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| |} | | |} |
| While Icicle is not nearly as powerful the Cold line, it still manages to be useful for its synergy with other Ice Tactics and standalone with its ability to apply the Cold status. Having Icicle Dash is a "fits all scenarios" tactic that doesn't need to compete with other Dash tactics. Legacy Icicle however has very strong competition, and is not necessarily worth using over Dash Icicle. | | While Icicle is not nearly as powerful as the Cold line, it still manages to be useful for its synergy with other Ice Tactics and standalone with its ability to apply the Cold status. Having Icicle Dash is a "fits all scenarios" tactic that doesn't need to compete with other Dash tactics. Legacy Icicle however has very strong competition, and is not necessarily worth using over Dash Icicle. |
| |-|Ice Spike= | | |-|Ice Spike= |
| {| class="wikitable mw-collapsible" | | {| class="wikitable mw-collapsible" |
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| |- | | |- |
| |Skill Hail | | |Skill Hail |
| |When using your Skill, a Hail Cloud is summoned that continuously generates hail to attack enemies for 6/<span style="color:#548DF3;">x</span>/<span style="color:#D138E7;">x</span>/<span style="color:#FDC500;">x</span> seconds. Each Hail inflicts 120/<span style="color:#548DF3;">x</span>/<span style="color:#D138E7;">x</span>/<span style="color:#FDC500;">x</span> damage adds 1 stack of Cold. | | |When using your Skill, a Hail Cloud is summoned that continuously generates hail to attack enemies for 6 seconds. Each Hail inflicts 120/<span style="color:#548DF3;">140</span>/<span style="color:#D138E7;">170</span>/<span style="color:#FDC500;">190</span> damage adds 1 stack of Cold. |
| |Skill | | |Skill |
| |T1 | | |T1 |
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| |- | | |- |
| |Legacy Hail | | |Legacy Hail |
| |When using your Legacy, a Hail Cloud is summoned that continuously generates hail to attack enemies for 6/<span style="color:#548DF3;">x</span>/<span style="color:#D138E7;">x</span>/<span style="color:#FDC500;">x</span> seconds. Each Hail inflicts 90/<span style="color:#548DF3;">x</span>/<span style="color:#D138E7;">x</span>/<span style="color:#FDC500;">x</span> damage and applies 1 stack of Cold. | | |When using your Legacy, a Hail Cloud is summoned that continuously generates hail to attack enemies for 6 seconds. Each Hail inflicts 90/<span style="color:#548DF3;">100</span>/<span style="color:#D138E7;">120</span>/<span style="color:#FDC500;">140</span> damage and applies 1 stack of Cold. |
| |Legacy | | |Legacy |
| |T1 | | |T1 |
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| |- | | |- |
| |Wide-Area Hail | | |Wide-Area Hail |
| |Expands the size of the Hail Cloud. The Hail's size is increased by 20/<span style="color:#548DF3;">x</span>/<span style="color:#D138E7;">x</span>/<span style="color:#FDC500;">x</span>% and deals 70/<span style="color:#548DF3;">x</span>/<span style="color:#D138E7;">x</span>/<span style="color:#FDC500;">x</span> additional damage. | | |Expands the size of the Hail Cloud. The Hail's size is increased by 20% and deals 70/<span style="color:#548DF3;">80</span>/<span style="color:#D138E7;">100</span>/<span style="color:#FDC500;">120</span> additional damage. |
| |Skill, Legacy | | |Skill, Legacy |
| |T2 | | |T2 |
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| |- | | |- |
| |High Frequency Hail | | |High Frequency Hail |
| |There is a 15/<span style="color:#548DF3;">x</span>/<span style="color:#D138E7;">x</span>/<span style="color:#FDC500;">x</span>% chance for an extra piece of Hail to be generated per Hail. | | |There is a 15/<span style="color:#548DF3;">18</span>/<span style="color:#D138E7;">21</span>/<span style="color:#FDC500;">24</span>% chance for an extra piece of Hail to be generated per Hail. |
| |Skill, Legacy | | |Skill, Legacy |
| |T2 | | |T2 |
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| |- | | |- |
| |Enduring Hail | | |Enduring Hail |
