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BlazBlue Entropy Effect/Prototypes/BBEE Es: Difference between revisions

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| data1            = 1120 / 168
| data1            = 1120 / 168
| label2          = Potential Count
| label2          = Potential Count
| data2            = X Potentials (+X%)
| data2            = 27 Potentials (+540%)
}}
}}


== Overview ==
== Overview ==
Es dances across the screen in fluid motions that allow her to avoid damage while staying airborne for a ridiculous amount of time. Greatsword in hand and her mastery of her signature "Crests", Es will deal massive damage while leaving behind an extra instance of damage with every move. With the addition of her Universal Enhancements and an abnormal amount of attacks that reset her [Airborne] Attack limit, Es is especially proficient at avoiding all forms of damage while capitalizing on enemies' mistakes.
== Prototype Abilities ==
=== Talent: The Power of Crests ===
'''Upon Dodging, generates a Crest.''' Dodging damage with Es or the Prototype that inherits her Talent will generate a small crest at that location. Deals a small amount of damage but gives a form of crowd control in the crest's location.
=== Legacy Skill 1: Crest Arts ===
'''Generates a crest at your Prototype's location. When an enemy comes within its range, it blooms and deals 816 damage and breaks their "invincibility" for 6 seconds. Damage and Invincibility break increases with each level.''' Good for setting a trap or summoning the crest on top of an enemy, it deals a decent chunk of damage while knocking over smaller enemies. Unclear what it means by breaking an enemy's invincibility.
=== Legacy Skill 2: Type: Assaulter "Tristan" [EX] ===
'''Resets the limit on your Prototype's [Airborne] Attack limit. When landing, crests are generated on the ground that deal more damage the longer you were in the air after casting this skill. Damage increases with each level.''' Turns your Prototype into a pseudo-Es clone, allowing you perform another set of [Airborne] Attacks. Niche use for staying in the air longer, which is good against bosses such as the [[BlazBlue Entropy Effect/Bosses/BBEE Tree of Origin|Tree of Origin]].
== Potentials ==
<tabber>
|-|Attack=
[Ground] Attack: Es performs a 4 hit combo, with the final attack releasing a horizontal crest that deals more damage.
* <span style="color:#70FBFF;">[Ground] Hold Attack:</span> Es performs the 4th hit of her [Ground] Attack combo. <span style="color:crimson;">*Not listed in her Potentials list in-game.</span>
* While this is active, Es has [[BlazBlue_Entropy_Effect/System_Mechanics#Super_Armor|Super Armor]].
* <span style="color:#5AAE70;">Type: Enchanter "Pellinore": [Ground] Down + Attack:</span> Es performs a new 3 hit combo that spawns extra crests that deal extra damage.
* <span style="color:#5AAE70;">[Ground] Hold Attack:</span> Holding Attack will cause the crest to hit multiple times.
|-|Jump=
Jump: Default is two jumps.
* <span style="color:#70FBFF;">[Airborne] Attack:</span> Es will perform a large slash in front of her, and then below her. The forward slash will launch enemies, and the downward slash will draw enemies in.
* Es can now triple jump. When she gets hit, she can jump to recover immediately and become invincible for 1 second.
* <span style="color:#5AAE70;">While [Airborne], Es's jump will spawn crests that attack below her.</span>
|-|Dash=
Dash: Es dashes forward. Dashing has [[BlazBlue_Entropy_Effect/System_Mechanics#Dodge_Frames,_Invulnerability_Frames,_and_Invincible_Dodge_Frames|Dodge Frames]].
* <span style="color:#70FBFF;">[Ground] Dash:</span> Es performs a quick dash forward.
** <span style="color:#70FBFF;">[Airborne] Dash:</span> Es performs a small hop up and forward, allowing her to stay [Airborne] longer.
*** <span style="color:#5AAE70;">Crests will spawn at the location Es started her [Airborne] Dash.</span>
* <span style="color:#70FBFF;">[Ground] Dash > Attack:</span> Es slides forward with a slash before launching a horizontal crest forward.
* Es can now Triple Dash.
* <span style="color:#5AAE70;">Crests will spawn at the location Es started her [Ground] Dash.</span>
----
'''Hidden Effects'''
* ([[#tabber-Universal_Enhancement|<span style="color:#9932CC;"><u>Universal Enhancement: More Crests</u></span>]]): The crests from Es's [Airborne] Dash will deal multiple instances of damage.
|-|
</tabber>

Revision as of 20:52, 30 May 2025

You're currently on the BlazBlue Entropy Effect Wiki, click here for Es's main Wiki page.
Es
エス

BlazBlue Central Fiction Es Main.png

Base HP / Base Atk

1120 / 168

Potential Count

27 Potentials (+540%)

Overview

Es dances across the screen in fluid motions that allow her to avoid damage while staying airborne for a ridiculous amount of time. Greatsword in hand and her mastery of her signature "Crests", Es will deal massive damage while leaving behind an extra instance of damage with every move. With the addition of her Universal Enhancements and an abnormal amount of attacks that reset her [Airborne] Attack limit, Es is especially proficient at avoiding all forms of damage while capitalizing on enemies' mistakes.

Prototype Abilities

Talent: The Power of Crests

Upon Dodging, generates a Crest. Dodging damage with Es or the Prototype that inherits her Talent will generate a small crest at that location. Deals a small amount of damage but gives a form of crowd control in the crest's location.

Legacy Skill 1: Crest Arts

Generates a crest at your Prototype's location. When an enemy comes within its range, it blooms and deals 816 damage and breaks their "invincibility" for 6 seconds. Damage and Invincibility break increases with each level. Good for setting a trap or summoning the crest on top of an enemy, it deals a decent chunk of damage while knocking over smaller enemies. Unclear what it means by breaking an enemy's invincibility.

Legacy Skill 2: Type: Assaulter "Tristan" [EX]

Resets the limit on your Prototype's [Airborne] Attack limit. When landing, crests are generated on the ground that deal more damage the longer you were in the air after casting this skill. Damage increases with each level. Turns your Prototype into a pseudo-Es clone, allowing you perform another set of [Airborne] Attacks. Niche use for staying in the air longer, which is good against bosses such as the Tree of Origin.

Potentials

[Ground] Attack: Es performs a 4 hit combo, with the final attack releasing a horizontal crest that deals more damage.

  • [Ground] Hold Attack: Es performs the 4th hit of her [Ground] Attack combo. *Not listed in her Potentials list in-game.
  • While this is active, Es has Super Armor.
  • Type: Enchanter "Pellinore": [Ground] Down + Attack: Es performs a new 3 hit combo that spawns extra crests that deal extra damage.
  • [Ground] Hold Attack: Holding Attack will cause the crest to hit multiple times.

Jump: Default is two jumps.

  • [Airborne] Attack: Es will perform a large slash in front of her, and then below her. The forward slash will launch enemies, and the downward slash will draw enemies in.
  • Es can now triple jump. When she gets hit, she can jump to recover immediately and become invincible for 1 second.
  • While [Airborne], Es's jump will spawn crests that attack below her.

Dash: Es dashes forward. Dashing has Dodge Frames.

  • [Ground] Dash: Es performs a quick dash forward.
    • [Airborne] Dash: Es performs a small hop up and forward, allowing her to stay [Airborne] longer.
      • Crests will spawn at the location Es started her [Airborne] Dash.
  • [Ground] Dash > Attack: Es slides forward with a slash before launching a horizontal crest forward.
  • Es can now Triple Dash.
  • Crests will spawn at the location Es started her [Ground] Dash.

Hidden Effects