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BlazBlue Entropy Effect/Prototypes/BBEE Es: Difference between revisions

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| above            = Es
| above            = Es
<div>エス</div>
<div>エス</div>
| image            = [[File:BlazBlue Central Fiction Es Main.png|300x390px]]  
| image            = <tabber>|-|BBEE=[[File:BlazBlue Entropy Effect Es Main.png|300x390px]]|-|BBCF=[[File:BlazBlue Central Fiction Es Main.png|300x390px]]</tabber>
| labelstyle      = width:45%
| labelstyle      = width:45%
| label1          = Base HP / Base Atk
| label1          = Base HP / Base Atk
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<tabber>
<tabber>
|-|Attack=
|-|Attack=
[Ground] Attack: Es performs a 4 hit combo, with the final attack releasing a horizontal crest that deals more damage.
[Ground] Attack: Es performs a 4 hit combo, with the final attack releasing a horizontal Crest that deals more damage.
* <span style="color:#70FBFF;">[Ground] Hold Attack:</span> Es performs the 4th hit of her [Ground] Attack combo. <span style="color:crimson;">*Not listed in her Potentials list in-game.</span>
* <span style="color:#70FBFF;">[Ground] Hold Attack:</span> Es performs the 4th hit of her [Ground] Attack combo. <span style="color:crimson;">*Not listed in her Potentials list in-game.</span>
* While this is active, Es has [[BlazBlue_Entropy_Effect/System_Mechanics#Super_Armor|Super Armor]].
* While this is active, Es has [[BlazBlue_Entropy_Effect/System_Mechanics#Super_Armor|Super Armor]].
* <span style="color:#5AAE70;">Type: Enchanter "Pellinore": [Ground] Down + Attack:</span> Es performs a new 3 hit combo that spawns extra crests that deal extra damage.
* <span style="color:#5AAE70;">Type: Enchanter "Pellinore": [Ground] Down + Attack:</span> Es performs a new 3 hit combo that spawns extra Crests that deal extra damage.
* <span style="color:#5AAE70;">[Ground] Hold Attack:</span> Holding Attack will cause the crest to hit multiple times.
* <span style="color:#5AAE70;">[Ground] Hold Attack:</span> Holding Attack will cause the Crest to hit multiple times.


|-|Jump=
|-|Jump=
Line 48: Line 48:
* <span style="color:#70FBFF;">[Airborne] Attack:</span> Es will perform a large slash in front of her, and then below her. The forward slash will launch enemies, and the downward slash will draw enemies in.
* <span style="color:#70FBFF;">[Airborne] Attack:</span> Es will perform a large slash in front of her, and then below her. The forward slash will launch enemies, and the downward slash will draw enemies in.
* Es can now triple jump. When she gets hit, she can jump to recover immediately and become invincible for 1 second.
* Es can now triple jump. When she gets hit, she can jump to recover immediately and become invincible for 1 second.
* <span style="color:#5AAE70;">While [Airborne], Es's jump will spawn crests that attack below her.</span>
* <span style="color:#5AAE70;">While [Airborne], Es's jump will spawn Crests that attack below her.</span>