| |Extends the duration of the Hail Cloud by 1/<span style="color:#548DF3;">x</span>/<span style="color:#D138E7;">x</span>/<span style="color:#FDC500;">x</span> second and boosts the damage by 40/<span style="color:#548DF3;">x</span>/<span style="color:#D138E7;">x</span>/<span style="color:#FDC500;">x</span>. | | |Extends the duration of the Hail Cloud by 1/<span style="color:#548DF3;">1</span>/<span style="color:#D138E7;">2</span>/<span style="color:#FDC500;">2</span> second and boosts the damage by 40/<span style="color:#548DF3;">50</span>/<span style="color:#D138E7;">60</span>/<span style="color:#FDC500;">70</span>. |
| |Skill, Legacy | | |Skill, Legacy |
| |T2 | | |T2 |
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| |- | | |- |
| |Massive Hail | | |Massive Hail |
| |After generating four pieces of Hail, the next piece of Hail will deal 100/<span style="color:#548DF3;">x</span>/<span style="color:#D138E7;">x</span>/<span style="color:#FDC500;">x</span> extra and damage is capable of breaking super armor. | | |After generating four pieces of Hail, the next piece of Hail will deal 100/<span style="color:#548DF3;">120</span>/<span style="color:#D138E7;">140</span>/<span style="color:#FDC500;">160</span> extra and damage is capable of breaking super armor. |
| |Skill, Legacy | | |Skill, Legacy |
| |T3 | | |T3 |
| | | | | |
| |} | | |} |
| | New to the April 25th patch, Hail was added to fill the rest of the Ice Tactic slots. While nice to have more forms of stacking Cold, Hail suffers from odd placement when being summoned and deals very little damage. |
| |-|Ice Blade= | | |-|Ice Blade= |
| {| class="wikitable mw-collapsible" | | {| class="wikitable mw-collapsible" |
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| |- | | |- |
| |Mystic Ice Sword | | |Mystic Ice Sword |
| |Aquires a Mystic Ice Sword that follows you. Executing a heavy strike will cause the Mystic Ice Sword to shatter, unleashing a Mystic Ice Slash that inflicts 1280/<span style="color:#548DF3;">x</span>/<span style="color:#D138E7;">x</span>/<span style="color:#FDC500;">x</span> damage and applies 4 stacks of Cold. Landing hits with your Attack can repair a broken Mystic Ice Sword. | | |Aquires a Mystic Ice Sword that follows you. Executing a heavy strike will cause the Mystic Ice Sword to shatter, unleashing a Mystic Ice Slash that inflicts 1280/<span style="color:#548DF3;">1540</span>/<span style="color:#D138E7;">1790</span>/<span style="color:#FDC500;">2050</span> damage and applies 4 stacks of Cold. Landing hits with your Attack can repair a broken Mystic Ice Sword. |
| | | | | |
| |T1 | | |T1 |
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| | | | | |
| |} | | |} |
| | New to the April 25th patch, the Mystic Ice Sword creates a floating ice sword behind your Prototype. While its damage seems to be very high at a staggering 2050 at <span style="color:#FDC500;">Legendary</span> rarity, it lacks the range necessary to be consistent. Characters that have very fast moves that count as Attack's such as Lambda's Up + Dash or Taokaka's swipes after Hold Attack can regenerate the sword extremely quickly. |
| </tabber> | | </tabber> |
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| |- | | |- |
| |Legacy Lightning | | |Legacy Lightning |
| |When your Legacy hits an enemy, inflicts Lightning on them. When that enemy is eliminated, unleashes an Impulse, dealing 470/<span style="color:#548DF3;">580</span>/<span style="color:#D138E7;">660</span>/<span style="color:#FDC500;">780</span> damage. | | |When your Legacy hits an enemy, inflicts Lightning on them. When that enemy is eliminated, unleashes an Impulse, dealing 480/<span style="color:#548DF3;">580</span>/<span style="color:#D138E7;">670</span>/<span style="color:#FDC500;">770</span> damage. |
| |Legacy | | |Legacy |
| |T1 | | |T1 |
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| |- | | |- |
| |Legacy Electric Pillar | | |Legacy Electric Pillar |
