Lessons: Difference between revisions

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|name            =Lessons
|name            =Lessons (BBCS, BBCP, BBCF) <br/> Training (BBTAG)
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<tab name="Lessons (CS)">[[File:Lessons CS Screenshot 02.png|300px]]
<tab name="Lessons (CS)">[[File:Lessons CS Screenshot 02.png|300px]]
'''CS''': ''Experience is the father of wisdom and memory the mother.'' </tab>
'''CS''': ''Experience is the father of wisdom and memory the mother.'' </tab>
<!--<tab name="Lessons (BBTAG)">[[File:Training Screenshot 02.jpg|300px]]-->
<tab name="Training (BBTAG)">[[File:Lessons BBTAG Screenshot 02.png|300px]]
<!--'''BBTAG'''-->
'''BBTAG'''</tab>
</tabs>
</tabs>
}}
}}
'''Lessons''' is a recurring non-canon stage in the ''BlazBlue'' series since ''[[BlazBlue: Continuum Shift]]''. It's usually used in the '''Tutorial''' to introduce players to game- and character mechanics and as a training stage.
'''Lessons''', also known as '''Training''' in [[BlazBlue: Cross Tag Battle]], is a recurring non-canon stage in the ''BlazBlue'' series since ''[[BlazBlue: Continuum Shift]]''. It's usually used in the '''Tutorial''' to introduce players to game- and character mechanics and as a training stage.


==Information==
==Information==

Revision as of 11:58, 29 December 2022

Lessons

<tabs plain style="margin:0;padding:0;" container="text-align:left;"> <tab name="Lessons (CF)">Lessons Screenshot 02.jpg CF: The longest journey begins with a single step.</tab> <tab name="Lessons (CP)">Lessons CP Screenshot 02.png CP: It’s never too late to learn. </tab> <tab name="Lessons (CS)">Lessons CS Screenshot 02.png CS: Experience is the father of wisdom and memory the mother. </tab> <tab name="Training (BBTAG)">Lessons BBTAG Screenshot 02.png BBTAG</tab>

</tabs>
Location Name

Lessons (BBCS, BBCP, BBCF)
Training (BBTAG)

Location

Unknown

Lessons, also known as Training in BlazBlue: Cross Tag Battle, is a recurring non-canon stage in the BlazBlue series since BlazBlue: Continuum Shift. It's usually used in the Tutorial to introduce players to game- and character mechanics and as a training stage.

Information

Due to its main purpose as a training stage, its design is simple in all iterations to not distract players from background characters and events, so they keep their focus to sharpen their skills.

All iterations have a tile-design on the walls and the floor, with some having additional effects like pulsing lights.

Appearances

Gallery

Screenshots

References