Gameplay:Jin Kisaragi BBCS

"Steal the opponent's time with a A balanced-type fighter with abundant flexibility!!"

Strategy
Jin is a balanced character who can fight at any range. The reach of his normal attacks is fairly long and he has many useful special attacks such as projectiles and anti-air attacks. Even if you're new to fighting games, he is fairly easy to use. His Drive is. Normal attacks using the D button, special attacks using the D button that require 25% of the heat gauge, and throw attacks all have a freezing effect if they hit your opponent. When frozen, your opponent won't be able to do anything, so they are completely defenseless. The amount of time your opponent will stay frozen depends on which attack was used. After this time ends or you hit your opponent with a normal attack, your opponent will automatically thaw out. Also, there is a limit to the number of times an opponent can be frozen by certain attacks in a combo. If your opponent has already been frozen once, a normal D attack won't freeze them and will just be a regular attack instead. For throws, the limit is three times, and for special D attacks, the limit is 10 times.

Next is Jin's basic tactics. Learn how to use your spacing tools, how to use your anti-air attacks, and simple attack chains. Jin's projectiles are very useful as spacing tools. The ground versions of ↓↘→+A, and ↓↘→+B are useful for long range spacing. ↓↘→+C comes out slow, but also has its uses. As for the air versions, ↓↘→+C is useful for long range spacing, while ↓↘→+A, and ↓↘→+B versions are good at mid range. For mid range spacing, he has many different long reaching attacks such as jumping C, crouching D, standing D, and standing C. Jumping C and standing D are very good at intercepting an opponent who is midair. Crouching D is very good at a specific range, and can allow you to begin your attack even if it is guarded. Standing C is a fast attack with fair range, so it is useful in mid to close range battles. For air to ground, use attacks like jumping C and jumping ↓+C. Even if it is blocked, use a fast attack like crouching A or standing B to keep your opponent blocking. Them mix the high hitting →+A, low hitting crouching B, and throws to get through your opponent's guard.

Challenges

 * For an explanation of how numpad notation works, see also "Numpad Notation" on Dustloop.

Continuum Shift

 * 1) Midair 236A
 * 2) * 623A
 * 3) * 623C
 * 4) * 214B
 * 5) * j.214B
 * 6) * C repeatedly
 * 7) * 236D
 * 8) * 623D
 * 9) * 214D
 * 10) 632146C
 * 11) * 632146D
 * 12) * 236236D
 * 13) * [2]8D
 * 14) 5B > 5C > 2C > 412B
 * 15) * 66C > 214D > 66 > 6C > 66 > C > sj > j.2C > j.214C
 * 16) 236A > 632146D > jc > j.214C
 * 17) * 5B > 5C > 3C > 2B > 5C > sj > j.C > j.2C > jD > j.214C
 * 18) j.C > 2D > 66 > 6B > C repeatedly > 6C > j.214C
 * 19) * j.2C > C > 6C > 2D > 66 > 6B > C repeatedly > 6C > 214C
 * 20) 4BC > 214A > C > 6C > 66 > jc > j.C > jc > j.2C > j.214C
 * 21) j.236D > 6C > 66 > C > sj > j.2C > j.C > jc > j.2C > j.214C
 * 22) 623C > 66 > B > C > (s)jc > j.C > jc > j.2C > j.D > j.214C
 * 23) 6A > 623B > 6C > 6D > 6C > 6D > C > sj > j.2C > j.214D > 6C > 214C
 * 24) 2C > 6C > 66 > C > 2D > 66 > 6B > C > 2C > 6C > 66 > C > sj > j.C > jc > j.2C > j.214D >  6C > 632146D > 6A > 623A

