Gameplay:Lambda-11 BBCP Quotes: Difference between revisions

From BlazBlue Wiki
(10 intermediate revisions by the same user not shown)
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   |rowspan=4
   |rowspan=4
   |situation=Spike Chaser
   |situation=Spike Chaser
   |text=
   |text=Systems, on.
   |audio=
   |audio=
   |lang=
   |lang=
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   |rowspan=0
   |rowspan=0
   |situation=
   |situation=
   |text=
   |text=Activating systems.
   |audio=
   |audio=
   |lang=
   |lang=
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   |rowspan=4
   |rowspan=4
   |situation=Sickle Storm
   |situation=Sickle Storm
   |text=
   |text=Altering space.
   |audio=
   |audio=
   |lang=
   |lang=
Line 109: Line 109:
   |rowspan=0
   |rowspan=0
   |situation=
   |situation=
   |text=
   |text=Materializing.
   |audio=
   |audio=
   |lang=
   |lang=
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   |rowspan=4
   |rowspan=4
   |situation=Crescent Saber
   |situation=Crescent Saber
   |text=
   |text=State altered.
   |audio=
   |audio=
   |lang=
   |lang=
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   |rowspan=0
   |rowspan=0
   |situation=
   |situation=
   |text=
   |text=Altering state.
   |audio=
   |audio=
   |lang=
   |lang=
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   |rowspan=4
   |rowspan=4
   |situation=Gravity Seed
   |situation=Gravity Seed
  |text=Deploying field.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=
   |text=
   |text=
   |audio=
   |audio=
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   |rowspan=0
   |rowspan=0
   |situation=
   |situation=
   |text=
   |text=Creating time space.
   |audio=
   |audio=
   |lang=
   |lang=
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   |situation=
   |situation=
   |text=
   |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=2
  |situation=Act Parcer Zwei
  |text=Shift.
   |audio=
   |audio=
   |lang=
   |lang=
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{{Quotes
{{Quotes
   |rowspan=4
   |rowspan=4
   |situation=Act Parcer Zwei
   |situation=Act Parcer Zwei: Blade
   |text=
   |text=Orbit.
   |audio=
   |audio=
   |lang=
   |lang=
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   |rowspan=0
   |rowspan=0
   |situation=
   |situation=
   |text=
   |text=Light.
   |audio=
   |audio=
   |lang=
   |lang=
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{{Quotes
{{Quotes
   |rowspan=4
   |rowspan=4
   |situation=Act Parcer Zwei: Blade
   |situation=Act Parcer Zwei: Cavalier
   |text=
   |text=Adjusting.
   |audio=
   |audio=
   |lang=
   |lang=
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   |rowspan=0
   |rowspan=0
   |situation=
   |situation=
   |text=
   |text=Mirror.
   |audio=
   |audio=
   |lang=
   |lang=
Line 234: Line 248:
{{Quotes
{{Quotes
   |rowspan=4
   |rowspan=4
   |situation=Act Parcer Zwei: Cavalier
   |situation=Exiga Nail
   |text=
   |text=Fire.
   |audio=
   |audio=
   |lang=
   |lang=
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   |rowspan=0
   |rowspan=0
   |situation=
   |situation=
   |text=
   |text=Fading.
   |audio=
   |audio=
   |lang=
   |lang=
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}}
}}
{{Quotes Footer}}
{{Quotes Footer}}
====Distortions====
====Distortions====
{{Quotes Header}}
{{Quotes Header}}
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   |rowspan=4
   |rowspan=4
   |situation=Legacy Edge
   |situation=Legacy Edge
   |text=
   |text=Annihilate.
   |audio=
   |audio=
   |lang=
   |lang=
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   |rowspan=0
   |rowspan=0
   |situation=
   |situation=
   |text=
   |text=Let everything, disappear.
   |audio=
   |audio=
   |lang=
   |lang=
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{{Quotes Footer}}
{{Quotes Footer}}


