{{skill1_val3|}}}|,|x|<td>x</td>|}}
</tr>}}
</tr>}}
}}
{{#if:{{{skillnameen2|}}}{{{skillnamejp2|}}}{{{skillnamejpalt2|}}}|<tr>
{{#if:{{{skillnameen2|}}}{{{skillnamejp2|}}}{{{skillnamejpalt2|}}}|<tr>
<td style="max-width:45px;">[[File:{{{skillicon2|}}}|45x45px]]</td>
<th colspan="1" style="width:30px">{{#if:{{{skillicon2|}}}|[[File:{{{skillicon2|}}}|45x45px]]}}</th>
<td style="text-align:left;">{{{skillnameen2|}}}<br/><small>{{{skillnamejp2|}}}<br/><i>{{{skillnamejpalt2|}}}</i></small></td>
<th colspan="3" style="text-align:left"><big>{{{skillnameen2|}}}</big></th>
<td>{{{skillbasecd2|}}}</td>
<th colspan="8" style="text-align:left">{{{skillnamejp2|}}}<br /><i>{{{skillnamejpalt2|}}}</i></th>
<td>{{{skilldesc2|}}}<br/>{{#if:{{{skillunlock2|}}}|Unlocks at {{{skillunlock2|}}} rarity.}}</td>
</tr>
<tr style="height: 5em;>
<td colspan="6" style="width:50%"><big><b>Cooldown:</b> {{{skillbasecd2|}}}</big></td>
<td colspan="6" style="width:50%">{{{skilldesc2|}}}<br />{{#if:{{{skillunlock2|}}}|Can be leveled at {{{skillunlock2|}}} rarity.}}</td>
</tr>
<tr>
<td colspan="2">Skill Level</td>
<td> 1st </td>
<td> 2nd </td>
<td> 3rd </td>
<td> 4th </td>
<td> 5th </td>
<td> 6th </td>
<td> 7th </td>
<td> 8th </td>
<td> 9th </td>
<td> 10th </td>
</tr>
{{#if:{{{skill2_fx1|}}}|<tr><td colspan="2">{{{skill2_fx1|}}}</td>
{{#arraymap:{{{skill2_val1|}}}|,|x|<td>x</td>|}}
</tr>}}{{#if:{{{skill2_fx2|}}}|</tr><tr><td colspan="2">{{{skill2_fx2|}}}</td>
{{#arraymap:{{{skill2_val2|}}}|,|x|<td>x</td>|}}
</tr>}}{{#if:{{{skill2_fx3|}}}|</tr><tr><td colspan="2">{{{skill2_fx3|}}}</td>
{{#arraymap:{{{skill2_val3|}}}|,|x|<td>x</td>|}}
</tr>}}{{#if:{{{skill2_fx4|}}}|</tr><tr><td colspan="2">{{{skill2_fx4|}}}</td>
{{#arraymap:{{{skill2_val4|}}}|,|x|<td>x</td>|}}
</tr>}}{{#if:{{{skill2_fx5|}}}|</tr><tr><td colspan="2">{{{skill2_fx5|}}}</td>
{{#arraymap:{{{skill2_val5|}}}|,|x|<td>x</td>|}}
</tr>}}{{#if:{{{skill2_fx6|}}}|</tr><tr><td colspan="2">{{{skill2_fx6|}}}</td>
{{#arraymap:{{{skill2_val6|}}}|,|x|<td>x</td>|}}
</tr>}}{{#if:{{{skill2_fx7|}}}|</tr><tr><td colspan="2">{{{skill2_fx7|}}}</td>
{{#arraymap:{{{skill2_val7|}}}|,|x|<td>x</td>|}}
</tr>}}
</tr>}}
}}
</table>
</table>
}}<!--
}}<!--