| |Using your Legacy will summon an Electric Pillar that continuously shocks surrounding enemies, dealing 60/<span style="color:#548DF3;">x</span>/<span style="color:#D138E7;">x</span>/<span style="color:#FDC500;">x</span> damage per tick for 8/<span style="color:#548DF3;">x</span>/<span style="color:#D138E7;">x</span>/<span style="color:#FDC500;">x</span> seconds. Enemies will be knocked back after being shocked 10 times. | | |Using your Legacy will summon an Electric Pillar that continuously shocks surrounding enemies, dealing 60/<span style="color:#548DF3;">80</span>/<span style="color:#D138E7;">90</span>/<span style="color:#FDC500;">100</span> damage per tick for 8 seconds. Enemies will be knocked back after being shocked 10 times. |
| |Legacy | | |Legacy |
| |T1 | | |T1 |
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| |- | | |- |
| |Persistent Electric Pillar | | |Persistent Electric Pillar |
| |Electric Pillar's duration is increased by 4/<span style="color:#548DF3;">x</span>/<span style="color:#D138E7;">x</span>/<span style="color:#FDC500;">x</span> seconds. | | |Electric Pillar's duration is increased by 4/<span style="color:#548DF3;">5</span>/<span style="color:#D138E7;">6</span>/<span style="color:#FDC500;">7</span> seconds. |
| |Legacy | | |Legacy |
| |T2 | | |T2 |
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| |- | | |- |
| |Overload Electric Pillar | | |Overload Electric Pillar |
| |Electric Pillar's damage increases by 50/<span style="color:#548DF3;">x</span>/<span style="color:#D138E7;">x</span>/<span style="color:#FDC500;">x</span> per shock and boosts nearby Evotype's movement by 30/<span style="color:#548DF3;">x</span>/<span style="color:#D138E7;">x</span>/<span style="color:#FDC500;">x</span>%. | | |Electric Pillar's damage increases by 50/<span style="color:#548DF3;">60</span>/<span style="color:#D138E7;">70</span>/<span style="color:#FDC500;">80</span> per shock and boosts nearby Evotype's movement by 30%. |
| |Legacy | | |Legacy |
| |T2 | | |T2 |
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| |- | | |- |
| |Electric Pillar Absorption | | |Electric Pillar Absorption |
| |Electric Pillar increases damage by 30/<span style="color:#548DF3;">x</span>/<span style="color:#D138E7;">x</span>/<span style="color:#FDC500;">x</span> per shock and enemies are knocked back after being shocked an additional 5/<span style="color:#548DF3;">x</span>/<span style="color:#D138E7;">x</span>/<span style="color:#FDC500;">x</span> times. | | |Electric Pillar increases damage by 30/<span style="color:#548DF3;">40</span>/<span style="color:#D138E7;">50</span>/<span style="color:#FDC500;">60</span> per shock and enemies are knocked back after being shocked an additional 5 times. |
| |Legacy | | |Legacy |
| |T2 | | |T2 |
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| |- | | |- |
| |Large Electric Pillar | | |Large Electric Pillar |
| |Electric Pillar's size and shock range are increased by 35/<span style="color:#548DF3;">x</span>/<span style="color:#D138E7;">x</span>/<span style="color:#FDC500;">x</span>% and damage is increased by 60/<span style="color:#548DF3;">x</span>/<span style="color:#D138E7;">x</span>/<span style="color:#FDC500;">x</span>. | | |Electric Pillar's size and shock range are increased by 35% and damage is increased by 60/<span style="color:#548DF3;">80</span>/<span style="color:#D138E7;">90</span>/<span style="color:#FDC500;">100</span>. |
| |Legacy | | |Legacy |
| |T3 | | |T3 |
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| |Attack | | |Attack |
| |T1 | | |T1 |
| | | | |Shadow Marks can transfer the damage from Tactics, as long they aren't a debuff or DoT effect (Poison/Burn/Rend). They do not transfer other damage sources such as Fall Damage, Traps, or the Violent Impact Mind Crystal. |
| |- | | |- |
| |Skill Shadow Mark | | |Skill Shadow Mark |
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| |- | | |- |
| |Attack Lightwave | | |Attack Lightwave |
