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Battle
Solo Actions
Normals
Specials
Situation |
Quote |
Audio |
Gravity Seed |
Generating field. |
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Gravity Seed |
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Gravity Seed |
Altering time space. |
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Gravity Seed |
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Supra Rage |
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Supra Rage |
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Supra Rage |
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Supra Rage |
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Sickle Storm |
Opening rift. |
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Sickle Storm |
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Sickle Storm |
Summoning. |
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Sickle Storm |
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Spike Chaser |
Activating systems. |
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Spike Chaser |
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Spike Chaser |
Systems online. |
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Spike Chaser |
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Crescent Saber |
Attack. |
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Crescent Saber |
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Crescent Saber |
Done. |
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Crescent Saber |
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Act Parser |
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Act Parser |
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Act Parser |
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Act Parser |
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Face Lift (CP only) |
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Face Lift (CP only) |
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Face Lift (CP only) |
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Face Lift (CP only) |
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Act Parser Zwei (CP only) |
Moving. |
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Act Parser Zwei (CP only) |
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Act Parser Zwei (CP only) |
Repositioning. |
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Act Parser Zwei (CP only) |
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Act Parser Zwei: Blade (CP only) |
Diverting. |
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Act Parser Zwei: Blade (CP only) |
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Act Parser Zwei: Blade (CP only) |
Engaging target. |
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Act Parser Zwei: Blade (CP only) |
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Act Parser Zwei: Cavalier (CP only) |
Target locked. |
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Act Parser Zwei: Cavalier (CP only) |
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Act Parser Zwei: Cavalier (CP only) |
Persuing hostile. |
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Act Parser Zwei: Cavalier (CP only) |
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Distortions
Situation |
Quote |
Audio |
Legacy Edge |
Exterminating. |
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Legacy Edge |
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Legacy Edge |
Executing target. |
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Legacy Edge |
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Calamity Sword |
Heavenly sword. |
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Calamity Sword |
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Calamity Sword |
Sky blade. |
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Calamity Sword |
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Sword of Izanami (Unlimited) |
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Sword of Izanami (Unlimited) |
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Sword of Izanami (Unlimited) |
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Sword of Izanami (Unlimited) |
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Astral
Situation |
Quote |
Audio |
Sword of Destruction |
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Activating Murakumo Unit, deploying dimentional interface forcefield. From beyond the relam of souls and birth, I call upon the earth sword to bring ruin upon my enemies. Perish! |
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System Mechanics
Situation |
Quote |
Audio |
Unlimited Drive (Overdrive) |
Overclocking. |
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Unleashing limiters. |
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Burst |
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Burst |
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Burst |
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Burst |
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Taunt |
Target confirmed. |
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Taunt |
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Taunt |
Locking on target. |
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Taunt |
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Throw |
Slash. |
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Throw |
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Throw |
Stab. |
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Throw |
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Throw Whiff |
Missed. |
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Throw Whiff |
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Throw Whiff |
Calculation error. |
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Throw Whiff |
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Throw Break |
Deviation. |
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Throw Break |
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Throw Break |
Anomaly. |
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Throw Break |
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Throw Escape |
Pointless. |
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Throw Escape |
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Throw Escape |
Too slow. |
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Throw Escape |
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Throw Escape |
Evasive maneuvers. |
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Throw Escape |
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Throw Escape |
That is impossible. |
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Throw Escape |
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Guard |
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Guard |
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Guard |
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Guard |
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Guard |
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Guard |
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Guard |
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Guard |
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Guard |
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Guard |
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Guard |
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Guard |
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Guard Break |
Excessive impact. |
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Guard Break |
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Guard Break |
Block failed. |
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Guard Break |
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Instant Block |
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Instant Block |
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Instant Block |
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Instant Block |
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Instant Block |
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Instant Block |
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Instant Block |
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Instant Block |
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Wakeup |
Initializing. |
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Wakeup |
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Wakeup |
Rebooting. |
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Wakeup |
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Wakeup |
Systems green. |
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Wakeup |
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Wakeup |
Resuming. |
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Wakeup |
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Ground Ukemi (Neutral) |
Sub systems green. |
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Ground Ukemi (Neutral) |
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Ground Ukemi (Neutral) |
Regenerating. |
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Ground Ukemi (Neutral) |
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Ground Ukemi (Forwards or Backward) |
Accounted for. |
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Ground Ukemi (Forwards or Backward) |
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Ground Ukemi (Forwards or Backward) |
Recalibrating. |
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Ground Ukemi (Forwards or Backward) |
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Aerial Ukemi (Neutral) |
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Aerial Ukemi (Neutral) |
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Aerial Ukemi (Neutral) |
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Aerial Ukemi (Neutral) |
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Aerial Ukemi (Forward) |
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Aerial Ukemi (Forward) |
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Aerial Ukemi (Forward) |
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Aerial Ukemi (Forward) |
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Aerial Ukemi (Backward) |
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Aerial Ukemi (Backward) |
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Aerial Ukemi (Backward) |
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Aerial Ukemi (Backward) |
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Counter Assault |
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Counter Assault |
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Counter Assault |
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Counter Assault |
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Hit by Counter Assault |
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Hit by Counter Assault |
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Hit by Counter Assault |
Margin of error. |
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Hit by Counter Assault |
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Crush Trigger |
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Crush Trigger |
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Crush Trigger |
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Crush Trigger |
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Staggered |
Is this fate? |
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Staggered |
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Staggered |
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Staggered |
