[Ground] Attack: A combo that attacks 4 times.
- Deals more damage in a larger range.
- While this is active, Ragna has Super Armor.
- Demon's Wave: [Ground] Attack > Skill: Sends a shockwave after attacking and recovers HP. MP:50
PortalScout (talk | contribs) (switched CF for BBEE art) |
PortalScout (talk | contribs) |
||
Line 71: | Line 71: | ||
'''Hidden Effects''' | '''Hidden Effects''' | ||
* (<span style="color:#9932CC;">Triple Dash + Increased Dash range</span>): During Ragna's Dash Attack, press Attack again to do another Dash Attack up to 3 times. | * (<span style="color:#9932CC;">Triple Dash + Increased Dash range</span>): During Ragna's Dash Attack, press Attack again to do another Dash Attack up to 3 times. | ||
* (<span style="color:#9932CC;">Carnage Scissors [Blink]</span> and [[#tabber-Devoured_by_Darkness|<span style="color:#9932CC;"><u>Devoured by Darkness</u></span>]]: Dash > Hold Skill will change the second hit to [[#tabber-Devoured_by_Darkness|Devoured by Darkness]]. <span style="color:#1295FB;">MP:150</span> | * (<span style="color:#9932CC;">Carnage Scissors [Blink]</span> and [[#tabber-Devoured_by_Darkness|<span style="color:#9932CC;"><u>Devoured by Darkness</u></span>]]): Dash > Hold Skill will change the second hit to [[#tabber-Devoured_by_Darkness|Devoured by Darkness]]. <span style="color:#1295FB;">MP:150</span> | ||
|-|Carnage Scissors= | |-|Carnage Scissors= |
You're currently on the BlazBlue Entropy Effect Wiki, click here for Ragna's main Wiki page.
This page is brand new and lacks a lot of information! |
Ragna the Bloodedge
ラグナ=ザ=ブラッドエッジ | |
---|---|
Base HP / Base Atk |
940 / 170 |
Potential Count |
32 Potentials (+640%) |
Ragna the Bloodedge is BlazBlue Entropy Effect's resident bruiser. Specializing in a high risk, high reward game plan, Ragna will sacrifice chunks of his health bar for huge screen-wide attacks such as Carnage Scissors. Playing Ragna requires you to balance your health for damage, then using Black Onslaught to get you out of tricky situations. Sporting a plethora of invincible moves, Ragna has the ability to play the game at his pace and lets you overwhelm any enemy you encounter.
After HP is Reduced, Skill damage increases by 25% for 10 seconds. A core part of Ragna's kit which gives him a damage increase to his Skills every time he loses health. This can come from any source of external damage or from his own health draining attacks. Additionally, this buff can stack, with each stack giving you a decreasing damage buff. The first stack gives you 25%, the second 25%, 13%, 8%, 4%, 4%, 3%, 3%, 1%. . . Even taking 4 instances of damage will grant you a 71% damage boost to your skills.
When using any attack with an MP cost, Ragna will drain some of his own current HP in exchange for high Skill damage. If the Skill lands, you will also heal some HP after a short delay. You can gain additional healing by hitting multiple enemies with the same move, but with diminishing returns for each additional enemy hit. The healing and draining amount depends on each individual move, but they all scale off of his HP. Draining will always consume a percentage of your current health, while Healing will regain health based on your maximum health. This means that your skills will cost more HP if you use them when close to full health, and less HP if you use them while closer to death. The healing amount will remain the same regardless of if you're at full health or not, but will instead increase as you raise your maximum HP through things like Mind Upgrade or getting HP Increases during a run.
It's important to keep this mind while playing Ragna, because you won't be able to out-heal the drain amount done by using Skills at full HP. Because of this, Ragna will always be anywhere from 30% to 60% of his maximum HP. Ragna's draining system is not designed to be a free healing tool, but instead a risk and reward system. If you can play aggressively with skills at low HP, you can sustain their cost while also healing back any small damage amounts you take from enemies. However, you run the risk of dying to heavy burst damage or draining your HP at a bad time.
With Universal Enhancement: Blood Kain, Ragna can augment this system even further by expanding it to drain from Skills and Attacks. Universal Enhancement: Soul Devour will increase the amount of risk and reward by making Ragna heal less at high HP, but deal less damage and heal more at low HP. Through Universal Enhancement: Costs Less HP, he can also make the system slightly safer by reducing the amount of HP that's drained overall.
Consumes 20% of current HP to launch an attack with a recovery effect if it hits an enemy. The recovery effect increases with each level. Sends forward the projectile that comes from Ragna's charged Attack. Like Ragna's many skills, this will sacrifice 20% of your current HP and heal you afterward upon hitting an enemy. Because of its rather low HP cost, you can use this to heal your current Prototype when at low health which scales the higher your maximum HP is at.
Continuously reduces HP for 10 seconds, but all damage dealt is increased by 12% and all attacks have a recovery effect. The damage increase effect increases with each level. A very unique property of this Legacy Skill is that it additionally increases the damage of your Tactics, which is very rare amongst all buffs in the game. That 12% is enough to push certain Tactic builds very far. What makes this Legacy Skill extremely powerful is it is a very cheap and effective way to crank up your Skill damage boost thanks to the HP draining effect triggering Ragna's Legacy Evotype Talent with every tick of HP taken. Just using this Skill will ramp your damage up insanely high and is one of the best sources of Skill buffing in the game.
[Ground] Attack: A combo that attacks 4 times.
Jump: Default is two jumps.
Hidden Effects
Dash: Ragna dashes forward. Dashing has Dodge Frames.
Hidden Effects
[Ground] Skill: Spends 40% of current HP to release two massive strikes in front of Ragna, each recovering HP. MP:100
Hidden Effects
[Ground] Dash > Attack: Lunges forward with Ragna's claws to attack.
[Ground] Hold Attack: Slashes upward which sends a Dead Spike forward.
Hidden Effects
[Ground] Up + Attack: Rise while slashing upwards with brief invincibility during the attack.
Hidden Effects
Up + Skill: Consumes 27% of current HP to slash in a large area, which recovers HP. MP:100
Hidden Effects
Hold Skill: Spends 60% of current HP to grab an enemy. Upon grabbing an enemy, uses a large Area of Effect attack that recovers HP. MP:100
Hidden Effects
Down + Skill: Spends 90% of current HP to use a huge Area of Effect attack that recovers a large amount of HP. SP:100
Hidden Effects
Universal Enchancements affect multiple moves.
Hidden Effects