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| style="vertical-align:top;" | {{bbdw|char|Tenjō Amanohokosaka}}
| style="vertical-align:top;" | {{bbdw|char|Tenjō Amanohokosaka}}
| I rate evasion really really highly. It allows you to just ignore boss mechanics entirely. The catch is that aoe DDs or AHs apply their debuffs even if you dodge the damage so long as it hits anyone in the party. Tenjo's DD lets you ignore that. Tenjo is able to turn the whole team into tanks with a mix of her DD and her skill 1, letting you just never get hit either. This isn't just defensive utility, but Tenjo also has a rather nice atk stat, a buffing skill 2, and negative on S, allowing her to not just inflate her own damage into one of the most threatening fire units, but she is also able to inflate an ally's stats and let them roll over enemies. Tenjo comps are probably some of the most consistent in the game, with the caveat that you do need a bit more heat generation than most other possible lineups.
| I rate evasion really really highly. It allows you to just ignore boss mechanics entirely. The catch is that aoe DDs or AHs apply their debuffs even if you dodge the damage so long as it hits anyone in the party. Tenjo's DD lets you ignore that. Tenjo is able to turn the whole team into tanks with a mix of her DD and her skill 1, letting you just never get hit either. This isn't just defensive utility, but Tenjo also has a rather nice atk stat, a buffing skill 2, and negative on S, allowing her to not just inflate her own damage into one of the most threatening fire units, but she is also able to inflate an ally's stats and let them roll over enemies. Tenjo comps are probably some of the most consistent in the game, with the caveat that you do need a bit more heat generation than most other possible lineups.
|-
! S
| style="vertical-align:top;" | {{bbdw|char|Another Dark Mai}}
| The single most oppressive unit in the game offensive. AD Mai is able to shred through bosses on turn 1 through her naturally high stats and extremely powerful self-buffs. Even off element, she has such high damage output that she can become a very dangerous threat to Earth and Dark enemies as well, especially those who fall under the Order group. Her own personal grimoire is also the best among attackers, one that is so good that it is viable on characters other than her as well, which only further inflates her potential.
|-
! S
| style="vertical-align:top;" | {{bbdw|char|Hibiki Kohaku}}
| The best tank in the game. Evasion. Hate up. Evasion. Evasion. Hibiki is able to manipulate himself so well that he can help carry you through whole games without anyone getting hit, even against bosses that he should be weak to from Fire and Light elements. The only reason he isn't higher on the list is because he is only good at evasion. His damage output isn't good enough to put him on par with Tenjo, and he doesn't have any other utility beyond making sure no one gets hurt. But he is the best at his job, and very easily the best AI in the game, with only one real competitor.
|-
! S
| style="vertical-align:top;" | {{bbdw|char|Jubei}}
| Overdrive and Crit Spam reign supreme when trying to burn down bosses. Jubei skill 2 is a flat buff that allows you to get Overdrive on turn 1, or Max Overdrive on turn 2. Pair that with his damage output, and Jubei is able to easily shred through most foes that you would encounter.
|-
! S
| style="vertical-align:top;" | {{bbdw|char|Kajun Faycott}}
| The other best AI in the game is Kajun. Kajun has a strong single target heal and single target atk/crit buff that stacks with other atk/crit buffs. This makes her a very valuable healer/buffer that is a pretty safe fit on any team. Her own damage output is non-existent, and she is flimsy, but the first weakness can be abused when farming fodder for heat and OD, while the latter can be ignored if you just slap a hate down grimoire on her. She is a very reliable and consistent character that has had a use in almost every challenge stage so far.
|-
! S
| style="vertical-align:top;" | {{bbdw|char|Mai (Midsummer Fairy)}}
| The best passive heat generator in the game right now. She can passively increase the whole team's heat generation, while also using her pair of skill 1 and 2 to instantly bring enough heat to get a DD off turn 1. Pair with other heat generators like Akane or Meifang, or wait around for turn 2, and you should be getting early game astrals very consistently. Her stats are also pretty good, with a decent atk stat and def stat, and her DD is Cooldown Cut, which is great for getting some key skills back up in a pinch.
|-
! S
| style="vertical-align:top;" | {{bbdw|char|Rachel Alucard}}
| Rachel is a debuffer. Rachel is good at her job, but she also brings more to the table beyond atk and def drops. Her S and skill 2 both apply paralysis, which can be the difference between winning or losing with the downside that you are relying on a dice roll. But it only needs to work once or twice, meaning that she can pave you the path to success with a pretty good proc chance. She also happens to naturally build a lot of meter because of her multi-hit attacks, which can be useful when trying to grind out a quick DD.