-->{{#if:{{{skillnamejp1|}}}{{{skillnamejpalt1|}}}{{{skillnameen1|}}}{{{skillnamejp2|}}}{{{skillnamejpalt2|}}}{{{skillnameen2|}}}|
-->{{#if:{{{traitnameen1|}}}{{{traitnamejp1|}}}{{{traitnameen2|}}}{{{traitnamejp2|}}}{{{traitnameen3|}}}{{{traitnamejp3|}}}{{{traitnameen4|}}}{{{traitnamejp4|}}}{{{traitnameen5|}}}{{{traitnamejp5|}}}|
<h3>Traits</h3>
<h3>Traits</h3>
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0;">
<table class="wikitable {{#if:{{{element|}}}|bbdw-{{{element|}}}}}" style="width:100%;margin-top:0">
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:300px;margin:0;padding:0"></td></tr>
<tr style="height:0;margin:0;padding:0" class="nomobile"><td style="width:300px;margin:0;padding:0"></td></tr>
<tr>
<tr><th>Name</th><th>Details</th></tr>
<th>Name</th>
{{BBDW Character Trait|
<th>Details</th>
|charnameen={{{nameen|}}}
</tr>
|nameen={{{traitnameen1|}}}
{{#if:{{{traitnameen1|}}}{{{traitnamejp1|}}}{{{traitnamejpalt1|}}}|<tr>
|namejp={{{traitnamejp1|}}}
<td style="text-align:left;">{{{traitnameen1|}}}<br/><small>{{{traitnamejp1|}}}<br/><i>{{{traitnamejpalt1|}}}</i></small></td>
|namejpalt={{{traitnamejpalt1|}}}
<td>{{#if:{{{traittrigger1|}}}|{{{traittrigger1|}}}<br/>}}{{{traitdesc1|}}}{{#if:{{{traitunlock1|}}}|<br/>Unlocks at {{{traitunlock1|}}} rarity.}}</td></td>
|fxdesc={{{traitfxdesc1|}}}
</tr>}}
|fxstatuses={{{traitstatuses1|}}}
{{#if:{{{traitnameen2|}}}{{{traitnamejp2|}}}{{{traitnamejpalt2|}}}|<tr>
|fxcondition={{{traitfxcondition1|}}}
<td style="text-align:left;">{{{traitnameen2|}}}<br/><small>{{{traitnamejp2|}}}<br/><i>{{{traitnamejpalt2|}}}</i></small></td>
|reqrarity={{{traitreqrarity1|}}}
<td>{{#if:{{{traittrigger2|}}}|{{{traittrigger2|}}}<br/>}}{{{traitdesc2|}}}{{#if:{{{traitunlock2|}}}|<br/>Unlocks at {{{traitunlock2|}}} rarity.}}</td></td>
}}{{BBDW Character Trait|
</tr>}}
|charnameen={{{nameen|}}}
{{#if:{{{traitnameen3|}}}{{{traitnamejp3|}}}{{{traitnamejpalt3|}}}|<tr>
|nameen={{{traitnameen2|}}}
<td style="text-align:left;">{{{traitnameen3|}}}<br/><small>{{{traitnamejp3|}}}<br/><i>{{{traitnamejpalt3|}}}</i></small></td>
|namejp={{{traitnamejp2|}}}
<td>{{#if:{{{traittrigger3|}}}|{{{traittrigger3|}}}<br/>}}{{{traitdesc3|}}}{{#if:{{{traitunlock3|}}}|<br/>Unlocks at {{{traitunlock3|}}} rarity.}}</td></td>
|namejpalt={{{traitnamejpalt2|}}}
</tr>}}
|fxdesc={{{traitfxdesc2|}}}
</table>
|fxstatuses={{{traitstatuses2|}}}
}}[[Category:BBDW Character]][[Category:Gameplay Subpage]]
|fxcondition={{{traitfxcondition2|}}}
</div><!--
|reqrarity={{{traitreqrarity2|}}}
}}{{BBDW Character Trait|
|charnameen={{{nameen|}}}
|nameen={{{traitnameen3|}}}
|namejp={{{traitnamejp3|}}}
|namejpalt={{{traitnamejpalt3|}}}
|fxdesc={{{traitfxdesc3|}}}
|fxstatuses={{{traitstatuses3|}}}
|fxcondition={{{traitfxcondition3|}}}
|reqrarity={{{traitreqrarity3|}}}
}}{{BBDW Character Trait|
|charnameen={{{nameen|}}}
|nameen={{{traitnameen4|}}}
|namejp={{{traitnamejp4|}}}
|namejpalt={{{traitnamejpalt4|}}}
|fxdesc={{{traitfxdesc4|}}}
|fxstatuses={{{traitstatuses4|}}}
|fxcondition={{{traitfxcondition4|}}}
|reqrarity={{{traitreqrarity4|}}}
}}{{BBDW Character Trait|
|charnameen={{{nameen|}}}
|nameen={{{traitnameen5|}}}
|namejp={{{traitnamejp5|}}}
|namejpalt={{{traitnamejpalt5|}}}
|fxdesc={{{traitfxdesc5|}}}
|fxstatuses={{{traitstatuses5|}}}
|fxcondition={{{traitfxcondition5|}}}
|reqrarity={{{traitreqrarity5|}}}
}}{{BBDW Character Trait|
|charnameen={{{nameen|}}}
|nameen={{{traitnameen6|}}}
|namejp={{{traitnamejp6|}}}
|namejpalt={{{traitnamejpalt6|}}}
|fxdesc={{{traitfxdesc6|}}}
|fxstatuses={{{traitstatuses6|}}}
|fxcondition={{{traitfxcondition6|}}}
|reqrarity={{{traitreqrarity6|}}}
}}
</table>}}<!--


