More actions
m (add hit count, color table headers based on element) |
(hides skill icon when there's no icon to show, adds voicealt field, fields for trait3 and skill2, changes position2 -> role, chargroup -> influences) |
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<tr> | <tr> | ||
<th colspan=2 style="height:1em;"> Profile Description </th> | <th colspan=2 style="height:1em;"> Profile Description </th> | ||
</tr><tr><td colspan=2 style="text-align:left; vertical-align:top;"|>{{{ | </tr><tr><td colspan=2 style="text-align:left; vertical-align:top;"|>{{{profiledesc|}}}</td> | ||
</tr><!-- | </tr><!-- | ||
-->{{#if:{{{illust|}}}|<tr><th> Illustrator </th><td><!-- | -->{{#if:{{{illust|}}}|<tr><th> Illustrator </th><td><!-- | ||
-->{{#if:{{{illustLink|}}}|[{{{illustLink}}} {{{illust|}}}]|{{{illust|}}}}}{{#if:{{{illustalt|}}}| ({{{illustalt|}}})}} </td></tr>}}<!-- | -->{{#if:{{{illustLink|}}}|[{{{illustLink}}} {{{illust|}}}]|{{{illust|}}}}}{{#if:{{{illustalt|}}}| ({{{illustalt|}}})}} </td></tr>}}<!-- | ||
-->{{#if:{{{voice|}}}|<tr><th> Voice Actor </th><td>{{{voice|}}}</td></tr>}}<!-- | -->{{#if:{{{voice|}}}{{{voicealt|}}}|<tr><th> Voice Actor </th><td>{{{voice|}}}{{#if:{{{voicealt|}}}| {{{voicealt|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{releasejp|}}}|<tr><th>Release Date</th><td>{{{releasejp|}}}</td></tr>}}<!-- | -->{{#if:{{{releasejp|}}}|<tr><th>Release Date</th><td>{{{releasejp|}}}</td></tr>}}<!-- | ||
-->{{#if:{{{obtain|}}}|<tr><th>Obtain</th><td>{{{obtain|}}}</td></tr>}} | -->{{#if:{{{obtain|}}}|<tr><th>Obtain</th><td>{{{obtain|}}}</td></tr>}} | ||
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-->{{#if:{{{baserarity|}}}|<th>Base Rarity</th>}}<!-- | -->{{#if:{{{baserarity|}}}|<th>Base Rarity</th>}}<!-- | ||
-->{{#if:{{{cost|}}}|<th>Cost</th>}}<!-- | -->{{#if:{{{cost|}}}|<th>Cost</th>}}<!-- | ||
-->{{#if:{{{position|}}}{{{ | -->{{#if:{{{position|}}}{{{role|}}}|<th>Position and Role</th>}}<!-- | ||
-->{{#if:{{{minatk|}}}|<th>Base ATK</th>}}<!-- | -->{{#if:{{{minatk|}}}|<th>Base ATK</th>}}<!-- | ||
-->{{#if:{{{minhp|}}}|<th>Base HP</th>}}<!-- | -->{{#if:{{{minhp|}}}|<th>Base HP</th>}}<!-- | ||
-->{{#if:{{{mindef|}}}|<th>Base DEF</th>}}<!-- | -->{{#if:{{{mindef|}}}|<th>Base DEF</th>}}<!-- | ||
-->{{#if:{{{influences|}}}|<th>Influences</th>}}<!-- | |||
--></tr><!-- | --></tr><!-- | ||
-->{{#if:{{{element|}}}|<td>{{bbdw|{{{element|}}}}}</td>}}<!-- | -->{{#if:{{{element|}}}|<td>{{bbdw|{{{element|}}}}}</td>}}<!-- | ||
-->{{#if:{{{baserarity|}}}|<td>{{{baserarity|}}}</td>}}<!-- | -->{{#if:{{{baserarity|}}}|<td>{{{baserarity|}}}</td>}}<!-- | ||
-->{{#if:{{{cost|}}}|<td>{{{cost|}}}</td>}}<!-- | -->{{#if:{{{cost|}}}|<td>{{{cost|}}}</td>}}<!-- | ||
-->{{#if:{{{position|}}}{{{ | -->{{#if:{{{position|}}}{{{role|}}}|<td>{{bbdw|{{{position|}}} {{{role|}}}}}</td>}}<!-- | ||
-->{{#if:{{{minatk|}}}|<td>{{{minatk|}}}</td>}}<!-- | -->{{#if:{{{minatk|}}}|<td>{{{minatk|}}}</td>}}<!-- | ||
-->{{#if:{{{minhp|}}}|<td>{{{minhp|}}}</td>}}<!-- | -->{{#if:{{{minhp|}}}|<td>{{{minhp|}}}</td>}}<!-- | ||
-->{{#if:{{{mindef|}}}|<td>{{{mindef|}}}</td>}}<!-- | -->{{#if:{{{mindef|}}}|<td>{{{mindef|}}}</td>}}<!-- | ||
-->{{#if:{{{influences|}}}|<td>{{{influences|}}}</td>}}<!-- | |||
--></tr> | --></tr> | ||
</table><!-- | </table><!-- | ||
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</tr> | </tr> | ||
