BlazBlue: Calamity Trigger

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ブレイブルー カラミティ・トリガー
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BlazBlue: Calamity Trigger

BlazBlue Calamity Trigger Logo.png

Developer

Arc System Works

Publishers

JP: Arc System Works
US: Aksys Games [1]
EU: pQube and Zen United [2][3]

Genre

Fighting

Animation

Iris Motion Graphics (arcade opening)
Gonzo K.K. (console cutscenes)

Opening Theme

Calamitytrigger (arcade)
Ao-iconoclast (console)

Ending Theme

The road to hope. (arcade)
Limited Again (arcade)
Bright (console)

Releases

Arcade

  • JP: November 19, 2008
  • US: November 20, 2008

Xbox 360, PS3

  • JP: June 25, 2009
  • US: June 30, 2009 [4]
  • EU: September 9, 2010

PSP (CT Portable)

  • JP: February 25, 2010
  • US: March 9, 2010 [5][6]
  • EU: November 12, 2010 [7]

Microsoft Windows

  • EU: August 20, 2010
  • JP: August 26, 2010 [8]
  • US: September 2, 2010

Steam

  • WW: February 13, 2014

BlazBlue: Calamity Trigger is the first game of the BlazBlue series.

Story

"A.D, 2199 Dec.

By the end of the year, most citizens were expecting the beginning of an era of unprecedented development. Unfortunately, 2199 was also the year that the Librarium's great foe, the man with the highest single bounty on record, Ragna the Bloodedge, was rumored to have appeared in the 13th Hierarchical City of Kagutsuchi. People gave him the nickname Grim Reaper, and it was said that his goal was the obliteration of the Librarium in its entirety. Following the rumors, people began to make their way to Kagutsuchi - some after the incredible bounty on his head, others after the "ultimate power" said to be in his possession... and a few whose only interest was his assassination for the Librarium." [9]

Gameplay

BlazBlue is a traditional 2D fighter where two characters participate in a duel. A round is called a "rebel" and one match can consist of one to five "rebels". To win a round, one player must either incapacitate the other by inflicting damage through various attacks to reduce their opponent's health to zero or by having more remaining health than their opponent after the clock runs out.

Every character has a weak, medium and strong attack, as well as an "unique" technique, called a Drive attack, which is different for each character. Those attacks are also known as "A", "B", "C" and "D". Various combos can be performed by every character through careful input of regular and Drive attacks. A combo consists of two or more consecutive attacks that hit an opponent without them retaliating. As combos become longer, each attack will do less damage than normal to give the opponent a chance to retaliate. Grabs can be incorporated into combos also by pressing the "B" and "C" buttons at the same time. Occasionally, some attacks (e.g. Jin's Hirensou) will use portions of the player's heat gauge at the bottom of the screen. The heat gauge is filled by either dealing or receiving damage. When a character has 50% or more heat, special moves called "Distortion Drives" can be performed. When a Distortion Drive is successfully performed and connects with the opponent, it deals massive damage and is visually flashier than normal attacks.

Along with attacks every character has two types of block. One is the regular block that can be broken with a "Guard Crush". That can be achieved by pushing the "Guard Libra" gauge all the way to the opponent's side through repeated attacks. If the opponent keeps blocking, then their guard can be broken, leaving them open for attack. The second type of block is a Barrier Block, which is initiated by blocking while holding the "A" and "B" buttons at the same time. A Barrier Block cannot be broken like a normal guard, but there is a limit on how long one can be held, which is indicated by the Barrier Gauge. If the Barrier Gauge empties, then the player will receive 150% damage until it regenerates to half-full.

Advanced tactics

A form of an advanced tactic is the "Rapid Cancel". These can be done after any attack to instantly cancel the character sprite's animation frames and reset back to the resting position. However, this can only be done at the cost of 50% of the heat gauge. Counters are one of the easier tactics to perform. All that is required is for a player to strike their opponent while they are in the middle of an attacking animation to stop them in their tracks. This leaves an opponent open for a combo. In addition to a player's regular block options, they can also "Instant Block", blocking as soon as an opponent's attack lands, but reduces the amount of time the character is stuck in their blocking animation and gives you a little heat. If a player is under pressure from the opponent, a "Barrier Burst" can be done at any time to send the opponent away to create some space at the cost of having no Barrier Block and receiving 150% damage for the rest of the round. A Barrier Burst may also be used offensively to break the opponents guard, though the player's character will still suffer the extra damage and be unable to Barrier Block for the remainder of the round. A Barrier Burst can be performed twice at most throughout the entire match.