|-
! A+
| style="vertical-align:top;" | {{bbdw|char|Celica A. Mercury}}
| The best healer in the game if you want someone to heal your team. She has aoe heals, single target heals, passive regen, cleanse, revive, everything you need to heal. And that's all she does. She doesn't buff, but the sheer volume of healing lets you stay healthy and win through pure attrition.
|-
! A+
| style="vertical-align:top;" | {{bbdw|char|Chachakaka}}
| Overdrive and Crit Spam reign supreme when trying to burn down bosses. Jubei is a better damage dealer, but Chachakaka's Rs are better for generating Overdrive. This not only makes her much more reliable in the long run, but it also makes her a very useful partner for Jubei, allowing you to get back to back Overdrives.
|-
! A+
| style="vertical-align:top;" | {{bbdw|char|Drei}}
| Drei is the bulkiest tank. Unlike Hibiki, he can take a lot of punishment and still stay standing as his health bar goes down. He also unlocks regen at SS+++ which can be very useful for players that have invested into him. His coverage is also elementally different than Hibiki, meaning that a lineup of Fire or Light enemies does give a player a choice between which tank is worth that slot.
|-
! A+
| style="vertical-align:top;" | {{bbdw|char|Fuzzy}}
| Fuzzy is immortal. Since his release, there has not been a single challenge stage that has allowed him to have a chance to shine, but that doesn't change the fact that Fuzzy is incredibly difficult to kill. With tons of self heals, Guts, and hate manipulation, Fuzzy is able to join the fight and persist through almost anything that an enemy throws his way.
|-
! A+
| style="vertical-align:top;" | {{bbdw|char|Hazama}}
| Hazama is unique. He can fill supportive or attacker roles, depending on your team comp. He has a potent def down debuff and a very consistent bind on his skills 1 and 2. And his signature is the ability to slaughter poisoned foes with crits. Pair this with his signature grimoire, and he can fill an offensive role just as well as a supportive one.
|-
! A+
| style="vertical-align:top;" | {{bbdw|char|Kuon (Scorching Beach Attacker)}}
| Summer Kuon is basically what Es would be if she was balanced. She can do a lot of the same things Es can, hit hard, evade, self heal, but at a much more reasonable level. Something unique she can do is manipulate an ally's hate for one turn as well, letting her force aggro into a specific direction rather than the typical tanky hate manipulation of forcing it into a specific target, a very useful piece of utility.
|-
! A+
| style="vertical-align:top;" | {{bbdw|char|Naoto Kurogane}}
| The original best dps. Back at launch, Naoto was able to push his way through content with his high damage output and evasion. He is still extremely good at both jobs, coming in as a very dangerous earth dps in a game that still doesnt have any other earth attackers.
|-
! A+
| style="vertical-align:top;" | {{bbdw|char|XIII}}
| XIII is a very selfish crit monster. She is designed to be the sole frontliner who sustains herself with drain while also disintigrating opponents with powerful attack and crit buffs. She can also spiral out of control with her Cooldown Cut DD, allowing her to use her Skill 1 every 3 turns. There is also a wide variety of characters that she gets bonus damage against to inflate her output even further.
|-
! A
| style="vertical-align:top;" | {{bbdw|char|Izayoi}}
| Izayoi has a cool mechanic, as she is a stance character in BBDW. Unfortunately, that means she will be in stance 1 for almost every turn, then switch to stance 2 for nuking on the last turn. She also shares an element with Es, who she can outdamage but not outvalue, as neither of her stances are particularly bulky. Her Dispel on DD is useful, and she is worth picking over Es against the right opponents.
|-
! A
| style="vertical-align:top;" | {{bbdw|char|Kuon Glamred Stroheim}}
| Kuon is one of those characters that is absolutely terrible before she gets skill 2. Then she becomes really really good. She has passive regen that she gives only to fire type allies, but her DD and skill 2 provide quite a bit of healing, making her a very solid choice at keeping Fire-teams healthy.
|-
! A
| style="vertical-align:top;" | {{bbdw|char|Platinum the Trinity}}
| Plat is an offensive supporter with some solid regeneration on skill 2. She is currently the only character that can chamber someone else's S or them, which lets her add a layer of consistency to any team that relies on those rolls.
