Akihiko Sanada: Difference between revisions

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<blockquote><i></i></blockquote>
<blockquote><i>Taking action in {{h|Persona 3}}, he was a member of the {{h|Specialized Extracurricular Execution Squad (SEES)}}. In his pursuit of inexhaustible power, he now travels the world in training to better himself. His Persona is Caesar.<br/>


==Story Mode==
In exchange for his short reach, he's an explosively strong infighter. {{h|Cyclone Uppercut}} forces opponents upwards, with a strong, top-class follow-up to be proud of!<ref name="bbtag-akihiko-jp"/></i></blockquote>


==Command Lists==
==Command Lists==
{{Command List (BBTAG)|type=
| smart_combo =
  {{Command List Row
  | EN    = Smart Combo 1
  | input  = A ・ A ・ A ・ A
  | desc  =
  }}
  {{Command List Row
  | EN    = Smart Combo 2
  | input  = ← + A ・ A ・ A ・ A
  | desc  =
  }}
  {{Command List Row
  | EN    = Smart Combo 3
  | input  = In mid-air, A ・ A
  | desc  =
  }}
  {{Command List Row
  | EN    = Smart Combo 4
  | input  = In mid-air, B ・ B
  | desc  =
  }}
| cmd_normal =
  {{Command List Row
  | EN    = Crouching B
  | input  = ↓ + B
  | desc  = Crouching B has invulnerability against head attribute attacks, so it is effective against jump-in attacks. When it hits, jump cancel into an air combo to deal additional damage.<ref name="BBTAG-Akihiko-Sanada-Character-Explanation"/>
  }}
| specials    =
  {{Command List Row
  | EN    = Special Attack 1
  | input  = ← + A
  | desc  =
  }}
  {{Command List Row
  | EN    = Ducking
  | JP    = ダッキング
  | romaji = Dakkingu
  | input  = →→
  | desc  = Becomes invulnerable to projectiles from the middle of the action.
  }}
  {{Command List Row
  | EN    = Cyclone
  | JP    = サイクロン
  | romaji = Saikuron
  | input  =
  | desc  = You can use follow-up attacks during certain actions.<br/>Akihiko can perform Cyclone Follow-ups after certain actions. Performing follow-ups consecutively raises the Cyclone Level--indicated at the bottom ofthe screen--increasing the damage and chip damage of Cyclone Follow-up attacks.<ref name="BBTAG-Akihiko-Sanada-Character-Explanation"/>
  }}
  {{Command List Row
  | EN    = Boomerang Hook/Sonic Punch
  | JP    = ブーメランフック/ソニックパンチ
  | romaji = Būmeranfukku/Sonikku Panchi
  | input  = A or B during Cyclone
  | desc  =
  }}
  {{Command List Row
  | EN    = Follow-up Clash Assault
  | JP    = 派生クラッシュアサルト
  | romaji = Hasē Kurasshu Asaruto
  | input  = C during Cyclone
  | desc  = Hits high.
  }}
  {{Command List Row
  | EN    = Follow-up Sweep
  | JP    = 派生足払い
  | romaji = Hasē Ashiharai
  | input  = ↓ + C during Cyclone
  | desc  = Hits low.
  }}
  {{Command List Row
  | EN    = Follow-up Throw
  | JP    = 派生投げ
  | romaji = Hasē Nage
  | input  = B + C during Cyclone
  | desc  = A grab that becomes invulnerable to projectiles from the middle of the action.
  }}
| reversal    =
  {{Command List Row
  | EN    = Double Uppercut
  | JP    = ダブルアッパー
  | romaji = Daburu Appā
  | input  =
  | desc  = You become invulnerable at the start of the action. The ground version cannot be blocked in the air.
  }}
| skills      =
  {{Command List Row
  | EN    = Corkscrew
  | JP    = コークスクリュー
  | romaji = Kōkusukuryū
  | input  = ↓↘→ + A or B (B only chargeable)
  | desc  = The B version has invulnerability against body attribute attacks during the action.<ref name="BBTAG-Akihiko-Sanada-Character-Explanation"/>
  }}
  {{Command List Row
  | EN    = Assault Dive
  | JP    = アサルトダイブ
  | romaji = Asaruto Daibu
  | input  = ↓↙← + A or B (Air OK)
  | desc  = Each Assault Dive can be followed up by Cyclone Follow-up attacks.<ref name="BBTAG-Akihiko-Sanada-Character-Explanation"/>
  }}
| extra_skill =
  {{Command List Row
  | EN    = EX Corkscrew
  | JP    = EX コークスクリュー
  | romaji = EX Kōkusukuryū
  | input  = ↓↘→ + C
  | desc  = Becomes invulnerable to projectiles from the middle of the action.<br/>The EX version has invulnerability against projectiles, and can also move through opponents and circle behind them.<ref name="BBTAG-Akihiko-Sanada-Character-Explanation"/>
  }}
  {{Command List Row
  | EN    = EX Assault Dive
  | JP    = EX アサルトダイブ
  | romaji = EX Asaruto Daibu
  | input  = ↓↙← + C (Air OK)
  | desc  =
  }}
| distortions =
  {{Command List Row
  | EN    = Cyclone Uppercut
  | JP    = サイクロンアッパー
  | romaji = Saikuron Appā
  | input  = ↓↘→ + B + C
  | desc  = You become invulnerable at the start of the action.
  }}
  {{Command List Row
  | EN    = Maziodyne
  | JP    = マハジオダイン
  | romaji = Maha Jiodain
  | input  = ↓↙← + B + C
  | desc  = You become invulnerable at the start of the action.
  }}
| dist_duo    =
  {{Command List Row
  | EN    = Maziodyne
  | JP    = マハジオダイン
  | romaji = Maha Jiodain
  | input  = P during the main character's Distortion Skill
  | desc  = You become invulnerable at the start of the action.
  }}
| astral  =
  {{Command List Row
  | EN    = Earth Breaker
  | JP    = アースブレイカー
  | romaji = Āsubureikā
  | input  = ↓↓↓ + B + C
  | desc  = You become invulnerable at the start of the action.<Br/>[Requirements]In order to activate, you must have Resonance Blaze active (Lv 4), have 9 Skill Gauges at time of activation, and the opponent must be down to one character.
  }}
}}
==Combos==
;Tactics Mode
<tabs plain>
<tab name="Numpad Notation">
:''For an explanation of how numpad notation works, see also [http://www.dustloop.com/wiki/index.php/Notation#Numpad_Notation"Numpad Notation" on Dustloop].''
# 5AAA > 236A
# j.B > 2A > 5B~A~A~2C > 236B+C
# [Activate Anti-Air Attack] 2B > jc > j.B > jc > j.B > j.C > 214B
# B+C~B~B~A > 236B
# [Activate Anti-Air Attack] 2B > jc > j.B > jc > j.B > j.C > 214C~66~A~A~A > 236B+C
# Activate Resonance Blaze > 5AAA > 214C~B~B~A > 236B > 214B+C
</tab>
<tab name="In-Game Notation">
# Standing AAA > ↓↘→ + A
# Jumping B > ↓ + A > Standing B -> A -> A -> ↓ + C > ↓↘→ + B + C
# [Activate Anti-Air Attack] Crouching B > Jump Cancel > Jumping B > Jump Cancel > Jumping B > Jumping C > Midair ↓↙← + B
# B + C -> B -> B -> A > ↓↘→ + B
# [Activate Anti-Air Attack] Crouching B > Jump Cancel > Jumping B > Jump Cancel > Jumping B > Jumping C > Midair ↓↙← + B -> →→ -> A -> A -> A > ↓↘→ + B + C
# Activate Resonance Blaze > Standing AAA > ↓↙← + C -> B -> B -> A > ↓↘→ + B > ↓↙← + B
</tab>
</tabs>