Modes

  • Arcade - Play against the computer. If two controllers are connected, then a second player can challenge you.
  • Versus - Enjoy matches against the CPU or other players. The rules, stage, and BGM can all be customized.
  • Score Attack - Compete for the highest score by fighting against the toughest AI opponents. Your score can be uploaded to the leaderboards.
  • Story - Immerse yourself in the world of BlazBlue by selecting the character you wish to play and progressing through their side of the story.
  • Training - Set up a variety of scenarios and situations to prepare yourself for the real battles.
  • Replay Theater - Manage and watch replays of recorded matches.
  • Network - Connect to Xbox Live/PSN and compete online. Here you can meet skilled players from all over the world.
  • Gallery - Enjoy the moves, BGM, sound, and artwork found in the game.
  • Option - Change the game's settings.

Playable Characters

Stages

Reception

Upon its release, the console version of Calamity Trigger was met with generally favourable reviews. IGN cited it as a "dream game", complimenting its responsive mechanics, memorable characters, and well-presented story. They awarded Calamity Trigger a 94/100. [10] [11]

Destructoid awarded the game an 8.0/10, noting its charm, but also stating that the character designs in its small roster are cliche, and that the game felt generally unpolished. The review further criticises the story mode, calling it "low budget" , and notes the lack of single-player options outside of the main story. Despite this, Destructoid's review does compliment the online play, accessibility and animations.[12] Gamespot, however, commented that there are many offline options, and called the game "weird, bright, and loud", also praising its online mode. [13]

The game currently sits at a Metacritic score of 87. [14] In 2009, the game was in the running for the Spike Gaming Award's Fighting Game category, only narrowly losing to Street Fighter IV. [15] In its first week of release in Japan, Calamity Trigger sold 34,000 copies on the PlayStation 3, and 25,000 on the Xbox 360. [16]

Videos

Trailers

BlazBlue: Calamity Trigger PV (Japanese)

Staff

Voice Actors

Ragna the Bloodedge - Tomokazu Sugita
Jin Kisaragi - Tetsuya Kakihara
Noel Vermillion - Kanako Kondo
Rachel Alucard - Kana Ueda
taokaka - Chiwa Saito
Iron Tager - Kenji Nomura
Litchi Faye-Ling - Chiaki Takahashi
Arakune - Takasi Hikida
Bang Shishigami - Tsuyoshi Koyama
Carl Clover - Miyuki Sawasiro
Nago - Masaru Suzuki
Gie - Sena Tsubaki
Assistant girl - Kazue Fujita
Bang's follower - Shigeru Sakano
NARRATION - CECILIA FAMADOR
Hakumen - ???
Nu-13 - ???

Planning

  • Planner
Toshimichi Mori
Seiji Fukumoto
  • Sub Director
Hiroaki Masuzawa
  • System & Character Concept
Seiji Fukumoto
Ryuji Okamoto
Takumi Iguchi
Ishida Sou
Toshimichi Mori
  • Character Designer
Toshimichi Mori
Yuuki Kato
  • Scenario
Toshimichi Mori
Nanako Arima
Seiji Fukumoto

Program

  • Lead Programmer
Takumi Iguchi
  • Game System Programmer
Ryuji Okamoto
  • Programmer
Tatsunori Ishikawa
  • Scripter
Seiji Fukumoto
Tatsuhiko Mori