|-
! A
| style="vertical-align:top;" | {{bbdw|char|Platinum (Beachside Magical Girl)}}
| The other Plat. She brings a similar utility to her normal form in that she can chamber an ally to R, enabling OD generation or combos under the right roll. Her S forces the next 2 shots in the command roll to be D, which pairs very well with her skill 1. Finally, if you draw garbage, her skill 2 lets you randomize everything and hope to reroll something better alongside a minor atk buff.
|-
! A
| style="vertical-align:top;" | {{bbdw|char|Raquel Alucard}}
| Raquel is a wind off-dps that can put in quite a bit of effort as an attacker while also providing some useful utility. She has a lot of heat generation, especially with skill 1, while her skill 2 lets apply regen to all allies. She also has multiple sources of being able to heal herself as well, letting her stay bulky and aggro share.
|-
! A
| style="vertical-align:top;" | {{bbdw|char|Saya Terumi}}
| Saya is the OG S tier S rarity character. She had the best crit potential in the game until more and more characters showed up with the same skill set, and then XIII replaced Saya as the best Dark crit machine. Saya is still very dangerous, she just isn't the best anymore.
|-
! A
| style="vertical-align:top;" | {{bbdw|char|Shiori Kirihito}}
| Shiori brings a very unique form of damage output in her poison. Shiori's poison ignores the elemental triangle and the enemy's defense stat, scaling exclusively off of her modest atk stat. And it has a 100% chance to proc. This makes her useful for chip damage, as well as a partner for units who want poisoned opponents like Hazama. Unfortunately, poison damage doesn't work through barriers.
|-
! A
| style="vertical-align:top;" | {{bbdw|char|Trinity Glassfille}}
| Trinity heals. She has healing, regen, and cleanse. Its a very useful combo, but its also the only thing she does, making her a little more limited compared to some other healers like Celica or Kajun.
|-
! A-
| style="vertical-align:top;" | {{bbdw|char|Akane Teruhiko}}
| AI attackers are worthless offensively. Akane's value comes exclusively from his skill 1 and 2. Skill 1 is flat heat gen, skill 2 is a heal. This makes him a useful ally for meter hungry teams while also providing some extra healing for added value.
|-
! A-
| style="vertical-align:top;" | {{bbdw|char|Ciel Sulfur}}
| AI attackers are worthless offensively. Ciel's value comes exclusively from her skill 1. It is not possible to get her skill 2 right now, but skill 1 is a useful way to buff an ally's atk/crit rate, as well as passively increase everyone's atk. She also has regen on DD if you choose to use meter with her.
|-
! A-
| style="vertical-align:top;" | {{bbdw|char|Jin Kisaragi}}
| Maybe in a future game mode, Jin will see some value. He does have access to freeze, but his stats aren't significant outside that, especially when his competition is among the best units in the game. He can still put in work, he's just not the best dps for the job.
|-
! A-
| style="vertical-align:top;" | {{bbdw|char|Mai Natsume}}
| Astrals are usually too expensive to be worth using compared to DDs. Mai, meanwhile, has Astral loops. Pair her with heat generators for consistency, and Mai is able to loop her Astral over and over until the enemy team is dead. Or until skill 2 runs out, whatever comes first.
|-
! A-
| style="vertical-align:top;" | {{bbdw|char|Nine (PS)}}
| Nine does tons of damage. She has a huge attack stat and ways of buffing her attack. The reason she is so low is that she has a secret passive where she is incapable of generating any heat on her own. This means that she is very solid for doing damage and attacking, but she brings no value outside that. Especially worse is that her most damaging button is drive, meaning that all of your heat generating rolls are now converted into pure damage and no meter. This is good on the last turn, but makes her very problematic for the rest of the round.
|-
! A-
| style="vertical-align:top;" | {{bbdw|char|Noel Vermillion}}
| Fire attackers are all flawed with consistency problems. Noel can output incredible amounts of damage... As long as she rolls D. Her drive does a lot of damage, her revolver and special do not. This means that she'll only be outputting top levels of damage roughly 40% of the time.
|-
! A-
| style="vertical-align:top;" | {{bbdw|char|Tsubaki Yayoi}}
| Tsubaki is tanky. She has a very selfish def buff and self heal, and she has some useful damage output. However, without any access to hate manipulation, her tankiness is kind of left unused. She's also sharing an element with the best tanky dps in the game, which makes her feel less relevant.