====Other====
====System Mechanics====
{{Quotes Header}}
{{Quotes Header}}
{{Quotes
{{Quotes
   |rowspan=4
   |rowspan=4
   |situation=Taunt
   |situation=Elysium (Overdrive)
   |text=Reducing target's threat level.
   |text=Idea engine activated.
   |audio=
   |audio=
   |lang=
   |lang=
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{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Taunt
   |situation=Elysium (Overdrive)
   |text=
   |text=
   |audio=
   |audio=
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{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Taunt
   |situation=Elysium (Overdrive)
   |text=Target poses minimal threat.
   |text=Idea engine linked.
   |audio=
   |audio=
   |lang=
   |lang=
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{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Taunt
   |situation=Elysium (Overdrive)
   |text=
   |text=
   |audio=
   |audio=
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{{Quotes
{{Quotes
   |rowspan=4
   |rowspan=4
   |situation=Idle
   |situation=Burst
   |text=Allocate bandwidth.
   |text=
   |audio=
   |audio=
   |lang=
   |lang=
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{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Idle
   |situation=Burst
   |text=
   |text=
   |audio=
   |audio=
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{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Idle
   |situation=Burst
   |text=Idea engine operating normally.
   |text=
   |audio=
   |audio=
   |lang=
   |lang=
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{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Idle
   |situation=Burst
   |text=
   |text=
   |audio=
   |audio=
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}}
}}
{{Quotes
{{Quotes
   |rowspan=2
   |rowspan=4
   |situation=Combo (2k Damage)
   |situation=Taunt
   |text=
   |text=Reducing target's threat level.
   |audio=
   |audio=
   |lang=en
   |lang=
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Combo (2k Damage)
   |situation=Taunt
   |text=
   |text=
   |audio=
   |audio=
   |lang=ja
   |lang=
}}
}}
{{Quotes
{{Quotes
   |rowspan=2
   |rowspan=0
   |situation=Combo (3k Damage)
   |situation=Taunt
   |text=
   |text=Target poses minimal threat.
   |audio=
   |audio=
   |lang=en
   |lang=
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Combo (3k Damage)
   |situation=Taunt
   |text=
   |text=
   |audio=
   |audio=
   |lang=ja
   |lang=
}}
}}
{{Quotes
{{Quotes
   |rowspan=2
   |rowspan=4
   |situation=Combo (5k Damage)
   |situation=Idle
   |text=
   |text=Allocate bandwidth.
   |audio=
   |audio=
   |lang=en
   |lang=
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Combo (5k Damage)
   |situation=Idle
   |text=
   |text=
   |audio=
   |audio=
   |lang=ja
   |lang=
}}
}}
{{Quotes
{{Quotes
   |rowspan=4
   |rowspan=0
   |situation=Standing Throw
   |situation=Idle
   |text=Slash.
   |text=Idea engine operating normally.
   |audio=
   |audio=
   |lang=en
   |lang=
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Standing Throw
   |situation=Idle
   |text=
   |text=
   |audio=
   |audio=
   |lang=ja
   |lang=
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=4
   |situation=Standing Throw
   |situation=Turn Around
   |text=Seized.
   |text=Reverse.
   |audio=
   |audio=
   |lang=en
   |lang=
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Standing Throw
   |situation=Turn Around
   |text=
   |text=
   |audio=
   |audio=
   |lang=ja
   |lang=
}}
}}
{{Quotes
{{Quotes
   |rowspan=4
   |rowspan=0
   |situation=Aerial Throw
   |situation=Turn Around
   |text=Crumble.
   |text=There.
   |audio=
   |audio=
   |lang=en
   |lang=
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Aerial Throw
   |situation=Turn Around
   |text=
   |text=
   |audio=
   |audio=
   |lang=ja
   |lang=
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=4
   |situation=Aerial Throw
   |situation=Throw
   |text=Acquired.
   |text=Slash.
   |audio=
   |audio=
   |lang=en
   |lang=en
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{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Aerial Throw
   |situation=Throw
   |text=
   |text=
   |audio=
   |audio=
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}}
}}
{{Quotes
{{Quotes
   |rowspan=4
   |rowspan=0
   |situation=Throw Whiff
   |situation=Throw
   |text=Failed.
   |text=Seized.
   |audio=
   |audio=
   |lang=
   |lang=en
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Throw Whiff
   |situation=Throw
   |text=
   |text=
   |audio=
   |audio=
   |lang=
   |lang=ja
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=4
   |situation=Throw Whiff
   |situation=Aerial Throw
   |text=Missed.
   |text=Crumble.
   |audio=
   |audio=
   |lang=
   |lang=en
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Throw Whiff
   |situation=Aerial Throw
   |text=
   |text=
   |audio=
   |audio=
   |lang=
   |lang=ja
}}
}}
{{Quotes
{{Quotes
   |rowspan=4
   |rowspan=0
   |situation=Throw Break
   |situation=Aerial Throw
   |text=
   |text=Acquired.
   |audio=
   |audio=
   |lang=
   |lang=en
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Throw Break
   |situation=Aerial Throw
   |text=
   |text=
   |audio=
   |audio=
   |lang=
   |lang=ja
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=4
   |situation=Throw Break
   |situation=Throw Whiff
   |text=
   |text=Failed.
   |audio=
   |audio=
   |lang=
   |lang=
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{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Throw Break
   |situation=Throw Whiff
   |text=
   |text=
   |audio=
   |audio=
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}}
}}
{{Quotes
{{Quotes
   |rowspan=8
   |rowspan=0
   |situation=Throw Escape
   |situation=Throw Whiff
   |text=
   |text=Missed.
   |audio=
   |audio=
   |lang=
   |lang=
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{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Throw Escape
   |situation=Throw Whiff
   |text=
   |text=
   |audio=
   |audio=
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}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=4
   |situation=Throw Escape
   |situation=Throw Break
   |text=
   |text=Unexpected.
   |audio=
   |audio=
   |lang=
   |lang=
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{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Throw Escape
   |situation=Throw Break
   |text=
   |text=
   |audio=
   |audio=
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{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Throw Escape
   |situation=Throw Break
   |text=
   |text=Invalid.
   |audio=
   |audio=
   |lang=
   |lang=
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{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Throw Escape
   |situation=Throw Break
   |text=
   |text=
   |audio=
   |audio=
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}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=8
   |situation=Throw Escape
   |situation=Throw Escape
   |text=
   |text=Absurd.
   |audio=