--></div><!--
-->{{#ifeq:{{NAMESPACE}}|Gameplay|[[Category:BBDW Character]][[Category:Gameplay Subpage]]<!--
-->{{#cargo_store:
-->{{#cargo_store:
_table = BBDW_Characters
_table = BBDW_Characters
|pgname= {{{pgname|}}}
|pgname= {{{pgname|}}}
|basechar = {{{basechar|}}}
|basechar = {{{basechar|}}}
|relatedchar={{{relatedchar|}}}
|namejp = {{{namejp|}}}
|namejp = {{{namejp|}}}
|nameen = {{{nameen|}}}
|nameen = {{{nameen|}}}
|voice = {{{voice|}}}
|voice = {{{voice|}}}
|voicealt = {{{voicealt|}}}
|illust = {{{illust|}}}
|illust = {{{illust|}}}
|illustalt = {{{illustalt|}}}
|illustalt = {{{illustalt|}}}
Line 172: Line 316:
|profiledesc = {{{profiledesc|}}}
|profiledesc = {{{profiledesc|}}}
|releasejp = {{{releasejp|}}}
|releasejp = {{{releasejp|}}}
|limited= {{{limited|}}}
|element = {{{element|}}}
|element = {{{element|}}}
|baserarity= {{{baserarity|}}}
|baserarity= {{{baserarity|}}}
|position = {{{position|}}}
|position = {{{position|}}}
|posicon = {{{posicon|}}}
|role= {{{role|}}}
|cost = {{{cost|}}}
|cost = {{{cost|}}}
|minatk={{{minatk|}}}
|minhp={{{minhp|}}}
|mindef={{{mindef|}}}
|fxnameen1 = {{{fxnameen1|}}}
|fxnameen1 = {{{fxnameen1|}}}
|fxnamejp1 = {{{fxnamejp1|}}}
|fxnamejp1 = {{{fxnamejp1|}}}
|fxtargettype1 = {{{fxtargettype1|}}}
|fxtargettype1 = {{{fxtargettype1|}}}
|fxdesc1 = {{{fxdesc1|}}}
|fxdesc1 = {{{fxdesc1|}}}
|fxstatuses1 = {{{fxstatuses1|}}}
|fxunlock1 = {{{fxunlock1|}}}
|fxunlock1 = {{{fxunlock1|}}}
|fxnameen2 = {{{fxnameen2|}}}
|fxnameen2 = {{{fxnameen2|}}}
Line 186: Line 335:
|fxtargettype2 = {{{fxtargettype2|}}}
|fxtargettype2 = {{{fxtargettype2|}}}
|fxdesc2 = {{{fxdesc2|}}}
|fxdesc2 = {{{fxdesc2|}}}
|fxunlock2 = {{{fxunlock2 |}}}
|fxstatuses2 = {{{fxstatuses2|}}}
|fxunlock2 = {{{fxunlock2|}}}
|fxnameen3 = {{{fxnameen3|}}}
|fxnameen3 = {{{fxnameen3|}}}
|fxnamejp3 = {{{fxnamejp3|}}}
|fxnamejp3 = {{{fxnamejp3|}}}
|fxtargettype3 = {{{fxtargettype3|}}}
|fxtargettype3 = {{{fxtargettype3|}}}
|fxdesc3 = {{{fxdesc3|}}}
|fxdesc3 = {{{fxdesc3|}}}
|fxstatuses3 = {{{fxstatuses3|}}}
|fxunlock3 = {{{fxunlock3|}}}
|fxunlock3 = {{{fxunlock3|}}}
|skillnamejp1 = {{{skillnamejp1|}}}
|skillnamejp1 = {{{skillnamejp1|}}}
Line 196: Line 347:
|skillicon1 = {{{skillicon1|}}}
|skillicon1 = {{{skillicon1|}}}
|skilldesc1 = {{{skilldesc1|}}}
|skilldesc1 = {{{skilldesc1|}}}
|skillstatuses1 = {{{skillstatuses1|}}}
|skillbasecd1 = {{{skillbasecd1|}}}
|skillbasecd1 = {{{skillbasecd1|}}}
|skillunlock1 = {{{skillunlock1|}}}