|-
! A-
| style="vertical-align:top;" | {{bbdw|char|Zwei}}
| Fire attackers are all flawed with consistency problems. Zwei needs the opponent to be burned to do damage. Burn has a poor chance to proc. When it does proc, she's still lacking. She at least has skill 2, which is a useful supportive buff/heal that lets her help out a much better ally.
|}
|}



Revision as of 17:17, 3 September 2021

Tier Character
SS
BlazBlue Alternative Dark War Es Icon.png
(SS) Es
BlazBlue Alternative Dark War Kokonoe Icon.png
(SS) Kokonoe
S
Blazblue Alternative Dark War Jubei Icon.png
(SS) Jubei
A+
BlazBlue Alternative Dark War Drei Icon.png
(AI) Drei
BlazBlue Alternative Dark War Fuzzy Icon.png
(SS) Fuzzy
BlazBlue Alternative Dark War Hazama Icon.png
(SS) Hazama
XIII
A
BlazBlue Alternative Dark War Izayoi Icon.png
(SS) Izayoi
A-
BlazBlue Alternative Dark War Zwei Icon.png
(SS) Zwei
B+
B
BlazBlue Alternative Dark War Linhua Icon.png
(AI) Linhua
C
BlazBlue Alternative Dark War Acht Icon.png
(AI) Acht
BlazBlue Alternative Dark War Arakune Icon.png
(AI) Arakune
BlazBlue Alternative Dark War Ripper Icon.png
(S) Ripper
D
BlazBlue Alternative Dark War Bullet Icon.png
(AI) Bullet
???


Explanation

Tier Character Reason
SS
BlazBlue Alternative Dark War Es Icon.png
(SS) Es
Es does everything you need. She has incredibly high damage output, solid bulk, multiple sources of evasion, a self heal. Defensively, she is element neutral since her evasion let's her shrug off hits from any source, while her damage output doesn't suffer for it like most tanks or tanky dps. Most of the stages so far, Es has been able to solo effortlessly based on just raw damage output and ignorance towards how much she gets hit. She is very easily the best Attacker in the game.
SS
BlazBlue Alternative Dark War Kokonoe Icon.png
(SS) Kokonoe
Kokonoe brings some powerful utility to the table. Her skill 1 is a nice flat Overdrive boost, while her skill 2 is a huge aoe buff to all allies crit rate and OD generation, two things that pair well with each other to quickly burst down bulky threats and skip barriers. She also happens to be one of the bulkiest characters in the game, with more than 6000 defense before grimoires.
SS Mei is a very reliable buffer with one of the few amazing personal grimoires. With her grimoire, she is able to give a passive aoe regen to everyone on the team, making her one of the best healers in the game. Her skills also let her buff her allies atk, def, and damage reduction, something that can be more useful than debuffers like Rachel since buffs stack. She is also very bulky as well, letting her share aggro and tank hits nicely.
SS I rate evasion really really highly. It allows you to just ignore boss mechanics entirely. The catch is that aoe DDs or AHs apply their debuffs even if you dodge the damage so long as it hits anyone in the party. Tenjo's DD lets you ignore that. Tenjo is able to turn the whole team into tanks with a mix of her DD and her skill 1, letting you just never get hit either. This isn't just defensive utility, but Tenjo also has a rather nice atk stat, a buffing skill 2, and negative on S, allowing her to not just inflate her own damage into one of the most threatening fire units, but she is also able to inflate an ally's stats and let them roll over enemies. Tenjo comps are probably some of the most consistent in the game, with the caveat that you do need a bit more heat generation than most other possible lineups.
S The single most oppressive unit in the game offensive. AD Mai is able to shred through bosses on turn 1 through her naturally high stats and extremely powerful self-buffs. Even off element, she has such high damage output that she can become a very dangerous threat to Earth and Dark enemies as well, especially those who fall under the Order group. Her own personal grimoire is also the best among attackers, one that is so good that it is viable on characters other than her as well, which only further inflates her potential.
S The best tank in the game. Evasion. Hate up. Evasion. Evasion. Hibiki is able to manipulate himself so well that he can help carry you through whole games without anyone getting hit, even against bosses that he should be weak to from Fire and Light elements. The only reason he isn't higher on the list is because he is only good at evasion. His damage output isn't good enough to put him on par with Tenjo, and he doesn't have any other utility beyond making sure no one gets hurt. But he is the best at his job, and very easily the best AI in the game, with only one real competitor.
