Susano'o/Gameplay

General Strategy
Susano'o has very few quick attacks — each one of his attacks deals massive amounts of damage. Standing B and Standing C are extremely effective. Standing B will reach the opponent at the distance when the match starts.

Connect Standing B to Standing C then Standing D to unlock Special Attacks. From Standing D transition into Sundering Claws. Sundering Claws can be used at any time, and if blocked by the opponent, is hard to punish. Because Susano'o advances during → + D, this can be used as a means of closing the distance. Even if it is blocked, Susano'o can move first, so transition from B into → + B.

After making the opponent block Standing D or → + B, break the opponent's guard with Overhead, → + D and the Low Crouching D. Furthermore, the Overhead, Hunter's Fang, Low Dancing Dual Kick, and moving throw, Splintering Thrust, are all extremely effective in breaking guards. Unlock these as soon as you can.

Because Susano'o has such long reach, his initial Dash is a little slow. If you cannot reach the opponent with Standing B or Standing C, then try using the Projectile → + A. → + A will chain into ← + D, which will unlock a Special Attack. Against opponents from midair, use Crouching C or Jumping A to follow suit. Crouching C can be cancelled into → + D, or Jump Cancelled to open up new combos.

When the opponent is applying a lot of pressure, the invulnerable Towering Flame is your best friend. If the opponent favors close quarter combat, use this ability to create some distance.