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Latest revision as of 13:58, 20 October 2023
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Strategy
Nine is a mage who fights her opponents with a wide range of magic. Her controls are rather unique, and it require the Player to remember the magic spells she can use with her D. Once mastered, however, she offers a wide range of options for attacking.
All of Nine's dashes are replaced with teleports, and she is able to perform an additional dash. Additional dashes can be used pressing ↑↑ to upwards, or ↓↓ to go downwards.
Normal attacks, A, B, C are similar in damage and power. Instead, her ← versions are generally quick, her Standing and Crouching attacks have long horizontal reach, and her → attacks are good against airborne opponents.
At mid-range, try to use Standing B or Standing C as much as possible. Both attacks have long reach -- they will reach the opponent as soon as the match starts. Standing B and Standing C can be used twice in a row with Revolver Action, and can be chained with Standing C into Standing b. If it lands, connect it with Crimson Raider.
If the opponent is defensively blocking your attacks, use magic with D or combo into the overhead, Navy Pressure. Navy Pressure will seek the opponent, making it useful even at long ranges. When attacking your opponent, use the D overhead Kunzite of Keep Breaker or the low Morganite of Malice. Connecting ← + A into Standing C into Standing C, will allow you to transition into Kunzite of the Keep Breaker. Use that combo with Standing C into ↘ + C to keep the opponent guessing. Morganite of Malice can be chained ↘ + C. After that, quickly transition into Navy Pressure, which will collide with the opponent at almost the same time they try to Emergency Recovery from ↘ + C.
Against opponents from midair, use the attack that makes you invulnerable to aerial attacks, Mauvette Roar. If you are able to react quickly, pursue the opponent with a → + B. Flax Nurture can be used as an invulnerable move as long as there is magic equipped in the Active Slot. If the opponent gets too close, keep them at bay with this move. Furthermore, Counter Assaults are effective, if you can spare the Heat Gauge. Nine's counter assault results in a sliding-down for the opponent, which is an excellent way to reset, and keep your distance. [1]
Command List
Name | Command | |
---|---|---|
Normal Input | Alternative Input | |
Drive | ||
The Abyss Diver [2] | D | |
Press D to use various magic attacks | ||
Overdrive | ||
Burning Red バニングレッド Baningu Reddo |
A + B + C + D | |
Will alter the Active Slot spell, even if the attack misses the opponent | ||
Scarlet Vein Azawarau Mahi no Kyoei "Sukāretto Vein" |
During OD, A + B + C + D | |
Special | ||
Crimson Raider Hatenaki Shinku no Shūgeki "Kurimuzon Reidā" |
↓↙← + A (also in midair) | → + SP |
Mauvette Roar Danzaiseshi Shion no Hōkō "Mōbetto Roa" |
↓↙← + | SP |
Navy Pressure Jūrinsuru Sōheki no Jūatsu "Neibī Puresshā" |
↓↙← + C | ↓ + SP |
Seamoss Gate Genshotaru Suiryoku no Mon "Shīmosu Gēto" |
↓↘→ + D (also in midair) | ↓ + SP in midair |
Flax Nurture Ōinaru Yūō no Sokushin "Furakkusu Nāchā" |
↓↙← + D (also in midair) | SP in midair |
Distortion Drive | ||
Flame Punisher Arekuruu Enshaku no Shōmetsu Ketsubi "Fureimu Banisshā" |
↓↘→↓↘→ + A | |
Cardinal Nova Erabareshi Renshu no Shinsei Rinne "Kādinaru Nova" |
↓↘→↓↘→ + B | |
Azurite Nova Oesakaru Randō no Gokusō Saika "Azuraito Inferuno" |
↓↘→↓↘→ + C | ← + SP |
Astral Heat | ||
Colorless Void Kōrinseshi Mushoku no Shūten Mukyoku "Karāresu Voido" |
↓↘→↓↘→ + D | |
Notes
Palettes
11
Nobody