S
Blazblue Alternative Dark War Jubei Icon.png
(SS) Jubei
Overdrive and Crit Spam reign supreme when trying to burn down bosses. Jubei skill 2 is a flat buff that allows you to get Overdrive on turn 1, or Max Overdrive on turn 2. Pair that with his damage output, and Jubei is able to easily shred through most foes that you would encounter.
S The other best AI in the game is Kajun. Kajun has a strong single target heal and single target atk/crit buff that stacks with other atk/crit buffs. This makes her a very valuable healer/buffer that is a pretty safe fit on any team. Her own damage output is non-existent, and she is flimsy, but the first weakness can be abused when farming fodder for heat and OD, while the latter can be ignored if you just slap a hate down grimoire on her. She is a very reliable and consistent character that has had a use in almost every challenge stage so far.
S The best passive heat generator in the game right now. She can passively increase the whole team's heat generation, while also using her pair of skill 1 and 2 to instantly bring enough heat to get a DD off turn 1. Pair with other heat generators like Akane or Meifang, or wait around for turn 2, and you should be getting early game astrals very consistently. Her stats are also pretty good, with a decent atk stat and def stat, and her DD is Cooldown Cut, which is great for getting some key skills back up in a pinch.
S Rachel is a debuffer. Rachel is good at her job, but she also brings more to the table beyond atk and def drops. Her S and skill 2 both apply paralysis, which can be the difference between winning or losing with the downside that you are relying on a dice roll. But it only needs to work once or twice, meaning that she can pave you the path to success with a pretty good proc chance. She also happens to naturally build a lot of meter because of her multi-hit attacks, which can be useful when trying to grind out a quick DD.
A+ The best healer in the game if you want someone to heal your team. She has aoe heals, single target heals, passive regen, cleanse, revive, everything you need to heal. And that's all she does. She doesn't buff, but the sheer volume of healing lets you stay healthy and win through pure attrition.
A+ Overdrive and Crit Spam reign supreme when trying to burn down bosses. Jubei is a better damage dealer, but Chachakaka's Rs are better for generating Overdrive. This not only makes her much more reliable in the long run, but it also makes her a very useful partner for Jubei, allowing you to get back to back Overdrives.
A+
BlazBlue Alternative Dark War Drei Icon.png
(AI) Drei
Drei is the bulkiest tank. Unlike Hibiki, he can take a lot of punishment and still stay standing as his health bar goes down. He also unlocks regen at SS+++ which can be very useful for players that have invested into him. His coverage is also elementally different than Hibiki, meaning that a lineup of Fire or Light enemies does give a player a choice between which tank is worth that slot.
A+
BlazBlue Alternative Dark War Fuzzy Icon.png
(SS) Fuzzy
Fuzzy is immortal. Since his release, there has not been a single challenge stage that has allowed him to have a chance to shine, but that doesn't change the fact that Fuzzy is incredibly difficult to kill. With tons of self heals, Guts, and hate manipulation, Fuzzy is able to join the fight and persist through almost anything that an enemy throws his way.
A+
BlazBlue Alternative Dark War Hazama Icon.png
(SS) Hazama
Hazama is unique. He can fill supportive or attacker roles, depending on your team comp. He has a potent def down debuff and a very consistent bind on his skills 1 and 2. And his signature is the ability to slaughter poisoned foes with crits. Pair this with his signature grimoire, and he can fill an offensive role just as well as a supportive one.
A+ Summer Kuon is basically what Es would be if she was balanced. She can do a lot of the same things Es can, hit hard, evade, self heal, but at a much more reasonable level. Something unique she can do is manipulate an ally's hate for one turn as well, letting her force aggro into a specific direction rather than the typical tanky hate manipulation of forcing it into a specific target, a very useful piece of utility.
A+ The original best dps. Back at launch, Naoto was able to push his way through content with his high damage output and evasion. He is still extremely good at both jobs, coming in as a very dangerous earth dps in a game that still doesnt have any other earth attackers.
A+ XIII XIII is a very selfish crit monster. She is designed to be the sole frontliner who sustains herself with drain while also disintigrating opponents with powerful attack and crit buffs. She can also spiral out of control with her Cooldown Cut DD, allowing her to use her Skill 1 every 3 turns. There is also a wide variety of characters that she gets bonus damage against to inflate her output even further.