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Stagger Recovery |
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Stagger Recovery |
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Stagger Recovery |
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Stagger Recovery |
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Other
Situation |
Quote |
Audio |
Idle |
Sub systems operational. |
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Idle |
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Idle |
All systems go. |
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Idle |
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Combo (2k Damage) |
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Combo (2k Damage) |
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Combo (2k Damage) |
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Combo (2k Damage) |
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Combo (3k Damage) |
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Combo (3k Damage) |
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Combo (3k Damage) |
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Combo (3k Damage) |
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Combo (5k Damage) |
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Combo (5k Damage) |
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Combo (5k Damage) |
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Combo (5k Damage) |
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Taking Damage |
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Taking Damage |
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Taking Damage |
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Taking Damage |
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Taking Damage |
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Taking Damage |
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Taking Damage |
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Taking Damage |
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Taking Damage |
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Taking Damage |
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Taking Damage |
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Taking Damage |
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Taking Damage |
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Taking Damage |
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Taking Damage |
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Taking Damage |
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Taking Damage |
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Taking Damage |
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Taking Damage |
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Taking Damage |
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Taking Damage |
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Taking Damage |
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Taking Damage |
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Taking Damage |
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Taking Damage |
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Taking Damage |
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Taking Damage |
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Taking Damage |
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Taking Damage |
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Taking Damage |
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Taking Damage |
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Taking Damage |
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Taking Damage (Spinning) |
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Taking Damage (Spinning) |
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Taking Damage (Spinning) |
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Taking Damage (Spinning) |
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Taking Damage (Wall Bounce) |
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Taking Damage (Wall Bounce) |
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Taking Damage (Wall Bounce) |
Unable to evade. |
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Taking Damage (Wall Bounce) |
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Taking Damage (Floor Bounce) |
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Taking Damage (Floor Bounce) |
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Taking Damage (Floor Bounce) |
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Taking Damage (Floor Bounce) |
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Taking Damage (Overhead) |
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Taking Damage (Overhead) |
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Taking Damage (Overhead) |
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Taking Damage (Overhead) |
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Taking Damage (Unblockable) |
Bug detected. |
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Taking Damage (Unblockable) |
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Taking Damage (Unblockable) |
Unblockable attack. |
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Taking Damage (Unblockable) |
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Taking Damage (Low) |
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Taking Damage (Low) |
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Taking Damage (Low) |
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Taking Damage (Low) |
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Taking Damage (Electricity) |
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Taking Damage (Electricity) |
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Taking Damage (Electricity) |
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Taking Damage (Electricity) |
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Transitions
Situation |
Quote |
Audio |
Intro |
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Intro |
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Intro |
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Intro |
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Intro |
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Intro |
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Intro |
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Intro |
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Intro |
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Intro |
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Intro |
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Intro |
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Intro |
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Intro |
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Outro |
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Outro |
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Outro |
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Outro |
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Outro |
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Outro |
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Outro |
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Outro |
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Outro |
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Outro |
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Outro |
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Outro |
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Defeat |
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Defeat |
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Defeat |
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Defeat |
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Defeat |
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Defeat |
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Defeat |
Engine systems failing. |
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Defeat |
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Time Up Defeat |
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Time Up Defeat |
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Time Up Defeat |
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Time Up Defeat |
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Defeat (Relius Astral) |
Re-con-struction. |
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Defeat (Relius Astral) |
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Defeat (Amane Astral) |
Ragna! |
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Defeat (Amane Astral) |
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Round End |
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Round End |
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Round End |
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Round End |
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Round End |
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Round End |
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Round End |
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Round End |
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Interactions
Situation |
Quote |
Audio |
Intro |
Ragna: Nu, it's you! Nu: Hehehe, Ragna! |
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Idle |
Ahahahahaha, Ragna! |
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Standing Throw |
I'm not letting you go! |
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Combo (2k Damage) |
I'm back, Ragna! |
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Taking Damage |
Why, Ragna?! |
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Ground Ukemi (Neutral) |
I'm scared! |
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Outro |
Come on Ragna, Let's dance! |
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Situation |
Quote |
Audio |
Intro |
Target confirmed to be Power of Order. |
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Outro |
You cannot defeat me. |
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Situation |
Quote |
Audio |
Intro |
Nu: Anomaly detected, terminating target. Noel: What are you? |
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Outro |
Target eradicated, transitioning to next phase. |
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Situation |
Quote |
Audio |
Intro |
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Outro |
Tsukuyomi Unit eliminated, shutting down systems. |
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Situation |
Quote |
Audio |
Intro |
Nu: San Kishin Susanooh Unit confirmed, booting up all systems. Hakumen: To have come back from the dead. |
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Outro |
Susanooh Unit eliminated, shutting down systems. |
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Situation |
Quote |
Audio |
Intro |
Nu: Get out of my sight! Lambda: Reallocating all available system resources, eliminating target. |
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Outro |
Hahahahahaha... Deletion complete! |
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Situation |
Quote |
Audio |
Intro |
Nu: Contact with continuum shift agent, booting up systems. Mu: The 13th PFD. |
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Outro |
Target eliminated, shutting down systems. |
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Situation |
Quote |
Audio |
Intro |
Contact with Murakumo Unit Prototype. |
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Outro |
Murakumo Unit Prototype eliminated. |
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Victory Screen