   |audio=
   |lang=
   |lang=
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}}
}}
{{Quotes
{{Quotes
   |rowspan=4
   |rowspan=0
   |situation=Guard
   |situation=Throw Escape
   |text=
   |text=Too slow.
   |audio=
   |audio=
   |lang=
   |lang=
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{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Guard
   |situation=Throw Escape
   |text=
   |text=
   |audio=
   |audio=
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{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Guard
   |situation=Throw Escape
   |text=
   |text=Of course.
   |audio=
   |audio=
   |lang=
   |lang=
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{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Guard
   |situation=Throw Escape
   |text=
   |text=
   |audio=
   |audio=
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}}
}}
{{Quotes
{{Quotes
   |rowspan=2
   |rowspan=0
   |situation=Taking Damage
   |situation=Throw Escape
   |text=
   |text=Outcome certain.
   |audio=
   |audio=
   |lang=
   |lang=
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{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Taking Damage
   |situation=Throw Escape
   |text=
   |text=
   |audio=
   |audio=
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}}
}}
{{Quotes
{{Quotes
   |rowspan=4
   |rowspan=12
   |situation=Taking Damage (Wall Bounce)
   |situation=Guard
   |text=Repair online.
   |text=
   |audio=
   |audio=
   |lang=
   |lang=
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{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Taking Damage (Wall Bounce)
   |situation=Guard
   |text=
   |text=
   |audio=
   |audio=
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{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Taking Damage (Wall Bounce)
   |situation=Guard
   |text=Cannot evade.
   |text=
   |audio=
   |audio=
   |lang=
   |lang=
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{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Taking Damage (Wall Bounce)
   |situation=Guard
   |text=
   |text=
   |audio=
   |audio=
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}}
}}
{{Quotes
{{Quotes
   |rowspan=2
   |rowspan=0
   |situation=Taking Damage (Floor Bounce)
   |situation=Guard
   |text=Ngah!
   |text=
   |audio=
   |audio=
   |lang=
   |lang=
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{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Taking Damage (Floor Bounce)
   |situation=Guard
   |text=
   |text=
   |audio=
   |audio=
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}}
}}
{{Quotes
{{Quotes
   |rowspan=2
   |rowspan=0
   |situation=Taking Damage (Spinning)
   |situation=Guard
   |text=
   |text=
   |audio=
   |audio=
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{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Taking Damage
   |situation=Guard
   |text=
   |text=
   |audio=
   |audio=
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}}
}}
{{Quotes
{{Quotes
   |rowspan=4
   |rowspan=0
   |situation=Taking Damage (spinning in air)
   |situation=Guard
   |text=Unpredictable.
   |text=
   |audio=
   |audio=
   |lang=
   |lang=
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{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Taking Damage
   |situation=Guard
   |text=
   |text=
   |audio=
   |audio=
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{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Taking Damage
   |situation=Guard
   |text=Recalculating.
   |text=
   |audio=
   |audio=
   |lang=
   |lang=
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{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Taking Damage
   |situation=Guard
   |text=
   |text=
   |audio=
   |audio=
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{{Quotes
{{Quotes
   |rowspan=4
   |rowspan=4
   |situation=Staggered
   |situation=Guard Break
   |text=Is this fate?
   |text=Excessive force.
   |audio=
   |audio=
   |lang=
   |lang=
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{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Staggered
   |situation=Guard Break
   |text=
   |text=
   |audio=
   |audio=
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{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Staggered
   |situation=Guard Break
   |text=Requesting debug.
   |text=Misfire.
   |audio=
   |audio=
   |lang=
   |lang=
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{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Staggered
   |situation=Guard Break
   |text=
   |text=
   |audio=
   |audio=
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}}
}}
{{Quotes
{{Quotes
   |rowspan=4
   |rowspan=8
   |situation=Ground Ukemi (Neutral)
   |situation=Instant Block
   |text=All systems go.
   |text=
   |audio=
   |audio=
   |lang=en
   |lang=
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Ground Ukemi (Neutral)
   |situation=Instant Block
   |text=
   |text=
   |audio=
   |audio=
   |lang=ja
   |lang=
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Ground Ukemi (Neutral)
   |situation=Instant Block
   |text=Reset.
   |text=
   |audio=
   |audio=
   |lang=en
   |lang=
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Ground Ukemi (Neutral)
   |situation=Instant Block
   |text=
   |text=
   |audio=
   |audio=
   |lang=ja
   |lang=
}}
}}
{{Quotes
{{Quotes
   |rowspan=4
   |rowspan=0
   |situation=Ground Ukemi (Forward/Backward)
   |situation=Instant Block
   |text=
   |text=
   |audio=
   |audio=
   |lang=en
   |lang=
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Ground Ukemi (Forward/Backward)
   |situation=Instant Block
   |text=
   |text=
   |audio=
   |audio=
   |lang=ja
   |lang=
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Ground Ukemi (Forward/Backward)
   |situation=Instant Block
   |text=Adjusting axis.
   |text=
   |audio=
   |audio=
   |lang=en
   |lang=
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Ground Ukemi (Forward/Backward)
   |situation=Instant Block
   |text=
   |text=
   |audio=
   |audio=
   |lang=ja
   |lang=
}}
}}
{{Quotes
{{Quotes
   |rowspan=4
   |rowspan=8
   |situation=Aerial Ukemi (Neutral)
   |situation=Wakeup
   |text=Predictable.
   |text=Initializing.
   |audio=
   |audio=
   |lang=en
   |lang=
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Aerial Ukemi (Neutral)
   |situation=Wakeup
   |text=
   |text=
   |audio=
   |audio=
   |lang=ja
   |lang=
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Aerial Ukemi (Neutral)
   |situation=Wakeup
   |text=New vector.
   |text=Rebooting.
   |audio=
   |audio=
   |lang=en
   |lang=
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Aerial Ukemi (Neutral)
   |situation=Wakeup
   |text=
   |text=
   |audio=
   |audio=
   |lang=ja
   |lang=
}}
}}
{{Quotes
{{Quotes
   |rowspan=4
   |rowspan=0
   |situation=Aerial Ukemi (Forward)
   |situation=Wakeup
   |text=Easy.
   |text=Rising.
   |audio=
   |audio=
   |lang=en
   |lang=
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Aerial Ukemi (Forward)