| |When your Attack hits an enemy, spawns a Lightwave that deals 142/<span style="color:#548DF3;">154</span>/<span style="color:#D138E7;">180</span>/<span style="color:#FDC500;">216</span>% damage of this Attack. It will be respawned again after 5s while you are not attacking. | | |When your Attack hits an enemy, spawns a Lightwave that deals 103/<span style="color:#548DF3;">124</span>/<span style="color:#D138E7;">144</span>/<span style="color:#FDC500;">165</span>% damage of this Attack. It will be respawned again after 5s while you are not attacking. |
| |Attack | | |Attack |
| |T1 | | |T1 |
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| |- | | |- |
| |Lightwave Stun | | |Lightwave Stun |
| |The Lightwave can stun enemies for 1 second and deal 25/<span style="color:#548DF3;">30</span>/<span style="color:#D138E7;">35</span>/<span style="color:#FDC500;">40</span> | | |The Lightwave can stun enemies for 1 second and deal 34/<span style="color:#548DF3;">41</span>/<span style="color:#D138E7;">47</span>/<span style="color:#FDC500;">54</span> |
| |T2 | | |T2 |
| | | | | |
| |- | | |- |
| |Flexible Charging | | |Flexible Charging |
| |Lightwave can now charge even while you are attacking, and it deals 20/<span style="color:#548DF3;">24</span>/<span style="color:#D138E7;">28</span>/<span style="color:#FDC500;">32</span>% more damage. | | |Lightwave can now charge even while you are attacking, and it deals 19/<span style="color:#548DF3;">23</span>/<span style="color:#D138E7;">27</span>/<span style="color:#FDC500;">31</span>% more damage. |
| |Attack | | |Attack |
| |T2 | | |T2 |
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| |- | | |- |
| |Empowered Lightwave | | |Empowered Lightwave |
| |Lightwave takes 1 more second to charge, but it deals 60/<span style="color:#548DF3;">75</span>/<span style="color:#D138E7;">90</span>/<span style="color:#FDC500;">105</span>% more damage. | | |Lightwave takes 1 more second to charge, but it deals 48/<span style="color:#548DF3;">58</span>/<span style="color:#D138E7;">67</span>/<span style="color:#FDC500;">77</span>% more damage. |
| |Attack | | |Attack |
| |T3 | | |T3 |
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| |- | | |- |
| |Summon Radiance | | |Summon Radiance |
| |Summons Radiance for 5 seconds. While in the range of Radiance, you deal 25/<span style="color:#548DF3;">30</span>/<span style="color:#D138E7;">35</span>/<span style="color:#FDC500;">40</span>% more damage. | | |Summons Radiance for 5 seconds. While in the range of Radiance, you deal 50/<span style="color:#548DF3;">60</span>/<span style="color:#D138E7;">70</span>/<span style="color:#FDC500;">80</span>% more damage. |
| |Summon | | |Summon |
| |T1 | | |T1 |
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| |- | | |- |
| |Protection of Radiance | | |Protection of Radiance |
| |While in the range of Radiance, you take 10/<span style="color:#548DF3;">12</span>/<span style="color:#D138E7;">14</span>/<span style="color:#FDC500;">17</span>% less damage. | | |While in the range of Radiance, you take 15/<span style="color:#548DF3;">19</span>/<span style="color:#D138E7;">22</span>/<span style="color:#FDC500;">25</span>% less damage. |
| |Summon | | |Summon |
| |T2 | | |T2 |
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| |- | | |- |
| |Radiance Damage Boost | | |Radiance Damage Boost |
| |For every 1 enemies present within the range of Radiance, the damage boost is increased by 8/<span style="color:#548DF3;">9</span>/<span style="color:#D138E7;">11</span>/<span style="color:#FDC500;">12</span>%. | | |For every 1 enemies present within the range of Radiance, the damage boost is increased by 15/<span style="color:#548DF3;">18</span>/<span style="color:#D138E7;">21</span>/<span style="color:#FDC500;">24</span>%. |
| |Summon | | |Summon |
| |T2 | | |T2 |
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| |- | | |- |
| |Holy Mark | | |Holy Mark |