|skillunlock1 = {{{skillunlock1|}}}
|traitnamejp1 = {{{traitnamejp1|}}}
|skillnamejp2 = {{{skillnamejp2|}}}
|traitnameen1 = {{{traitnameen1|}}}
|skillnameen2 = {{{skillnameen2|}}}
|traitdesc1 = {{{traitdesc1|}}}
|skillicon2 = {{{skillicon2|}}}
|traittrigger1 = {{{traittrigger1|}}}
|skilldesc2 = {{{skilldesc2|}}}
|traitunlock1 = {{{traitunlock1|}}}
|skillstatuses2 = {{{skillstatuses2|}}}
|traitnamejp2 = {{{traitnamejp2|}}}
|skillbasecd2 = {{{skillbasecd2|}}}
|traitnameen2 = {{{traitnameen2|}}}
|skillunlock2 = {{{skillunlock2|}}}
|traitdesc2 = {{{traitdesc2|}}}
|influences = {{{influences|}}}
|traittrigger2 = {{{traittrigger2|}}}
}}<!--
|traitunlock2 = {{{traitunlock2|}}}
-->{{#if:{{{fxstatuses1|}}}|{{BBDW Character Status Application|charnameen={{{nameen|}}}|fxtype = S|nameen = {{{fxnameen1|}}}|namejp = {{{fxnamejp1|}}}|namejpalt = {{{fxnamejpalt1|}}}|fxtargettype = {{{fxtargettype1|}}}|fxdesc = {{{fxdesc1|}}}|fxstatuses = {{{fxstatuses1|}}}|reqrarity = {{{fxunlock1|}}}}}}}<!--
|chargroup = {{{chargroup|}}}
-->{{#if:{{{fxstatuses2|}}}|{{BBDW Character Status Application|charnameen={{{nameen|}}}|fxtype = DD|nameen = {{{fxnameen2|}}}|namejp = {{{fxnamejp2|}}}|namejpalt = {{{fxnamejpalt2|}}}|fxtargettype = {{{fxtargettype2|}}}|fxdesc = {{{fxdesc2|}}}|fxstatuses = {{{fxstatuses2|}}}|reqrarity = {{{fxunlock2|}}}}}}}<!--
-->{{#if:{{{fxstatuses3|}}}|{{BBDW Character Status Application|charnameen={{{nameen|}}}|fxtype = AH|nameen = {{{fxnameen3|}}}|namejp = {{{fxnamejp3|}}}|namejpalt = {{{fxnamejpalt3|}}}|fxtargettype = {{{fxtargettype3|}}}|fxdesc = {{{fxdesc3|}}}|fxstatuses = {{{fxstatuses3|}}}|reqrarity = {{{fxunlock3|}}}}}}}<!--
-->{{#if:{{{skillstatuses1|}}}|{{BBDW Character Status Application|charnameen = {{{nameen|}}}|fxtype = Skill|fxnum = 1|icon = {{{skillicon1|}}}|nameen = {{{skillnameen1|}}}|namejp = {{{skillnamejp1|}}}|namejpalt = {{{skillnamejpalt1|}}}|fxdesc = {{{skilldesc1|}}}|fxstatuses = {{{skillstatuses1|}}}|fxbasecd = {{{skillbasecd1|}}}|reqrarity = {{{skillunlock1|}}} }}}}<!--
-->{{#if:{{{skillstatuses2|}}}|{{BBDW Character Status Application|charnameen = {{{nameen|}}}|fxtype = Skill|fxnum = 2|icon = {{{skillicon2|}}}|nameen = {{{skillnameen2|}}}|namejp = {{{skillnamejp2|}}}|namejpalt = {{{skillnamejpalt2|}}}|fxdesc = {{{skilldesc2|}}}|fxstatuses = {{{skillstatuses2|}}}|fxbasecd = {{{skillbasecd2|}}}|reqrarity = {{{skillunlock2|}}} }}}}
}}</includeonly><!--
}}</includeonly><!--


