Gameplay:Lambda-11 BBCP Quotes: Difference between revisions

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   |text=Systems, on.
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   |text=Activating systems.
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   |situation=Sickle Storm
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   |text=Altering space.
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   |situation=Crescent Saber
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   |text=State altered.
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   |situation=Gravity Seed
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  |text=Deploying field.
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  |situation=Act Parcer Zwei
  |text=Shift.
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{{Quotes
{{Quotes
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   |situation=Act Parcer Zwei
   |situation=Act Parcer Zwei: Blade
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   |text=Orbit.
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{{Quotes
{{Quotes
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   |situation=Act Parcer Zwei: Blade
   |situation=Act Parcer Zwei: Cavalier
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   |text=Adjusting.
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{{Quotes
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   |situation=Act Parcer Zwei: Cavalier
   |situation=Exiga Nail
   |text=
   |text=Fire.
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{{Quotes Footer}}
{{Quotes Footer}}
====Distortions====
====Distortions====
{{Quotes Header}}
{{Quotes Header}}

Revision as of 02:42, 18 December 2021

Battle

Solo Actions

Normals

Situation Quote Audio

Specials

Situation Quote Audio
Spike Chaser Systems, on.
Activating systems.
Sickle Storm Altering space.
Materializing.
Crescent Saber State altered.
Altering state.
Gravity Seed Deploying field.
Creating time space.
Act Parcer Zwei Shift.
Act Parcer Zwei: Blade Orbit.
Light.
Act Parcer Zwei: Cavalier Adjusting.
Mirror.
Exiga Nail Fire.
Fading.

Distortions

Situation Quote Audio
Legacy Edge Annihilate.
Let everything, disappear.
Calamity Sword Obliterate.
Divine Thunder.

Astral

Situation Quote Audio
Sword of Destruction Interference field deployed, Idea engine released. From beyond the relam of souls and birth, I call upon earth sword to bring ruin upon my enemies. perish!
Interference field deployed, Idea engine released. Oh silver blade forged in the depths of the beyond, heed my summons and purge those who stand in my way. Lay waste!

Other

Situation Quote Audio
Taunt Reducing target's threat level.
Taunt
Taunt Target poses minimal threat.
Taunt
Idle Allocate bandwidth.
Idle
Idle Idea engine operating normally.
Idle
Combo (2k Damage)
Combo (2k Damage)
Combo (3k Damage)
Combo (3k Damage)
Combo (5k Damage)
Combo (5k Damage)
Standing Throw Slash.
Standing Throw
Standing Throw Seized.
Standing Throw
Aerial Throw Crumble.
Aerial Throw
Aerial Throw Acquired.
Aerial Throw
Throw Whiff Failed.
Throw Whiff
Throw Whiff Missed.
Throw Whiff
Throw Break
Throw Break
Throw Break
Throw Break
Throw Escape
Throw Escape
Throw Escape
Throw Escape
Throw Escape
Throw Escape
Throw Escape
Throw Escape
Guard
Guard
Guard
Guard
Taking Damage
Taking Damage
Taking Damage (Wall Bounce) Repair online.
Taking Damage (Wall Bounce)
Taking Damage (Wall Bounce) Cannot evade.
Taking Damage (Wall Bounce)
Taking Damage (Floor Bounce) Ngah!
Taking Damage (Floor Bounce)
Taking Damage (Spinning)
Taking Damage
Taking Damage (spinning in air) Unpredictable.
Taking Damage
Taking Damage Recalculating.
Taking Damage
Staggered Is this fate?
Staggered
Staggered Requesting debug.
Staggered
Ground Ukemi (Neutral) All systems go.
Ground Ukemi (Neutral)
Ground Ukemi (Neutral) Reset.
Ground Ukemi (Neutral)
Ground Ukemi (Forward/Backward)
Ground Ukemi (Forward/Backward)
Ground Ukemi (Forward/Backward) Adjusting axis.
Ground Ukemi (Forward/Backward)
Aerial Ukemi (Neutral) Predictable.
Aerial Ukemi (Neutral)
Aerial Ukemi (Neutral) New vector.
Aerial Ukemi (Neutral)
Aerial Ukemi (Forward) Easy.
Aerial Ukemi (Forward)
Aerial Ukemi (Forward) Altering path.
Aerial Ukemi (Forward)
Aerial Ukemi (Backward) Expected.
Aerial Ukemi (Backward)
Aerial Ukemi (Backward) Adjusting pitch.
Aerial Ukemi (Backward)

Transitions

Situation Quote Audio
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Defeat Impossible.
Defeat
Defeat
Defeat
Defeat
Defeat
Defeat I can see... The light!
Defeat
Time Up Defeat
Time Up Defeat
Time Up Defeat
Time Up Defeat
Defeat (Relius Astral) Re-con-structing.
Defeat (Relius Astral)
Defeat (Amane Astral) Mollusca Gastropoda Tartar.
Defeat (Amane Astral)
Round End
Round End
Round End
Round End
Round End
Round End
Round End
Round End

Interactions

Ragna the Bloodedge

Situation Quote Audio
Intro Ragna: L-Lambda? What are you doing here?
Lambda: Ragna?
Outro I've been... Looking for you, Ragna!

Noel Vermillion

Situation Quote Audio
Intro Lambda: Who... Am I?
Noel: It's okay, just trust yourself!
Idle Target strongly resembles this unit, activating combat routines.
Round end Is there a purpouse to this?

Nu-13

Situation Quote Audio
Intro Nu: Get out of my sight!
Lambda: Reallocating all available system resources, eliminating target.
Idle Identification number match, activating combat routines.
Round end Is there purpouse to this fight?

Mu-12

Situation Quote Audio
Intro Lambda: Mu, cannot identify.
Mu: Come on, i'll help you if i can.
Idle Target strongly resembles this unit, activating combat routines.
Round end Is there a purpouse to this?

Kagura Mutsuki

Situation Quote Audio
Intro Kagura: Ah, you must be Noel's...
Lambda: Target marked as hostile.
Kagura: Wait, did you just call me a target?
Outro

Kokonoe

Situation Quote Audio
Intro Lambda: Awaiting further orders, master.
Kokonoe: You're still calling me that? Alright, let's take you for a spin!
Outro Data has been successfully recorded, terminating calibration mode.