| |While Dashing, inflicts a Holy Mark on each enemy you pass through. Breaking the Holy Mark will deal 190/<span style="color:#548DF3;">220</span>/<span style="color:#D138E7;">250</span>/<span style="color:#FDC500;">310</span> damage. | | |While Dashing, inflicts a Holy Mark on each enemy you pass through. Breaking the Holy Mark will deal 260/<span style="color:#548DF3;">310</span>/<span style="color:#D138E7;">360</span>/<span style="color:#FDC500;">420</span> damage. |
| |Dash | | |Dash |
| |T1 | | |T1 |
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| |- | | |- |
| |Stable Mark | | |Stable Mark |
| |Holy Mark deals 60/<span style="color:#548DF3;">50</span>/<span style="color:#D138E7;">40</span>/<span style="color:#FDC500;">30</span>% less damage, but it can take effect multiple times. | | |Holy Mark deals 50/<span style="color:#548DF3;">40</span>/<span style="color:#D138E7;">30</span>/<span style="color:#FDC500;">20</span>% less damage, but it can take effect multiple times. |
| |Dash | | |Dash |
| |T2 | | |T2 |
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| |- | | |- |
| |Random Mark | | |Random Mark |
| |Every 1 second, inflicts Holy Mark on a random enemy. That Holy Mark deals 120/<span style="color:#548DF3;">140</span>/<span style="color:#D138E7;">160</span>/<span style="color:#FDC500;">180</span> damage. | | |Every 1 second, inflicts Holy Mark on a random enemy. That Holy Mark deals 290/<span style="color:#548DF3;">360</span>/<span style="color:#D138E7;">400</span>/<span style="color:#FDC500;">460</span> damage. |
| |Dash | | |Dash |
| |T2 | | |T2 |
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| |- | | |- |
| |Rending Impact | | |Rending Impact |
| |Enemies inflicted with Rend lose their Super Armor for 5 seconds and take extra 15/<span style="color:#548DF3;">18</span>/<span style="color:#D138E7;">21</span>/<span style="color:#FDC500;">24</span>% damage. | | |Enemies inflicted with Rend lose their Super Armor for 5 seconds and take extra 10/<span style="color:#548DF3;">12</span>/<span style="color:#D138E7;">14</span>/<span style="color:#FDC500;">16</span>% damage. |
| |Attack, Skill | | |Attack, Skill |
| |T2 | | |T2 |
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| |- | | |- |
| |Fatal Rend | | |Fatal Rend |
| |Attacking an Enemy that has less than 20/<span style="color:#548DF3;">25</span>/<span style="color:#D138E7;">30</span>/<span style="color:#FDC500;">35</span>% HP with Rend will instantly eliminate them. This also works on Elite Enemies when their HP is lower than x/<span style="color:#548DF3;">x</span>/<span style="color:#D138E7;">~5.5</span>/<span style="color:#FDC500;">x</span>%. | | |Attacking an Enemy that has less than 11/<span style="color:#548DF3;">14</span>/<span style="color:#D138E7;">17</span>/<span style="color:#FDC500;">20</span>% HP with Rend will instantly eliminate them. This also works on Elite Enemies when their HP is lower than x/<span style="color:#548DF3;">x</span>/<span style="color:#D138E7;">~5.5</span>/<span style="color:#FDC500;">x</span>%. |
| |Attack, Skill | | |Attack, Skill |
| |T3 | | |T3 |
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| |- | | |- |
| |Summon Blade Ring | | |Summon Blade Ring |
| |When there are enemies nearby, Blade Rings automatically spawn and start cutting them, dealing 130/<span style="color:#548DF3;">150</span>/<span style="color:#D138E7;">180</span>/<span style="color:#FDC500;">200</span> damage each time. | | |When there are enemies nearby, Blade Rings automatically spawn and start cutting them, dealing 200/<span style="color:#548DF3;">240</span>/<span style="color:#D138E7;">280</span>/<span style="color:#FDC500;">320</span> damage each time. |
| |Summon | | |Summon |
| |T1 | | |T1 |
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| |- | | |- |
| |Double Blade Rings | | |Double Blade Rings |
| |When generating Blade Rings, generate 1 more, dealing 110/<span style="color:#548DF3;">130</span>/<span style="color:#D138E7;">160</span>/<span style="color:#FDC500;">180</span> damage this time. | | |When generating Blade Rings, generate 1 more, dealing 130/<span style="color:#548DF3;">150</span>/<span style="color:#D138E7;">180</span>/<span style="color:#FDC500;">200</span> damage this time. |