|-|Dash=
|-|Dash=
Line 55: Line 55:
** <span style="color:#70FBFF;">[Airborne] Dash:</span> Es performs a small hop up and forward, allowing her to stay [Airborne] longer.
** <span style="color:#70FBFF;">[Airborne] Dash:</span> Es performs a small hop up and forward, allowing her to stay [Airborne] longer.
*** <span style="color:#5AAE70;">Crests will spawn at the location Es started her [Airborne] Dash.</span>
*** <span style="color:#5AAE70;">Crests will spawn at the location Es started her [Airborne] Dash.</span>
* <span style="color:#70FBFF;">[Ground] Dash > Attack:</span> Es slides forward with a slash before launching a horizontal crest forward.
* <span style="color:#70FBFF;">[Ground] Dash > Attack:</span> Es slides forward with a slash before launching a horizontal Crest forward.
* Es can now Triple Dash.
* Es can now Triple Dash.
* <span style="color:#5AAE70;">Crests will spawn at the location Es started her [Ground] Dash.</span>
* <span style="color:#5AAE70;">Crests will spawn at the location Es started her [Ground] Dash.</span>
----
----
'''Hidden Effects'''
'''Hidden Effects'''
* ([[#tabber-Universal_Enhancement|<span style="color:#9932CC;"><u>Universal Enhancement: More Crests</u></span>]]): The crests from Es's [Airborne] Dash will deal multiple instances of damage.
* ([[#tabber-Universal_Enhancement|<span style="color:#9932CC;"><u>Universal Enhancement: More Crests</u></span>]]): The Crests from Es's [Airborne] Dash will deal multiple instances of damage.


|-|
|-|Crest Arts=
Skill: Es summons a circular Crest that rotates and hits multiple times. <span style="color:#1295FB;">MP:100</span>
* The Crest is larger, deals more damage, and moves forward.
* <span style="color:#5AAE70;">Type: Shooter "Breunor": Down + Skill:</span> Es sends up to three shockwaves forward, with the third shockwave breaking [[BlazBlue_Entropy_Effect/System_Mechanics#Super_Armor|Super Armor]]. <span style="color:#1295FB;">MP:33</span>
----
'''Hidden Effects'''
* (<span style="color:#9932CC;">All Crest Arts Potentials</span>): Shooter "Breunor" produces larger shockwaves that deal more damage.
 
|-|Assaulter Tristan=
[Airborne] Down + Attack: Es will step on enemies that are below her and jump off of them. Pressing Attack again will cause her to do a plunging attack that generates a Crest where she landed.
* Es can now jump off of enemies 3 times in a row. The plunging attack after 3 jumps will deal more damage and generate a larger Crest.
* Stepping on enemy will reset the [Airborne] Attack limit.
----
'''Hidden Effects'''
* ([[#tabber-Jump|<span style="color:#9932CC;"><u>Jump: Generate Crests</u></span>]]): Assaulter "Tristan" deals more damage.
* ([[#tabber-Jump|<span style="color:#9932CC;"><u>Jump: Generate Crests</u></span>]], <span style="color:#9932CC;">All Assaulter "Tristan" Potentials</span>, and [[#tabber-Universal_Enhancement|<span style="color:#9932CC;"><u>Universal Enhancement: Jump or Dash to reset [Airborne] Attack limit</u></span>]]): Assaulter "Tristan" now has [[BlazBlue_Entropy_Effect/System_Mechanics#Dodge_Frames,_Invulnerability_Frames,_and_Invincible_Dodge_Frames|Invincibility Frames]] when stomping or performing the final plunging attack. The final plunging attack now deals more damage and the range of the Crest is expanded for every stomp. <span style="color:#5AAE70;">Down + Action:</span> Es immediately performs the plunging attack, regardless of number of stops or on the [Ground]. The damage and size of the Crest still counts the number of stomps.
 
|-|Slasher Mordred=
[Ground] Dash > Up + Attack: Es jumps upward, performing a large diagonal slash up as well. This attack has a short amount of [[BlazBlue_Entropy_Effect/System_Mechanics#Dodge_Frames,_Invulnerability_Frames,_and_Invincible_Dodge_Frames|Invincibility Frames]].
* <span style="color:#5AAE70;">[Airborne] Up + Attack:</span> Es can now perform Slasher "Mordred" while [Airborne], which also has Invincibility Frames. Hitting an enemy with this will reset the [Airborne] Attack limit.
* The longer Es stays [Airborne], the more damage [Airborne] Slasher "Mordred" deals.
* <span style="color:#5AAE70;">[Ground] Dash > Up + Attack:</span> Es dashes before performing Slasher "Mordred".
** Dash > Slasher "Mordred" now has Invincibility Frames.
* [Ground], [Airborne], and [Airborne] Dash Slasher "Mordred" all now have [[BlazBlue_Entropy_Effect/System_Mechanics#Dodge_Frames,_Invulnerability_Frames,_and_Invincible_Dodge_Frames|Invincible Dodge Frames]]. [Ground] Dash Slasher "Mordred" retains its regular Invincibility Frames.
 