{{#if:{{{skillnameen1|}}}{{{skillnamejp1|}}}{{{skillnamejpalt1|}}}|<tr> | {{#if:{{{skillnameen1|}}}{{{skillnamejp1|}}}{{{skillnamejpalt1|}}}|<tr> | ||
<td style="max-width:45px;">[[File:{{{skillicon1|}}}|45x45px]]</th> | <td style="max-width:45px;">{{#if:{{{skillicon1|}}}|[[File:{{{skillicon1|}}}|45x45px]]}}</th> | ||
<td style="text-align:left;">{{{skillnameen1|}}}<br/><small>{{{skillnamejp1|}}}<br/><i>{{{skillnamejpalt1|}}}</i></small></td> | <td style="text-align:left;">{{{skillnameen1|}}}<br/><small>{{{skillnamejp1|}}}<br/><i>{{{skillnamejpalt1|}}}</i></small></td> | ||
<td>{{{skillbasecd1|}}}</td> | <td>{{{skillbasecd1|}}}</td> | ||
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</tr>}} | </tr>}} | ||
{{#if:{{{skillnameen2|}}}{{{skillnamejp2|}}}{{{skillnamejpalt2|}}}|<tr> | {{#if:{{{skillnameen2|}}}{{{skillnamejp2|}}}{{{skillnamejpalt2|}}}|<tr> | ||
<td style="max-width:45px;">[[File:{{{skillicon2|}}}|45x45px]]</td> | <td style="max-width:45px;">{{#if:{{{skillicon1|}}}|[[File:{{{skillicon2|}}}|45x45px]]}}</td> | ||
<td style="text-align:left;">{{{skillnameen2|}}}<br/><small>{{{skillnamejp2|}}}<br/><i>{{{skillnamejpalt2|}}}</i></small></td> | <td style="text-align:left;">{{{skillnameen2|}}}<br/><small>{{{skillnamejp2|}}}<br/><i>{{{skillnamejpalt2|}}}</i></small></td> | ||
<td>{{{skillbasecd2|}}}</td> | <td>{{{skillbasecd2|}}}</td> | ||
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|nameen = {{{nameen|}}} | |nameen = {{{nameen|}}} | ||
|voice = {{{voice|}}} | |voice = {{{voice|}}} | ||
|voicealt = {{{voicealt|}}} | |||
|illust = {{{illust|}}} | |illust = {{{illust|}}} | ||
|illustalt = {{{illustalt|}}} | |illustalt = {{{illustalt|}}} | ||
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|baserarity= {{{baserarity|}}} | |baserarity= {{{baserarity|}}} | ||
|position = {{{position|}}} | |position = {{{position|}}} | ||
| | |role= {{{role|}}} | ||
|cost = {{{cost|}}} | |cost = {{{cost|}}} | ||
|fxnameen1 = {{{fxnameen1|}}} | |fxnameen1 = {{{fxnameen1|}}} | ||
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|skillbasecd1 = {{{skillbasecd1|}}} | |skillbasecd1 = {{{skillbasecd1|}}} | ||
|skillunlock1 = {{{skillunlock1|}}} | |skillunlock1 = {{{skillunlock1|}}} | ||
|skillnamejp1 = {{{skillnamejp2|}}} | |||
|skillnameen1 = {{{skillnameen2|}}} | |||
|skillicon1 = {{{skillicon2|}}} | |||
|skilldesc1 = {{{skilldesc2|}}} | |||
|skillbasecd1 = {{{skillbasecd2|}}} | |||
|skillunlock1 = {{{skillunlock2|}}} | |||
|traitnamejp1 = {{{traitnamejp1|}}} | |traitnamejp1 = {{{traitnamejp1|}}} | ||
|traitnameen1 = {{{traitnameen1|}}} | |traitnameen1 = {{{traitnameen1|}}} | ||
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|traittrigger2 = {{{traittrigger2|}}} | |traittrigger2 = {{{traittrigger2|}}} | ||
|traitunlock2 = {{{traitunlock2|}}} | |traitunlock2 = {{{traitunlock2|}}} | ||
| | |traitnamejp2 = {{{traitnamejp3|}}} | ||
|traitnameen2 = {{{traitnameen3|}}} | |||
|traitdesc2 = {{{traitdesc3|}}} | |||
|traittrigger2 = {{{traittrigger3|}}} | |||
|traitunlock2 = {{{traitunlock3|}}} | |||
|influences = {{{influences|}}} | |||
}}</includeonly><!-- | }}</includeonly><!-- | ||
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|baserarity= String | |baserarity= String | ||
|position = String | |position = String | ||
| | |role = String | ||
|cost = Integer | |cost = Integer | ||
