Difference between revisions of "Jin Kisaragi/Quotes/BBCS"

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==Battle==
 +
===Solo Actions===
 +
{{Quotes (Table)|
 +
  {{Quotes (Table Header)|Normals}}
 +
  {{Quotes (Table MRow)
 +
    | situation = A Normals
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation = B Normals
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation = C Normals
 +
    | num = 6
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row | Take this ! |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row | There ! |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row | Here ! |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation = D Normals
 +
    | num = 6
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row | Freeze ! |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row | Shatter. |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row | Chill. |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
{{Quotes (Table Header)|Specials}}
 +
  {{Quotes (Table MRow)
 +
    | situation = Hishouken (Ice Blade)
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row | Impale. |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row | Ready ? |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation = Aerial Hishouken
 +
    | num = 8
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row | Blade. |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row | Impale ! |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row | Scatter. |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row | There ! |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation = Fubuki (Blizzard)
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row | Blizzard. |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation = Renhyou (Violent Ice)
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row | Gale. |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row | Awake. |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation = Musou Senshouzan (Crystal Strike)
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row | Die ! Dissipate ! |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row | . . . Vanquish. |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation = Sekkajin (Snow Flower Storm)
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row | Take this ! |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row | Back off. |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation = Hishougeki (Flying Ice Strike)
 +
    | num = 8
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row | Try and dodge this ! |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row | Blades of Ice ! |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row | Dodge this ! |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation = Hirensou (Dual Ice Strike)
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row | Scatter ! Don't bother ! |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation =
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation =
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation =
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation =
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation =
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
{{Quotes (Table Header)|Distortions}}
 +
  {{Quotes (Table MRow)
 +
    | situation =
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}} 
 +
{{Quotes (Table MRow)
 +
    | situation =
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
{{Quotes (Table Header)|Astral}}
 +
  {{Quotes (Table MRow)
 +
    | situation =
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
{{Quotes (Table Header)|System Mechanics}}
 +
  {{Quotes (Table MRow)
 +
    | situation = Overdrive
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation = → Exceed Accel
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation = Taunt
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation = Throw
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation = Aerial Throw
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation = Throw Whiff
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation = Throw Break
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation = Throw Escape
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation = Guard
 +
    | num = 2
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation = Guard Break
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation = Instant Block
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation = Wakeup
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation = Ground Ukemi (Neutral)
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation = Ground Ukemi (Forward or Backwards)
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation = Aerial Ukemi (Neutral)
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation = Aerial Ukemi (Forward)
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation = Aerial Ukemi (Backward)
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation = Counter Assault
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation = Hit by Counter Assault
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation = Crush Trigger
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation = Stagger Recovery
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
{{Quotes (Table Header)|Other}}
 +
  {{Quotes (Table MRow)
 +
    | situation = Idle
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation = Combo (3k Damage)
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation = Combo (5k Damage)
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
    | situation = Combo (10k Damage)
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
  {{Quotes (Table MRow)
 +
  | situation = Taking Damage
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
{{Quotes (Table Header)|Transitions}}
 +
{{Quotes (Table MRow)
 +
  | situation =Intro
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
{{Quotes (Table MRow)
 +
    | situation =Outro
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
{{Quotes (Table MRow)
 +
    | situation = Defeat
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
{{Quotes (Table MRow)
 +
    | situation = Time Up Defeat
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
{{Quotes (Table MRow)
 +
  | situation = Round End
 +
    | num = 4
 +
    | rows =
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
  {{Quotes (Table MRow)/Row |  |  }}
 +
}}
 +
}}
 +
 +
 +
 
==Victory Screen==
 
==Victory Screen==
 
{{Quotes (Table)|
 
{{Quotes (Table)|

Revision as of 00:38, 10 July 2019

Battle

Solo Actions

Situation Line Voice
Normals
A Normals
B Normals
C Normals
Take this !
There !
Here !
D Normals
Freeze !
Shatter.
Chill.
Specials
Hishouken (Ice Blade)
Impale.
Ready ?
Aerial Hishouken
Blade.
Impale !
Scatter.
There !
Fubuki (Blizzard)
Blizzard.
Renhyou (Violent Ice)
Gale.
Awake.
Musou Senshouzan (Crystal Strike)
Die ! Dissipate !
. . . Vanquish.
Sekkajin (Snow Flower Storm)
Take this !
Back off.
Hishougeki (Flying Ice Strike)
Try and dodge this !
Blades of Ice !
Dodge this !
Hirensou (Dual Ice Strike)
Scatter ! Don't bother !
Distortions
Astral
System Mechanics
Overdrive
→ Exceed Accel
Taunt
Throw
Aerial Throw
Throw Whiff
Throw Break
Throw Escape
Guard
Guard Break
Instant Block
Wakeup
Ground Ukemi (Neutral)
Ground Ukemi (Forward or Backwards)
Aerial Ukemi (Neutral)
Aerial Ukemi (Forward)
Aerial Ukemi (Backward)
Counter Assault
Hit by Counter Assault
Crush Trigger
Stagger Recovery
Other
Idle
Combo (3k Damage)
Combo (5k Damage)
Combo (10k Damage)
Taking Damage
Transitions
Intro
Outro
Defeat
Time Up Defeat
Round End


Victory Screen

Situation Line Voice
Vs. Ragna Brother, I'll tell you as many times as I have to. I'm the only one who is allowed to kill you... Only me... got it?
Vs. Jin You must really, -really- want to die.
Vs. Noel You're nothing but an obstacle...! If only you didn't exist...!
Vs. Rachel What the hell are you plotting?
Vs. Taokaka Hah! Just a little kitty after all... I suggest you use your head for something more than hitting.
Vs. Tager Damn Sector Seven...! Stay out of this!
Vs. Litchi Get out of my way, woman.
Vs. Arakune Hah, so you're still alive? What the hell are those vigilantes good for?
Vs. Bang So... how does it feel to lose to me again?
Vs. Carl You look as though you want to ask me something, but I don't have time to deal with you... and I couldn't care less about whatever it is you want to ask. Now, out of my way!
Vs. Hakumen Hakumen of the Six Heroes? Ugh...! Stay out of this Yukianesa!
Vs. Lambda-11 No... How could- You died... Why, damn it? Why do you keep blocking my way...?!
Vs. Tsubaki Tsubaki... go home. This has nothing to do with you.
Vs. Hazama You've confirmed my suspicions... You people had me running in circles. Not that I care. I don't give a damn about the NOL.
Vs. Mu-12 Dissapear... forever.
Vs. Makoto Whenever I look at you... it reminds me of when... Argh, dammit...
Vs. Valkenhayn That power... I know it... No, that's impossible... I mean... it was over 100 years ago.
Vs. Platinum Why is Yukianesa resonating...? Ah, I see... So you, too, wield a Nox Nyctores? Well, not like it made a difference. Hahaha!
Vs. Relius You... what do you know...? What have you done to me?!