==Quotes==
==Quotes==
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==External Links==
==External Links==
* ''BlazBlue: Cross Tag Battle Official Website (JP), Characters, [http://www.blazblue.jp/tag/character/p4u09.php Akihiko Sanada]''


==References==
==References==
<references>
<references>
<ref name="BBTAG-intro-EVO">''BlazBlue: Cross Tag Battle, [https://www.youtube.com/watch?v=V1Av1CBY9pA Incoming Character Updates Trailer (EVO 2018)]''</ref>
<ref name="BBTAG-intro-EVO">''BlazBlue: Cross Tag Battle, [https://www.youtube.com/watch?v=V1Av1CBY9pA Incoming Character Updates Trailer (EVO 2018)]''</ref>
<ref name="bbtag-akihiko-jp">''BlazBlue: Cross Tag Battle Official Website (JP), Characters, [http://www.blazblue.jp/tag/character/p4u09.php Akihiko Sanada]''</ref>
<ref name="BBTAG-Akihiko-Sanada-Character-Explanation">''BlazBlue: Cross Tag Battle, Tactics Mode, Characters, Akihiko Sanada, Character Explanation''</ref>
</references>
</references>



Revision as of 17:43, 12 August 2018

My muscles roar as they break the limits! Our fists shall collide! And there's the gong![1]
BlazBlue Cross Tag Battle Logo.png
真田明彦
Akihiko Sanada

BlazBlue Cross Tag Battle Akihiko Sanada Main.png

Name

Akihiko Sanada

Taking action in Persona 3, he was a member of the Specialized Extracurricular Execution Squad (SEES). In his pursuit of inexhaustible power, he now travels the world in training to better himself. His Persona is Caesar.
In exchange for his short reach, he's an explosively strong infighter. Cyclone Uppercut forces opponents upwards, with a strong, top-class follow-up to be proud of![2]