|-|Slasher Gawain=
Up + Action: Es jumps up and forward before performing a plunging attack that generates a Crest. This Attack has [[BlazBlue_Entropy_Effect/System_Mechanics#Dodge_Frames,_Invulnerability_Frames,_and_Invincible_Dodge_Frames|Dodge Frames]] during its startup.
* Crests will generate along the path Es jumps over.
* The Crest from the plunging attack will be larger and deal more damage.
* Es now pulls enemies in along the path of her jump and plunge.
----
'''Hidden Effects'''
* ([[#tabber-Slasher_Mordred|<span style="color:#9932CC;"><u>Slasher "Mordred": Invincible Dodge Frames</u></span>]] and [[#tabber-Dash|<span style="color:#9932CC;"><u>Triple Dash</u></span>]]): Specifically the plunging part of Slasher "Gawain" has [[BlazBlue_Entropy_Effect/System_Mechanics#Dodge_Frames,_Invulnerability_Frames,_and_Invincible_Dodge_Frames|Invincibility Frames]].
* (<span style="color:#9932CC;">All Slasher "Gawain" Potentials</span>): The plunging attack from Slasher "Gawain" deals much more damage.
 
|-|Slasher Galahad=
[Ground] Down + Dash: Es performs a short [[BlazBlue Entropy Effect/System Mechanics#Blink|Blink]] forward. If she comes into contact with an enemy during the Blink, a short cinematic attack is performed that breaks [[BlazBlue_Entropy_Effect/System_Mechanics#Super_Armor|Super Armor]]. Es has [[BlazBlue_Entropy_Effect/System_Mechanics#Dodge_Frames,_Invulnerability_Frames,_and_Invincible_Dodge_Frames|Dodge Frames]] during the startup and [[BlazBlue_Entropy_Effect/System_Mechanics#Dodge_Frames,_Invulnerability_Frames,_and_Invincible_Dodge_Frames|Invincibility Frames]] during the cinematic. <span style="color:#1295FB;">MP:50</span>
* <span style="color:#5AAE70;">After the cinematic plays, pressing Down + Dash will let Es perform another Blink that doesn't cost MP.</span>
* Costs less MP.
* <span style="color:#5AAE70;">[Airborne] Down + Dash:</span> Es can now perform Slasher "Galahad" while [Airborne].
----
'''Hidden Effects'''
* ([[#tabber-Dash|<span style="color:#9932CC;"><u>Triple Dash</u></span>]] and [[#tabber-Universal_Enhancement|<span style="color:#9932CC;"><u>Universal Enhancement: Jump or Dash to reset [Airborne] Attack limit</u></span>]]): If Slasher "Galahad" doesn't hit an enemy, Es can perform a Dash or another Slasher "Galahad" much earlier.
* ([[#tabber-Dash|<span style="color:#9932CC;"><u>Dash: Crests at starting point</u></span>]]): Slasher "Galahad" now generates more Crests.
* ([[#tabber-Dash|<span style="color:#9932CC;"><u>Dash: Crests at starting point</u></span>]] and [[#tabber-Universal_Enhancement|<span style="color:#9932CC;"><u>Universal Enhancement: More Crests</u></span>]]): Crests generated by Slasher "Galahad" attack multiple times.
* ([[#tabber-Slasher_Mordred|<span style="color:#9932CC;"><u>Slasher "Mordred": Can be used while [Airborne]</u></span>]], <span style="color:#9932CC;">Slasher "Galahad": Can be used while [Airborne]</span>, and [[#tabber-Universal_Enhancement|<span style="color:#9932CC;"><u>Universal Enhancement: Jump or Dash to reset [Airborne] Attack limit</u></span>]]): Using [Airborne] Slasher "Galahad" will reset the [Airborne] Attack limit. Additionally, [Airborne] Slasher "Galahad" can be followed with another.
 