|fxnameen1 = String | |fxnameen1 = String | ||
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|skillbasecd1 = Integer | |skillbasecd1 = Integer | ||
|skillunlock1 = String | |skillunlock1 = String | ||
|skillnamejp2 = String | |||
|skillnameen2 = String | |||
|skillicon2 = File | |||
|skilldesc2 = Wikitext | |||
|skillbasecd2 = Integer | |||
|skillunlock2 = String | |||
|traitnamejp1 = String | |traitnamejp1 = String | ||
|traitnameen1 = String | |traitnameen1 = String | ||
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|traittrigger2 = Wikitext | |traittrigger2 = Wikitext | ||
|traitunlock2 = String | |traitunlock2 = String | ||
|traitnamejp3 = String | |||
|traitnameen3 = String | |||
|traitdesc3 = Wikitext | |||
|traittrigger3 = Wikitext | |||
|traitunlock3 = String | |||
|chargroup =List (,) of String | |chargroup =List (,) of String | ||
}} | }} | ||
{{Documentation}} | {{Documentation}} | ||
{{BBDW Character | |||
|pgname=Gameplay:Ciel Sulfur BBDW | |||
|basechar=Ciel Sulfur | |||
|nameen=Ciel Sulfur | |||
|namejp=シエル=サルファー | |||
|illust=森利通 | |||
|illustalt=Toshimichi Mori | |||
|voice= | |||
|voicealt=Honnizumi Rina | |||
|profiledesc=A girl mobilized for combat by the organization known as the Mitsurugi Agency. Exceedingly powerful, she is efficient, rational and doesn't let her emotions get in the way. With others she is exceptionally blunt and straightforward. Because her personality is very frank, her peers normally believe her words with little doubt. | |||
|icon=BlazBlue Alternative Dark War Ciel Sulfur Icon.png | |||
|image=Ciel Sulfur (BBDW Render).png | |||
|obtain=test | |||
|releasejp=2021/02/16 | |||
|element=light | |||
|baserarity=A1 | |||
|position=Flex | |||
|role=Attacker | |||
|cost=6 | |||
|influencces=Grimoire/魔道書, Neutral/中立, Prime Field/素体 | |||
|hitcountR=2 | |||
|hitcountD=1 | |||
|hitcountS=6 | |||
|hitcountEX=1-6 | |||
|hitcountDD=3 | |||
|hitcountAH= | |||
|fxnameen1=Dark Swan | |||
|fxnamejp1=ダークスワン | |||
|fxnamejpalt1=Dāku Suan | |||
|fxdesc1=Grants self 8% increase in ATK (3T) | |||
|fxtargettype1=ST | |||
|fxnameen2=War Drumbeats | |||
|fxnamejp2=ウォードラムビーツ | |||
|fxnamejpalt2=Uō Doramubītsu | |||
|fxdesc2=Grants all allies 7% recovery (3T) | |||
|fxtargettype2=AOE | |||
|fxunlock2=SS | |||
|fxnameen3=BlazBlue Alternative | |||
|fxnamejp3=ブレイブルーオルタナティブ | |||
|fxnamejpalt3=Bureiburū Orutanatibu | |||
|fxdesc3=Recover 100% of damage taken by this character as HP | |||
|fxtargettype3=AOE | |||
|fxunlock3=SS | |||
|skillnameen1=Gale Wing: Gale Wing Call Type-C - Flight | |||
|skillnamejp1=ゲイル・ウィング 風翼臨 丙型 - 翔 | |||
|skillnamejpalt1=Geiru Uingu: Kayokurin Heigata - Shō | |||
|skillicon1=BBDW_Double_Skill_Up_Placeholder.png | |||
|skilldesc1=Raise attack by 10% (2 turns) and Critical hit rate by 20% (2 Turns) for a single ally | |||
|skillbasecd1=6 | |||
|skillnameen2=Glorious Feather: Light Wing Formation Type-C - Heavens | |||
|skillnamejp2=グローリアス·フェザー 光翼陣 丙型 - 天 | |||
|skillnamejpalt2=Gurōriasu Fezā : Miyokujin Heigata - Ten | |||
|skillicon2=BlazBlue Alternative Dark War Ciel Sulfur Icon.png | |||
|skilldesc2=28% Defense Down (1 Turn) to a single enemy and cancel all buffing effects. | |||
|skillbasecd2=5 | |||
|skillunlock2=SS++ | |||
|traitnameen1=Sleipnir's Sword | |||
|traitnamejp1=スレイプニルの剣 | |||
|traitnamejpalt1=Sureipuniru no Tsurugi | |||
