BlazBlue Wiki Difference between revisions of "Gameplay:Lambda-11 BBCP Quotes"

Difference between revisions of "Gameplay:Lambda-11 BBCP Quotes"

From BlazBlue Wiki
 
(3 intermediate revisions by the same user not shown)
Line 1,637: Line 1,637:
   |rowspan=4
   |rowspan=4
   |situation=Taking Damage (Overhead)
   |situation=Taking Damage (Overhead)
   |text=
   |text=Anomalous.
   |audio=
   |audio=
   |lang=
   |lang=
Line 1,693: Line 1,693:
   |rowspan=4
   |rowspan=4
   |situation=Taking Damage (Low)
   |situation=Taking Damage (Low)
   |text=
   |text=Cannot predict.
   |audio=
   |audio=
   |lang=
   |lang=
Line 1,707: Line 1,707:
   |rowspan=0
   |rowspan=0
   |situation=Taking Damage (Low)
   |situation=Taking Damage (Low)
   |text=
   |text=Unit two damaged.
   |audio=
   |audio=
   |lang=
   |lang=
Line 2,170: Line 2,170:
   |situation=Round end
   |situation=Round end
   |text=Is there a purpouse to this?
   |text=Is there a purpouse to this?
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=2
  |situation=Outro
  |text=There will be no victor.
   |audio=
   |audio=
   |lang=
   |lang=
Line 2,216: Line 2,230:
   |situation=Round end
   |situation=Round end
   |text=Is there purpouse to this fight?
   |text=Is there purpouse to this fight?
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=2
  |situation=Outro
  |text=There will be no victor.
   |audio=
   |audio=
   |lang=
   |lang=
Line 2,262: Line 2,290:
   |situation=Round end
   |situation=Round end
   |text=Is there a purpouse to this?
   |text=Is there a purpouse to this?
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=2
  |situation=Outro
  |text=There will be no victor.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=
  |text=
  |audio=
  |lang=
}}
{{Quotes Footer}}
====[[Relius Clover]]====
{{Quotes Header}}
{{Quotes
  |rowspan=2
  |situation=Intro
  |text='''Relius:''' Ah. Number eleven, yes? <BR> '''Lambda:''' Fatal Error Detected. Target confirmed hostile.
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=0
  |situation=
  |text=
  |audio=
  |lang=
}}
{{Quotes
  |rowspan=2
  |situation=Outro
  |text=Resuming combat mode, shifting to the next phase.
   |audio=
   |audio=
   |lang=
   |lang=
Line 2,293: Line 2,367:
   |rowspan=2
   |rowspan=2
   |situation=Outro
   |situation=Outro
   |text=
   |text=Termination complete, target threat level recorded for future reference.
   |audio=
   |audio=
   |lang=
   |lang=

Latest revision as of 00:27, 25 May 2022

Battle

Solo Actions

Normals

Situation Quote Audio

Specials

Situation Quote Audio
Spike Chaser Systems, on.
Activating systems.
Sickle Storm Altering space.
Materializing.
Crescent Saber State altered.
Altering state.
Gravity Seed Deploying field.
Creating time space.
Act Parcer Zwei Shift.
Act Parcer Zwei: Blade Orbit.
Light.
Act Parcer Zwei: Cavalier Adjusting.
Mirror.
Exiga Nail Fire.
Fading.

Distortions

Situation Quote Audio
Legacy Edge Annihilate.
Let everything, disappear.
Calamity Sword Obliterate.
Divine Thunder.

Astral

Situation Quote Audio
Sword of Destruction Interference field deployed, Idea engine released. From beyond the relam of souls and birth, I call upon earth sword to bring ruin upon my enemies. perish!
Interference field deployed, Idea engine released. Oh silver blade forged in the depths of the beyond, heed my summons and purge those who stand in my way. Lay waste!

System Mechanics

Situation Quote Audio
Elysium (Overdrive) Idea engine activated.
Elysium (Overdrive)
Elysium (Overdrive) Idea engine linked.
Elysium (Overdrive)
Burst
Burst
Burst
Burst
Taunt Reducing target's threat level.
Taunt
Taunt Target poses minimal threat.
Taunt
Idle Allocate bandwidth.
Idle
Idle Idea engine operating normally.
Idle
Turn Around Reverse.
Turn Around
Turn Around There.
Turn Around
Throw Slash.
Throw
Throw Seized.
Throw
Aerial Throw Crumble.
Aerial Throw
Aerial Throw Acquired.
Aerial Throw
Throw Whiff Failed.
Throw Whiff
Throw Whiff Missed.
Throw Whiff
Throw Break Unexpected.
Throw Break
Throw Break Invalid.
Throw Break
Throw Escape Absurd.
Throw Escape
Throw Escape Too slow.
Throw Escape
Throw Escape Of course.
Throw Escape
Throw Escape Outcome certain.
Throw Escape
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard
Guard Break Excessive force.
Guard Break
Guard Break Misfire.
Guard Break
Instant Block
Instant Block
Instant Block
Instant Block
Instant Block
Instant Block
Instant Block
Instant Block
Wakeup Initializing.
Wakeup
Wakeup Rebooting.
Wakeup
Wakeup Rising.
Wakeup
Wakeup Systems green.
Wakeup
Ground Ukemi (Neutral) All systems go.
Ground Ukemi (Neutral)
Ground Ukemi (Neutral) Reset.
Ground Ukemi (Neutral)
Ground Ukemi (Forward/Backward)
Ground Ukemi (Forward/Backward)
Ground Ukemi (Forward/Backward) Adjusting axis.
Ground Ukemi (Forward/Backward)
Aerial Ukemi (Neutral) Predictable.
Aerial Ukemi (Neutral)
Aerial Ukemi (Neutral) New vector.
Aerial Ukemi (Neutral)
Aerial Ukemi (Forward) Easy.
Aerial Ukemi (Forward)
Aerial Ukemi (Forward) Altering path.
Aerial Ukemi (Forward)
Aerial Ukemi (Backward) Expected.
Aerial Ukemi (Backward)
Aerial Ukemi (Backward) Adjusting pitch.
Aerial Ukemi (Backward)
Counter Assault
Counter Assault
Counter Assault
Counter Assault
Hit by Counter Assault Target lost.
Hit by Counter Assault
Hit by Counter Assault Error.
Hit by Counter Assault
Crush Trigger Barrier smashed.
Crush Trigger
Crush Trigger Expand.
Crush Trigger
Staggered Is this fate?
Staggered
Staggered Requesting debug.
Staggered
Stagger Recovery Back.
Stagger Recovery
Stagger Recovery Recovered from error.
Stagger Recovery