A
BlazBlue Alternative Dark War Izayoi Icon.png
(SS) Izayoi
Izayoi has a cool mechanic, as she is a stance character in BBDW. Unfortunately, that means she will be in stance 1 for almost every turn, then switch to stance 2 for nuking on the last turn. She also shares an element with Es, who she can outdamage but not outvalue, as neither of her stances are particularly bulky. Her Dispel on DD is useful, and she is worth picking over Es against the right opponents.
A Kuon is one of those characters that is absolutely terrible before she gets skill 2. Then she becomes really really good. She has passive regen that she gives only to fire type allies, but her DD and skill 2 provide quite a bit of healing, making her a very solid choice at keeping Fire-teams healthy.
A Plat is an offensive supporter with some solid regeneration on skill 2. She is currently the only character that can chamber someone else's S or them, which lets her add a layer of consistency to any team that relies on those rolls.
A The other Plat. She brings a similar utility to her normal form in that she can chamber an ally to R, enabling OD generation or combos under the right roll. Her S forces the next 2 shots in the command roll to be D, which pairs very well with her skill 1. Finally, if you draw garbage, her skill 2 lets you randomize everything and hope to reroll something better alongside a minor atk buff.
A Raquel is a wind off-dps that can put in quite a bit of effort as an attacker while also providing some useful utility. She has a lot of heat generation, especially with skill 1, while her skill 2 lets apply regen to all allies. She also has multiple sources of being able to heal herself as well, letting her stay bulky and aggro share.
A Saya is the OG S tier S rarity character. She had the best crit potential in the game until more and more characters showed up with the same skill set, and then XIII replaced Saya as the best Dark crit machine. Saya is still very dangerous, she just isn't the best anymore.
A Shiori brings a very unique form of damage output in her poison. Shiori's poison ignores the elemental triangle and the enemy's defense stat, scaling exclusively off of her modest atk stat. And it has a 100% chance to proc. This makes her useful for chip damage, as well as a partner for units who want poisoned opponents like Hazama. Unfortunately, poison damage doesn't work through barriers.
A Trinity heals. She has healing, regen, and cleanse. Its a very useful combo, but its also the only thing she does, making her a little more limited compared to some other healers like Celica or Kajun.
A- AI attackers are worthless offensively. Akane's value comes exclusively from his skill 1 and 2. Skill 1 is flat heat gen, skill 2 is a heal. This makes him a useful ally for meter hungry teams while also providing some extra healing for added value.
A- AI attackers are worthless offensively. Ciel's value comes exclusively from her skill 1. It is not possible to get her skill 2 right now, but skill 1 is a useful way to buff an ally's atk/crit rate, as well as passively increase everyone's atk. She also has regen on DD if you choose to use meter with her.
A- Maybe in a future game mode, Jin will see some value. He does have access to freeze, but his stats aren't significant outside that, especially when his competition is among the best units in the game. He can still put in work, he's just not the best dps for the job.
A- Astrals are usually too expensive to be worth using compared to DDs. Mai, meanwhile, has Astral loops. Pair her with heat generators for consistency, and Mai is able to loop her Astral over and over until the enemy team is dead. Or until skill 2 runs out, whatever comes first.
A- Nine does tons of damage. She has a huge attack stat and ways of buffing her attack. The reason she is so low is that she has a secret passive where she is incapable of generating any heat on her own. This means that she is very solid for doing damage and attacking, but she brings no value outside that. Especially worse is that her most damaging button is drive, meaning that all of your heat generating rolls are now converted into pure damage and no meter. This is good on the last turn, but makes her very problematic for the rest of the round.
A- Fire attackers are all flawed with consistency problems. Noel can output incredible amounts of damage... As long as she rolls D. Her drive does a lot of damage, her revolver and special do not. This means that she'll only be outputting top levels of damage roughly 40% of the time.
A- Tsubaki is tanky. She has a very selfish def buff and self heal, and she has some useful damage output. However, without any access to hate manipulation, her tankiness is kind of left unused. She's also sharing an element with the best tanky dps in the game, which makes her feel less relevant.
A-
BlazBlue Alternative Dark War Zwei Icon.png
(SS) Zwei
Fire attackers are all flawed with consistency problems. Zwei needs the opponent to be burned to do damage. Burn has a poor chance to proc. When it does proc, she's still lacking. She at least has skill 2, which is a useful supportive buff/heal that lets her help out a much better ally.

Comments

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