|traittrigger1= | |||
|traitdesc1=Increase all allies' ATK by 5% | |||
|traitnameen2=Mitsurugi Agency's Provisioned Medicine | |||
|traitnamejp2=御剣機関の支給薬 | |||
|traitnamejpalt2=Mitsurugi-kikan no Shikyūyaku | |||
|traittrigger2= | |||
|traitdesc2=Restore 5% HP to self | |||
|traitnameen3=Auto-parry | |||
|traitnamejp3=オートパリィ | |||
|traitnamejpalt3=Ōtoparī | |||
|traittrigger3=When there is an ally next to her | |||
|traitdesc3=Return 5% of incoming damage when she receives an attack | |||
}} | |||
</noinclude> | </noinclude> |
Revision as of 02:36, 4 February 2021
This template defines the table "BBDW_Characters". View table.
Defines a profile for a playable character in BlazBlue Alternative: Dark War.
Tables are colored based on the element specified (fire, water, earth, wind, light, or dark).
See Also
- Template:BBDW Character - Holds main gameplay information about a BBDW character.
- Category:BBDW Character - Gameplay pages using this template.
- Form:BBDW Character - Create or edit this template using a Page Form
- Template:BBDW Limited Notice - For displaying a message notice when the character is limited.
- Template:BBDW Character Status Application - Holds information about statuses applied by this character via commands, skills, or traits. Used to create lists of characters and how they apply different statuses on Status (BBDW)
- Template:BBDW Character Trait - A sub-template to help display and store information about the character's many traits
- Template:BBDW Character Orb - A sub-template to help display and store information about an orb needed by this character
- Template:BBDW Character Orb/row - A template that displays a table row for the 6 orbs needed to upgrade a character's grade by 1.
- Form:BBDW Character Orbs - The form for filling out character orbs
- Characters (BBDW) - A list of all characters in BBDW
Usage
{{BBDW Character |pgname= {{FULLPAGENAME}} |basechar =the name of the base character, used to link different versions of the same character listed on the page |relatedchar=names of characters who are alternate versions or possibilities that go under different names (like Terumi & Susano'o, Tsubaki & Izayoi) |namejp =Name in Japanese |nameen =Name in English |illust =Illustrator |illustalt =Alternate spelling of the artist's name or handle if applicable |voice =Voice actor |voicealt = Alternate spelling of voice actor's name or handle if applicable |profiledesc =for now, the official site description |icon =Filename of the icon (doesn't need File: prefix) |image =Image of the character (doesn't need File: prefix) |image2 =Image2.png |image3= |image4= |sprite =Sprite.png |distortion =Distortion.webm |astral =Astral.webm |releasejp = Date of release |releasejp2 = Date character was added to the Crystallized Azure Gacha, if they were first introduced in a different gacha |limited=Gacha (if character is limited; omit if not limited) |obtain=Method(s) of obtaining the character |element = one of fire, wind, water, earth, light, or dark |baserarity= starting rarity (lowest rarity) |position = front, flex, rear |role= Tank, Attacker, Supporter, Healer |cost = Integer |minhp= At base rarity and level 1 |minatk= |mindef= |maxhp= ??? |maxatk= |maxdef= |spreadR= |spreadD= |spreadS= |hitcountR= |hitcountD= |hitcountS= |hitcountEX= |hitcountDD= |hitcountAH= |fxnameen1 = String |fxnamejp1 = String |fxnamejpalt1 = romaji name |fxtargettype1 = ST, AOE |fxdesc1 = Wikitext |fxstatuses1 = List (,) of String |fxunlock1 = String |fxnameen2 = String |fxnamejp2 = String |fxnamejpalt2 = romaji name |fxtargettype2 = String |fxdesc2 = Wikitext |fxstatuses2 = List (,) of String |fxunlock2 = String |fxnameen3 = String |fxnamejp3 = String |fxnamejpalt3 = romaji name |fxtargettype3 = String |fxdesc3 = Wikitext |fxstatuses3 = List (,) of String |fxunlock3 = String |skillnamejp1 = String |skillnameen1 = String |skillnamejpalt1 = romaji name |skillicon1 = File |skilldesc1 = Wikitext |skillstatuses1 = List (,) of String |skillbasecd1 = Integer |skillunlock1 = String |skill1_fx1 = Name of the effect that changes based on level |skill1_val1= Comma-separated values at each level (e.g. 1,1,1,1,1,2,2,2,2,3) |skill1_fx2= |skill1_val2= |skill1_fx3= |skill1_val3= |skillnameen2 = String |skillnamejp2 = String |skillnamejpalt2= romaji name |skillicon2 = File |skilldesc2 = Wikitext |skillstatuses2 = List (,) of String |skillbasecd2 = Integer |skillunlock2 = String |skill2_fx1 = Name of the effect that changes based on level |skill2_val1= Comma-separated values at each level (e.g. 1,1,1,1,1,2,2,2,2,3) |skill2_fx2= |skill2_val2= |skill2_fx3= |skill2_val3= |traitnameen<n> = String, where <n> is a number between 1 to 5 |traitnamejp<n> = String, where <n> is a number between 1 to 5 |trainnamejpalt<n> = name in romaji, where <n> is a number between 1 to 5 |traitfxdesc<n> = Wikitext, where <n> is a number between 1 to 5 |traitstatuses<n> = List (,) of String |traitfxcondition<n> = Wikitext, where <n> is a number between 1 to 5 |traitreqrarity<n> = String, where <n> is a number between 1 to 5 |influences =List (,) of String }}
The above documentation is transcluded from Template:BBDW Character/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |
Ciel Sulfur
シエル=サルファー
Ciel Sulfur (edit) |
---|
Profile Description | |
---|---|
A girl mobilized for combat by the organization known as the Mitsurugi Agency. Exceedingly powerful, she is efficient, rational and doesn't let her emotions get in the way. With others she is exceptionally blunt and straightforward. Because her personality is very frank, her peers normally believe her words with little doubt. | |
Illustrator | 森利通 (Toshimichi Mori) |
Voice Actor | Honnizumi Rina |
Release Date | 2021/02/16 |
Obtain | test |
Element | Base Rarity | Cost | Position and Role |
---|---|---|---|
A1 | 6 |
Commands
Revolver | Drive | Special | Extra | Distortion Drive | Astral Heat | |
---|---|---|---|---|---|---|
Hit Count | 2 | 1 | 6 | 1-6 | 3 |
Additional Effects
Modifies | Name | Target | Details |
---|---|---|---|
S | Dark Swan ダークスワン Dāku Suan |
ST | Grants self 8% increase in ATK (3T) |
DD | War Drumbeats ウォードラムビーツ Uō Doramubītsu |
AOE | Grants all allies 7% recovery (3T) |
AH | BlazBlue Alternative ブレイブルーオルタナティブ Bureiburū Orutanatibu |
AOE | Recover 100% of damage taken by this character as HP Unlocks at SS rarity. |
Skills
Traits
Name | Details |
---|---|
Sleipnir's Sword スレイプニルの剣 Sureipuniru no Tsurugi |
Increase all allies' ATK by 5% |
Mitsurugi Agency's Provisioned Medicine 御剣機関の支給薬 Mitsurugi-kikan no Shikyūyaku |
Restore 5% HP to self |
Auto-parry オートパリィ Ōtoparī |
When there is an ally next to her Return 5% of incoming damage when she receives an attack |