Status (BBDW)

Help for Reading Descriptions
Status target help: 自身: Applies to self 味方単体: Single Ally 味方全体: All Allies 敵単体: Single Enemy 敵全体: All Enemies

Trait condition help: 自身が前列にいる時: When unit is in the front row 自身が後列にいる時: When unit is in the back row 隣に味方がいる時: When an ally is adjacent to the unit 両隣に味方がいる時: When an ally is on both sides of the unit 前方に味方がいる時: When an ally is in front of the unit 後方に味方がいる時: When an ally is behind the unit

◯属性の敵に攻撃時: When attacking enemy of ◯ element. 土 Earth 火　Fire 水 Water 風 Wind 光 Light 闇 Dark

◯属性の敵から攻撃された時: When taking damage from enemy of ◯ element. 土 Earth 火　Fire 水 Water 風 Wind 光 Light 闇 Dark

◯属性の味方全体に: To all ◯ element allies: 土 Earth 火　Fire 水 Water 風 Wind 光 Light 闇 Dark

◯状態の敵に攻藁時: When attacking enemy with ◯ Status. 毒 Poison 燃焼 Burn 裂傷 Bleed ネガティブ Negative 気絶 Stun 拘束 Bound 凍結 Freeze 感電 Shock

確率で◯◯: Chance to apply status 毒 Poison 燃焼 Burn 裂傷 Bleed ネガティブ Negative 気絶 Stun 拘束 Bound 凍結 Freeze 感電 Shock

ATK Up
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DEF Up
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Damage Reduction
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Healing Up
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Heat Generation Up
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Overdrive Generation Up
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Revolver Up
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Drive Up
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Special Up
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Distortion Up
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Astral Up
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Critical Rate Up
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Critical Damage Up
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Chain Damage Up
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Barrier Damage Up
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Adrenaline
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Vigor
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Debuff Rate Up
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ATK Down
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DEF Down
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Poison
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Burn
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Bleed
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Negative
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Stun
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Bound
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Freeze
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Shock
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Kaleidoscope
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Hate Value Up
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Hate Value Down
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Fill Heat Gauge
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Fill Overdrive Gauge
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Overdrive Extend
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Cooldown Cut
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Cooldown Reduction
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Heal
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Drain
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Regeneration
Regeneration from different sources stacks multiplicatively. For example, applying 10% Regeneration (via a grimoire) and then applying another 10% Regeneration (via a skill or additional effect in battle) will lead to 11% Regeneration per turn for the duration of the skill.

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Revive
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Debuff Extend
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Dispel
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Cleanse
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Guts
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Fortitude
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Evasion
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Counter:SP
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Chamber Conversion:R
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Chamber Conversion:D
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Chamber Conversion:SP
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Chamber Reload
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Roll Loading:R
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Roll Loading:D
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Roll Loading:SP
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Resistance
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Full Immunity
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Poison Immunity
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Burn Immunity
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Bleed Immunity
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Negative Immunity
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Stun Immunity
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Bound Immunity
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Freeze Immunity
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Shock Immunity
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Character EXP Up
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Player EXP Up
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P$ Gain Up
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