   |situation=Wakeup
   |text=
   |text=
   |audio=
   |audio=
   |lang=ja
   |lang=
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Aerial Ukemi (Forward)
   |situation=Wakeup
   |text=Altering path.
   |text=Systems green.
   |audio=
   |audio=
   |lang=en
   |lang=
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Aerial Ukemi (Forward)
   |situation=Wakeup
   |text=
   |text=
   |audio=
   |audio=
   |lang=ja
   |lang=
}}
}}
{{Quotes
{{Quotes
   |rowspan=4
   |rowspan=4
   |situation=Aerial Ukemi (Backward)
   |situation=Ground Ukemi (Neutral)
   |text=Expected.
   |text=All systems go.
   |audio=
   |audio=
   |lang=en
   |lang=en
Line 896: Line 911:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Aerial Ukemi (Backward)
   |situation=Ground Ukemi (Neutral)
   |text=
   |text=
   |audio=
   |audio=
Line 903: Line 918:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Aerial Ukemi (Backward)
   |situation=Ground Ukemi (Neutral)
   |text=Adjusting pitch.
   |text=Reset.
   |audio=
   |audio=
   |lang=en
   |lang=en
Line 910: Line 925:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Aerial Ukemi (Backward)
   |situation=Ground Ukemi (Neutral)
   |text=
   |text=
   |audio=
   |audio=
   |lang=ja
   |lang=ja
}}
}}
{{Quotes Footer}}
====Transitions====
{{Quotes Header}}
{{Quotes
{{Quotes
   |rowspan=14
   |rowspan=4
   |situation=Intro
   |situation=Ground Ukemi (Forward/Backward)
   |text=
   |text=
   |audio=
   |audio=
   |lang=
   |lang=en
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Intro
   |situation=Ground Ukemi (Forward/Backward)
   |text=
   |text=
   |audio=
   |audio=
   |lang=
   |lang=ja
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Intro
   |situation=Ground Ukemi (Forward/Backward)
   |text=
   |text=Adjusting axis.
   |audio=
   |audio=
   |lang=
   |lang=en
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Intro
   |situation=Ground Ukemi (Forward/Backward)
   |text=
   |text=
   |audio=
   |audio=
   |lang=
   |lang=ja
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=4
   |situation=Intro
   |situation=Aerial Ukemi (Neutral)
   |text=
   |text=Predictable.
   |audio=
   |audio=
   |lang=
   |lang=en
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Intro
   |situation=Aerial Ukemi (Neutral)
   |text=
   |text=
   |audio=
   |audio=
   |lang=
   |lang=ja
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Intro
   |situation=Aerial Ukemi (Neutral)
   |text=
   |text=New vector.
   |audio=
   |audio=
   |lang=
   |lang=en
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Intro
   |situation=Aerial Ukemi (Neutral)
   |text=
   |text=
   |audio=
   |audio=
   |lang=
   |lang=ja
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=4
   |situation=Intro
   |situation=Aerial Ukemi (Forward)
   |text=
   |text=Easy.
   |audio=
   |audio=
   |lang=
   |lang=en
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Intro
   |situation=Aerial Ukemi (Forward)
   |text=
   |text=
   |audio=
   |audio=
   |lang=
   |lang=ja
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Intro
   |situation=Aerial Ukemi (Forward)
   |text=
   |text=Altering path.
   |audio=
   |audio=
   |lang=
   |lang=en
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Intro
   |situation=Aerial Ukemi (Forward)
   |text=
   |text=
   |audio=
   |audio=
   |lang=
   |lang=ja
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=4
   |situation=Intro
   |situation=Aerial Ukemi (Backward)
   |text=
   |text=Expected.
   |audio=
   |audio=
   |lang=
   |lang=en
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Intro
   |situation=Aerial Ukemi (Backward)
   |text=
   |text=
   |audio=
   |audio=
   |lang=
   |lang=ja
}}
}}
{{Quotes
{{Quotes
   |rowspan=12
   |rowspan=0
   |situation=Outro
   |situation=Aerial Ukemi (Backward)
   |text=
   |text=Adjusting pitch.
   |audio=
   |audio=
   |lang=
   |lang=en
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Outro
   |situation=Aerial Ukemi (Backward)
   |text=
   |text=
   |audio=
   |audio=
   |lang=
   |lang=ja
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=4
   |situation=Outro
   |situation=Counter Assault
   |text=
   |text=
   |audio=
   |audio=
Line 1,040: Line 1,051:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Outro
   |situation=Counter Assault
   |text=
   |text=
   |audio=
   |audio=
Line 1,047: Line 1,058:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Outro
   |situation=Counter Assault
   |text=
   |text=
   |audio=
   |audio=
Line 1,054: Line 1,065:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Outro
   |situation=Counter Assault
   |text=
   |text=
   |audio=
   |audio=
Line 1,060: Line 1,071:
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=4
   |situation=Outro
   |situation=Hit by Counter Assault
   |text=
   |text=Target lost.
   |audio=
   |audio=
   |lang=
   |lang=
Line 1,068: Line 1,079:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Outro
   |situation=Hit by Counter Assault
   |text=
   |text=
   |audio=
   |audio=
Line 1,075: Line 1,086:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Outro
   |situation=Hit by Counter Assault
   |text=
   |text=Error.
   |audio=
   |audio=
   |lang=
   |lang=
Line 1,082: Line 1,093:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Outro
   |situation=Hit by Counter Assault
   |text=
   |text=
   |audio=
   |audio=
Line 1,088: Line 1,099:
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=4
   |situation=Outro
   |situation=Crush Trigger
   |text=
   |text=Barrier smashed.
   |audio=
   |audio=
   |lang=
   |lang=
Line 1,096: Line 1,107:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Outro
   |situation=Crush Trigger
   |text=
   |text=
   |audio=
   |audio=
Line 1,102: Line 1,113:
}}
}}
{{Quotes
{{Quotes
   |rowspan=8
   |rowspan=0
   |situation=Defeat
   |situation=Crush Trigger
   |text=Impossible.
   |text=Expand.
   |audio=
   |audio=
   |lang=
   |lang=
Line 1,110: Line 1,121:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Defeat
   |situation=Crush Trigger
   |text=
   |text=
   |audio=
   |audio=
Line 1,116: Line 1,127:
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=4
   |situation=Defeat
   |situation=Staggered
   |text=
   |text=Is this fate?
   |audio=
   |audio=
   |lang=
   |lang=
Line 1,124: Line 1,135:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Defeat
   |situation=Staggered
   |text=
   |text=
   |audio=
   |audio=
Line 1,131: Line 1,142:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Defeat
   |situation=Staggered
   |text=
   |text=Requesting debug.
   |audio=
   |audio=
   |lang=
   |lang=
Line 1,138: Line 1,149:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Defeat
   |situation=Staggered
   |text=
   |text=
   |audio=
   |audio=
Line 1,144: Line 1,155:
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=4
   |situation=Defeat
   |situation=Stagger Recovery
   |text=I can see... The light!
   |text=Back.
   |audio=
   |audio=
   |lang=
   |lang=
Line 1,152: Line 1,163:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Defeat