Continuum Shift Extend

 * 1) B > C > D > 66
 * 2) B > C > 6C > 632146D
 * 3) B > 2B > C > D > Grounded 214D
 * 4) 6C > 2D > 6C > Grounded 214C
 * 5) 2B > B > C > 6C > 2D > C > 214D > 632146C
 * 6) 2C > (s)jc > j.C > jc > j.C > j.D > j.214C
 * 7) BC > 214A > C > 2C > (s)jc > j.C > jc > j.C > j.214B
 * 8) j.BC > 6C > 214D (can be midair) > 6C > 66 > C > (s)jc > j.C > jc > j.C > j.214B
 * 9) 6A > ABC > C > 6C > 66 > C > (s)jc > j.C > jc > j.C > j.2C > j.D > j.214C
 * 10) j.2C > B > C > 6C > 66 > C > (s)jc > j.C > jc > j.C > j.2C > j.D > j.214A > C > 632146D > 623A
 * 11) 2C > C > 2D > 6B > C repeatedly > C > 6C > 623B > 632146D > 632146D
 * 12) 3C > 214A > C > 623B > 6C > 623C > A > C > 2C > sj > j.D > j.66 > j.2C > j.C > 66 > B > 2B > C > 3C > 632146D > 632146D > 66 > 623C
 * 13) 2C > 6B > C > 6C > 623B > 66 > 6C > 623C > A > C > sj > j.C > j.214A > C > 2 then jc > j.2C > j.D > j.66 > j.2C  > j.C > C > 3C > 214D (can be midair) > 632146C
 * 1) 3C > 214A > C > 623B > 6C > 623C > A > C > 2C > sj > j.D > j.66 > j.2C > j.C > 66 > B > 2B > C > 3C > 632146D > 632146D > 66 > 623C
 * 2) 2C > 6B > C > 6C > 623B > 66 > 6C > 623C > A > C > sj > j.C > j.214A > C > 2 then jc > j.2C > j.D > j.66 > j.2C  > j.C > C > 3C > 214D (can be midair) > 632146C

Continuum Shift

 * 1) Midair ↓↘→ + A
 * 2) * →↓↘ + A
 * 3) * →↓↘ + C
 * 4) * ↓↙← + B
 * 5) * Midair ↓↙← + B
 * 6) * C repeatedly
 * 7) * ↓↘→ + D
 * 8) * →↓↘ + D
 * 9) * ↓↙← + D
 * 10) →↘↓↙←→ + C
 * 11) * →↘↓↙←→ + D
 * 12) * ↓↘→↓↘→ + D
 * 13) * ↓ charge ↑ + D
 * 14) B > C > ↓ + C > ←↙↓ + B
 * 15) * →→ > C > ↓↙← + D > →→ > → + C > →→ > C > ↓ then ↖, ↑, or ↗ > Midair ↓ + C > Midair ↓↙← + C
 * 16) →↓↘ + A > →↘↓↙←→ + D > ↖ or ↑ or ↗ > Midair ↓↙← + C
 * 17) * B > C > ↘ + C > ↓ + B > C > ↓ then ↖ or ↑ or ↗ > Midair C > Midair ↓ + C > Midair D > Midair ↓↙← + C
 * 18) Midair C > ↓ + D > →→ > → + B > C repeatedly > → + C > ↓↙← + C
 * 19) * Midair ↓ + C > C > → + C > ↓ + D > →→ > → + B > C repeatedly > → + C > ↓↙← + C
 * 20) ← + B + C > ↓↙← + A > C > → + C > →→ > ↖ or ↑ or ↗ > Midair C > ↖ or ↑ or ↗ > Midair ↓ + C > Midair ↓↙← + C
 * 21) Midair ↓↘→ + D > → + C > →→ > C > ↓ then ↖ or ↑ or ↗ > Midair ↓ + C > Midair C > ↖ or ↑ or ↗ > Midair ↓ + C > Midair ↓↙← + C
 * 22) →↓↘ + C > →→ > B > C > (↓)↖ or ↑ or ↗ > Midair C > ↖ or ↑ or ↗ > Midair ↓ + C > Midair D > Midair ↓↙← + C
 * 23) → + A > →↓↘ + B > → + C > → + D > → + C > → + D > C > ↓ then ↖ or ↑ or ↗ > Midair ↓ + C > Midair ↓↙← + D > → + C > ↓↙← + C
 * 24) ↓ + C > → + C > →→ > C > ↓ + D > →→ > → + B > C > ↓ + C > → + C > →→ > C > ↓ then ↖ or ↑ or ↗ > Midair C > ↖ or ↑ or ↗ > Midair ↓ + C > Midair ↓↙← + D >  → + C > →↘↓↙←→ + D > → + A > →↓↘ + A