|-|Slasher Bedivere=
Up + Skill: Es performs a Diagonal [[BlazBlue Entropy Effect/System Mechanics#Blink|Blink]] based on whether she is on the [Ground] or [Airborne]. Pressing Up + Skill will perform another Blink. <span style="color:#DD71AF;">SP:50</span>
* <span style="color:#70FBFF;">SP: Earn SP when Crests land hits.</span>
* Es can over-exhaust her SP to use Slasher "Bedivere".
 
|-|Universal Enhancement=
Universal Enhancements affect multiple moves.
* <span style="color:#70FBFF;">Crest:</span> Es's unique attack style, which appears around her Attacks and Skills.
* <span style="color:#70FBFF;">Crest Additional Attacks:</span> Crests expand outward over time. Each additional hit deals damage.
* Universal Attacks: More Crests are generated on more Attacks.
* Universal Skills: Es can over-exhaust her MP to use her Skills.
* While [Airborne], Es can Jump or Dash to reset the attack limit of her [Airborne] Attacks.
* While [Airborne], any action can be followed by others.
</tabber>
</tabber>

Latest revision as of 10:03, 4 June 2025

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Es
エス

BlazBlue Entropy Effect Es Main.png

BlazBlue Central Fiction Es Main.png

Base HP / Base Atk

1120 / 168

Potential Count

27 Potentials (+540%)

Overview

Es dances across the screen in fluid motions that allow her to avoid damage while staying airborne for a ridiculous amount of time. Greatsword in hand and her mastery of her signature "Crests", Es will deal massive damage while leaving behind an extra instance of damage with every move. With the addition of her Universal Enhancements and an abnormal amount of attacks that reset her [Airborne] Attack limit, Es is especially proficient at avoiding all forms of damage while capitalizing on enemies' mistakes.

Prototype Abilities

Talent: The Power of Crests

Upon Dodging, generates a Crest. Dodging damage with Es or the Prototype that inherits her Talent will generate a small crest at that location. Deals a small amount of damage but gives a form of crowd control in the crest's location.

Legacy Skill 1: Crest Arts

Generates a crest at your Prototype's location. When an enemy comes within its range, it blooms and deals 816 damage and breaks their "invincibility" for 6 seconds. Damage and Invincibility break increases with each level. Good for setting a trap or summoning the crest on top of an enemy, it deals a decent chunk of damage while knocking over smaller enemies. Unclear what it means by breaking an enemy's invincibility.

Legacy Skill 2: Type: Assaulter "Tristan" [EX]

Resets the limit on your Prototype's [Airborne] Attack limit. When landing, crests are generated on the ground that deal more damage the longer you were in the air after casting this skill. Damage increases with each level. Turns your Prototype into a pseudo-Es clone, allowing you perform another set of [Airborne] Attacks. Niche use for staying in the air longer, which is good against bosses such as the Tree of Origin.

Potentials

[Ground] Attack: Es performs a 4 hit combo, with the final attack releasing a horizontal Crest that deals more damage.

  • [Ground] Hold Attack: Es performs the 4th hit of her [Ground] Attack combo. *Not listed in her Potentials list in-game.
  • While this is active, Es has Super Armor.
  • Type: Enchanter "Pellinore": [Ground] Down + Attack: Es performs a new 3 hit combo that spawns extra Crests that deal extra damage.
  • [Ground] Hold Attack: Holding Attack will cause the Crest to hit multiple times.

Jump: Default is two jumps.