   |situation=Stagger Recovery
   |text=
   |text=
   |audio=
   |audio=
Line 1,158: Line 1,169:
}}
}}
{{Quotes
{{Quotes
   |rowspan=4
   |rowspan=0
   |situation=Time Up Defeat
   |situation=Stagger Recovery
   |text=
   |text=Recovered from error.
   |audio=
   |audio=
   |lang=
   |lang=
Line 1,166: Line 1,177:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Time Up Defeat
   |situation=Stagger Recovery
   |text=
   |text=
   |audio=
   |audio=
   |lang=
   |lang=
}}
}}
{{Quotes Footer}}
====Other====
{{Quotes Header}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=4
   |situation=Time Up Defeat
   |situation=Idle
   |text=
   |text=Allocate bandwidth.
   |audio=
   |audio=
   |lang=
   |lang=
Line 1,180: Line 1,195:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Time Up Defeat
   |situation=Idle
   |text=
   |text=
   |audio=
   |audio=
Line 1,186: Line 1,201:
}}
}}
{{Quotes
{{Quotes
   |rowspan=2
   |rowspan=0
   |situation=Defeat (Relius Astral)
   |situation=Idle
   |text=Re-con-structing.
   |text=Idea engine operating normally.
   |audio=
   |audio=
   |lang=
   |lang=
Line 1,194: Line 1,209:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Defeat (Relius Astral)
   |situation=Idle
   |text=
   |text=
   |audio=
   |audio=
Line 1,200: Line 1,215:
}}
}}
{{Quotes
{{Quotes
   |rowspan=2
   |rowspan=4
   |situation=Defeat (Amane Astral)
   |situation=Combo (2k Damage)
   |text=Mollusca Gastropoda Tartar.
   |text=Phase shift.
   |audio=
   |audio=
   |lang=
   |lang=en
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Defeat (Amane Astral)
   |situation=Combo (2k Damage)
   |text=
   |text=
   |audio=
   |audio=
   |lang=
   |lang=ja
}}
}}
{{Quotes
{{Quotes
   |rowspan=8
   |rowspan=0
   |situation=Round End
   |situation=Combo (2k Damage)
   |text=
   |text=Status, stable.
   |audio=
   |audio=
   |lang=
   |lang=en
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Round End
   |situation=Combo (2k Damage)
   |text=
   |text=
   |audio=
   |audio=
   |lang=
   |lang=ja
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=4
   |situation=Round End
   |situation=Combo (3k Damage)
   |text=
   |text=Status, stable.
   |audio=
   |audio=
   |lang=
   |lang=en
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Round End
   |situation=Combo (3k Damage)
   |text=
   |text=
   |audio=
   |audio=
   |lang=
   |lang=ja
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Round End
   |situation=Combo (3k Damage)
   |text=
   |text=Phase shift.
   |audio=
   |audio=
   |lang=
   |lang=en
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Round End
   |situation=Combo (3k Damage)
   |text=
   |text=
   |audio=
   |audio=
   |lang=
   |lang=ja
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=4
   |situation=Round End
   |situation=Combo (5k Damage)
   |text=
   |text=
   |audio=
   |audio=
   |lang=
   |lang=en
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=Round End
   |situation=Combo (5k Damage)
   |text=
   |text=
   |audio=
   |audio=
   |lang=
   |lang=ja
}}
}}
{{Quotes Footer}}
===Interactions===
====[[Ragna the Bloodedge]]====
{{Quotes Header}}
{{Quotes
{{Quotes
   |rowspan=2
   |rowspan=0
   |situation=Intro
   |situation=Combo (5k Damage)
   |text='''Ragna:''' L-Lambda? What are you doing here? <br> '''Lambda:''' Ragna?
   |text=
   |audio=
   |audio=
   |lang=
   |lang=en
}}
}}
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=
   |situation=Combo (5k Damage)
   |text=
   |text=
   |audio=
   |audio=
   |lang=
   |lang=ja
}}
}}
{{Quotes
{{Quotes
   |rowspan=2
   |rowspan=32
   |situation=Outro
   |situation=Taking Damage
   |text=I've been... Looking for you, Ragna!
   |text=
   |audio=
   |audio=
   |lang=
   |lang=
Line 1,298: Line 1,307:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=
   |situation=Taking Damage
   |text=
   |text=
   |audio=
   |audio=
   |lang=
   |lang=
}}
}}
{{Quotes Footer}}
====[[Noel Vermillion]]====
{{Quotes Header}}
{{Quotes
{{Quotes
   |rowspan=2
   |rowspan=0
   |situation=Intro
   |situation=Taking Damage
   |text='''Lambda:''' Who... Am I? <br> '''Noel:''' It's okay, just trust yourself!
   |text=
   |audio=
   |audio=
   |lang=
   |lang=
Line 1,316: Line 1,321:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=
   |situation=Taking Damage
   |text=
   |text=
   |audio=
   |audio=
Line 1,322: Line 1,327:
}}
}}
{{Quotes
{{Quotes
   |rowspan=2
   |rowspan=0
   |situation=Idle
   |situation=Taking Damage
   |text=Target strongly resembles this unit, activating combat routines.
   |text=
   |audio=
   |audio=
   |lang=
   |lang=
Line 1,330: Line 1,335:
{{Quotes
{{Quotes
   |rowspan=0
   |rowspan=0
   |situation=
  |situation=Taking Damage
   |text=
  |text=
   |audio=
  |audio=
   |lang=
  |lang=
}}
}}
{{Quotes
{{Quotes
   |rowspan=2
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Taking Damage (Spinning)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Spinning)
  |text=
  |audio=,
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Spinning)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Spinning)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Taking Damage (spinning in air)
  |text=Unpredictable.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=Recalculating.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Taking Damage (Wall Bounce)
  |text=Repair online.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Wall Bounce)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Wall Bounce)
  |text=Cannot evade.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Wall Bounce)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Taking Damage (Floor Bounce)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Floor Bounce)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Floor Bounce)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Floor Bounce)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Taking Damage (Overhead)
  |text=Anomalous.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Overhead)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Overhead)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Overhead)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Taking Damage (Unblockable)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Unblockable)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Unblockable)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Unblockable)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Taking Damage (Low)
  |text=Cannot predict.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Low)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Low)
  |text=Unit two damaged.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Low)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Taking Damage (Electricity)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Electricity)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Electricity)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Taking Damage (Electricity)
  |text=
  |audio=
  |lang=
}}
{{Quotes Footer}}
 
