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BlazBlue Entropy Effect/Prototypes: Difference between revisions

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Latest revision as of 00:48, 29 June 2025

Playable Characters

BBEE Potentials Icon.png

Prototype Legend

With lots of confusing terminology being thrown around, it's important to become familiar with the terms and colors used on the wiki to understand it fully.

Name/Style Details
Evotype Inheritance Taking a saved Evotype's Skill, Abilities, and Tactics and adding them to your currently selected Prototype.
Talents/Passives A constant effect that takes effect when using the Prototype or inheriting it from them as an Evotype. You can have up to 3 Talents at once via inheritance.
Legacy Skills A specific Skill that an Evotype may pass down to a Prototype through Evotype Inheritance. Each Evotype can pass down 1 of their 2 Legacy Skills to your selected Prototype.
Potentials The best skills are often locked behind unlocking a certain Potential. Each Potential gained will either enhance currently existing abilities or grant you new ones. Additionally, all collected Potentials provide a +20% damage boost, meaning every Potential provides some value. What you start with, their upgrades, and entirely new moves are all Potentials. To help differentiate and identify different parts of a Potential, colors have been added.
Base Potentials Either the Potentials that come with the Prototype or the brand new abilities with no upgrades.
Universal Enhancement A set of Potentials that directly alter a large majority of the Prototype's abilities.
[Airborne]/Aerial Attack Limit By default, Prototypes can perform a limited number of Attacks in the air before being forced to fall. All characters have some way to reset it, thus changing how many Aerial Attacks can be performed with resets before falling.
MP The resource needed to use most Skills.
SP The resource needed to use SP Skills.
Potential Name Potentials that come with the base Potential automatically, such as all characters' [Airborne] Attack.
Potential Name Potentials that add additional attacks to a base Potential, such as Ragna's Demon's Wave
Hidden Effects When certain combinations of Potentials are collected, they can unlock Hidden Effects that provide additional attributes to them or unlock entirely new moves.
(Necessary Potential 1 and Necessary Potential 2) The required Potentials are listed as "(Necessary Potential 1 and Necessary Potential 2): Description of what has changed..." If the listed Potential is underlined, you can click it to see which one it is referring to.

What are Prototypes and Evotypes?

Prototypes

Prototype's are the playable characters you control. They act as a digital avatar to the ACER and are used for the ACER's Mind Training.Whenever you head all the way to the right of the hub, past the Entropy selector, you'll enter the Mind Training preparation room. There, you will have the opportunity to choose any unlocked Prototype to use. Upon completing or failing a Mind Training Session, you have the opportunity to save the Prototype as an Evotype to use later for Tactic and Legacy inheritance.

As of now, 13 playable Prototypes exist. Prototypes must be unlocked by exchanging Prototype Analyzers for them, which you can either unlock through the story or by buying them from the Cleaner NPC for 5000 AP. While you have that ability to manually purchase them, you will be awarded with enough Prototype Analyzers to unlock every base game Prototype by playing through the story up to Mind Upload V.

Unique Prototypes

As BlazBlue Entropy Effect continues to develop, more Prototypes are inevitably added as Collaboration characters (ICEY, The Prisoner. . .) from other media or as purchasable DLC (Rachel, Hazama, Bullet. . .) from the mainline BlazBlue: Central Fiction fighting game. Collaboration characters will be unlocked upon completing their corresponding in-game side quests and DLC characters will be unlocked immediately upon purchase.

Evotypes

Evotypes are the saved Prototypes you obtain after finishing or failing to compete a Mind Training session. After finishing, you'll be prompted with a screen that asks you to choose two Tactics that you collected during that run, then a screen will appear that shows your Evotype rating, the time it took to complete the run, and the difficulty you played on. While it's not too important, your Evotype's score is determined purely by the MP, HP, number of Potentials, and number of Tactics with their rarities. This score will not reflect anything related to combat and shouldn't be treated as such. With selecting your two Legacy Tactics and viewing your score, you can save the Evotype to your Evotype board to use for future runs or for the other game modes.

The main use for your saved Evotypes is to be used for their Legacy Inheritance, where you are able to pass down that Evotype's Talent, Legacy Skill, and the two chosen Tactics at the end of their Mind Training session for. After choosing your Prototype for a new session, you'll have the opportunity to select two Evotypes that are different from your selected Prototype. This is the main appeal for saving Evotypes as it creates a system in which you can craft powerful Tactic builds from previous runs to make your current run stronger than the last. While it can be time consuming to create the initial builds, the reward of having go-to powerful Tactics right away ensures a smooth start. The other layer to this is finding specific Prototypes that have Legacy Skills and Talents that you enjoy using or are very powerful. Jin's Talent that creates a slow field upon perfect dodging or Noel's that gives a powerful damage boost when attacking from far away. Mai's Legacy Skill that produces two large tornadoes that gathers enemies or Rachel's which uses her Tempest Dhalia to send enemies in one direction. All Talents and Legacy Skills are on the Prototype's respective pages. Additionally, inheriting an Evotype onto your Prototype does not consume them, so you can use them as many times as you wish.

The second reason you work to create strong Evotypes is for the Mind Trial, a boss rush mode where you'll use a saved Evotype against several waves of bosses. Living up to its name, the Mind Trial will pit you against 4 waves of single bosses, 4 waves of double bosses, and then 4 waves of the Hard Mode double variants. Upon completion, you obtain two rewards if you have not previously completed the Trial with that character before. The first is the second color pallet, Color 02, which tends to be red and neon green. It will be permanently unlocked to use on that character when starting a new Mind Training session. The second reward is unlocking that specific Evotype's second Legacy Skill and the opportunity to level one of them up. All Evotypes have the ability to unlock a second Legacy Skill that serves a different purpose than their original. This applies to all Evotypes of the same character, thus allowing you to use either Legacy Skill on even newly created Evotypes.