Artwork

  • Lead Designer
Toshimichi Mori
Yuuki Kato
  • 2D-Designer
Yuki Sugiyama
Takumi Inoue
Hiroaki Masuzawa
Tukasa Yunoue
Hiroko Ogawa
Akane Kaji
Akari Tashiro
Zhe Jin
Shigetaka Kimura
Nanko Arima
Konomi Higuchi
Mayumi Tsuzaki
Hiromi Kageyama
TOY
Makoto Ito
Yuki Ijiri
Ohkutsu Yasuko
Kawai Yuko
Sakuraba Haruka
Sawada Hideaki
Chitose Masumi
Atsushi Igarashi
Konomi Deguchi
Amano Kiyoko
Kazunori Taguchi
  • Character Motion Continuity
Toshimichi Mori
Yuuki Kato
Yuki Sugiyama
Takumi Inoue
Tukasa Yunoue
Akane Kaji
Nanako Arima
Konomi Higuchi
Mayumi Tsuzaki
Katsuki Mukai
Daisuke Kawauchi
Satomi Sato
  • 3D-Designer
Junya Motomura
Motowaki Satoshi
Hideharu Kato
Katura Muramatu
Sachiko Tamai
Kabuki-chou-tan
  • 3D-Motion Designer
Katsumi Mukai
Daisuke Kawauchi
Satomi Sato
  • Effect Design
Hiroaki Masuzawa
Hideharu Kato
TOY
Katura Muramatu
  • Background Layout
Katura Muramatsu
Sachiko Tamai
Kabuki-chou-tan
Hideharu Kato
Toshimichi Mori
  • Background Design
Katura Muramatsu
Sachiko Tamai
Kabuki-chou-tan
Hideharu Kato
  • Event Design
Toshimichi Mori
Takumi Iguchi
Seiji Fukumoto
Ryuji Okamoto
Tatuhiko Mori
  • Ending Illustrator
Toshimichi Mori
Yuki Sugiyama
Yuuki Katou
Kazunori Taguchi
Nanako Arima
Mayumi Tsuzaki
Kabuki-chou-tan
Katsura Muramatsu
Konomi Higuchi
Takumi Inoue
Zhe Jin
Hiromi Kageyama
  • Title Design
Jima
  • Game Layout Design
Naoki Sawakawa
  • Emblem Design
Konomi Higuchi
  • Instraction Card Design
Kei Yoshida
  • Opening Movie
Iris motion graphics
Floor Co., Ltd.
Aera Laboratory
Studio Cats
AXIS&CATS
i-move Co., Ltd.
Dogakobo
Shindo Production
Wai-wai Company
st.TAKURANKE
TOSE SOFTWARE CO., LTD.
TOSE SOFTWARE (HANGZHOU) CO., LTD.
WINDS CO., LTD.

Sound

  • Sound Composed
Daisuke Ishiwatari (Arc System Works)
  • Sound Producer
Takao Suzuki (Star Jam Corporation)
  • Arrange
Yosihiro Kusano (Melonest)
  • Guitar
Yosihiro Kusano (Melonest)
  • Bass
Atsushi Hasegawa
  • Piano
Eiji Kawai
  • Soprano
Miyuki Hibino
  • Vocal
Junya Motomura
  • Recording Engineer
Yoichi Tsuyuri
  • Casting Director
Etsuko Yamaguchi (Star Jam Corporation)
  • Voice Recording Engineer
Taisuke Kitayoshi (Free Market)
  • Voice Director
Takao Suzuki (Star Jam Corporation)
  • SE
Takao Suzuki (Star Jam Corporation)
Hajime Asano (Star Jam Corporation)
  • Game Balance Advisor
MIZOOCHI Super Crashers
Sekine Kazuto
Arisaka Shinya
  • Debug
DREAMS CO.,LTD.
Takahashi Kiyoshi
Arakawa Takuma

U.S. Localization

  • Executive Producer
Akibo Shieh (Aksys Games)
  • Director of Marketing
Gail Salamanca (Aksys Games)
  • Assistant Marketing Manager
Harry Change (Aksys Games)
  • Project Lead
Frank "Bo" deWindt II (Aksys Games)
  • Translators
Mike McNamara (Aksys Games)
Asuka Yamataki (Aksys Games)
Nobara Rose Ogawa (Aksys Games)
  • Editors
Ben Bateman (Aksys Games)
  • Sales Coordinator
Barbara Young (Aksys Games)
  • QA Testers
Alex Valle
Jed Pasco
  • Special Thanks
Michale Manzanares (Aksys Games)

Korean Translation

  • MUSAI Co., LTD
Jaewoon Yu
SeonYeong Choi
ChungKuen Ha
Kayoung Jung

Chinese Translation

Fang Si Chi

French Web Site Translation

Max Rossetto
  • Public Relations
Nobuaki Fukushima
Takakazu Kusaba
Naoya Muramatu
Isako Tsuburai
exmind, Inc.
  • Web Design
Yusuke Konno
Shuji Onoe
  • Ad Design
Megumi Hamahata
Naomi Nishizawa
Yoshiki Saito
  • Sales Management
AMI CO. LTd.
YASUTOSHI TOKUDA
NAOKO SHIBAHARA
AMI ALL STAFFS
  • Producer
Koki Sadamori
  • Executive Producer
Minoru Kidooka
  • Director
Toshimichi Mori


External Links

References