====Transitions====
{{Quotes Header}}
{{Quotes
  |rowspan=14
  |situation=Intro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Intro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Intro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Intro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Intro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Intro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Intro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Intro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Intro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Intro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Intro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Intro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Intro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Intro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=12
  |situation=Outro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Outro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Outro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Outro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Outro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Outro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Outro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Outro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Outro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Outro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Outro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Outro
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=8
  |situation=Defeat
  |text=Impossible.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Defeat
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Defeat
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Defeat
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Defeat
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Defeat
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Defeat
  |text=I can see... The light!
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Defeat
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=4
  |situation=Time Up Defeat
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Time Up Defeat
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Time Up Defeat
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Time Up Defeat
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=2
  |situation=Defeat (Relius Astral)
  |text=Re-con-structing.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Defeat (Relius Astral)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=2
  |situation=Defeat (Amane Astral)
  |text=Mollusca Gastropoda Tartar.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Defeat (Amane Astral)
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=8
  |situation=Round End
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Round End
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Round End
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Round End
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Round End
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Round End
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Round End
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=Round End
  |text=
  |audio=
  |lang=
}}
{{Quotes Footer}}
 
===Interactions===
 
====[[Ragna the Bloodedge]]====
{{Quotes Header}}
{{Quotes
  |rowspan=2
  |situation=Intro
  |text='''Ragna:''' L-Lambda? What are you doing here? <br> '''Lambda:''' Ragna?
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=2
  |situation=Outro
  |text=I've been... Looking for you, Ragna!
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=
  |text=
  |audio=
  |lang=
}}
{{Quotes Footer}}
 
====[[Noel Vermillion]]====
{{Quotes Header}}
{{Quotes
  |rowspan=2
  |situation=Intro
  |text='''Lambda:''' Who... Am I? <br> '''Noel:''' It's okay, just trust yourself!
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=2
  |situation=Idle
  |text=Target strongly resembles this unit, activating combat routines.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=2
  |situation=Round end
  |text=Is there a purpouse to this?
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=2
  |situation=Outro
  |text=There will be no victor.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=
  |text=
  |audio=
  |lang=
}}
{{Quotes Footer}}
 
