BlazBlue: Cross Tag Battle/Guides

Gameplay

 * Throw ( 通常投げNormal Throw Tsūjō Nage)
 * Brings out an attack that the opponent can not block by guarding.


 * Anti-Throw
 * Stops an opponent's throw. The input is the same as that for a normal throw.


 * Reversal Action (リバーサルアクション Ribāsaru Akushon)
 * A move taken from Persona 4 Arena, this allows you to counterattack while the opponent is attacking. Each character performs a different motion for their reversal action, and characters gain a red aura while this is active.


 * Cancel Assist (キャンセルアシスト Kyanseru Ashisuto)
 * Uses 2.5 (50%) of the Cross Gauge during a character's attack to allow one to perform attacks with both characters.


 * Skill EX (EX, エクストラスキルExtra Skill Ekusutora Sukiru)
 * Uses up 1 Skill Gauge (20%) to bring out a special, enhanced skill.


 * Reject Guard (リジェクトシールド Rijekuto Shīrudo)
 * In place of the usual white barrier, a more prominent, translucent green barrier appears, and the opponent is pushed back more than half the screen.


 * Change (チェンジ Chenji)
 * Switch out with the chosen partner character, even while in the middle of an action (including attacking or being hit). The character that was switched out will regain recoverable damage, marked in dark red in the HP bar. When changing, a cut-in of the partner character with the words "Change" overlaid will appear on screen.


 * Partner Skill ( パートナーアタックPartner Attack Pātonā Atakku)
 * Calls the partner onto the screen to attack. For some characters, the attack can be changed by holding forwards or backwards. Additionally, in the words "Active Partner" will appear on the side. The partner character will flash either red (for Player 1) or blue (for Player 2) for the duration that they are on screen.


 * Cross Burst (クロスバースト Kurosu Bāsuto)
 * Uses up 100% of your Cross Gauge to have the partner character switch in and attack.


 * Distortion Skill (ディストーションドライブ Dīsutōshon Doraibu)
 * Uses up 2 skill gauge to perform a special attack. During the Distortion, the background fades to red or blue and the screen darkens.


 * Distortion Skill: Duo (ディストーションドライブ・デュオ Dīsutōshon Doraibu Duo)
 * Uses up 2 skill gauge during the main character's Distortion Skill to have the partner follow up with their own Distortion Skill.


 * Crash Assault (クラッシュアサルト Kurasshu Asaruto)
 * This brings out an overhead attack that cannot be blocked by a crouching opponent. If the opponent is also grounded when this hits, the partner will also jump in to perform an attack. Upon hit, this brings out a "Crash" indicator.


 * Cross Combo (クロスコンボ Kurosu Conbo)
 * Calls the partner character to perform attacks together. The type of attack performed can be changed for some characters by inputting either ← or → along with R1. It takes more than 50% of the Cross Gauge regardless of how much Cross Gauge one has. The attacks are greatly strengthened, and the opponent will receive chip damage even if they block. Until the Cross Gauge becomes zero, Resonance Blaze will gain levels one by one, indicated with rectangles on the inside of the Cross Gauge lighting up.


 * Resonance Blaze (レゾナンスブレイズ Rezonansu Bureizu)
 * A new system which can only be activated when one of the characters has been downed. It is similar to BlazBlue's Overdrive, in that time freezes momentarily, and the characters pose and make a declaration. BlazBlue characters will have their crest in the background. There are levels to Resonance Blaze, tracked by a rectangular icon split into four parts on the side of the Gauge facing the inside of the screen. Resonance Blaze gains a level when the Cross Gauge is used, and one corner of the rectangular icon lights up.


 * When Resonance Blaze is activated, the Gauge glows blue-white and is overlaid with the words "Resonance Blaze," and the rectangular icons on the inside of the bar change to numbers to depict remaining levels. The background becomes tinted in blue, and the Resonance Blaze Gauge will begin to deplete itself. While Resonance Blaze is activated, the character will quickly gain heat and skill gauge and gain a special effect unique to that character, and the timer will freeze. Furthermore, the character will recover recoverable HP. You can only use this system once per round.


 * The amount of time spent in Resonance Blaze is 15 seconds regardless of its level, and the Resonance Blaze timer will pause for hitstun.