Continuum Shift Extend

 * 1) B > C > D > →→
 * 2) B > C > → + C > →↘↓↙←→ + D
 * 3) B > ↓ + B > C > D > Grounded ↓↙← + D
 * 4) → + C > ↓ + D > → + C > Grounded ↓↙← + C
 * 5) ↓ + B > B > C > → + C > ↓ + D > C > ↓↙← + D > →↘↓↙←→ + C
 * 6) ↓ + C > (↓)↖ or ↑ or ↗ > Midair C > ↖ or ↑ or ↗ > Midair C > Midair D > Midair ↓↙← + C
 * 7) B + C > ↓↙← + A > C > ↓ + C > (↓)↖ or ↑ or ↗ > Midair C > ↖ or ↑ or ↗ > Midair C > Midair ↓↙← + B
 * 8) Midair B + C > → + C > ↓↙← + D (can be midair) > → + C > →→ > C > (↓)↖ or ↑ or ↗ > Midair C > ↖ or ↑ or ↗ > Midair C > Midair ↓↙← + B
 * 9) → + A > A + B + C > C > → + C > →→ > C > (↓)↖ or ↑ or ↗ > Midair C > ↖ or ↑ or ↗ > Midair C > Midair ↓ + C > Midair D > Midair ↓↙← + C
 * 10) Midair ↓ + C > B > C > → + C > →→ > C > (↓)↖ or ↑ or ↗ > Midair C > ↖ or ↑ or ↗ > Midair C > Midair ↓ + C > Midair D > Midair ↓↙← + A > C > →↘↓↙←→ + D > →↓↘ + A
 * 11) ↓ + C > C > ↓ + D > → + B > C repeatedly > C > → + C > →↓↘ + B > →↘↓↙←→ + D > →↘↓↙←→ + D
 * 12) ↘ + C > ↓↙← + A > C > →↓↘ + B > → + C > →↓↘ + C > A > C > ↓ + C > ↓ then ↖ or ↑ or ↗ > Midair D > Midair →→ > Midair ↓ + C > Midair C > →→ > B > ↓ + B > C > ↘ + C > →↘↓↙←→ + D > →↘↓↙←→ + D > →→ > →↓↘ + C
 * 13) ↓ + C > → + B > C > → + C > →↓↘ + B > →→ > → + C > →↓↘ + C > A > C > ↓ then ↖ or ↑ or ↗ > Midair C > Midair ↓↙← + A > C > ↓ then ↖ or ↑ or ↗ > Midair ↓ + C > Midair D > Midair →→ > Midair ↓ + C  > Midair C > C > ↘ + C > ↓↙← + D (can be midair) > →↘↓↙←→ + C
 * 1) ↘ + C > ↓↙← + A > C > →↓↘ + B > → + C > →↓↘ + C > A > C > ↓ + C > ↓ then ↖ or ↑ or ↗ > Midair D > Midair →→ > Midair ↓ + C > Midair C > →→ > B > ↓ + B > C > ↘ + C > →↘↓↙←→ + D > →↘↓↙←→ + D > →→ > →↓↘ + C
 * 2) ↓ + C > → + B > C > → + C > →↓↘ + B > →→ > → + C > →↓↘ + C > A > C > ↓ then ↖ or ↑ or ↗ > Midair C > Midair ↓↙← + A > C > ↓ then ↖ or ↑ or ↗ > Midair ↓ + C > Midair D > Midair →→ > Midair ↓ + C  > Midair C > C > ↘ + C > ↓↙← + D (can be midair) > →↘↓↙←→ + C