Line 216: Line 371:
|pgname = Page
|pgname = Page
|basechar = String
|basechar = String
|relatedchar= List (,) of String
|namejp = String
|namejp = String
|nameen = String
|nameen = String
|voice = List (,) of String
|voice = List (,) of String
|illust = String
|voicealt=List (,) of String
|illustalt = String
|illust = List (,) of String
|illustalt = List (,) of String
|icon = File
|icon = File
|image = File
|image = File
|profiledesc = Wikitext
|profiledesc = Wikitext
|releasejp = Date
|releasejp = Date
|limited = String
|element = String
|element = String
|baserarity= String
|baserarity= String
|position = String
|position = String
|posicon = File
|role = String
|cost = Integer
|cost = Integer
|minatk = Integer
|minhp = Integer
|mindef = Integer
|fxnameen1 = String
|fxnameen1 = String
|fxnamejp1 = String
|fxnamejp1 = String
|fxtargettype1 = String
|fxtargettype1 = String
|fxdesc1 = Wikitext
|fxdesc1 = Wikitext
|fxstatuses1= List (,) of String
|fxunlock1 = String
|fxunlock1 = String
|fxnameen2 = String
|fxnameen2 = String
Line 239: Line 401:
|fxtargettype2 = String
|fxtargettype2 = String
|fxdesc2 = Wikitext
|fxdesc2 = Wikitext
|fxstatuses2= List (,) of String
|fxunlock2 = String
|fxunlock2 = String
|fxnameen3 = String
|fxnameen3 = String
Line 244: Line 407:
|fxtargettype3 = String
|fxtargettype3 = String
|fxdesc3 = Wikitext
|fxdesc3 = Wikitext
|fxstatuses3 = List (,) of String
|fxunlock3 = String
|fxunlock3 = String
|skillnamejp1 = String
|skillnamejp1 = String
Line 249: Line 413:
|skillicon1 = File
|skillicon1 = File
|skilldesc1 = Wikitext
|skilldesc1 = Wikitext
|skillstatuses1 = List (,) of String
|skillbasecd1 = Integer
|skillbasecd1 = Integer
|skillunlock1 = String
|skillunlock1 = String
|traitnamejp1 = String
|skillnamejp2 = String
|traitnameen1 = String
|skillnameen2 = String
|traitdesc1 = Wikitext
|skillicon2 = File
|traittrigger1 = Wikitext
|skilldesc2 = Wikitext
|traitunlock1 = String
|skillstatuses2 = List (,) of String
|traitnamejp2 = String
|skillbasecd2 = Integer
|traitnameen2 = String
|skillunlock2 = String
|traitdesc2 = Wikitext
|influences=List (,) of String
|traittrigger2 = Wikitext
|traitunlock2 = String
|chargroup =List (,) of String
}}
}}
{{Documentation}}
{{Documentation}}
</noinclude>
</noinclude>