Command Lists

Name Command
Smart Combo
Smart Combo 1 A ・ A ・ A ・ A
Smart Combo 2 ← + A ・ A ・ A ・ A
Smart Combo 3 In mid-air, A ・ A
Smart Combo 4 In mid-air, B ・ B
Special
Special Attack 1 ← + A
Ducking
ダッキング
Dakkingu
→→
Becomes invulnerable to projectiles from the middle of the action.
Cyclone
サイクロン
Saikuron
You can use follow-up attacks during certain actions.
Akihiko can perform Cyclone Follow-ups after certain actions. Performing follow-ups consecutively raises the Cyclone Level--indicated at the bottom ofthe screen--increasing the damage and chip damage of Cyclone Follow-up attacks.[3]
Boomerang Hook/Sonic Punch
ブーメランフック/ソニックパンチ
Būmeranfukku/Sonikku Panchi
A or B during Cyclone
Follow-up Clash Assault
派生クラッシュアサルト
Hasē Kurasshu Asaruto
C during Cyclone
Hits high.
Follow-up Sweep
派生足払い
Hasē Ashiharai
↓ + C during Cyclone
Hits low.
Follow-up Throw
派生投げ
Hasē Nage
B + C during Cyclone
A grab that becomes invulnerable to projectiles from the middle of the action.
Reversal Action
Double Uppercut
ダブルアッパー
Daburu Appā
You become invulnerable at the start of the action. The ground version cannot be blocked in the air.
Skill
Corkscrew
コークスクリュー
Kōkusukuryū
↓↘→ + A or B (B only chargeable)
The B version has invulnerability against body attribute attacks during the action.[3]
Assault Dive
アサルトダイブ
Asaruto Daibu
↓↙← + A or B (Air OK)
Each Assault Dive can be followed up by Cyclone Follow-up attacks.[3]
Extra Skill (Takes 1 skill gauge)
EX Corkscrew
EX コークスクリュー
EX Kōkusukuryū
↓↘→ + C
Becomes invulnerable to projectiles from the middle of the action.
The EX version has invulnerability against projectiles, and can also move through opponents and circle behind them.[3]
EX Assault Dive
EX アサルトダイブ
EX Asaruto Daibu
↓↙← + C (Air OK)
Distortion Skill (Takes 2 skill gauge)
Cyclone Uppercut
サイクロンアッパー
Saikuron Appā
↓↘→ + B + C
You become invulnerable at the start of the action.
Maziodyne
マハジオダイン
Maha Jiodain
↓↙← + B + C
You become invulnerable at the start of the action.
Distortion Skill · Duo (takes 2 skill gauge)
Maziodyne
マハジオダイン
Maha Jiodain
P during the main character's Distortion Skill
You become invulnerable at the start of the action.
Astral Heat
Earth Breaker
アースブレイカー
Āsubureikā
↓↓↓ + B + C
You become invulnerable at the start of the action.
[Requirements]In order to activate, you must have Resonance Blaze active (Lv 4), have 9 Skill Gauges at time of activation, and the opponent must be down to one character.

Combos

Tactics Mode

<tabs plain> <tab name="Numpad Notation">

For an explanation of how numpad notation works, see also "Numpad Notation" on Dustloop.
  1. 5AAA > 236A
  2. j.B > 2A > 5B~A~A~2C > 236B+C
  3. [Activate Anti-Air Attack] 2B > jc > j.B > jc > j.B > j.C > 214B
  4. B+C~B~B~A > 236B
  5. [Activate Anti-Air Attack] 2B > jc > j.B > jc > j.B > j.C > 214C~66~A~A~A > 236B+C
  6. Activate Resonance Blaze > 5AAA > 214C~B~B~A > 236B > 214B+C

</tab> <tab name="In-Game Notation">

  1. Standing AAA > ↓↘→ + A
  2. Jumping B > ↓ + A > Standing B -> A -> A -> ↓ + C > ↓↘→ + B + C
  3. [Activate Anti-Air Attack] Crouching B > Jump Cancel > Jumping B > Jump Cancel > Jumping B > Jumping C > Midair ↓↙← + B
  4. B + C -> B -> B -> A > ↓↘→ + B
  5. [Activate Anti-Air Attack] Crouching B > Jump Cancel > Jumping B > Jump Cancel > Jumping B > Jumping C > Midair ↓↙← + B -> →→ -> A -> A -> A > ↓↘→ + B + C
  6. Activate Resonance Blaze > Standing AAA > ↓↙← + C -> B -> B -> A > ↓↘→ + B > ↓↙← + B

</tab> </tabs>

Quotes

Gallery

External Links

  • BlazBlue: Cross Tag Battle Official Website (JP), Characters, Akihiko Sanada

References

  1. BlazBlue: Cross Tag Battle, Incoming Character Updates Trailer (EVO 2018)
  2. BlazBlue: Cross Tag Battle Official Website (JP), Characters, Akihiko Sanada
  3. 3.0 3.1 3.2 3.3 3.4 BlazBlue: Cross Tag Battle, Tactics Mode, Characters, Akihiko Sanada, Character Explanation