====[[Nu-13]]====
{{Quotes Header}}
{{Quotes
  |rowspan=2
  |situation=Intro
  |text='''Nu:''' Get out of my sight! <br> '''Lambda:''' Reallocating all available system resources, eliminating target.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=2
  |situation=Idle
  |text=Identification number match, activating combat routines.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=2
  |situation=Round end
  |text=Is there purpouse to this fight?
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=2
  |situation=Outro
  |text=There will be no victor.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=
  |text=
  |audio=
  |lang=
}}
{{Quotes Footer}}
 
====[[Mu-12]]====
{{Quotes Header}}
{{Quotes
  |rowspan=2
  |situation=Intro
  |text='''Lambda:''' Mu, cannot identify. <br> '''Mu:''' Come on, i'll help you if i can.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=2
  |situation=Idle
  |text=Target strongly resembles this unit, activating combat routines.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
   |situation=
   |text=
   |audio=
   |lang=
}}
{{Quotes
   |rowspan=2
   |situation=Round end
   |situation=Round end
   |text=Is there a purpouse to this?
   |text=Is there a purpouse to this?
Line 1,349: Line 2,300:
   |lang=
   |lang=
}}
}}
{{Quotes Footer}}
====[[Nu-13]]====
{{Quotes Header}}
{{Quotes
{{Quotes
   |rowspan=2
   |rowspan=2
   |situation=Intro
   |situation=Outro
   |text='''Nu:''' Get out of my sight! <br> '''Lambda:''' Reallocating all available system resources, eliminating target.
   |text=There will be no victor.
   |audio=
   |audio=
   |lang=
   |lang=
Line 1,367: Line 2,314:
   |lang=
   |lang=
}}
}}
{{Quotes Footer}}
====[[Relius Clover]]====
{{Quotes Header}}
{{Quotes
{{Quotes
   |rowspan=2
   |rowspan=2
   |situation=Idle
   |situation=Intro
   |text=Identification number match, activating combat routines.
   |text='''Relius:''' Ah. Number eleven, yes? <BR> '''Lambda:''' Fatal Error Detected. Target confirmed hostile.
   |audio=
   |audio=
   |lang=
   |lang=
Line 1,383: Line 2,334:
{{Quotes
{{Quotes
   |rowspan=2
   |rowspan=2
   |situation=Round end
   |situation=Outro
   |text=Is there purpouse to this fight?
   |text=Resuming combat mode, shifting to the next phase.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=
  |text=
  |audio=
  |lang=
}}
{{Quotes Footer}}
 
====[[Mu-12]]====
{{Quotes Header}}
{{Quotes
  |rowspan=2
  |situation=Intro
  |text='''Lambda:''' Mu, cannot identify. <br> '''Mu:''' Come on, i'll help you if i can.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=2
  |situation=Idle
  |text=Target strongly resembles this unit, activating combat routines.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=2
  |situation=Round end
  |text=Is there a purpouse to this?
   |audio=
   |audio=
   |lang=
   |lang=
Line 1,462: Line 2,367:
   |rowspan=2
   |rowspan=2
   |situation=Outro
   |situation=Outro
   |text=
   |text=Termination complete, target threat level recorded for future reference.
   |audio=
   |audio=
   |lang=
   |lang=

Revision as of 00:27, 25 May 2022

Battle

Solo Actions

Normals

Situation Quote Audio

Specials

Situation Quote Audio
Spike Chaser Systems, on.
Activating systems.
Sickle Storm Altering space.
Materializing.
Crescent Saber State altered.
Altering state.
Gravity Seed Deploying field.
Creating time space.
Act Parcer Zwei Shift.
Act Parcer Zwei: Blade Orbit.
Light.
Act Parcer Zwei: Cavalier Adjusting.
Mirror.
Exiga Nail Fire.
Fading.

Distortions

Situation Quote Audio
Legacy Edge Annihilate.
Let everything, disappear.
Calamity Sword Obliterate.
Divine Thunder.

Astral

Situation Quote Audio
Sword of Destruction Interference field deployed, Idea engine released. From beyond the relam of souls and birth, I call upon earth sword to bring ruin upon my enemies. perish!
Interference field deployed, Idea engine released. Oh silver blade forged in the depths of the beyond, heed my summons and purge those who stand in my way. Lay waste!