Latest revision as of 04:39, 1 April 2024

This template defines the table "BBDW_Characters". View table.

Documentation icon Template documentation[view] [edit] [history] [purge]

Defines a profile for a playable character in BlazBlue Alternative: Dark War.

Tables are colored based on the element specified (fire, water, earth, wind, light, or dark).

BBDW Element Fire.png Fire
BBDW Element Water.png Water
BBDW Element Earth.png Earth
BBDW Element Wind.png Wind
BBDW Element Light.png Light
BBDW Element Dark.png Dark

See Also

Usage

{{BBDW Character
|pgname= {{FULLPAGENAME}}
|basechar =the name of the base character, used to link different versions of the same character listed on the page
|relatedchar=names of characters who are alternate versions or possibilities that go under different names (like Terumi & Susano'o, Tsubaki & Izayoi)
|namejp =Name in Japanese
|nameen =Name in English
|illust =Illustrator
|illustalt =Alternate spelling of the artist's name or handle if applicable
|voice =Voice actor
|voicealt = Alternate spelling of voice actor's name or handle if applicable
|profiledesc =for now, the official site description

|icon =Filename of the icon (doesn't need File: prefix)
|image =Image of the character (doesn't need File: prefix)
|image2 =Image2.png
|image3=
|image4=
|sprite =Sprite.png
|distortion =Distortion.webm
|astral =Astral.webm

|releasejp = Date of release
|releasejp2 = Date character was added to the Crystallized Azure Gacha, if they were first introduced in a different gacha
|limited=Gacha (if character is limited; omit if not limited)
|obtain=Method(s) of obtaining the character
|element = one of fire, wind, water, earth, light, or dark
|baserarity= starting rarity (lowest rarity)
|position = front, flex, rear
|role= Tank, Attacker, Supporter, Healer
|cost = Integer

|minhp= At base rarity and level 1
|minatk=
|mindef=
|maxhp= ???
|maxatk=
|maxdef=

|spreadR=
|spreadD=
|spreadS=

|hitcountR=
|hitcountD=
|hitcountS=
|hitcountEX=
|hitcountDD=
|hitcountAH=

|fxnameen1 = String
|fxnamejp1 = String
|fxnamejpalt1 = romaji name
|fxtargettype1 = ST, AOE
|fxdesc1 = Wikitext
|fxstatuses1 = List (,) of String
|fxunlock1 = String

|fxnameen2 = String
|fxnamejp2 = String
|fxnamejpalt2 = romaji name
|fxtargettype2 = String
|fxdesc2 = Wikitext
|fxstatuses2 = List (,) of String
|fxunlock2 = String

|fxnameen3 = String
|fxnamejp3 = String
|fxnamejpalt3 = romaji name
|fxtargettype3 = String
|fxdesc3 = Wikitext
|fxstatuses3 = List (,) of String
|fxunlock3 = String

|skillnamejp1 = String
|skillnameen1 = String
|skillnamejpalt1 = romaji name
|skillicon1 = File
|skilldesc1 = Wikitext
|skillstatuses1 = List (,) of String
|skillbasecd1 = Integer
|skillunlock1 = String
|skill1_fx1 = Name of the effect that changes based on level
|skill1_val1= Comma-separated values at each level (e.g. 1,1,1,1,1,2,2,2,2,3)
|skill1_fx2=
|skill1_val2=
|skill1_fx3=
|skill1_val3=

|skillnameen2 = String
|skillnamejp2 = String
|skillnamejpalt2= romaji name
|skillicon2 = File
|skilldesc2 = Wikitext
|skillstatuses2 = List (,) of String
|skillbasecd2 = Integer
|skillunlock2 = String
|skill2_fx1 = Name of the effect that changes based on level
|skill2_val1= Comma-separated values at each level (e.g. 1,1,1,1,1,2,2,2,2,3)
|skill2_fx2=
|skill2_val2=
|skill2_fx3=
|skill2_val3=

|traitnameen<n> = String, where <n> is a number between 1 to 5
|traitnamejp<n> = String, where <n> is a number between 1 to 5
|trainnamejpalt<n> = name in romaji, where <n> is a number between 1 to 5
|traitfxdesc<n> = Wikitext, where <n> is a number between 1 to 5
|traitstatuses<n> = List (,) of String
|traitfxcondition<n> = Wikitext, where <n> is a number between 1 to 5
|traitreqrarity<n> = String, where <n> is a number between 1 to 5

|influences =List (,) of String
}}