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{{Quote|You're currently on the [[BlazBlue_Entropy_Effect|BlazBlue Entropy Effect Wiki]], click [[Hakumen|here]] for Hakumen's main Wiki page.}} | {{Quote|You're currently on the [[BlazBlue_Entropy_Effect|BlazBlue Entropy Effect Wiki]], click [[Hakumen|here]] for Hakumen's main Wiki page.}} | ||
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Latest revision as of 22:23, 28 June 2025
You're currently on the BlazBlue Entropy Effect Wiki, click here for Hakumen's main Wiki page.
Hakumen
ハクメン | |
---|---|
Base HP / Base Atk |
1240 / 320 |
Potential Count |
30 Potentials (+600%) |
Overview
Hakumen is BlazBlue Entropy Effect's parry character. Specializing in parrying virtually any attack and returning it tenfold. With his Skill, Kokuujin: Yukikaze, Hakumen takes a defensive stance that will counter any damage dealt to him, sending him forward with an extremely long horizontal slash. With Potential upgrades, Hakumen goes from slow to one of the most mobile characters in the game. If you're looking for power, playing Hakumen will let you decimate both regular enemies and bosses while taking no damage in the process.
Prototype Abilities
Talent: Battle Hardened
Upon taking or blocking a hit, gain Super Armor for 6 seconds. Super Armor is a special mechanic that prevents you from being staggered or launched by attacks. While you should attempt to avoid taking damage entirely, this is does make it possible to finishing off enemies without being sent flying for mistiming your attacks. Should not be relied on while playing Hakumen or while using him as an inherited Evotype.
Kokuujin: Yukikaze
Takes a blocking stance. Upon blocking damage, Blinks. The move that defines Hakumen. As stated above, Hakumen will take a defensive stance that will counter any source of damage and then perform a quick dash accompanied with a very large horizontal slash. The counter attack where he teleports across the screen is known as a Blink. Additionally, Hakumen is completely invincible to all sources of damage while Blinking.
Learning to play Hakumen can be difficult as learning to overcome his slow speed and learning enemy attacks can be tricky. Luckily, it is possible to trigger the Blink manually for an extra 50 MP by clicking Attack in the defensive state. While expensive, it lets you get Hakumen's damage started safely without having to rely on enemy attacks. When unlocking the second Potential upgrade, "Press Attack at the end of the Blink to perform another Blink, up to 3 times," the cost of manually activating your parry becomes much more useful as you are able to perform the massively damaging Blink 3 times in a row. When all 3 Potential upgrades are unlocked for Kokuujin: Yukikaze, the amount of times you can Blink in one parry is increased to 5, further increasing the damage of your parry. These additional Blinks don't cost MP, which makes them extremely efficient for dealing high DPS and staying Invulnerable for long periods of time.
In order to trigger the consecutive Blinks, you must click Attack at the end of each Blink manually. In order to do it correctly, you must recognize the signature "flash" that appears on Hakumen at the end of each Blink. That flash is the correct time to press attack and will perform the next Blink. The timing for each Blink is the same, so memorizing the rhythm is important for mastering Hakumen.
Legacy Skill 1: Kokuujin: Jinrai
Assume a blocking stance. Upon a successful block, summons a large thunderbolt to deal massive damage around your prototype. A high damage Legacy Skill that mimics Hakumen's SP Skill, including the invincibility frames upon activation. The lightning will not trigger if you are not hit and it cannot be activated manually, unlike Hakumen's parries. While it's nice to have a parry on other characters, it can end up being quite situational on other characters as they tend to be able to maneuver out of tight spots much easier.
Legacy Skill 2: Kongou
Enter a super armor state for 7 seconds, reducing damage taken by 55%. Damage reduction increases with each level. A status effect Legacy Skill that's meant to make you very durable for a brief amount of time. This Skill should never be taken over Kokuujin: Jinrai as you should always prioritize avoiding damage entirely.
Potentials
[Ground] Attack: Hakumen performs a 3 hit combo which consists of a downward chop, a stomp, and then a large slash.
- Press Attack after dashing or landing to perform the third hit of the Attack combo or hold Attack to do the charged Attack.
- While attacking, you have Super Armor.
- Renka: [Ground] Down + Attack x5: Performs a new 5 hit combo that has smaller attacks but launches the opponent on the fourth hit, then finishes with a large slash.