Other

Situation Quote Audio
Idle Allocate bandwidth.
Idle
Idle Idea engine operating normally.
Idle
Combo (2k Damage) Phase shift.
Combo (2k Damage)
Combo (2k Damage) Status, stable.
Combo (2k Damage)
Combo (3k Damage) Status, stable.
Combo (3k Damage)
Combo (3k Damage) Phase shift.
Combo (3k Damage)
Combo (5k Damage)
Combo (5k Damage)
Combo (5k Damage)
Combo (5k Damage)
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage
Taking Damage (Spinning)
Taking Damage (Spinning)
Taking Damage (Spinning)
Taking Damage (Spinning)
Taking Damage (spinning in air) Unpredictable.
Taking Damage
Taking Damage Recalculating.
Taking Damage
Taking Damage (Wall Bounce) Repair online.
Taking Damage (Wall Bounce)
Taking Damage (Wall Bounce) Cannot evade.
Taking Damage (Wall Bounce)
Taking Damage (Floor Bounce)
Taking Damage (Floor Bounce)
Taking Damage (Floor Bounce)
Taking Damage (Floor Bounce)
Taking Damage (Overhead) Anomalous.
Taking Damage (Overhead)
Taking Damage (Overhead)
Taking Damage (Overhead)
Taking Damage (Unblockable)
Taking Damage (Unblockable)
Taking Damage (Unblockable)
Taking Damage (Unblockable)
Taking Damage (Low) Cannot predict.
Taking Damage (Low)
Taking Damage (Low) Unit two damaged.
Taking Damage (Low)
Taking Damage (Electricity)
Taking Damage (Electricity)
Taking Damage (Electricity)
Taking Damage (Electricity)

Transitions

Situation Quote Audio
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Intro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Outro
Defeat Impossible.
Defeat
Defeat
Defeat
Defeat
Defeat
Defeat I can see... The light!
Defeat
Time Up Defeat
Time Up Defeat
Time Up Defeat
Time Up Defeat
Defeat (Relius Astral) Re-con-structing.
Defeat (Relius Astral)
Defeat (Amane Astral) Mollusca Gastropoda Tartar.
Defeat (Amane Astral)
Round End
Round End
Round End
Round End
Round End
Round End
Round End
Round End

Interactions

Ragna the Bloodedge

Situation Quote Audio
Intro Ragna: L-Lambda? What are you doing here?
Lambda: Ragna?
Outro I've been... Looking for you, Ragna!

Noel Vermillion

Situation Quote Audio
Intro Lambda: Who... Am I?
Noel: It's okay, just trust yourself!
Idle Target strongly resembles this unit, activating combat routines.
Round end Is there a purpouse to this?
Outro There will be no victor.

Nu-13

Situation Quote Audio
Intro Nu: Get out of my sight!
Lambda: Reallocating all available system resources, eliminating target.
Idle Identification number match, activating combat routines.
Round end Is there purpouse to this fight?
Outro There will be no victor.

Mu-12

Situation Quote Audio
Intro Lambda: Mu, cannot identify.
Mu: Come on, i'll help you if i can.
Idle Target strongly resembles this unit, activating combat routines.
Round end Is there a purpouse to this?
Outro There will be no victor.

Relius Clover

Situation Quote Audio
Intro Relius: Ah. Number eleven, yes?
Lambda: Fatal Error Detected. Target confirmed hostile.
Outro Resuming combat mode, shifting to the next phase.

Kagura Mutsuki

Situation Quote Audio
Intro Kagura: Ah, you must be Noel's...
Lambda: Target marked as hostile.
Kagura: Wait, did you just call me a target?
Outro Termination complete, target threat level recorded for future reference.

Kokonoe

Situation Quote Audio
Intro Lambda: Awaiting further orders, master.
Kokonoe: You're still calling me that? Alright, let's take you for a spin!
Outro Data has been successfully recorded, terminating calibration mode.