Talent: Heat-Up
Overall damage increases by 50% for 5 seconds after a successful throw. A very strong passive that increases all sources of damage after grabbing, including Tactics. The main downside being that you have to be able to throw an enemy. With most Prototypes not having a grabbing Potential or most bosses being unable to be grabbed until stunned, it can be hard to make full use of this Passive if inherited.
Characters with grabs that trigger Heat-Up:
Unique Mechanics
Grabs: While grabs are not unique to Bullet, almost all of her kit revolves around them. Grabs specialize in dealing with Super Armor, enemies that are blocking, or just about anything within Bullet's vicinity. Grab however have a significant weakness against enemies that cannot be grabbed. These mainly include rooted enemies, such as the mechanical worms on Stage 2, or a majority of the bosses. Additionally bosses cannot be grabbed while attacking, and must be grabbed in between attacks. This makes it exceptionally hard to grab bosses like Oread or Reki who are constantly attacking.
Grabbable Bosses:
Throwables: After using After Burner, Cross Firewheel, or Full Metal Engage, a throwable punching bag or molten rocks will be summoned that will fall to the ground. The throwable acts as a passive enemy that can grabbed, attacked, and trigger certain Tactics. While throwing them is the obvious thing to do, these throwables make it possible to use Tactics that only worked for hordes of enemies against bosses now. Chain Lightning, Lightwave Spread, Attack/Skill Shadow Chain, etc. all can be used against bosses without being a dead Tactic anymore.
Heated Up and Pursuit Attacks: A special state that enhances the next "Pursuit" attack and it can be entered by using After Burner, Lock On, or by destroying a throwable. Pursuit attacks are the several follow-up attacks performed after a grab, and are unlocked individually for each grab. The first upgrade to After Burner will give some attacks with fire effects the ability to inflict Burn on enemies, which can stack with itself for even more Burn damage. Choosing when to save Heated Up state to build up Burn stacks or when to cash out for a strong Pursuit attack is important for sustained damage, but is easily loop-able thanks to the many ways to enter the state again.
Legacy Skill 1: Hollow-Point Engage
Quickly slam into the ground, destroying the ground and dealing 778 damage around the impact area. Creates throwable items that can be grabbed. Damage and range increases with each level. With an ok amount of damage and the summoned throwables only being usable by a small amount of Prototypes, it can hard to justify picking this one over Bullet's 2nd Legacy Skill.
Legacy Skill 2: After Burner
Enter the Heated Up state for several seconds, increased all damage dealt by 12%. Attacks with knockback effects will inflict additional explosive damage upon hitting enemies. The damage increase increases with each level. Being an unconditional 12% damage increase and providing utility to all Prototypes makes this Legacy Skill much more valuable. Since this buff increases with its level, it becomes more valuable on Transcendence.