Hidden Effects
- (Attack: Super Armor + Renka [Ground] Down + Attack): Hakumen has Super Armor during Renka's combo.
Jump: Default is two jumps.
- [Airborne] Attack: Slashes forward, then performs a plunging attack.
- [Airborne] Attack sends a shockwave down diagonally, and the plunging attack creates a large impact shockwave.
- The plunging attacks deals more damage and creates a larger shockwave.
- Hakumen can now triple jump. When he gets hit, he can jump to recover immediately and become invincible for 1 second.
- Hotaru: Up + Attack: Flies up with a kick that launches enemies, during which Hakumen have Super Armor.
Hidden Effects
- (Kandachi: Attack after dashing or plunging Attack): Press Attack after Dashing or landing to perform the third hit of the Attack combo. Hold Attack to immediately start charging Zantetsu.
- (Kandachi: Super Armor): Hotaru has Super Armor.
- (All Jump Potentials): While airborne, Hakumen can Jump to reset the attack limit of [Airborne] Attacks.
Dash: Performs a short shoulder bash that has Super Armor and very little invincibility.
- Travels farther and breaks Super Armor.
- Hakumen can now Triple Dash.
- Dashing has more invincibility frames.
Hidden Effects
- (All Jump Potentials and Yanagi): While airborne, Hakumen can Dash to reset the attack limit of [Airborne] Attacks.
Skill: Takes a blocking stance. Upon blocking damage, Blinks. MP:50
- Skill > Attack: Perform the Blink immediately. MP:100
- Can now block attacks from behind.
- The Blink now hits multiple times.
- Press Attack at the end of the Blink to perform another Blink, up to 3 times without consuming MP.
Hidden Effects
- (Kokuujin: Jinrai and Yukikaze): Consecutive Blinks: Gain more SP when blocking damage.
- (Isaha: Dash Farther): Yukikaze now travels farther.
- (All Kokuujin: Yukikaze Potentials): The number of consecutive Blinks is increased to 5.
[Ground] Hold Attack: Performs a quick downward slash, then begins charging a large forward slash.
- While charging, Hakumen have Super Armor and it breaks enemy Super Armor when fully charged.
- Sends an additional shockwave forward.
- Skips the initial slash and immediately begins charging.
- [Ground] Sekka: Down + Hold Attack: Begins charging a large horizontal slash that hits on both sides of you.
[Ground] Up + Dash: Charges forward and grabs an enemy before smashing them into the ground.
- The dash goes farther and has invincibility frames.
- The smash deals more damage in a wider range.
- Press Attack before grabbing and enemy to perform a palm strike.
Down + Dash: Performs a Blink.
- Blinks now hit multiple times.
- The Blink now travels farther.
- Can now use this three times in a row. Hold Down and left/right to change the direction.
'Hidden Effects
- (Triple Jump + Aerial Attack Shockwaves and Yanagi): While airborne, Shiden can reset the attack limit of your [Airborne] Attacks.
- (Shiden: Blinks hit multiple times + Blinks go farther): Shiden now penetrates Super Armor.
[Ground] Up + Hold Skill: Powers up and then sends shockwaves forward. MP:50
- You can send shockwaves immediately without powering up.
- Holding Skill will continuously drain MP, sending additional shockwaves forward that deal less damage. Up to 110 MP.
- Deals more damage in a larger range.
Hidden Effects
- (Kokuujin: Jinrai): Earn SP when Kokuujin: Shippu hits an enemy.
- (Universal Enhancement: Take less damage with Super Armor): Hakumen takes less damage while charging Kokuujin: Shippu.
Down + Skill: Takes a special blocking stance. Upon blocking damage, releases Jinrai, a huge beam of light that deals massive damage. SP:50
- Down + Skill > Attack: Releases Jinrai immediately. SP:100
- SP: Earn SP when blocking with Kokuujin: Yukikaze.
Hidden Effects
- (Kokuujin: Yukikaze: Blinks hit multiple times): Earn additional SP based on the number of hits from Kokuujin: Yukikaze and Kokuujin: Shippu.
- (Kokuujin: Yukikaze: Block attacks from behind): Earn SP when blocking damage with Kokuujin: Jinrai.
Universal Enhancements affects multiple moves.
- Hakumen take less damage while you have Super Armor.
- Hakumen take even less damage while you have Super Armor.