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A strange, crazed creature housing bugs within its body. A tricky fighter whose movements aren't human!! [1]
General Strategy
<tabs plain> <tab name="BBCF"> Arakune's offense and defense is normally weak, but once the opponent is Cursed, you can use insects to perform relentless attacks. Thus a large part of Arakune's strategy has to do with Cursing the opponent.
Arakune also has some peculiarities about his movement. Dash and backstep cause him to sink into the ground and move a set distance. He is invincible while in the ground, allowing him to easily slip around the opponent. His aerial dash and aerial backdash have a floating trajectory. He can use them 2 times with each jump. He also floats when using a jump attack during an aerial dash but using ← with a jump attack or barrier will change his trajectory downwards. Using ← + B during an aerial dash lets you use Jumping B while falling. It's useful not only for closing distance from mid-range, but is also powerful repeated in close combat.
Once in close range, use Standing A or Crouching A over and over while chaining it into a Standing D to build the Curse Gauge. It's also good to use the middle attack → + A to break the opponent's guard. Once the Curse Gauge is filled, input ↓ + A into ↓ + A to link into Crouching A → to use insects. Even if the opponent blocks you, the insects from A can help buy time to close distance. The C insects also have guard crushing properties. If you keep these C insects in mind, it'll be easier to use → + A to break guard or attempt a normal throw.
Should the opponent get the jump on Arakune, it's safest to backstep away if you're in the middle of the screen. If you have Heat Gauge, using f inverse is another good way to counter.[2]
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Arakune, who has many tricky action patterns, isn't lacking in the variety of its skills, and has quite a few regular attacks. The Drive button has a side effect called "curse" (
Command Lists
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BlazBlue: Calamity Trigger
Name | Command | |
---|---|---|
Technical Type | Stylish Type | |
Special | ||
Zero Vector ゼロベクトル Zero Bekutoru |
Midair ↓↘→ + D | |
If p, then q PならばQ P Naraba Q |
↓↙← + A or B or C (midair also) | SP1 |
y, two-dash y, Tū Dasshu |
Midair ↓↘→ + C | SP2 |
Equals 0 イコール0 Ikōru 0 |
↓↘→ + B | SP2 |
Distortion Drive | ||
f of g fマルg f Maru g |
Midair ↓↙←↓↙← + D | SP3 |
f Inverse fインバース f Inbāsu |
↓↘→↓↘→ + C | SP3 |
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Notes
- The moves f Inverse, f of g, y two-dash (y double-prime), Zero Vector, and Equals 0 refer to general mathematics and calculus
- if p then q refers to propositional calculus, which is sometimes also known as zeroth-order logic
References
- BlazBlue: Central Fiction Official Website (US), Characters - Arakune
- BlazBlue: Central Fiction Official Website (JP), Arakune - Command List
Gameplay Navigation (edit)
| |||||
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BBCT | Ragna the Bloodedge · Jin Kisaragi · Noel Vermillion · Rachel Alucard · Taokaka · Iron Tager · Litchi Faye-Ling · Arakune · Bang Shishigami · Carl Clover · Hakumen · ν-No.13- | ||||
BBCS | Tsubaki Yayoi · Hazama · µ-No.12- · Makoto Nanaya · Valkenhayn R. Hellsing · Platinum the Trinity · Relius Clover | ||||
BBCP | Izayoi · Amane Nishiki · Bullet · Azrael · Kagura Mutsuki · Yuuki Terumi · Kokonoe · Celica A. Mercury · λ-No.11- | ||||
BBCF | Hibiki Kohaku · Naoto Kurogane · Nine the Phantom · Izanami · Susano'o · Es · Mai Natsume · Jubei | ||||
BBTAG | |||||
Yu Narukami · Yosuke Hanamura · Chie Satonaka · Yukiko Amagi · Kanji Tatsumi · Aegis · Naoto Shriogane · Teddie · Akihiko Sanada · Mitsuru Kirijo · Elizabeth · Labrys · Tohru Adachi | |||||
Hyde · Linne · Waldstein · Seth · Gordeau · Orie · Carmine · Vatista · Yuzuriha · Merkava · Hilda · Mika | |||||
Ruby Rose · Weiss Schnee · Blake Belladonna · Yang Xiao Long · Neo Politan | |||||
Heart Aino | |||||
Yumi | |||||
Akatsuki · Blitztank |