| |Summon | | |Summon |
| |T3 | | |T3 |
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| |- | | |- |
| |Attack Flying Blade | | |Attack Flying Blade |
| |When landing an Attack, a Flying Blade is summoned that deals 100/<span style="color:#548DF3;">x</span>/<span style="color:#D138E7;">x</span>/<span style="color:#FDC500;">x</span> damage. The Flying Blade lasts 5/<span style="color:#548DF3;">x</span>/<span style="color:#D138E7;">x</span>/<span style="color:#FDC500;">x</span> seconds and using a Heavy Attack recalls the blade early, dealing additional damage. | | |When landing an Attack, a Flying Blade is summoned that deals 100/<span style="color:#548DF3;">120</span>/<span style="color:#D138E7;">140</span>/<span style="color:#FDC500;">160</span> damage. The Flying Blade lasts 5 seconds and using a Heavy Attack recalls the blade early, dealing additional damage. |
| |Attack | | |Attack |
| |T1 | | |T1 |
| |<span style="color:Red;">*What qualifies as a "Heavy Attack" and how much damage does the returning slash deal?</span> | | |Heavy Attacks are any attacks that require you to hold the Attack button. Sending the Blades out can be done with any attack that uses the Attack or Dash button. |
| |- | | |- |
| |Lurking Flying Blade | | |Lurking Flying Blade |
| |The Flying Blade lasts 3/<span style="color:#548DF3;">x</span>/<span style="color:#D138E7;">x</span>/<span style="color:#FDC500;">x</span> seconds longer and inflicts an additional 40/<span style="color:#548DF3;">x</span>/<span style="color:#D138E7;">x</span>/<span style="color:#FDC500;">x</span> damage. | | |The Flying Blade lasts 3 seconds longer and inflicts an additional 40/<span style="color:#548DF3;">50</span>/<span style="color:#D138E7;">60</span>/<span style="color:#FDC500;">70</span> damage. |
| |Attack | | |Attack |
| |T2 | | |T2 |
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| |- | | |- |
| |Flying Blade Whirlwind | | |Flying Blade Whirlwind |
| |Upon executing a perfect dodge, generates 9 Flying Blades around the character, which lasts 6 seconds. Flying Blades deal an additional 40/<span style="color:#548DF3;">x</span>/<span style="color:#D138E7;">x</span>/<span style="color:#FDC500;">x</span> damage. | | |Upon executing a perfect dodge, generates 9/<span style="color:#548DF3;">8</span>/<span style="color:#D138E7;">7</span>/<span style="color:#FDC500;">6</span> Flying Blades around the character, which lasts 6 seconds. Flying Blades deal an additional 40/<span style="color:#548DF3;">50</span>/<span style="color:#D138E7;">60</span>/<span style="color:#FDC500;">70</span> damage. |
| |Attack | | |Attack |
| |T2 | | |T2 |
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| |- | | |- |
| |Flying Blade Impact | | |Flying Blade Impact |
| |Retrieving Flying Blades enhances the knockback effect. Flying Blades inflict an additional 60/<span style="color:#548DF3;">x</span>/<span style="color:#D138E7;">x</span>/<span style="color:#FDC500;">x</span> damage. | | |Retrieving Flying Blades enhances the knockback effect. Flying Blades inflict an additional 60/<span style="color:#548DF3;">70</span>/<span style="color:#D138E7;">80</span>/<span style="color:#FDC500;">9</span> damage. |
| |Attack | | |Attack |
| |T2 | | |T2 |
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| |- | | |- |
| |Flying Blade Slash | | |Flying Blade Slash |
| |A single target struck by multiple Flying Blades simultaneously sustains escalating damage, beginning at 20/<span style="color:#548DF3;">x</span>/<span style="color:#D138E7;">x</span>/<span style="color:#FDC500;">x</span> and increasing with the number of Flying Blades that hit the enemy. | | |A single target struck by multiple Flying Blades simultaneously sustains escalating damage, beginning at 20/<span style="color:#548DF3;">25</span>/<span style="color:#D138E7;">30</span>/<span style="color:#FDC500;">35</span> and increasing with the number of Flying Blades that hit the enemy. |
| |Attack | | |Attack |
| |T3 | | |T3 |