  • [Airborne] Attack: Es will perform a large slash in front of her, and then below her. The forward slash will launch enemies, and the downward slash will draw enemies in.
  • Es can now triple jump. When she gets hit, she can jump to recover immediately and become invincible for 1 second.
  • While [Airborne], Es's jump will spawn Crests that attack below her.

Dash: Es dashes forward. Dashing has Dodge Frames.

  • [Ground] Dash: Es performs a quick dash forward.
    • [Airborne] Dash: Es performs a small hop up and forward, allowing her to stay [Airborne] longer.
      • Crests will spawn at the location Es started her [Airborne] Dash.
  • [Ground] Dash > Attack: Es slides forward with a slash before launching a horizontal Crest forward.
  • Es can now Triple Dash.
  • Crests will spawn at the location Es started her [Ground] Dash.

Hidden Effects

Skill: Es summons a circular Crest that rotates and hits multiple times. MP:100

  • The Crest is larger, deals more damage, and moves forward.
  • Type: Shooter "Breunor": Down + Skill: Es sends up to three shockwaves forward, with the third shockwave breaking Super Armor. MP:33

Hidden Effects

  • (All Crest Arts Potentials): Shooter "Breunor" produces larger shockwaves that deal more damage.

[Airborne] Down + Attack: Es will step on enemies that are below her and jump off of them. Pressing Attack again will cause her to do a plunging attack that generates a Crest where she landed.

  • Es can now jump off of enemies 3 times in a row. The plunging attack after 3 jumps will deal more damage and generate a larger Crest.
  • Stepping on enemy will reset the [Airborne] Attack limit.

Hidden Effects

[Ground] Dash > Up + Attack: Es jumps upward, performing a large diagonal slash up as well. This attack has a short amount of Invincibility Frames.

  • [Airborne] Up + Attack: Es can now perform Slasher "Mordred" while [Airborne], which also has Invincibility Frames. Hitting an enemy with this will reset the [Airborne] Attack limit.
  • The longer Es stays [Airborne], the more damage [Airborne] Slasher "Mordred" deals.
  • [Ground] Dash > Up + Attack: Es dashes before performing Slasher "Mordred".
    • Dash > Slasher "Mordred" now has Invincibility Frames.
  • [Ground], [Airborne], and [Airborne] Dash Slasher "Mordred" all now have Invincible Dodge Frames. [Ground] Dash Slasher "Mordred" retains its regular Invincibility Frames.

Up + Action: Es jumps up and forward before performing a plunging attack that generates a Crest. This Attack has Dodge Frames during its startup.

  • Crests will generate along the path Es jumps over.
  • The Crest from the plunging attack will be larger and deal more damage.
  • Es now pulls enemies in along the path of her jump and plunge.

Hidden Effects

[Ground] Down + Dash: Es performs a short Blink forward. If she comes into contact with an enemy during the Blink, a short cinematic attack is performed that breaks Super Armor. Es has Dodge Frames during the startup and Invincibility Frames during the cinematic. MP:50

  • After the cinematic plays, pressing Down + Dash will let Es perform another Blink that doesn't cost MP.
  • Costs less MP.
  • [Airborne] Down + Dash: Es can now perform Slasher "Galahad" while [Airborne].

Hidden Effects

Up + Skill: Es performs a Diagonal Blink based on whether she is on the [Ground] or [Airborne]. Pressing Up + Skill will perform another Blink. SP:50

  • SP: Earn SP when Crests land hits.
  • Es can over-exhaust her SP to use Slasher "Bedivere".

Universal Enhancements affect multiple moves.

  • Crest: Es's unique attack style, which appears around her Attacks and Skills.
  • Crest Additional Attacks: Crests expand outward over time. Each additional hit deals damage.
  • Universal Attacks: More Crests are generated on more Attacks.
  • Universal Skills: Es can over-exhaust her MP to use her Skills.
  • While [Airborne], Es can Jump or Dash to reset the attack limit of her [Airborne] Attacks.
  • While [Airborne], any action can be followed by others.