System Mechanics

Situation Quote Audio
Elysium (Overdrive) Idea engine activated.
Elysium (Overdrive)
Elysium (Overdrive) Idea engine linked.
Elysium (Overdrive)
Burst
Burst
Burst
Burst
Taunt Reducing target's threat level.
Taunt
Taunt Target poses minimal threat.
Taunt
Idle Allocate bandwidth.
Idle
Idle Idea engine operating normally.
Idle
Turn Around Reverse.
Turn Around
Turn Around There.
Turn Around
Throw Slash.
Throw
Throw Seized.
Throw
Aerial Throw Crumble.
Aerial Throw
Aerial Throw Acquired.
Aerial Throw
Throw Whiff Failed.
Throw Whiff
Throw Whiff Missed.
Throw Whiff
Throw Break Unexpected.
Throw Break
Throw Break Invalid.
Throw Break
Throw Escape Absurd.
Throw Escape
Throw Escape Too slow.
Throw Escape
Throw Escape Of course.
Throw Escape
Throw Escape Outcome certain.
Throw Escape
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard Break Excessive force.
Guard Break
Guard Break Misfire.
Guard Break
Instant Block
Instant Block
Instant Block
Instant Block
Instant Block
Instant Block
Instant Block
Instant Block
Wakeup Initializing.
Wakeup
Wakeup Rebooting.
Wakeup
Wakeup Rising.
Wakeup
Wakeup Systems green.
Wakeup
Ground Ukemi (Neutral) All systems go.
Ground Ukemi (Neutral)
Ground Ukemi (Neutral) Reset.
Ground Ukemi (Neutral)
Ground Ukemi (Forward/Backward)
Ground Ukemi (Forward/Backward)
Ground Ukemi (Forward/Backward) Adjusting axis.
Ground Ukemi (Forward/Backward)
Aerial Ukemi (Neutral) Predictable.
Aerial Ukemi (Neutral)
Aerial Ukemi (Neutral) New vector.
Aerial Ukemi (Neutral)
Aerial Ukemi (Forward) Easy.
Aerial Ukemi (Forward)
Aerial Ukemi (Forward) Altering path.
Aerial Ukemi (Forward)
Aerial Ukemi (Backward) Expected.
Aerial Ukemi (Backward)
Aerial Ukemi (Backward) Adjusting pitch.
Aerial Ukemi (Backward)
Counter Assault
Counter Assault
Counter Assault
Counter Assault
Hit by Counter Assault Target lost.
Hit by Counter Assault
Hit by Counter Assault Error.
Hit by Counter Assault
Crush Trigger Barrier smashed.
Crush Trigger
Crush Trigger Expand.
Crush Trigger
Staggered Is this fate?
Staggered
Staggered Requesting debug.
Staggered
Stagger Recovery Back.
Stagger Recovery
Stagger Recovery Recovered from error.
Stagger Recovery

Other

Situation Quote Audio
Idle Allocate bandwidth.
Idle
Idle Idea engine operating normally.
Idle
Combo (2k Damage) Phase shift.
Combo (2k Damage)
Combo (2k Damage) Status, stable.
Combo (2k Damage)
Combo (3k Damage) Status, stable.
Combo (3k Damage)
Combo (3k Damage) Phase shift.
Combo (3k Damage)
Combo (5k Damage)
Combo (5k Damage)
Combo (5k Damage)
Combo (5k Damage)
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage (Spinning)
Taking Damage (Spinning)
Taking Damage (Spinning)
Taking Damage (Spinning)
Taking Damage (spinning in air) Unpredictable.
Taking Damage
Taking Damage Recalculating.
Taking Damage
Taking Damage (Wall Bounce) Repair online.
Taking Damage (Wall Bounce)
Taking Damage (Wall Bounce) Cannot evade.
Taking Damage (Wall Bounce)
Taking Damage (Floor Bounce)
Taking Damage (Floor Bounce)
Taking Damage (Floor Bounce)
Taking Damage (Floor Bounce)
Taking Damage (Overhead) Anomalous.
Taking Damage (Overhead)
Taking Damage (Overhead)
Taking Damage (Overhead)
Taking Damage (Unblockable)
Taking Damage (Unblockable)
Taking Damage (Unblockable)
Taking Damage (Unblockable)
Taking Damage (Low) Cannot predict.
Taking Damage (Low)
Taking Damage (Low) Unit two damaged.
Taking Damage (Low)
Taking Damage (Electricity)
Taking Damage (Electricity)
Taking Damage (Electricity)
Taking Damage (Electricity)

Transitions

Situation Quote Audio
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Defeat Impossible.
Defeat
Defeat
Defeat
Defeat
Defeat
Defeat I can see... The light!
Defeat
Time Up Defeat
Time Up Defeat
Time Up Defeat
Time Up Defeat
Defeat (Relius Astral) Re-con-structing.
Defeat (Relius Astral)
Defeat (Amane Astral) Mollusca Gastropoda Tartar.
Defeat (Amane Astral)
Round End
Round End
Round End
Round End
Round End
Round End
Round End
Round End

Interactions

Ragna the Bloodedge

Situation Quote Audio
Intro Ragna: L-Lambda? What are you doing here?
Lambda: Ragna?
Outro I've been... Looking for you, Ragna!

Noel Vermillion

Situation Quote Audio
Intro Lambda: Who... Am I?
Noel: It's okay, just trust yourself!
Idle Target strongly resembles this unit, activating combat routines.
Round end Is there a purpouse to this?
Outro There will be no victor.

Nu-13

Situation Quote Audio
Intro Nu: Get out of my sight!
Lambda: Reallocating all available system resources, eliminating target.
Idle Identification number match, activating combat routines.
Round end Is there purpouse to this fight?
Outro There will be no victor.

Mu-12

Situation Quote Audio
Intro Lambda: Mu, cannot identify.
Mu: Come on, i'll help you if i can.
Idle Target strongly resembles this unit, activating combat routines.
Round end Is there a purpouse to this?
Outro There will be no victor.

Relius Clover

Situation Quote Audio
Intro Relius: Ah. Number eleven, yes?
Lambda: Fatal Error Detected. Target confirmed hostile.
Outro Resuming combat mode, shifting to the next phase.

Kagura Mutsuki

Situation Quote Audio
Intro Kagura: Ah, you must be Noel's...
Lambda: Target marked as hostile.
Kagura: Wait, did you just call me a target?
Outro Termination complete, target threat level recorded for future reference.

Kokonoe

Situation Quote Audio
Intro Lambda: Awaiting further orders, master.
Kokonoe: You're still calling me that? Alright, let's take you for a spin!
Outro Data has been successfully recorded, terminating calibration mode.