Gameplay:Mu-12 BBCS Quotes: Difference between revisions

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==Battle==
===Solo Actions===
{{Quotes (Table)|
  {{Quotes (Table Header)|Normals}}
  {{Quotes (Table MRow)
    | situation = A Normals
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
  {{Quotes (Table MRow)
    | situation = B Normals
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
  {{Quotes (Table MRow)
    | situation = C Normals
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row | Now ! |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row | Disappear ! |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
  {{Quotes (Table MRow)
    | situation = D Normals
    | num = 12
    | rows =
  {{Quotes (Table MRow)/Row | Blade ! |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row | Imbecile ! |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row | Underneath. |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row | Converting ! |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row | Light ! |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row | Release. |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
{{Quotes (Table Header)|Specials}}
  {{Quotes (Table MRow)
    | situation = Totsuka Blade
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row | Chains of fate. |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row | Divine light of punishment ! |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
  {{Quotes (Table MRow)
    | situation = Arrows of Heaven
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row | Arrows of Heaven ! |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
  {{Quotes (Table MRow)
    | situation = Origins
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row | Dreams of lost. |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row | The Origins. |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
  {{Quotes (Table MRow)
    | situation = Sword of Decimation
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row | Slash ! |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row | Sword of Decimation. |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
  {{Quotes (Table MRow)
    | situation = Divine Wrath of the Heavens
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row | Releasing. |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row | Divine Wrath of the Heavens. |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
{{Quotes (Table Header)|Distortions}}
  {{Quotes (Table MRow)
    | situation = Wisdom of the Divines
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row | Decaying trajectory ! I am the enemy of all ! |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row | Wisdom of the Divines ! If the world dies so will I ! |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}} 
{{Quotes (Table MRow)
    | situation = Blessed Mirror
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row | Blessed Mirror. |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
{{Quotes (Table Header)|Astral}}
  {{Quotes (Table MRow)
    | situation = Sword of the Godslayer
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row | The seven celestial gods ! This world created by the hands of the gods... Everything is false ! Everything is a lie ! The final days have come. Now, let everything be destroyed !  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
{{Quotes (Table Header)|System Mechanics}}
  {{Quotes (Table MRow)
    | situation = Taunt
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
  {{Quotes (Table MRow)
    | situation = Throw
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row | Capture ! |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
  {{Quotes (Table MRow)
    | situation = Aerial Throw
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row | Stay down ! |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row | Bend ! |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
  {{Quotes (Table MRow)
    | situation = Throw Whiff
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
  {{Quotes (Table MRow)
    | situation = Throw Break
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
  {{Quotes (Table MRow)
    | situation = Throw Escape
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
  {{Quotes (Table MRow)
    | situation = Guard
    | num = 2
    | rows =
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
  {{Quotes (Table MRow)
    | situation = Guard Break
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
  {{Quotes (Table MRow)
    | situation = Instant Block
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
  {{Quotes (Table MRow)
    | situation = Wakeup
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
  {{Quotes (Table MRow)
    | situation = Ground Ukemi (Neutral)
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
  {{Quotes (Table MRow)
    | situation = Ground Ukemi (Forward or Backwards)
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
  {{Quotes (Table MRow)
    | situation = Aerial Ukemi (Neutral)
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
  {{Quotes (Table MRow)
    | situation = Aerial Ukemi (Forward)
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
  {{Quotes (Table MRow)
    | situation = Aerial Ukemi (Backward)
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
  {{Quotes (Table MRow)
    | situation = Counter Assault
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
  {{Quotes (Table MRow)
    | situation = Hit by Counter Assault
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
  {{Quotes (Table MRow)
    | situation = Stagger Recovery
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
{{Quotes (Table Header)|Other}}
  {{Quotes (Table MRow)
    | situation = Idle
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
  {{Quotes (Table MRow)
    | situation = Combo (2k Damage)
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row | Nothing remains ! |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row | Just disappear ! |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
  {{Quotes (Table MRow)
    | situation = Combo (3k Damage)
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row | Scatter ! |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
  {{Quotes (Table MRow)
    | situation = Combo (5k Damage)
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row | You wish to continue ? |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row | Die! |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
  {{Quotes (Table MRow)
  | situation = Taking Damage
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row | Oww...! |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
{{Quotes (Table Header)|Transitions}}
{{Quotes (Table MRow)
  | situation =Intro
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
{{Quotes (Table MRow)
    | situation =Outro
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
{{Quotes (Table MRow)
    | situation = Defeat
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
{{Quotes (Table MRow)
    | situation = Time Up Defeat
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
{{Quotes (Table MRow)
  | situation = Round End
    | num = 4
    | rows =
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
  {{Quotes (Table MRow)/Row |  |  }}
}}
}}
==Victory Screen==
==Victory Screen==
{{Quotes (Table)|
{{Quotes (Table)|

Revision as of 01:30, 14 June 2019

Battle

Solo Actions

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Template:Quotes (Table MRow)

Template:Quotes (Table MRow)
Template:Quotes (Table MRow)
Template:Quotes (Table MRow)
Template:Quotes (Table MRow)
Situation Line Voice
Normals
Specials
Distortions
Astral
System Mechanics
Other
Transitions

Victory Screen

Template:Quotes (Table Row)Template:Quotes (Table Row)Template:Quotes (Table Row)Template:Quotes (Table Row)Template:Quotes (Table Row)Template:Quotes (Table Row)Template:Quotes (Table Row)Template:Quotes (Table Row)Template:Quotes (Table Row)Template:Quotes (Table Row)Template:Quotes (Table Row)Template:Quotes (Table Row)Template:Quotes (Table Row)Template:Quotes (Table Row)Template:Quotes (Table Row)Template:Quotes (Table Row)Template:Quotes (Table Row)Template:Quotes (Table Row)Template:Quotes (Table Row)
Situation Line Voice